feat(Core/Unit): New helpers for DynamicFlags (#11230)
* feat(Core/Unit): New helpers for DynamicFlags * cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291) Co-Authored-By: Shauren <shauren.trinity@gmail.com> * oopsie Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
@@ -48,14 +48,14 @@ void PossessedAI::UpdateAI(uint32 /*diff*/)
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void PossessedAI::JustDied(Unit* /*u*/)
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{
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// We died while possessed, disable our loot
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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}
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void PossessedAI::KilledUnit(Unit* /*victim*/)
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{
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// We killed a creature, disable victim's loot
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//if (victim->GetTypeId() == TYPEID_UNIT)
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// victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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// victim->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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}
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void CritterAI::DamageTaken(Unit*, uint32&, DamageEffectType, SpellSchoolMask)
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@@ -2428,7 +2428,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsUnit(*itr))
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(*itr)->ToUnit()->SetUInt32Value(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
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(*itr)->ToUnit()->ReplaceAllDynamicFlags(e.action.flag.flag);
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delete targets;
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break;
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@@ -2441,7 +2441,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsUnit(*itr))
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(*itr)->ToUnit()->SetFlag(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
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(*itr)->ToUnit()->SetDynamicFlag(e.action.flag.flag);
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delete targets;
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break;
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@@ -2454,7 +2454,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsUnit(*itr))
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(*itr)->ToUnit()->RemoveFlag(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
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(*itr)->ToUnit()->RemoveDynamicFlag(e.action.flag.flag);
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delete targets;
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break;
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@@ -504,7 +504,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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ReplaceAllUnitFlags(UnitFlags(unit_flags));
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ReplaceAllUnitFlags2(UnitFlags2(cInfo->unit_flags2));
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags);
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ReplaceAllDynamicFlags(dynamicflags);
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SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
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SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
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@@ -1214,7 +1214,7 @@ void Creature::SetLootRecipient(Unit* unit, bool withGroup)
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{
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m_lootRecipient.Clear();
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m_lootRecipientGroup = 0;
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RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED);
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RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED);
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ResetAllowedLooters();
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return;
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}
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@@ -1261,7 +1261,7 @@ void Creature::SetLootRecipient(Unit* unit, bool withGroup)
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else
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m_lootRecipientGroup = 0;
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SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED);
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SetDynamicFlag(UNIT_DYNFLAG_TAPPED);
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}
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// return true if this creature is tapped by the player or by a member of his group.
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@@ -1303,7 +1303,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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uint32 displayId = GetNativeDisplayId();
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uint32 npcflag = GetUInt32Value(UNIT_NPC_FLAGS);
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uint32 unit_flags = GetUnitFlags();
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uint32 dynamicflags = GetUInt32Value(UNIT_DYNAMIC_FLAGS);
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uint32 dynamicflags = GetDynamicFlags();
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// check if it's a custom model and if not, use 0 for displayId
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CreatureTemplate const* cinfo = GetCreatureTemplate();
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@@ -771,6 +771,9 @@ public:
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void RemoveFromWorld() override;
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void CleanupsBeforeDelete(bool finalCleanup = true) override;
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uint32 GetDynamicFlags() const override { return GetUInt32Value(GAMEOBJECT_DYNAMIC); }
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void ReplaceAllDynamicFlags(uint32 flag) override { SetUInt32Value(GAMEOBJECT_DYNAMIC, flag); }
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virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
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void Update(uint32 p_time) override;
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[[nodiscard]] GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
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@@ -583,7 +583,7 @@ uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
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if (ToUnit()->GetOwnerGUID() == target->GetGUID())
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visibleFlag |= UF_FLAG_OWNER;
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if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO))
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if (HasDynamicFlag(UNIT_DYNFLAG_SPECIALINFO))
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if (ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()))
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visibleFlag |= UF_FLAG_SPECIAL_INFO;
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@@ -105,6 +105,12 @@ public:
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[[nodiscard]] float GetObjectScale() const { return GetFloatValue(OBJECT_FIELD_SCALE_X); }
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virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
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virtual uint32 GetDynamicFlags() const { return 0; }
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bool HasDynamicFlag(uint32 flag) const { return (GetDynamicFlags() & flag) != 0; }
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virtual void SetDynamicFlag(uint32 flag) { ReplaceAllDynamicFlags(GetDynamicFlags() | flag); }
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virtual void RemoveDynamicFlag(uint32 flag) { ReplaceAllDynamicFlags(GetDynamicFlags() & ~flag); }
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virtual void ReplaceAllDynamicFlags([[maybe_unused]] uint32 flag) { }
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[[nodiscard]] TypeID GetTypeId() const { return m_objectTypeId; }
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[[nodiscard]] bool isType(uint16 mask) const { return (mask & m_objectType); }
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@@ -621,7 +621,7 @@ void Pet::setDeathState(DeathState s, bool /*despawn = false*/)
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if (getPetType() == HUNTER_PET)
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{
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// pet corpse non lootable and non skinnable
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
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ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
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RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
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//lose happiness when died and not in BG/Arena
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@@ -4361,7 +4361,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
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if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
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SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
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SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
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setDeathState(ALIVE);
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SetMovement(MOVE_LAND_WALK);
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@@ -4433,7 +4433,7 @@ void Player::KillPlayer()
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setDeathState(CORPSE);
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//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
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ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
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ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
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// 6 minutes until repop at graveyard
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@@ -7866,7 +7866,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
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else
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{
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// Xinef: Exploit fix
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if (!creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
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if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
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{
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SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
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return;
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@@ -5595,7 +5595,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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// RaF stuff.
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m_grantableLevels = fields[71].Get<uint8>();
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if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
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SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
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SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
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if (m_grantableLevels > 0)
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SetByteValue(PLAYER_FIELD_BYTES, 1, 0x01);
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@@ -13160,8 +13160,8 @@ void Unit::ClearInCombat()
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SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // set immunity state to the one from db on evade
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ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
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if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags);
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if (HasDynamicFlag(UNIT_DYNFLAG_TAPPED))
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ReplaceAllDynamicFlags(creature->GetCreatureTemplate()->dynamicflags);
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creature->SetAssistanceTimer(0);
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@@ -17412,7 +17412,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
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// must be after setDeathState which resets dynamic flags
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if (!creature->loot.isLooted())
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{
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creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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}
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else
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{
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@@ -20165,7 +20165,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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if (GetOwnerGUID() == target->GetGUID())
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visibleFlag |= UF_FLAG_OWNER;
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if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO))
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if (HasDynamicFlag(UNIT_DYNFLAG_SPECIALINFO))
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if (HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()))
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visibleFlag |= UF_FLAG_SPECIAL_INFO;
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@@ -1296,6 +1296,9 @@ public:
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void CleanupBeforeRemoveFromMap(bool finalCleanup);
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void CleanupsBeforeDelete(bool finalCleanup = true) override; // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
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uint32 GetDynamicFlags() const override { return GetUInt32Value(UNIT_DYNAMIC_FLAGS); }
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void ReplaceAllDynamicFlags(uint32 flag) override { SetUInt32Value(UNIT_DYNAMIC_FLAGS, flag); }
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DiminishingLevels GetDiminishing(DiminishingGroup group);
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void IncrDiminishing(DiminishingGroup group);
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float ApplyDiminishingToDuration(DiminishingGroup group, int32& duration, Unit* caster, DiminishingLevels Level, int32 limitduration);
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@@ -380,7 +380,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
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if (!creature->IsAlive())
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creature->AllLootRemovedFromCorpse();
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creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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loot->clear();
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}
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else
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@@ -2483,7 +2483,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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// blizz like 2.0.x
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target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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// blizz like 2.0.x
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target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
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target->AddUnitState(UNIT_STATE_DIED);
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}
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@@ -2500,7 +2500,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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// blizz like 2.0.x
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target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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// blizz like 2.0.x
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target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
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target->ClearUnitState(UNIT_STATE_DIED);
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}
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@@ -2746,12 +2746,12 @@ void AuraEffect::HandleAuraModStalked(AuraApplication const* aurApp, uint8 mode,
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// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
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if (apply)
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target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
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target->SetDynamicFlag(UNIT_DYNFLAG_TRACK_UNIT);
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else
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{
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// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
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if (!target->HasAuraType(GetAuraType()))
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target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
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target->RemoveDynamicFlag(UNIT_DYNFLAG_TRACK_UNIT);
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}
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// call functions which may have additional effects after chainging state of unit
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@@ -4854,7 +4854,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
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uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
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creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
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creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
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int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
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@@ -5204,7 +5204,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
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player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle());
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pet->NearTeleportTo(x, y, z, player->GetOrientation());
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pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
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pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
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pet->ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
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pet->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
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pet->setDeathState(ALIVE);
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pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
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