refactor(Core/Misc): remove the ternary operator when used improperly (#3327)
This commit is contained in:
@@ -21,7 +21,7 @@ class Field
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bool GetBool() const // Wrapper, actually gets integer
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{
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return GetUInt8() == 1 ? true : false;
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return (GetUInt8() == 1);
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}
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uint8 GetUInt8() const
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@@ -177,7 +177,7 @@ class ByteBuffer
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ByteBuffer &operator>>(bool &value)
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{
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value = read<char>() > 0 ? true : false;
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value = (read<char>() > 0);
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return *this;
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}
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@@ -853,7 +853,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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// Activate
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// xinef: wtf is this shit?
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(*itr)->ToGameObject()->SetLootState(GO_READY);
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(*itr)->ToGameObject()->UseDoorOrButton(0, e.action.activateObject.alternative ? true : false, unit);
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(*itr)->ToGameObject()->UseDoorOrButton(0, !!e.action.activateObject.alternative, unit);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
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(*itr)->GetGUIDLow(), (*itr)->GetEntry());
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@@ -1507,7 +1507,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsUnit(*itr))
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(*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false);
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(*itr)->ToUnit()->SetVisible(!!e.action.visibility.state);
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delete targets;
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break;
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@@ -1519,7 +1519,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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(*itr)->setActive(e.action.setActive.state ? true : false);
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(*itr)->setActive(!!e.action.setActive.state);
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delete targets;
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break;
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@@ -240,7 +240,7 @@ namespace AccountMgr
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stmt->setString(1, CalculateShaPassHash(username, password));
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return (result) ? true : false;
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return !!result;
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}
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uint32 GetCharactersCount(uint32 accountId)
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@@ -443,7 +443,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
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bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
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{
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bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
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bool wasInMap = !!AuctionsMap.erase(auction->Id);
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sScriptMgr->OnAuctionRemove(this, auction);
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@@ -381,7 +381,7 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data)
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for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)
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{
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uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));
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uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED));
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data << uint32(uws) << uint32(1);
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}
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@@ -49,7 +49,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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{
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// don't allow 0 items (it's checked during table load)
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ASSERT(ConditionValue2);
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bool checkBank = ConditionValue3 ? true : false;
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bool checkBank = !!ConditionValue3;
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condMeets = player->HasItemCount(ConditionValue1, ConditionValue2, checkBank);
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}
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break;
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@@ -207,12 +207,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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}
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case CONDITION_NEAR_CREATURE:
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{
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condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, !ConditionValue3) ? true : false;
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condMeets = !!GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, !ConditionValue3);
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break;
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}
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case CONDITION_NEAR_GAMEOBJECT:
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{
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condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
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condMeets = !!GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2);
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break;
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}
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case CONDITION_OBJECT_ENTRY_GUID:
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@@ -22585,13 +22585,13 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
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switch (Condition->Comparator[i])
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{
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case 2: // requires less <color> than (<value> || <comparecolor>) gems
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activate &= (_cur_gem < _cmp_gem) ? true : false;
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activate &= (_cur_gem < _cmp_gem);
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break;
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case 3: // requires more <color> than (<value> || <comparecolor>) gems
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activate &= (_cur_gem > _cmp_gem) ? true : false;
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activate &= (_cur_gem > _cmp_gem);
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break;
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case 5: // requires at least <color> than (<value> || <comparecolor>) gems
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activate &= (_cur_gem >= _cmp_gem) ? true : false;
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activate &= (_cur_gem >= _cmp_gem);
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break;
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}
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}
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@@ -1704,7 +1704,7 @@ class Player : public Unit, public GridObject<Player>
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bool RemoveMItem(uint32 id)
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{
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return mMitems.erase(id) ? true : false;
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return !!mMitems.erase(id);
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}
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void PetSpellInitialize();
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@@ -2539,7 +2539,7 @@ class Player : public Unit, public GridObject<Player>
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void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
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void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
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void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
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void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
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void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
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void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
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void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
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void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
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@@ -121,13 +121,13 @@ void InstanceScript::UpdateDoorState(GameObject* door)
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switch (info.type)
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{
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case DOOR_TYPE_ROOM:
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open &= (info.bossInfo->state != IN_PROGRESS) ? true : false;
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open &= (info.bossInfo->state != IN_PROGRESS);
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break;
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case DOOR_TYPE_PASSAGE:
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open &= (info.bossInfo->state == DONE) ? true : false;
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open &= (info.bossInfo->state == DONE);
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break;
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case DOOR_TYPE_SPAWN_HOLE:
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open &= (info.bossInfo->state == IN_PROGRESS) ? true : false;
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open &= (info.bossInfo->state == IN_PROGRESS);
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break;
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default:
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break;
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@@ -318,7 +318,7 @@ bool MapManager::IsValidMAP(uint32 mapid, bool startUp)
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MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
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if (startUp)
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return mEntry ? true : false;
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return !!mEntry;
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else
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return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid));
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+1
-1
@@ -556,7 +556,7 @@ struct boss_jormungarAI : public ScriptedAI
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break;
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case EVENT_SUBMERGE:
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{
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bIsStationary = me->GetDisplayId() == _MODEL_STATIONARY ? true : false;
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bIsStationary = (me->GetDisplayId() == _MODEL_STATIONARY);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->CastSpell(me, SPELL_SUBMERGE_0, false);
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Talk(EMOTE_SUBMERGE);
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+2
-2
@@ -1647,8 +1647,8 @@ public:
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uint32 data1 = 0, data2 = 0, data3 = 0;
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loadStream >> data1 >> data2 >> data3;
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AttemptsLeft = data1;
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bDedicatedInsanity = data2 ? true : false;
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bNooneDied = data3 ? true : false;
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bDedicatedInsanity = !!data2;
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bNooneDied = !!data3;
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}
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}
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else
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+3
-3
@@ -812,7 +812,7 @@ public:
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for (uint8 i=0; i<num_to_activate; ++i)
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{
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uint32 entry = chosenComposition[WaveNumber][i];
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bool forward = urand(0,1) ? true : false;
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bool forward = !!urand(0,1);
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for (int8 j = (forward ? 0 : NUM_OF_TRASH-1); (forward ? j<NUM_OF_TRASH : j>=0); (forward ? ++j : --j))
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if (!TrashActive[j])
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if (Creature* c = instance->GetCreature(NPC_TrashGUID[j]))
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@@ -892,7 +892,7 @@ public:
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for (uint8 i=0; i<num_to_activate; ++i)
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{
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uint32 entry = chosenComposition[WaveNumber-(WaveNumber > 5 ? 2 : 1)][i];
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bool forward = urand(0,1) ? true : false;
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bool forward = !!urand(0,1);
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for (int8 j = (forward ? 0 : NUM_OF_TRASH-1); (forward ? j<NUM_OF_TRASH : j>=0); (forward ? ++j : --j))
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if (!TrashActive[j])
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if (Creature* c = instance->GetCreature(NPC_TrashGUID[j]))
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@@ -978,7 +978,7 @@ public:
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}
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else if (!ResumeFirstEventTimer)
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{
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bool allInRangeAndAlive = (instance->GetPlayersCountExceptGMs() > 0 ? true : false);
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bool allInRangeAndAlive = (instance->GetPlayersCountExceptGMs() > 0);
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for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
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if (Player* p = itr->GetSource())
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if (!p->IsGameMaster() && (p->GetExactDist2d(&CenterPos) > MAX_DIST_FROM_CENTER_TO_START || !p->IsAlive()))
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@@ -1228,7 +1228,7 @@ class instance_icecrown_citadel : public InstanceMapScript
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switch (type)
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{
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case DATA_BUFF_AVAILABLE:
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IsBuffAvailable = (data ? true : false);
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IsBuffAvailable = !!data;
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if (!IsBuffAvailable)
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{
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Map::PlayerList const& plrList = instance->GetPlayers();
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@@ -1310,16 +1310,16 @@ class instance_icecrown_citadel : public InstanceMapScript
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}
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return;
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case DATA_BONED_ACHIEVEMENT:
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IsBonedEligible = data ? true : false;
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IsBonedEligible = !!data;
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break;
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case DATA_OOZE_DANCE_ACHIEVEMENT:
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IsOozeDanceEligible = data ? true : false;
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IsOozeDanceEligible = !!data;
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break;
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case DATA_NAUSEA_ACHIEVEMENT:
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IsNauseaEligible = data ? true : false;
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IsNauseaEligible = !!data;
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break;
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case DATA_ORB_WHISPERER_ACHIEVEMENT:
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IsOrbWhispererEligible = data ? true : false;
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IsOrbWhispererEligible = !!data;
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break;
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case DATA_SINDRAGOSA_FROSTWYRMS:
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FrostwyrmGUIDs.insert(data);
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@@ -1628,10 +1628,10 @@ class instance_icecrown_citadel : public InstanceMapScript
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loadStream >> WeeklyQuestId10;
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loadStream >> PutricideEventProgress; PutricideEventProgress &= ~PUTRICIDE_EVENT_FLAG_TRAP_INPROGRESS;
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loadStream >> temp;
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LichKingHeroicAvailable = temp ? true : false;
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LichKingHeroicAvailable = !!temp;
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loadStream >> BloodPrinceTrashCount;
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loadStream >> temp;
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SetData(DATA_BUFF_AVAILABLE, temp ? true : false);
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SetData(DATA_BUFF_AVAILABLE, !!temp);
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}
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else
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OUT_LOAD_INST_DATA_FAIL;
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@@ -170,13 +170,13 @@ public:
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}
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break;
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case DATA_AMBER_VOID:
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bAmberVoid = data ? true : false;
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bAmberVoid = !!data;
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break;
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case DATA_EMERALD_VOID:
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bEmeraldVoid = data ? true : false;
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bEmeraldVoid = !!data;
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break;
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case DATA_RUBY_VOID:
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bRubyVoid = data ? true : false;
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bRubyVoid = !!data;
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break;
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}
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@@ -555,7 +555,7 @@ class achievement_ignis_shattered : public AchievementCriteriaScript
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{
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if (!target || target->GetTypeId() != TYPEID_UNIT)
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return false;
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return (target->ToCreature()->AI()->GetData(1337) ? true : false);
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return !!target->ToCreature()->AI()->GetData(1337);
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}
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};
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@@ -380,7 +380,7 @@ public:
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}
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bool on = (GetData(type) == DONE && !(GetData(TYPE_WATCHERS) & (1 << (type-TYPE_FREYA))));
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cr->SetVisible(on ? true : false);
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cr->SetVisible(on);
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}
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void OnGameObjectCreate(GameObject* gameObject)
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@@ -275,7 +275,7 @@ public:
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InstanceCleanup();
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break;
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case DATA_ACHIEV:
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bAchiev = data ? true : false;
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bAchiev = !!data;
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break;
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}
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}
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