fix(Core/Pet): Implement sound playback when dismissing warlock's pet. (#23240)

This commit is contained in:
天鹭
2025-10-18 01:22:18 +08:00
committed by GitHub
parent 5457678f48
commit 539aa67ef3
6 changed files with 73 additions and 27 deletions
+13 -10
View File
@@ -262,8 +262,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
pet->ToCreature()->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
@@ -297,8 +297,11 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
if (pet->ToPet()->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
else
{
pet->SendPetDismissSound();
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(DeathState::Corpse);
}
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_SUMMON | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLLABLE_GUARDIAN))
{
@@ -413,8 +416,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
if (pet->IsPet() && (pet->ToPet()->getPetType() == SUMMON_PET) && (pet != unit_target) && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
@@ -509,8 +512,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
pet->ToCreature()->AI()->AttackStart(TargetUnit);
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid1);
}
@@ -558,8 +561,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
pet->GetMotionMaster()->MoveFollow(unit_target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
@@ -1059,8 +1062,8 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
if (pet->getPetType() == SUMMON_PET && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}