refactor(Core): DespawnOrUnsummon (#23141)
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@@ -1046,7 +1046,7 @@ public:
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break;
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case EVENT_VAEL_3_DESPAWN:
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DoCast(me, SPELL_VAELASTRASZ_SPAWN);
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me->DespawnOrUnsummon(1500);
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me->DespawnOrUnsummon(1500ms);
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break;
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default:
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break;
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@@ -435,7 +435,7 @@ public:
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break;
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case EVENT_SUCCESS_2:
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DoCast(me, SPELL_VAELASTRASZZ_SPAWN);
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me->DespawnOrUnsummon(1000);
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me->DespawnOrUnsummon(1s);
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break;
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case EVENT_PATH_3:
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me->GetMotionMaster()->MovePath(NEFARIUS_PATH_3, false);
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@@ -199,7 +199,7 @@ class spell_mc_play_dead_aura : public AuraScript
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else
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{
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Unit::Kill(creatureTarget, creatureTarget);
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creatureTarget->DespawnOrUnsummon(14000);
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creatureTarget->DespawnOrUnsummon(14s);
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}
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}
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