Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-11-08 20:58:52 +08:00
122 changed files with 7571 additions and 1746 deletions
-1
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@@ -17,7 +17,6 @@
#include "DBCFileLoader.h"
#include "Errors.h"
#include <stdio.h>
#include <string.h>
DBCFileLoader::DBCFileLoader() : recordSize(0), recordCount(0), fieldCount(0), stringSize(0), fieldsOffset(nullptr), data(nullptr), stringTable(nullptr) { }
-1
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@@ -25,7 +25,6 @@
#include "Dynamic/TypeList.h"
#include "GridRefMgr.h"
#include <map>
#include <unordered_map>
/*
+1 -1
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@@ -19,7 +19,7 @@
#define APPENDERFILE_H
#include "Appender.h"
#include <atomic>
#include <atomic> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
#include <vector>
class AppenderFile : public Appender
@@ -19,6 +19,7 @@
#include "Define.h"
#include "SmartEnum.h"
#include <stdexcept>
#include <vector>
namespace Acore::Impl::EnumUtilsImpl
{
+1 -1
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@@ -22,7 +22,7 @@
#include "Duration.h"
#include "MPSCQueue.h"
#include <functional>
#include <memory>
#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
#include <string>
#include <unordered_map>
#include <vector>
-1
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@@ -19,7 +19,6 @@
#define MPSCQueue_h__
#include <atomic>
#include <memory>
namespace Acore::Impl
{
+1 -1
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@@ -23,7 +23,7 @@
*/
#include "Define.h"
#include <algorithm>
#include <vector>
namespace ByteConverter
{
+1 -1
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@@ -18,7 +18,7 @@
#ifndef IteratorPair_h__
#define IteratorPair_h__
#include <utility>
#include <vector> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
namespace Acore
{
+1 -1
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@@ -17,8 +17,8 @@
#include "SFMTRand.h"
#include "Timer.h"
#include <algorithm>
#include <array>
#include <functional>
#include <random>
#if defined(__aarch64__)
-1
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@@ -19,7 +19,6 @@
#define AC_SMARTENUM_H
#include "IteratorPair.h"
#include <iterator>
struct EnumText
{
@@ -23,6 +23,7 @@
#include "Log.h"
#include "StartProcess.h"
#include "UpdateFetcher.h"
#include "QueryResult.h"
#include <filesystem>
#include <fstream>
#include <iostream>
+10 -1
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@@ -7772,7 +7772,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
if (!victim || !victim->IsAlive() || victim->HasSpellCooldown(20267))
return false;
// 2% of base mana
auto* caster = triggeredByAura->GetBase()->GetCaster();
if (!caster || !victim->IsFriendlyTo(caster))
return false;
// 2% of base health
basepoints0 = int32(victim->CountPctFromMaxHealth(2));
victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
victim->AddSpellCooldown(20267, 0, 4 * IN_MILLISECONDS);
@@ -7784,6 +7789,10 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA) || victim->HasSpellCooldown(20268))
return false;
auto* caster = triggeredByAura->GetBase()->GetCaster();
if (!caster || !victim->IsFriendlyTo(caster))
return false;
// 2% of base mana
basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
victim->CastCustomSpell(victim, 20268, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura);
@@ -19,7 +19,6 @@
#define ACORE_GRIDNOTIFIERSIMPL_H
#include "Corpse.h"
#include "CreatureAI.h"
#include "GridNotifiers.h"
#include "Object.h"
#include "Player.h"
@@ -29,15 +29,14 @@
template<class T>
RandomMovementGenerator<T>::~RandomMovementGenerator() { }
template<>
RandomMovementGenerator<Creature>::~RandomMovementGenerator()
{
delete _pathGenerator;
}
template RandomMovementGenerator<Creature>::~RandomMovementGenerator();
template<>
void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
{
if (!creature)
return;
if (creature->_moveState != MAP_OBJECT_CELL_MOVE_NONE)
return;
@@ -135,7 +134,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
else // ground
{
if (!_pathGenerator)
_pathGenerator = new PathGenerator(creature);
_pathGenerator = std::make_unique<PathGenerator>(creature);
else
_pathGenerator->Clear();
@@ -61,7 +61,7 @@ private:
TimeTrackerSmall _nextMoveTime;
uint8 _moveCount;
float _wanderDistance;
PathGenerator* _pathGenerator;
std::unique_ptr<PathGenerator> _pathGenerator;
std::vector<G3D::Vector3> _destinationPoints;
std::vector<uint8> _validPointsVector[RANDOM_POINTS_NUMBER + 1];
uint8 _currentPoint;
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@@ -19,7 +19,6 @@
#include "AllScriptsObjects.h"
#include "InstanceScript.h"
#include "LFGScripts.h"
#include "ScriptObject.h"
#include "ScriptSystem.h"
#include "SmartAI.h"
#include "SpellMgr.h"
+1 -1
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@@ -1276,7 +1276,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if (!itr->second->IsFitToRequirements(target->ToPlayer(), zone, area))
if (!itr->second->IsFitToRequirements(target->ToPlayer(), zone, area) && !apply)
target->RemoveAurasDueToSpell(itr->second->spellId);
// some auras applied at aura apply
else if (itr->second->autocast)
-1
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@@ -19,7 +19,6 @@
#include "BattlegroundIC.h"
#include "BattlegroundMgr.h"
#include "BattlegroundSA.h"
#include "BattlegroundWS.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Common.h"
@@ -4000,12 +4000,6 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo();
});
// Luffa
ApplySpellFix({ 23595 }, [](SpellInfo* spellInfo)
{
spellInfo->Effects[EFFECT_0].BasePoints = 1; // Remove only 1 bleed effect
});
// Eye of Kilrogg Passive (DND)
ApplySpellFix({ 2585 }, [](SpellInfo* spellInfo)
{
@@ -4856,6 +4850,18 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
});
// Fury
ApplySpellFix({ 40601 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
});
// Black Qiraji Battle Tank
ApplySpellFix({ 26655, 26656 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags &= ~(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_TELEPORTED);
});
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo* spellInfo = mSpellInfoMap[i];
+2 -2
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@@ -25,7 +25,7 @@ bool _SpellScript::_Validate(SpellInfo const* entry)
{
if (!Validate(entry))
{
LOG_ERROR("scripts.spells", "_SpellScript::_Validate: Spell `{}` did not pass Validate() function of script `{}` - script will not be added to the spell", entry->Id, m_scriptName->c_str());
LOG_ERROR("spells.scripts", "_SpellScript::_Validate: Spell `{}` did not pass Validate() function of script `{}` - script will not be added to the spell", entry->Id, m_scriptName->c_str());
return false;
}
return true;
@@ -35,7 +35,7 @@ bool _SpellScript::_ValidateSpellInfo(uint32 spellId)
{
if (!sSpellMgr->GetSpellInfo(spellId))
{
LOG_ERROR("scripts.spells", "_SpellScript::ValidateSpellInfo: Spell {} does not exist.", spellId);
LOG_ERROR("spells.scripts", "_SpellScript::ValidateSpellInfo: Spell {} does not exist.", spellId);
return false;
}
-1
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@@ -21,7 +21,6 @@
#include "ObjectGuid.h"
#include <map>
#include <set>
#include <string>
enum DumpTableType
{
-1
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@@ -21,7 +21,6 @@
#include "ARC4.h"
#include "AuthDefines.h"
#include "ByteBuffer.h"
#include "WardenCheckMgr.h"
#include "WardenPayloadMgr.h"
#include <array>
-1
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@@ -28,7 +28,6 @@
#include "Channel.h"
#include "Chat.h"
#include "CommandScript.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
#include "LFGMgr.h"
#include "Language.h"
@@ -153,30 +153,19 @@ public:
};
};
class spell_gnomeregan_radiation_bolt : public SpellScriptLoader
class spell_gnomeregan_radiation_bolt : public SpellScript
{
public:
spell_gnomeregan_radiation_bolt() : SpellScriptLoader("spell_gnomeregan_radiation_bolt") { }
PrepareSpellScript(spell_gnomeregan_radiation_bolt);
class spell_gnomeregan_radiation_bolt_SpellScript : public SpellScript
void HandleTriggerSpell(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_gnomeregan_radiation_bolt_SpellScript);
if (roll_chance_i(80))
PreventHitDefaultEffect(effIndex);
}
void HandleTriggerSpell(SpellEffIndex effIndex)
{
if (roll_chance_i(80))
PreventHitDefaultEffect(effIndex);
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_gnomeregan_radiation_bolt_SpellScript::HandleTriggerSpell, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_gnomeregan_radiation_bolt_SpellScript;
OnEffectHit += SpellEffectFn(spell_gnomeregan_radiation_bolt::HandleTriggerSpell, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL);
}
};
@@ -184,5 +173,5 @@ void AddSC_instance_gnomeregan()
{
new instance_gnomeregan();
new npc_kernobee();
new spell_gnomeregan_radiation_bolt();
RegisterSpellScript(spell_gnomeregan_radiation_bolt);
}
@@ -157,31 +157,30 @@ private:
EventMap _events;
};
class spell_q12641_death_comes_from_on_high_summon_ghouls : public SpellScriptLoader
enum DeathComesFromOnHigh
{
public:
spell_q12641_death_comes_from_on_high_summon_ghouls() : SpellScriptLoader("spell_q12641_death_comes_from_on_high_summon_ghouls") { }
SUMMON_GHOULS_ON_SCARLET_CRUSADE = 54522
};
class spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript : public SpellScript
class spell_q12641_death_comes_from_on_high_summon_ghouls : public SpellScript
{
PrepareSpellScript(spell_q12641_death_comes_from_on_high_summon_ghouls);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript);
return ValidateSpellInfo({ SUMMON_GHOULS_ON_SCARLET_CRUSADE });
}
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 54522, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
void HandleScriptEffect(SpellEffIndex effIndex)
{
return new spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript();
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SUMMON_GHOULS_ON_SCARLET_CRUSADE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12641_death_comes_from_on_high_summon_ghouls::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
@@ -406,64 +405,47 @@ enum GiftOfTheHarvester
SAY_GOTHIK_PIT = 0
};
class spell_item_gift_of_the_harvester : public SpellScriptLoader
class spell_item_gift_of_the_harvester : public SpellScript
{
public:
spell_item_gift_of_the_harvester() : SpellScriptLoader("spell_item_gift_of_the_harvester") { }
PrepareSpellScript(spell_item_gift_of_the_harvester);
class spell_item_gift_of_the_harvester_SpellScript : public SpellScript
SpellCastResult CheckRequirement()
{
PrepareSpellScript(spell_item_gift_of_the_harvester_SpellScript);
SpellCastResult CheckRequirement()
std::list<Creature*> ghouls;
GetCaster()->GetAllMinionsByEntry(ghouls, NPC_GHOUL);
if (ghouls.size() >= MAX_GHOULS)
{
std::list<Creature*> ghouls;
GetCaster()->GetAllMinionsByEntry(ghouls, NPC_GHOUL);
if (ghouls.size() >= MAX_GHOULS)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS);
return SPELL_FAILED_CUSTOM_ERROR;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_item_gift_of_the_harvester_SpellScript::CheckRequirement);
}
};
return SPELL_CAST_OK;
}
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_item_gift_of_the_harvester_SpellScript();
OnCheckCast += SpellCheckCastFn(spell_item_gift_of_the_harvester::CheckRequirement);
}
};
class spell_q12698_the_gift_that_keeps_on_giving : public SpellScriptLoader
class spell_q12698_the_gift_that_keeps_on_giving : public SpellScript
{
public:
spell_q12698_the_gift_that_keeps_on_giving() : SpellScriptLoader("spell_q12698_the_gift_that_keeps_on_giving") { }
PrepareSpellScript(spell_q12698_the_gift_that_keeps_on_giving);
class spell_q12698_the_gift_that_keeps_on_giving_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_q12698_the_gift_that_keeps_on_giving_SpellScript);
return ValidateSpellInfo({ SPELL_SUMMON_SCARLET_GHOST });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (GetOriginalCaster() && GetHitUnit())
GetOriginalCaster()->CastSpell(GetHitUnit(), urand(0, 1) ? GetEffectValue() : SPELL_SUMMON_SCARLET_GHOST, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12698_the_gift_that_keeps_on_giving_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
return new spell_q12698_the_gift_that_keeps_on_giving_SpellScript();
if (GetOriginalCaster() && GetHitUnit())
GetOriginalCaster()->CastSpell(GetHitUnit(), urand(0, 1) ? GetEffectValue() : SPELL_SUMMON_SCARLET_GHOST, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12698_the_gift_that_keeps_on_giving::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
@@ -1237,10 +1219,10 @@ void AddSC_the_scarlet_enclave_c1()
{
// Ours
RegisterCreatureAI(npc_eye_of_acherus);
new spell_q12641_death_comes_from_on_high_summon_ghouls();
RegisterSpellScript(spell_q12641_death_comes_from_on_high_summon_ghouls);
new npc_death_knight_initiate();
new spell_item_gift_of_the_harvester();
new spell_q12698_the_gift_that_keeps_on_giving();
RegisterSpellScript(spell_item_gift_of_the_harvester);
RegisterSpellScript(spell_q12698_the_gift_that_keeps_on_giving);
new npc_scarlet_ghoul();
new npc_dkc1_gothik();
new npc_scarlet_cannon();
@@ -1177,75 +1177,53 @@ public:
};
};
class spell_chapter5_light_of_dawn_aura : public SpellScriptLoader
class spell_chapter5_light_of_dawn_aura : public AuraScript
{
public:
spell_chapter5_light_of_dawn_aura() : SpellScriptLoader("spell_chapter5_light_of_dawn_aura") { }
PrepareAuraScript(spell_chapter5_light_of_dawn_aura);
class spell_chapter5_light_of_dawn_aura_AuraScript : public AuraScript
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_chapter5_light_of_dawn_aura_AuraScript);
GetUnitOwner()->Dismount();
GetUnitOwner()->SetCanFly(true);
GetUnitOwner()->SetDisableGravity(true);
GetUnitOwner()->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->Dismount();
GetUnitOwner()->SetCanFly(true);
GetUnitOwner()->SetDisableGravity(true);
GetUnitOwner()->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->SetCanFly(false);
GetUnitOwner()->SetDisableGravity(false);
GetUnitOwner()->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
GetUnitOwner()->GetMotionMaster()->MoveFall();
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_chapter5_light_of_dawn_aura_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_chapter5_light_of_dawn_aura_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
return new spell_chapter5_light_of_dawn_aura_AuraScript();
GetUnitOwner()->SetCanFly(false);
GetUnitOwner()->SetDisableGravity(false);
GetUnitOwner()->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
GetUnitOwner()->GetMotionMaster()->MoveFall();
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_chapter5_light_of_dawn_aura::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_chapter5_light_of_dawn_aura::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_chapter5_rebuke : public SpellScriptLoader
class spell_chapter5_rebuke : public SpellScript
{
public:
spell_chapter5_rebuke() : SpellScriptLoader("spell_chapter5_rebuke") { }
PrepareSpellScript(spell_chapter5_rebuke);
class spell_chapter5_rebuke_SpellScript : public SpellScript
void HandleLeapBack(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_chapter5_rebuke_SpellScript);
PreventHitEffect(effIndex);
if (Unit* unitTarget = GetHitUnit())
unitTarget->KnockbackFrom(2282.86f, -5263.45f, 40.0f, 8.0f);
}
void HandleLeapBack(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
if (Unit* unitTarget = GetHitUnit())
unitTarget->KnockbackFrom(2282.86f, -5263.45f, 40.0f, 8.0f);
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_chapter5_rebuke_SpellScript::HandleLeapBack, EFFECT_0, SPELL_EFFECT_LEAP_BACK);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_chapter5_rebuke_SpellScript();
OnEffectLaunchTarget += SpellEffectFn(spell_chapter5_rebuke::HandleLeapBack, EFFECT_0, SPELL_EFFECT_LEAP_BACK);
}
};
void AddSC_the_scarlet_enclave_c5()
{
new npc_highlord_darion_mograine();
new spell_chapter5_light_of_dawn_aura();
new spell_chapter5_rebuke();
RegisterSpellScript(spell_chapter5_light_of_dawn_aura);
RegisterSpellScript(spell_chapter5_rebuke);
}
@@ -246,86 +246,64 @@ public:
};
};
class spell_scholomance_fixate : public SpellScriptLoader
class spell_scholomance_fixate_aura : public AuraScript
{
public:
spell_scholomance_fixate() : SpellScriptLoader("spell_scholomance_fixate") { }
PrepareAuraScript(spell_scholomance_fixate_aura);
class spell_scholomance_fixate_AuraScript : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_scholomance_fixate_AuraScript);
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntApply(target);
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntApply(target);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntFadeOut(target);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_scholomance_fixate_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_scholomance_fixate_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
return new spell_scholomance_fixate_AuraScript();
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntFadeOut(target);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_scholomance_fixate_aura::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_scholomance_fixate_aura::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_scholomance_boon_of_life : public SpellScriptLoader
class spell_scholomance_boon_of_life_aura : public AuraScript
{
public:
spell_scholomance_boon_of_life() : SpellScriptLoader("spell_scholomance_boon_of_life") { }
PrepareAuraScript(spell_scholomance_boon_of_life_aura);
class spell_scholomance_boon_of_life_AuraScript : public AuraScript
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_scholomance_boon_of_life_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (Unit* target = GetTarget())
if (Creature* creature = target->ToCreature())
{
creature->AI()->AttackStart(caster);
creature->AddThreat(caster, 10000.0f);
}
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (Unit* target = GetTarget())
if (Creature* creature = target->ToCreature())
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_CANCEL)
{
creature->AI()->Talk(TALK_RAS_HUMAN);
creature->SetDisplayId(MODEL_RAS_HUMAN);
creature->SetHealth(target->GetMaxHealth());
if (InstanceScript* instance = creature->GetInstanceScript())
instance->SetData(DATA_RAS_HUMAN, 1);
}
}
{
creature->AI()->AttackStart(caster);
creature->AddThreat(caster, 10000.0f);
}
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_scholomance_boon_of_life_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_scholomance_boon_of_life_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
return new spell_scholomance_boon_of_life_AuraScript();
if (Unit* target = GetTarget())
if (Creature* creature = target->ToCreature())
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_CANCEL)
{
creature->AI()->Talk(TALK_RAS_HUMAN);
creature->SetDisplayId(MODEL_RAS_HUMAN);
creature->SetHealth(target->GetMaxHealth());
if (InstanceScript* instance = creature->GetInstanceScript())
instance->SetData(DATA_RAS_HUMAN, 1);
}
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_scholomance_boon_of_life_aura::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_scholomance_boon_of_life_aura::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
@@ -460,7 +438,7 @@ public:
void AddSC_instance_scholomance()
{
new instance_scholomance();
new spell_scholomance_fixate();
new spell_scholomance_boon_of_life();
RegisterSpellScript(spell_scholomance_fixate_aura);
RegisterSpellScript(spell_scholomance_boon_of_life_aura);
new npc_scholomance_occultist();
}
@@ -137,42 +137,31 @@ public:
};
};
class spell_shadowfang_keep_haunting_spirits : public SpellScriptLoader
class spell_shadowfang_keep_haunting_spirits_aura : public AuraScript
{
public:
spell_shadowfang_keep_haunting_spirits() : SpellScriptLoader("spell_shadowfang_keep_haunting_spirits") { }
PrepareAuraScript(spell_shadowfang_keep_haunting_spirits_aura);
class spell_shadowfang_keep_haunting_spirits_AuraScript : public AuraScript
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
PrepareAuraScript(spell_shadowfang_keep_haunting_spirits_AuraScript);
isPeriodic = true;
amplitude = irand(30 * IN_MILLISECONDS, 90 * IN_MILLISECONDS);
}
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = irand(30 * IN_MILLISECONDS, 90 * IN_MILLISECONDS);
}
void HandleDummyTick(AuraEffect const* aurEff)
{
GetTarget()->CastSpell((Unit*)nullptr, aurEff->GetAmount(), true);
}
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
aurEff->CalculatePeriodic(GetCaster());
}
void Register() override
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
void HandleDummyTick(AuraEffect const* aurEff)
{
return new spell_shadowfang_keep_haunting_spirits_AuraScript();
GetTarget()->CastSpell((Unit*)nullptr, aurEff->GetAmount(), true);
}
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
aurEff->CalculatePeriodic(GetCaster());
}
void Register() override
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_aura::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_aura::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_aura::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
}
};
@@ -182,58 +171,70 @@ enum ForsakenSpells
SPELL_FORSAKEN_SKILL_SHADOW = 7053
};
class spell_shadowfang_keep_forsaken_skills : public SpellScriptLoader
class spell_shadowfang_keep_forsaken_skills_aura : public AuraScript
{
public:
spell_shadowfang_keep_forsaken_skills() : SpellScriptLoader("spell_shadowfang_keep_forsaken_skills") { }
PrepareAuraScript(spell_shadowfang_keep_forsaken_skills_aura);
class spell_shadowfang_keep_forsaken_skills_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_shadowfang_keep_forsaken_skills_AuraScript);
bool Load() override
{
_forsakenSpell = 0;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
GetUnitOwner()->RemoveAurasDueToSpell(_forsakenSpell);
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_shadowfang_keep_forsaken_skills_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_forsaken_skills_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
private:
uint32 _forsakenSpell;
};
AuraScript* GetAuraScript() const override
{
return new spell_shadowfang_keep_forsaken_skills_AuraScript();
return ValidateSpellInfo(
{
SPELL_FORSAKEN_SKILL_SWORD,
SPELL_FORSAKEN_SKILL_SWORD+1,
SPELL_FORSAKEN_SKILL_SWORD+2,
SPELL_FORSAKEN_SKILL_SWORD+3,
SPELL_FORSAKEN_SKILL_SWORD+4,
SPELL_FORSAKEN_SKILL_SWORD+5,
SPELL_FORSAKEN_SKILL_SWORD+6,
SPELL_FORSAKEN_SKILL_SWORD+7,
SPELL_FORSAKEN_SKILL_SWORD+8,
SPELL_FORSAKEN_SKILL_SWORD+9,
SPELL_FORSAKEN_SKILL_SWORD+10,
SPELL_FORSAKEN_SKILL_SWORD+11,
SPELL_FORSAKEN_SKILL_SWORD+12,
SPELL_FORSAKEN_SKILL_SWORD+13,
// SPELL_FORSAKEN_SKILL_SHADOW-1, // not used
SPELL_FORSAKEN_SKILL_SHADOW,
});
}
bool Load() override
{
_forsakenSpell = 0;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
GetUnitOwner()->RemoveAurasDueToSpell(_forsakenSpell);
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_shadowfang_keep_forsaken_skills_aura::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
private:
uint32 _forsakenSpell;
};
void AddSC_instance_shadowfang_keep()
{
new instance_shadowfang_keep();
new spell_shadowfang_keep_haunting_spirits();
new spell_shadowfang_keep_forsaken_skills();
RegisterSpellScript(spell_shadowfang_keep_haunting_spirits_aura);
RegisterSpellScript(spell_shadowfang_keep_forsaken_skills_aura);
}
@@ -227,71 +227,54 @@ public:
}
};
class spell_temple_of_atal_hakkar_hex_of_jammal_an : public SpellScriptLoader
class spell_temple_of_atal_hakkar_hex_of_jammal_an_aura : public AuraScript
{
public:
spell_temple_of_atal_hakkar_hex_of_jammal_an() : SpellScriptLoader("spell_temple_of_atal_hakkar_hex_of_jammal_an") { }
PrepareAuraScript(spell_temple_of_atal_hakkar_hex_of_jammal_an_aura);
class spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript);
return ValidateSpellInfo({ HEX_OF_JAMMAL_AN, HEX_OF_JAMMAL_AN_CHARM });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (caster->IsAlive() && caster->IsInCombat())
{
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN, true);
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN_CHARM, true);
}
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
return new spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript();
if (Unit* caster = GetCaster())
if (caster->IsAlive() && caster->IsInCombat())
{
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN, true);
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN_CHARM, true);
}
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_temple_of_atal_hakkar_hex_of_jammal_an_aura::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_temple_of_atal_hakkar_awaken_the_soulflayer : public SpellScriptLoader
class spell_temple_of_atal_hakkar_awaken_the_soulflayer : public SpellScript
{
public:
spell_temple_of_atal_hakkar_awaken_the_soulflayer() : SpellScriptLoader("spell_temple_of_atal_hakkar_awaken_the_soulflayer") { }
PrepareSpellScript(spell_temple_of_atal_hakkar_awaken_the_soulflayer);
class spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript : public SpellScript
void HandleSendEvent(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript);
PreventHitDefaultEffect(effIndex);
InstanceScript* instanceScript = GetCaster()->GetInstanceScript();
Map* map = GetCaster()->FindMap();
if (!map || !instanceScript || instanceScript->GetData(TYPE_HAKKAR_EVENT) != NOT_STARTED)
return;
void HandleSendEvent(SpellEffIndex effIndex)
Position pos = {-466.795f, 272.863f, -90.447f, 1.57f};
if (TempSummon* summon = map->SummonCreature(NPC_SHADE_OF_HAKKAR, pos))
{
PreventHitDefaultEffect(effIndex);
InstanceScript* instanceScript = GetCaster()->GetInstanceScript();
Map* map = GetCaster()->FindMap();
if (!map || !instanceScript || instanceScript->GetData(TYPE_HAKKAR_EVENT) != NOT_STARTED)
return;
Position pos = {-466.795f, 272.863f, -90.447f, 1.57f};
if (TempSummon* summon = map->SummonCreature(NPC_SHADE_OF_HAKKAR, pos))
{
summon->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
instanceScript->SetData(TYPE_HAKKAR_EVENT, IN_PROGRESS);
}
summon->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
instanceScript->SetData(TYPE_HAKKAR_EVENT, IN_PROGRESS);
}
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript();
OnEffectHit += SpellEffectFn(spell_temple_of_atal_hakkar_awaken_the_soulflayer::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
@@ -299,6 +282,6 @@ void AddSC_instance_sunken_temple()
{
new instance_sunken_temple();
new at_malfurion_stormrage();
new spell_temple_of_atal_hakkar_hex_of_jammal_an();
new spell_temple_of_atal_hakkar_awaken_the_soulflayer();
RegisterSpellScript(spell_temple_of_atal_hakkar_hex_of_jammal_an_aura);
RegisterSpellScript(spell_temple_of_atal_hakkar_awaken_the_soulflayer);
}
@@ -140,30 +140,19 @@ public:
}
};
class spell_uldaman_sub_boss_agro_keepers : public SpellScriptLoader
class spell_uldaman_sub_boss_agro_keepers : public SpellScript
{
public:
spell_uldaman_sub_boss_agro_keepers() : SpellScriptLoader("spell_uldaman_sub_boss_agro_keepers") { }
PrepareSpellScript(spell_uldaman_sub_boss_agro_keepers);
class spell_uldaman_sub_boss_agro_keepers_SpellScript : public SpellScript
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_uldaman_sub_boss_agro_keepers_SpellScript);
if (Creature* keeper = GetCaster()->FindNearestCreature(NPC_STONE_KEEPER, 100.0f, true))
keeper->AI()->SetData(1, 1);
}
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
if (Creature* keeper = GetCaster()->FindNearestCreature(NPC_STONE_KEEPER, 100.0f, true))
keeper->AI()->SetData(1, 1);
}
void Register() override
{
OnEffectLaunch += SpellEffectFn(spell_uldaman_sub_boss_agro_keepers_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_uldaman_sub_boss_agro_keepers_SpellScript();
OnEffectLaunch += SpellEffectFn(spell_uldaman_sub_boss_agro_keepers::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
@@ -172,84 +161,62 @@ enum UldamanStonedEnum
MAP_ULDAMAN = 70
};
class spell_uldaman_stoned : public SpellScriptLoader
class spell_uldaman_stoned_aura : public AuraScript
{
public:
spell_uldaman_stoned() : SpellScriptLoader("spell_uldaman_stoned") { }
PrepareAuraScript(spell_uldaman_stoned_aura);
class spell_uldaman_stoned_AuraScript : public AuraScript
bool Load() override
{
PrepareAuraScript(spell_uldaman_stoned_AuraScript);
return GetUnitOwner()->IsCreature() && GetUnitOwner()->GetMapId() == MAP_ULDAMAN;
}
bool Load() override
{
return GetUnitOwner()->IsCreature() && GetUnitOwner()->GetMapId() == MAP_ULDAMAN;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_PASSIVE);
target->SetImmuneToAll(true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_AGGRESSIVE);
target->SetImmuneToAll(false);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_uldaman_stoned_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_uldaman_stoned_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
return new spell_uldaman_stoned_AuraScript();
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_PASSIVE);
target->SetImmuneToAll(true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_AGGRESSIVE);
target->SetImmuneToAll(false);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_uldaman_stoned_aura::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_uldaman_stoned_aura::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_uldaman_boss_agro_archaedas : public SpellScriptLoader
class spell_uldaman_boss_agro_archaedas : public SpellScript
{
public:
spell_uldaman_boss_agro_archaedas() : SpellScriptLoader("spell_uldaman_boss_agro_archaedas") { }
PrepareSpellScript(spell_uldaman_boss_agro_archaedas);
class spell_uldaman_boss_agro_archaedas_SpellScript : public SpellScript
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_uldaman_boss_agro_archaedas_SpellScript);
InstanceScript* instance = GetCaster()->GetInstanceScript();
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
InstanceScript* instance = GetCaster()->GetInstanceScript();
if (!instance || instance->GetData(DATA_ARCHAEDAS) == IN_PROGRESS || instance->GetData(DATA_ARCHAEDAS) == DONE)
return;
if (!instance || instance->GetData(DATA_ARCHAEDAS) == IN_PROGRESS || instance->GetData(DATA_ARCHAEDAS) == DONE)
return;
instance->SetData(DATA_ARCHAEDAS, IN_PROGRESS);
if (Creature* archaedas = GetCaster()->FindNearestCreature(NPC_ARCHAEDAS, 100.0f, true))
archaedas->AI()->SetData(1, 1);
}
instance->SetData(DATA_ARCHAEDAS, IN_PROGRESS);
if (Creature* archaedas = GetCaster()->FindNearestCreature(NPC_ARCHAEDAS, 100.0f, true))
archaedas->AI()->SetData(1, 1);
}
void Register() override
{
OnEffectLaunch += SpellEffectFn(spell_uldaman_boss_agro_archaedas_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_uldaman_boss_agro_archaedas_SpellScript();
OnEffectLaunch += SpellEffectFn(spell_uldaman_boss_agro_archaedas::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
void AddSC_instance_uldaman()
{
new instance_uldaman();
new spell_uldaman_sub_boss_agro_keepers();
new spell_uldaman_stoned();
new spell_uldaman_boss_agro_archaedas();
RegisterSpellScript(spell_uldaman_sub_boss_agro_keepers);
RegisterSpellScript(spell_uldaman_stoned_aura);
RegisterSpellScript(spell_uldaman_boss_agro_archaedas);
}
@@ -85,7 +85,7 @@ public:
struct boss_akilzonAI : public BossAI
{
boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZONEVENT)
boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZON)
{
}
@@ -103,9 +103,6 @@ public:
StormCount = 0;
isRaining = false;
if (instance)
instance->SetData(DATA_AKILZONEVENT, NOT_STARTED);
SetWeather(WEATHER_STATE_FINE, 0.0f);
}
@@ -120,17 +117,12 @@ public:
Talk(SAY_AGGRO);
//DoZoneInCombat();
if (instance)
instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
if (instance)
instance->SetData(DATA_AKILZONEVENT, DONE);
}
void KilledUnit(Unit* who) override
@@ -76,7 +76,7 @@ enum Groups
struct boss_halazzi : public BossAI
{
boss_halazzi(Creature* creature) : BossAI(creature, DATA_HALAZZIEVENT)
boss_halazzi(Creature* creature) : BossAI(creature, DATA_HALAZZI)
{
scheduler.SetValidator([this]
{
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "Player.h"
#include "SpellScriptLoader.h"
#include "zulaman.h"
/* ScriptData
@@ -40,7 +41,16 @@ enum Says
enum Creatures
{
NPC_TEMP_TRIGGER = 23920
NPC_TEMP_TRIGGER = 23920,
NPC_ALYSON_ANTILLE = 24240,
NPC_THURG = 24241,
NPC_GAZAKROTH = 24244,
NPC_LORD_RADAAN = 24243,
NPC_DARKHEART = 24246,
NPC_SLITHER = 24242,
NPC_FENSTALKER = 24245,
NPC_KORAGG = 24247
};
enum Spells
@@ -49,6 +59,11 @@ enum Spells
SPELL_DRAIN_POWER = 44131,
SPELL_SIPHON_SOUL = 43501,
// Alyson Antille
SPELL_ARCANE_TORRENT = 33390,
SPELL_DISPEL_MAGIC = 43577,
SPELL_FLASH_HEAL = 43575,
// Druid
SPELL_DR_THORNS = 43420,
SPELL_DR_LIFEBLOOM = 43421,
@@ -99,51 +114,33 @@ enum Spells
SPELL_WR_WHIRLWIND = 43442,
SPELL_WR_SPELL_REFLECT = 43443,
// Thurg
SPELL_BLOODLUST = 43578,
SPELL_CLEAVE = 15496,
// Gazakroth
SPELL_FIREBOLT = 43584,
// Alyson Antille
SPELL_FLASH_HEAL = 43575,
SPELL_DISPEL_MAGIC = 43577,
// Lord Raadan
SPELL_FLAME_BREATH = 43582,
SPELL_THUNDERCLAP = 43583,
// Darkheart
SPELL_PSYCHIC_WAIL = 43590,
// Slither
SPELL_VENOM_SPIT = 43579,
// Fenstalker
SPELL_VOLATILE_INFECTION = 43586,
// Koragg
SPELL_COLD_STARE = 43593,
SPELL_MIGHTY_BLOW = 43592
// Death Knight
SPELL_DK_PLAGUE_STRIKE = 57599,
SPELL_DK_DEATH_AND_DECAY = 43265,
SPELL_DK_BLOOD_WORMS = 97630,
};
#define ORIENT 1.5696f
#define POS_Y 921.2795f
#define POS_Z 33.8883f
static float Pos_X[4] = {112.8827f, 107.8827f, 122.8827f, 127.8827f};
static uint32 AddEntryList[8] =
const Position addPosition[4] =
{
24240, //Alyson Antille
24241, //Thurg
24242, //Slither
24243, //Lord Raadan
24244, //Gazakroth
24245, //Fenstalker
24246, //Darkheart
24247 //Koragg
{112.8827f, 921.2795f, 33.8883f, 1.5696f},
{107.8827f, 921.2795f, 33.8883f, 1.5696f},
{122.8827f, 921.2795f, 33.8883f, 1.5696f},
{127.8827f, 921.2795f, 33.8883f, 1.5696f}
};
static uint32 addEntrySets[4][2] =
{
{NPC_THURG, NPC_ALYSON_ANTILLE },
{NPC_LORD_RADAAN, NPC_SLITHER },
{NPC_GAZAKROTH, NPC_FENSTALKER },
{NPC_DARKHEART, NPC_KORAGG }
};
enum Misc
{
MAX_ADD_COUNT = 4,
ADDITIONAL_CLASS_SPRIEST = 11,
AURA_SHADOW_FORM = 15473
};
enum AbilityTarget
@@ -160,455 +157,273 @@ struct PlayerAbilityStruct
{
uint32 spell;
AbilityTarget target;
uint32 cooldown; //FIXME - it's never used
std::chrono::milliseconds cooldown;
};
static PlayerAbilityStruct PlayerAbility[][3] =
static PlayerAbilityStruct PlayerAbility[12][3] =
{
// 1 warrior
{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000},
{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000},
{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000}
{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms},
{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms},
{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms}
},
// 2 paladin
{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000},
{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000},
{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000}
{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms},
{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms}
},
// 3 hunter
{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000},
{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000},
{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000}
{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms},
{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms},
{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms}
},
// 4 rogue
{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000},
{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000},
{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000}
{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms},
{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms},
{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms}
},
// 5 priest
{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000},
{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000},
{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000}
{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms}
},
// 5* shadow priest
{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000},
{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000},
{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000}
// 6 death knight
{
{SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms},
{SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms},
{SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms}
},
// 7 shaman
{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000},
{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000},
{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000}
{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms},
{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms}
},
// 8 mage
{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000},
{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000},
{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000}
{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms}
},
// 9 warlock
{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000},
{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000},
{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000}
{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms},
{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms},
{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms}
},
// 10 UNK class (should never be set)
{
{0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms}
},
// 11 druid
{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000},
{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000},
{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000}
{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms},
{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms}
},
// MISC shadow priest
{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms},
{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms}
}
};
struct boss_hexlord_addAI : public ScriptedAI
struct boss_hexlord_malacrass : public BossAI
{
InstanceScript* instance;
boss_hexlord_malacrass(Creature* creature) : BossAI(creature, DATA_HEXLORD) { }
boss_hexlord_addAI(Creature* creature) : ScriptedAI(creature)
void Reset() override
{
instance = creature->GetInstanceScript();
BossAI::Reset();
_currentClass = CLASS_NONE;
_classAbilityTimer = 10000ms;
SpawnAdds();
}
void Reset() override { }
void JustEngagedWith(Unit* /*who*/) override
void SpawnAdds()
{
DoZoneInCombat();
}
void UpdateAI(uint32 /*diff*/) override
{
if (instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
for (uint8 i = 0; i < MAX_ADD_COUNT; ++i)
{
EnterEvadeMode();
return;
uint8 flip = urand(0, 1);
me->SummonCreature(addEntrySets[i][flip], addPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
summons.DoForAllSummons([&](WorldObject* summon)
{
if (Creature* add = summon->ToCreature())
add->SetInCombatWithZone();
});
ScheduleTimedEvent(60s, [&]{
DoCastSelf(SPELL_DRAIN_POWER, true);
Talk(SAY_DRAIN_POWER);
}, 40s, 55s);
ScheduleTimedEvent(30s, [&]{
DoCastSelf(SPELL_SPIRIT_BOLTS);
scheduler.Schedule(10s, [this](TaskContext)
{
if (Creature* siphonTrigger = me->SummonCreature(NPC_TEMP_TRIGGER, me->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 30000))
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70, true))
{
siphonTrigger->SetDisplayId(11686);
siphonTrigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
siphonTrigger->GetMotionMaster()->MoveChase(me);
if (Player* player = target->ToPlayer())
{
if (player->HasAura(AURA_SHADOW_FORM))
_currentClass = ADDITIONAL_CLASS_SPRIEST;
else
_currentClass = player->getClass() - 1;
}
}
}
});
}, 40s);
ScheduleTimedEvent(_classAbilityTimer, [&]{
if (_currentClass)
{
UseAbility();
}
}, _classAbilityTimer);
}
void UseAbility()
{
uint8 random = urand(0, 2);
Unit* target = nullptr;
switch (PlayerAbility[_currentClass][random].target)
{
case ABILITY_TARGET_SELF:
target = me;
break;
case ABILITY_TARGET_VICTIM:
target = me->GetVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
target = SelectTarget(SelectTargetMethod::Random, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[_currentClass][random].spell);
if (!templist.empty())
target = *(templist.begin());
}
break;
}
if (target)
DoCast(target, PlayerAbility[_currentClass][random].spell, false);
_classAbilityTimer = PlayerAbility[_currentClass][random].cooldown;
}
void KilledUnit(Unit* victim) override
{
BossAI::KilledUnit(victim);
if (urand(0, 1))
Talk(SAY_KILL_ONE);
else
Talk(SAY_KILL_TWO);
}
private:
uint8 _currentClass;
std::chrono::milliseconds _classAbilityTimer;
};
struct boss_alyson_antille : public ScriptedAI
{
boss_alyson_antille(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
scheduler.CancelAll();
_friendlyList.clear();
ScriptedAI::Reset();
}
void JustEngagedWith(Unit* who) override
{
ScriptedAI::JustEngagedWith(who);
//populate list of friendly adds and malacrass
GetNearbyFriendlies();
ScheduleTimedEvent(10s, [&]{
bool friendlyCast = false;
RandomReverseFriendlyList();
for (Creature* friendly : _friendlyList)
{
if (friendly->IsAlive() && friendly->IsWithinDist2d(me, 40.0f))
{
DoCast(friendly, SPELL_DISPEL_MAGIC);
friendlyCast = true;
break;
}
}
if (!friendlyCast)
{
if (Map* map = me->GetMap())
{
map->DoForAllPlayers([&](Player* player)
{
if (player->IsWithinDist2d(me, 40.0f))
{
DoCast(player, SPELL_DISPEL_MAGIC);
return;
}
});
}
}
}, 10s);
ScheduleTimedEvent(2500ms, [&]{
RandomReverseFriendlyList();
for (Creature* friendly : _friendlyList)
{
if (friendly->IsAlive() && friendly->IsWithinDist2d(me, 40.0f) && !friendly->IsFullHealth())
{
DoCast(friendly, SPELL_FLASH_HEAL);
break;
}
}
}, 2500ms);
ScheduleTimedEvent(30s, [&]{
DoCastSelf(SPELL_ARCANE_TORRENT); // timer not checked
}, 30s);
}
void RandomReverseFriendlyList()
{
if (urand(0, 1))
_friendlyList.reverse();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
DoMeleeAttackIfReady();
}
};
class boss_hexlord_malacrass : public CreatureScript
{
public:
boss_hexlord_malacrass()
: CreatureScript("boss_hexlord_malacrass")
void GetNearbyFriendlies()
{
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_HEXLORD);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_GAZAKROTH);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_LORD_RADAAN);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_DARKHEART);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_SLITHER);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_FENSTALKER);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_KORAGG);
}
struct boss_hex_lord_malacrassAI : public ScriptedAI
{
boss_hex_lord_malacrassAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
SelectAddEntry();
}
InstanceScript* instance;
ObjectGuid AddGUID[4];
uint32 AddEntry[4];
ObjectGuid PlayerGUID;
uint32 SpiritBolts_Timer;
uint32 DrainPower_Timer;
uint32 SiphonSoul_Timer;
uint32 PlayerAbility_Timer;
uint32 CheckAddState_Timer;
uint32 ResetTimer;
uint32 PlayerClass;
void Reset() override
{
instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED);
SpiritBolts_Timer = 20000;
DrainPower_Timer = 60000;
SiphonSoul_Timer = 100000;
PlayerAbility_Timer = 99999;
CheckAddState_Timer = 5000;
ResetTimer = 5000;
SpawnAdds();
}
void JustEngagedWith(Unit* /*who*/) override
{
instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
DoZoneInCombat();
Talk(SAY_AGGRO);
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = ObjectAccessor::GetCreature(*me, AddGUID[i]);
if (creature && creature->IsAlive())
creature->AI()->AttackStart(me->GetVictim());
else
{
EnterEvadeMode();
break;
}
}
}
void KilledUnit(Unit* /*victim*/) override
{
switch (urand(0, 1))
{
case 0:
Talk(SAY_KILL_ONE);
break;
case 1:
Talk(SAY_KILL_TWO);
break;
}
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_HEXLORDEVENT, DONE);
Talk(SAY_DEATH);
for (uint8 i = 0; i < 4; ++i)
{
Unit* Temp = ObjectAccessor::GetUnit(*me, AddGUID[i]);
if (Temp && Temp->IsAlive())
Unit::DealDamage(Temp, Temp, Temp->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
}
}
void SelectAddEntry()
{
std::vector<uint32> AddList;
for (uint8 i = 0; i < 8; ++i)
AddList.push_back(AddEntryList[i]);
while (AddList.size() > 4)
AddList.erase(AddList.begin() + rand() % AddList.size());
uint8 i = 0;
for (std::vector<uint32>::const_iterator itr = AddList.begin(); itr != AddList.end(); ++itr, ++i)
AddEntry[i] = *itr;
}
void SpawnAdds()
{
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = (ObjectAccessor::GetCreature((*me), AddGUID[i]));
if (!creature || !creature->IsAlive())
{
if (creature) creature->setDeathState(DeathState::Dead);
creature = me->SummonCreature(AddEntry[i], Pos_X[i], POS_Y, POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0);
if (creature) AddGUID[i] = creature->GetGUID();
}
else
{
creature->AI()->EnterEvadeMode();
creature->SetPosition(Pos_X[i], POS_Y, POS_Z, ORIENT);
creature->StopMovingOnCurrentPos();
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (ResetTimer <= diff)
{
if (me->IsWithinDist3d(119.223f, 1035.45f, 29.4481f, 10))
{
EnterEvadeMode();
return;
}
ResetTimer = 5000;
}
else ResetTimer -= diff;
if (CheckAddState_Timer <= diff)
{
for (uint8 i = 0; i < 4; ++i)
if (Creature* temp = ObjectAccessor::GetCreature(*me, AddGUID[i]))
if (temp->IsAlive() && !temp->GetVictim())
temp->AI()->AttackStart(me->GetVictim());
CheckAddState_Timer = 5000;
}
else CheckAddState_Timer -= diff;
if (DrainPower_Timer <= diff)
{
DoCast(me, SPELL_DRAIN_POWER, true);
Talk(SAY_DRAIN_POWER);
DrainPower_Timer = urand(40000, 55000); // must cast in 60 sec, or buff/debuff will disappear
}
else DrainPower_Timer -= diff;
if (SpiritBolts_Timer <= diff)
{
if (DrainPower_Timer < 12000) // channel 10 sec
SpiritBolts_Timer = 13000; // cast drain power first
else
{
DoCast(me, SPELL_SPIRIT_BOLTS, false);
Talk(SAY_SPIRIT_BOLTS);
SpiritBolts_Timer = 40000;
SiphonSoul_Timer = 10000; // ready to drain
PlayerAbility_Timer = 99999;
}
}
else SpiritBolts_Timer -= diff;
if (SiphonSoul_Timer <= diff)
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70, true);
Unit* trigger = DoSpawnCreature(NPC_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if (!target || !trigger)
{
EnterEvadeMode();
return;
}
else
{
trigger->SetDisplayId(11686);
trigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);
//DoCast(target, SPELL_SIPHON_SOUL, true);
//me->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
//me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL);
PlayerGUID = target->GetGUID();
PlayerAbility_Timer = urand(8000, 10000);
PlayerClass = target->getClass() - 1;
if (target->IsClass(CLASS_DRUID))
PlayerClass = CLASS_DRUID;
else if (target->IsClass(CLASS_PRIEST) && target->HasSpell(15473))
PlayerClass = CLASS_PRIEST; // shadow priest
SiphonSoul_Timer = 99999; // buff lasts 30 sec
}
}
else SiphonSoul_Timer -= diff;
if (PlayerAbility_Timer <= diff)
{
//Unit* target = ObjectAccessor::GetUnit(*me, PlayerGUID);
//if (target && target->IsAlive())
//{
UseAbility();
PlayerAbility_Timer = urand(8000, 10000);
//}
}
else PlayerAbility_Timer -= diff;
DoMeleeAttackIfReady();
}
void UseAbility()
{
uint8 random = urand(0, 2);
Unit* target = nullptr;
switch (PlayerAbility[PlayerClass][random].target)
{
case ABILITY_TARGET_SELF:
target = me;
break;
case ABILITY_TARGET_VICTIM:
target = me->GetVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
target = SelectTarget(SelectTargetMethod::Random, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[PlayerClass][random].spell);
if (!templist.empty())
target = *(templist.begin());
}
break;
}
if (target)
DoCast(target, PlayerAbility[PlayerClass][random].spell, false);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_hex_lord_malacrassAI>(creature);
}
};
class boss_alyson_antille : public CreatureScript
{
public:
boss_alyson_antille()
: CreatureScript("boss_alyson_antille")
{
}
struct boss_alyson_antilleAI : public boss_hexlord_addAI
{
//Holy Priest
boss_alyson_antilleAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 flashheal_timer;
uint32 dispelmagic_timer;
void Reset() override
{
flashheal_timer = 2500;
dispelmagic_timer = 10000;
//AcquireGUID();
boss_hexlord_addAI::Reset();
}
void AttackStart(Unit* who) override
{
if (!who)
return;
if (who->isTargetableForAttack())
{
if (me->Attack(who, false))
{
me->GetMotionMaster()->MoveChase(who, 20);
me->AddThreat(who, 0.0f);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (flashheal_timer <= diff)
{
Unit* target = DoSelectLowestHpFriendly(99, 30000);
if (target)
{
if (target->IsWithinDistInMap(me, 50))
DoCast(target, SPELL_FLASH_HEAL, false);
else
{
/**
* @bug
* Bugged
* //me->GetMotionMaster()->Clear();
* //me->GetMotionMaster()->MoveChase(target, 20);
*/
//me->GetMotionMaster()->Clear();
//me->GetMotionMaster()->MoveChase(target, 20);
}
}
else
{
if (urand(0, 1))
target = DoSelectLowestHpFriendly(50, 0);
else
target = SelectTarget(SelectTargetMethod::Random, 0);
if (target)
DoCast(target, SPELL_DISPEL_MAGIC, false);
}
flashheal_timer = 2500;
}
else flashheal_timer -= diff;
/*if (dispelmagic_timer <= diff)
{
if (urand(0, 1))
{
Unit* target = SelectTarget();
DoCast(target, SPELL_DISPEL_MAGIC, false);
}
else
me->CastSpell(SelectUnit(SelectTargetMethod::Random, 0), SPELL_DISPEL_MAGIC, false);
dispelmagic_timer = 12000;
} else dispelmagic_timer -= diff;*/
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_alyson_antilleAI>(creature);
}
private:
std::list<Creature* > _friendlyList;
};
class spell_hexlord_unstable_affliction : public AuraScript
@@ -634,7 +449,7 @@ class spell_hexlord_unstable_affliction : public AuraScript
void AddSC_boss_hex_lord_malacrass()
{
new boss_hexlord_malacrass();
new boss_alyson_antille();
RegisterZulAmanCreatureAI(boss_hexlord_malacrass);
RegisterZulAmanCreatureAI(boss_alyson_antille);
RegisterSpellScript(spell_hexlord_unstable_affliction);
}
@@ -125,12 +125,11 @@ enum Misc
struct boss_janalai : public BossAI
{
boss_janalai(Creature* creature) : BossAI(creature, DATA_JANALAIEVENT) { }
boss_janalai(Creature* creature) : BossAI(creature, DATA_JANALAI) { }
void Reset() override
{
BossAI::Reset();
instance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
HatchAllEggs(HATCH_RESET);
_isBombing = false;
_isFlameBreathing = false;
@@ -153,7 +152,6 @@ struct boss_janalai : public BossAI
void JustDied(Unit* killer) override
{
Talk(SAY_DEATH);
instance->SetData(DATA_JANALAIEVENT, DONE);
BossAI::JustDied(killer);
}
@@ -169,7 +167,6 @@ struct boss_janalai : public BossAI
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
Talk(SAY_AGGRO);
//schedule abilities
ScheduleTimedEvent(30s, [&]{
@@ -87,7 +87,7 @@ enum NalorakkGroups
struct boss_nalorakk : public BossAI
{
boss_nalorakk(Creature* creature) : BossAI(creature, DATA_NALORAKKEVENT)
boss_nalorakk(Creature* creature) : BossAI(creature, DATA_NALORAKK)
{
_phase = PHASE_SEND_GUARDS_1;
_ranIntro = false;
@@ -351,7 +351,6 @@ struct boss_nalorakk : public BossAI
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
instance->SetData(DATA_NALORAKKEVENT, DONE);
}
private:
@@ -167,8 +167,6 @@ public:
void Reset() override
{
instance->SetData(DATA_ZULJINEVENT, NOT_STARTED);
Phase = 0;
health_20 = me->CountPctFromMaxHealth(20);
@@ -203,8 +201,6 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
DoZoneInCombat();
Talk(YELL_INTRO);
@@ -222,7 +218,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_ZULJINEVENT, DONE);
instance->SetData(DATA_ZULJIN, DONE);
Talk(YELL_DEATH);
Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);
@@ -30,7 +30,6 @@ EndScriptData */
enum Misc
{
MAX_ENCOUNTER = 7,
RAND_VENDOR = 2,
WORLDSTATE_SHOW_TIMER = 3104,
WORLDSTATE_TIME_TO_SACRIFICE = 3106
@@ -66,6 +65,11 @@ ObjectData const gameObjectData[] =
{ 0, 0 }
};
BossBoundaryData const boundaries =
{
{ DATA_HEXLORD, new RectangleBoundary(80.50557f, 920.9858f, 155.88986f, 1015.27563f)}
};
class instance_zulaman : public InstanceMapScript
{
public:
@@ -105,6 +109,8 @@ public:
SetHeaders(DataHeader);
LoadObjectData(creatureData, gameObjectData);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
SetBossNumber(MAX_ENCOUNTER);
LoadBossBoundaries(boundaries);
QuestTimer = 0;
QuestMinute = 0;
@@ -216,10 +222,10 @@ public:
void CheckInstanceStatus()
{
if (BossKilled >= DATA_HALAZZIEVENT)
if (BossKilled >= DATA_HALAZZI)
HandleGameObject(HexLordGateGUID, true);
if (BossKilled >= DATA_HEXLORDEVENT)
if (BossKilled >= DATA_HEXLORD)
HandleGameObject(ZulJinGateGUID, true);
}
@@ -267,8 +273,8 @@ public:
else if (data == DONE)
QuestMinute = 21;
break;
case DATA_NALORAKKEVENT:
m_auiEncounter[DATA_NALORAKKEVENT] = data;
case DATA_NALORAKK:
m_auiEncounter[DATA_NALORAKK] = data;
if (data == DONE)
{
if (QuestMinute)
@@ -280,8 +286,8 @@ public:
SaveToDB();
}
break;
case DATA_AKILZONEVENT:
m_auiEncounter[DATA_AKILZONEVENT] = data;
case DATA_AKILZON:
m_auiEncounter[DATA_AKILZON] = data;
HandleGameObject(AkilzonDoorGUID, data != IN_PROGRESS);
if (data == DONE)
{
@@ -294,28 +300,28 @@ public:
SaveToDB();
}
break;
case DATA_JANALAIEVENT:
m_auiEncounter[DATA_JANALAIEVENT] = data;
case DATA_JANALAI:
m_auiEncounter[DATA_JANALAI] = data;
if (data == DONE)
SummonHostage(2);
SaveToDB();
break;
case DATA_HALAZZIEVENT:
m_auiEncounter[DATA_HALAZZIEVENT] = data;
case DATA_HALAZZI:
m_auiEncounter[DATA_HALAZZI] = data;
HandleGameObject(HalazziDoorGUID, data != IN_PROGRESS);
if (data == DONE) SummonHostage(3);
SaveToDB();
break;
case DATA_HEXLORDEVENT:
m_auiEncounter[DATA_HEXLORDEVENT] = data;
case DATA_HEXLORD:
m_auiEncounter[DATA_HEXLORD] = data;
if (data == IN_PROGRESS)
HandleGameObject(HexLordGateGUID, false);
else if (data == NOT_STARTED)
CheckInstanceStatus();
SaveToDB();
break;
case DATA_ZULJINEVENT:
m_auiEncounter[DATA_ZULJINEVENT] = data;
case DATA_ZULJIN:
m_auiEncounter[DATA_ZULJIN] = data;
HandleGameObject(ZulJinDoorGUID, data != IN_PROGRESS);
SaveToDB();
break;
@@ -334,7 +340,7 @@ public:
if (data == DONE)
{
++BossKilled;
if (QuestMinute && BossKilled >= DATA_HALAZZIEVENT)
if (QuestMinute && BossKilled >= DATA_HALAZZI)
{
QuestMinute = 0;
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
@@ -350,18 +356,18 @@ public:
{
case DATA_GONGEVENT:
return m_auiEncounter[DATA_GONGEVENT];
case DATA_NALORAKKEVENT:
return m_auiEncounter[DATA_NALORAKKEVENT];
case DATA_AKILZONEVENT:
return m_auiEncounter[DATA_AKILZONEVENT];
case DATA_JANALAIEVENT:
return m_auiEncounter[DATA_JANALAIEVENT];
case DATA_HALAZZIEVENT:
return m_auiEncounter[DATA_HALAZZIEVENT];
case DATA_HEXLORDEVENT:
return m_auiEncounter[DATA_HEXLORDEVENT];
case DATA_ZULJINEVENT:
return m_auiEncounter[DATA_ZULJINEVENT];
case DATA_NALORAKK:
return m_auiEncounter[DATA_NALORAKK];
case DATA_AKILZON:
return m_auiEncounter[DATA_AKILZON];
case DATA_JANALAI:
return m_auiEncounter[DATA_JANALAI];
case DATA_HALAZZI:
return m_auiEncounter[DATA_HALAZZI];
case DATA_HEXLORD:
return m_auiEncounter[DATA_HEXLORD];
case DATA_ZULJIN:
return m_auiEncounter[DATA_ZULJIN];
case DATA_CHESTLOOTED:
return ChestLooted;
case TYPE_RAND_VENDOR_1:
@@ -26,16 +26,17 @@
enum DataTypes
{
DATA_GONGEVENT = 0,
DATA_NALORAKKEVENT = 1,
DATA_AKILZONEVENT = 2,
DATA_JANALAIEVENT = 3,
DATA_HALAZZIEVENT = 4,
DATA_HEXLORDEVENT = 5,
DATA_ZULJINEVENT = 6,
DATA_SPIRIT_LYNX = 7,
DATA_CHESTLOOTED = 8,
TYPE_RAND_VENDOR_1 = 9,
TYPE_RAND_VENDOR_2 = 10
DATA_NALORAKK = 1,
DATA_AKILZON = 2,
DATA_JANALAI = 3,
DATA_HALAZZI = 4,
DATA_HEXLORD = 5,
DATA_ZULJIN = 6,
MAX_ENCOUNTER = 7,
DATA_SPIRIT_LYNX = 8,
DATA_CHESTLOOTED = 9,
TYPE_RAND_VENDOR_1 = 10,
TYPE_RAND_VENDOR_2 = 11
};
enum CreatureIds
@@ -349,6 +349,7 @@ public:
}
};
// 24324 - Blood Siphon (channel)
class spell_blood_siphon : public SpellScript
{
PrepareSpellScript(spell_blood_siphon);
@@ -385,6 +386,32 @@ class spell_blood_siphon : public SpellScript
}
};
// 24323 - Blood Siphon (aura) | Effects changed in SpellInfoCorrections
class spell_blood_siphon_aura : public AuraScript
{
PrepareAuraScript(spell_blood_siphon_aura);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_POISONOUS_BLOOD });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* target = GetTarget())
{
if (target->HasAura(SPELL_POISONOUS_BLOOD))
target->RemoveAurasDueToSpell(SPELL_POISONOUS_BLOOD);
}
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_blood_siphon_aura::OnRemove, EFFECT_1, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
};
// 24693 - Serverside - Hakkar Power Down
class spell_hakkar_power_down : public SpellScript
{
PrepareSpellScript(spell_hakkar_power_down);
@@ -411,5 +438,6 @@ void AddSC_boss_hakkar()
new at_zulgurub_bloodfire_pit_speech();
new at_zulgurub_edge_of_madness_speech();
RegisterSpellScript(spell_blood_siphon);
RegisterSpellScript(spell_blood_siphon_aura);
RegisterSpellScript(spell_hakkar_power_down);
}
@@ -710,44 +710,33 @@ private:
InstanceScript* instance;
};
class spell_threatening_gaze : public SpellScriptLoader
class spell_threatening_gaze_aura : public AuraScript
{
public:
spell_threatening_gaze() : SpellScriptLoader("spell_threatening_gaze") { }
PrepareAuraScript(spell_threatening_gaze_aura);
class spell_threatening_gaze_AuraScript : public AuraScript
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_threatening_gaze_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
{
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
if (Unit* target = GetTarget())
{
if (Unit* target = GetTarget())
if (Unit* caster = GetCaster())
{
if (Unit* caster = GetCaster())
if (Creature* cCaster = caster->ToCreature())
{
if (Creature* cCaster = caster->ToCreature())
if (cCaster->IsAIEnabled)
{
if (cCaster->IsAIEnabled)
{
cCaster->AI()->SetGUID(target->GetGUID(), ACTION_CHARGE);
}
cCaster->AI()->SetGUID(target->GetGUID(), ACTION_CHARGE);
}
}
}
}
}
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_threatening_gaze_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void Register() override
{
return new spell_threatening_gaze_AuraScript();
OnEffectRemove += AuraEffectRemoveFn(spell_threatening_gaze_aura::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
@@ -798,7 +787,7 @@ void AddSC_boss_mandokir()
new npc_ohgan();
RegisterZulGurubCreatureAI(npc_chained_spirit);
RegisterZulGurubCreatureAI(npc_vilebranch_speaker);
new spell_threatening_gaze();
RegisterSpellScript(spell_threatening_gaze_aura);
RegisterSpellScript(spell_mandokir_charge);
RegisterSpellScript(spell_threatening_gaze_charge);
}
@@ -1091,6 +1091,8 @@ struct boss_headless_horseman : public ScriptedAI
me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
me->StopMoving();
me->SetDisableGravity(false);
me->SetInCombatWithZone();
inFight = true;
events.ScheduleEvent(EVENT_HORSEMAN_FOLLOW, 500ms);
@@ -1187,6 +1189,7 @@ struct boss_headless_horseman : public ScriptedAI
trigger->CastSpell(trigger, SPELL_EARTH_EXPLOSION, true);
break;
case 3:
me->SetDisableGravity(true);
me->GetMotionMaster()->MovePath(236820, false);
me->CastSpell(me, SPELL_SHAKE_CAMERA_SMALL, true);
player->Say(TALK_PLAYER_FELT_DEATH);
@@ -133,9 +133,9 @@ class spell_rajaxx_thundercrash : public SpellScript
void HandleDamageCalc(SpellEffIndex /*effIndex*/)
{
int32 damage = GetHitUnit()->GetHealth() / 2;
if (damage < 200)
if (damage < 100)
{
damage = 200;
damage = 100;
}
SetHitDamage(damage);
@@ -16,7 +16,7 @@
*/
#include "Cell.h"
#include "CellImpl.h"
#include "CellImpl.h" // NOTE: this import is NEEDED (even though some IDEs report it as unused)
#include "CreatureScript.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
@@ -20,7 +20,6 @@
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "temple_of_ahnqiraj.h"
enum Spells
{
@@ -25,22 +25,6 @@
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
/* ScriptData
SDName: Azuremyst_Isle
SD%Complete: 75
SDComment: Quest support: 9283, 9537, 9582, 9554, 9531, ? (special flight path, proper model for mount missing). Injured Draenei cosmetic only, 9582.
SDCategory: Azuremyst Isle
EndScriptData */
/* ContentData
npc_draenei_survivor
npc_injured_draenei
npc_magwin
npc_geezle
go_ravager_cage
npc_death_ravager
EndContentData */
#include "GridNotifiersImpl.h"
/*######
@@ -475,7 +459,7 @@ public:
return;
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
player->RewardPlayerAndGroupAtEvent(me->GetEntry(), player);
_movementComplete = true;
_events.ScheduleEvent(EVENT_DESPAWN, 3500ms);
+16 -4
View File
@@ -242,16 +242,28 @@ public:
break;
case 24:
Talk(WHISPER_CUSTODIAN_14, player);
DoCast(player, 34883);
// below here is temporary workaround, to be removed when spell works properly
player->AreaExploredOrEventHappens(10277);
if (Group* group = player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
// for any leave or dead (with not released body) group member at appropriate distance
if (player && player->IsAtGroupRewardDistance(me) && !player->GetCorpse())
DoCast(player, 34883); // QID 10277
}
}
else
{
DoCast(player, 34883); // QID 10277
}
break;
}
}
}
void MoveInLineOfSight(Unit* who) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
return;
@@ -829,41 +829,35 @@ public:
};
};
class spell_pursuing_spikes : public SpellScriptLoader
class spell_pursuing_spikes_aura : public AuraScript
{
public:
spell_pursuing_spikes() : SpellScriptLoader("spell_pursuing_spikes") { }
PrepareAuraScript(spell_pursuing_spikes_aura);
class spell_pursuing_spikesAuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_pursuing_spikesAuraScript)
return ValidateSpellInfo({ SPELL_SPIKE_FAIL, SPELL_IMPALE });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (Unit* target = GetTarget())
{
if (Unit* target = GetTarget())
if (Creature* c = target->FindNearestCreature(NPC_FROST_SPHERE, 8.0f, true))
{
if (Creature* c = target->FindNearestCreature(NPC_FROST_SPHERE, 8.0f, true))
{
target->UpdatePosition(*c, false);
target->CastCustomSpell(SPELL_SPIKE_FAIL, SPELLVALUE_MAX_TARGETS, 1);
if (target->IsCreature())
target->ToCreature()->AI()->DoAction(-1);
Remove();
return;
}
target->CastSpell((Unit*)nullptr, SPELL_IMPALE, true);
target->UpdatePosition(*c, false);
target->CastCustomSpell(SPELL_SPIKE_FAIL, SPELLVALUE_MAX_TARGETS, 1);
if (target->IsCreature())
target->ToCreature()->AI()->DoAction(-1);
Remove();
return;
}
target->CastSpell((Unit*)nullptr, SPELL_IMPALE, true);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_pursuing_spikesAuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
void Register() override
{
return new spell_pursuing_spikesAuraScript();
OnEffectPeriodic += AuraEffectPeriodicFn(spell_pursuing_spikes_aura::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
@@ -874,73 +868,56 @@ enum eLeechingSwarmSpells
SPELL_LEECHING_SWARM_HEAL = 66125,
};
class spell_gen_leeching_swarm : public SpellScriptLoader
class spell_gen_leeching_swarm_aura : public AuraScript
{
public:
spell_gen_leeching_swarm() : SpellScriptLoader("spell_gen_leeching_swarm") { }
PrepareAuraScript(spell_gen_leeching_swarm_aura);
class spell_gen_leeching_swarm_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_gen_leeching_swarm_AuraScript);
return ValidateSpellInfo({ SPELL_LEECHING_SWARM_DMG, SPELL_LEECHING_SWARM_HEAL });
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_LEECHING_SWARM_DMG, SPELL_LEECHING_SWARM_HEAL });
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
if (Unit* caster = GetCaster())
{
int32 lifeLeeched = GetTarget()->CountPctFromCurHealth(aurEff->GetAmount());
if (lifeLeeched < 250)
lifeLeeched = 250;
// Damage
caster->CastCustomSpell(GetTarget(), SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, true);
// Heal is handled in damage spell. It has to heal the same amount, but some of the dmg can be resisted.
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_leeching_swarm_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
return new spell_gen_leeching_swarm_AuraScript();
if (Unit* caster = GetCaster())
{
int32 lifeLeeched = GetTarget()->CountPctFromCurHealth(aurEff->GetAmount());
if (lifeLeeched < 250)
lifeLeeched = 250;
// Damage
caster->CastCustomSpell(GetTarget(), SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, true);
// Heal is handled in damage spell. It has to heal the same amount, but some of the dmg can be resisted.
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_leeching_swarm_aura::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
class spell_gen_leeching_swarm_dmg : public SpellScriptLoader
class spell_gen_leeching_swarm_dmg : public SpellScript
{
public:
spell_gen_leeching_swarm_dmg() : SpellScriptLoader("spell_gen_leeching_swarm_dmg") {}
PrepareSpellScript(spell_gen_leeching_swarm_dmg);
class spell_gen_leeching_swarm_dmg_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_gen_leeching_swarm_dmg_SpellScript);
return ValidateSpellInfo({ SPELL_LEECHING_SWARM_HEAL });
}
void HandleAfterHit()
{
if (Unit* caster = GetCaster())
if (GetHitDamage() > 0)
{
int32 damage = GetHitDamage();
caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &damage, 0, 0, true);
}
}
void Register() override
{
AfterHit += SpellHitFn(spell_gen_leeching_swarm_dmg_SpellScript::HandleAfterHit);
}
};
SpellScript* GetSpellScript() const override
void HandleAfterHit()
{
return new spell_gen_leeching_swarm_dmg_SpellScript();
if (Unit* caster = GetCaster())
if (GetHitDamage() > 0)
{
int32 damage = GetHitDamage();
caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &damage, 0, 0, true);
}
}
void Register() override
{
AfterHit += SpellHitFn(spell_gen_leeching_swarm_dmg::HandleAfterHit);
}
};
@@ -951,7 +928,7 @@ void AddSC_boss_anubarak_trial()
new npc_frost_sphere();
new npc_nerubian_burrower();
new npc_anubarak_spike();
new spell_pursuing_spikes();
new spell_gen_leeching_swarm();
new spell_gen_leeching_swarm_dmg();
RegisterSpellScript(spell_pursuing_spikes_aura);
RegisterSpellScript(spell_gen_leeching_swarm_aura);
RegisterSpellScript(spell_gen_leeching_swarm_dmg);
}
@@ -2444,35 +2444,24 @@ public:
};
};
class spell_faction_champion_warl_unstable_affliction : public SpellScriptLoader
class spell_faction_champion_warl_unstable_affliction_aura : public AuraScript
{
public:
spell_faction_champion_warl_unstable_affliction() : SpellScriptLoader("spell_faction_champion_warl_unstable_affliction") { }
PrepareAuraScript(spell_faction_champion_warl_unstable_affliction_aura);
class spell_faction_champion_warl_unstable_affliction_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spell*/) override
{
PrepareAuraScript(spell_faction_champion_warl_unstable_affliction_AuraScript);
return ValidateSpellInfo({ SPELL_UNSTABLE_AFFLICTION_DISPEL });
}
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_UNSTABLE_AFFLICTION_DISPEL });
}
void HandleDispel(DispelInfo* dispelInfo)
{
if (Unit* caster = GetCaster())
caster->CastSpell(dispelInfo->GetDispeller(), SPELL_UNSTABLE_AFFLICTION_DISPEL, true, nullptr, GetEffect(EFFECT_0));
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_faction_champion_warl_unstable_affliction_AuraScript::HandleDispel);
}
};
AuraScript* GetAuraScript() const override
void HandleDispel(DispelInfo* dispelInfo)
{
return new spell_faction_champion_warl_unstable_affliction_AuraScript();
if (Unit* caster = GetCaster())
caster->CastSpell(dispelInfo->GetDispeller(), SPELL_UNSTABLE_AFFLICTION_DISPEL, true, nullptr, GetEffect(EFFECT_0));
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_faction_champion_warl_unstable_affliction_aura::HandleDispel);
}
};
@@ -2494,5 +2483,5 @@ void AddSC_boss_faction_champions()
new npc_toc_retro_paladin();
new npc_toc_pet_warlock();
new npc_toc_pet_hunter();
new spell_faction_champion_warl_unstable_affliction();
RegisterSpellScript(spell_faction_champion_warl_unstable_affliction_aura);
}
@@ -444,75 +444,58 @@ public:
};
};
class spell_toc25_mistress_kiss : public SpellScriptLoader
class spell_toc25_mistress_kiss_aura : public AuraScript
{
public:
spell_toc25_mistress_kiss() : SpellScriptLoader("spell_toc25_mistress_kiss") { }
PrepareAuraScript(spell_toc25_mistress_kiss_aura);
class spell_toc25_mistress_kiss_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_toc25_mistress_kiss_AuraScript)
return ValidateSpellInfo({ 66359 });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (Unit* caster = GetCaster())
if (Unit* target = GetTarget())
if (target->HasUnitState(UNIT_STATE_CASTING))
{
caster->CastSpell(target, 66359, true);
SetDuration(0);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_toc25_mistress_kiss_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
return new spell_toc25_mistress_kiss_AuraScript();
if (Unit* caster = GetCaster())
if (Unit* target = GetTarget())
if (target->HasUnitState(UNIT_STATE_CASTING))
{
caster->CastSpell(target, 66359, true);
SetDuration(0);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_toc25_mistress_kiss_aura::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
class spell_mistress_kiss_area : public SpellScriptLoader
class spell_mistress_kiss_area : public SpellScript
{
public:
spell_mistress_kiss_area() : SpellScriptLoader("spell_mistress_kiss_area") {}
PrepareSpellScript(spell_mistress_kiss_area);
class spell_mistress_kiss_area_SpellScript : public SpellScript
void FilterTargets(std::list<WorldObject*>& targets)
{
PrepareSpellScript(spell_mistress_kiss_area_SpellScript)
// get a list of players with mana
targets.remove_if(Acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
targets.remove_if(Acore::PowerCheck(POWER_MANA, false));
if (targets.empty())
return;
void FilterTargets(std::list<WorldObject*>& targets)
{
// get a list of players with mana
targets.remove_if(Acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
targets.remove_if(Acore::PowerCheck(POWER_MANA, false));
if (targets.empty())
return;
WorldObject* target = Acore::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
WorldObject* target = Acore::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mistress_kiss_area_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_mistress_kiss_area_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
void HandleScript(SpellEffIndex /*effIndex*/)
{
return new spell_mistress_kiss_area_SpellScript();
GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mistress_kiss_area::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_mistress_kiss_area::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
@@ -521,6 +504,6 @@ void AddSC_boss_jaraxxus()
new boss_jaraxxus();
new npc_fel_infernal();
new npc_mistress_of_pain();
new spell_toc25_mistress_kiss();
new spell_mistress_kiss_area();
RegisterSpellScript(spell_toc25_mistress_kiss_aura);
RegisterSpellScript(spell_mistress_kiss_area);
}
@@ -730,190 +730,167 @@ public:
};
};
class spell_valkyr_essence : public SpellScriptLoader
class spell_valkyr_essence_aura : public AuraScript
{
public:
spell_valkyr_essence() : SpellScriptLoader("spell_valkyr_essence") { }
PrepareAuraScript(spell_valkyr_essence_aura);
class spell_valkyr_essence_auraAuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_valkyr_essence_auraAuraScript)
return ValidateSpellInfo({ SPELL_POWERING_UP, SPELL_SURGE_OF_SPEED });
}
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
uint16 count = absorbAmount / 1000;
if (!count || !GetOwner())
return;
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
uint16 count = absorbAmount / 1000;
if (!count || !GetOwner())
return;
if (SpellInfo const* se = GetAura()->GetSpellInfo())
if (Unit* owner = GetOwner()->ToUnit())
if (SpellInfo const* se = GetAura()->GetSpellInfo())
if (Unit* owner = GetOwner()->ToUnit())
{
uint32 auraId = 0;
uint32 empoweredId = 0;
switch (se->Id)
{
uint32 auraId = 0;
uint32 empoweredId = 0;
switch (se->Id)
case 65686:
auraId = 67590;
empoweredId = 65748;
break;
case 65684:
auraId = 67590;
empoweredId = 65724;
break;
case 67222:
auraId = 67602;
empoweredId = 65748;
break;
case 67176:
auraId = 67602;
empoweredId = 65724;
break;
case 67223:
auraId = 67603;
empoweredId = 65748;
break;
case 67177:
auraId = 67603;
empoweredId = 65724;
break;
case 67224:
auraId = 67604;
empoweredId = 65748;
break;
case 67178:
auraId = 67604;
empoweredId = 65724;
break;
}
if (!owner->HasAura(auraId))
{
owner->CastSpell(owner, SPELL_POWERING_UP, true);
if (--count == 0)
return;
}
if (Aura* aur = owner->GetAura(auraId))
{
if (aur->GetStackAmount() + count < 100 )
{
case 65686:
auraId = 67590;
empoweredId = 65748;
break;
case 65684:
auraId = 67590;
empoweredId = 65724;
break;
case 67222:
auraId = 67602;
empoweredId = 65748;
break;
case 67176:
auraId = 67602;
empoweredId = 65724;
break;
case 67223:
auraId = 67603;
empoweredId = 65748;
break;
case 67177:
auraId = 67603;
empoweredId = 65724;
break;
case 67224:
auraId = 67604;
empoweredId = 65748;
break;
case 67178:
auraId = 67604;
empoweredId = 65724;
break;
}
if (!owner->HasAura(auraId))
{
owner->CastSpell(owner, SPELL_POWERING_UP, true);
if (--count == 0)
return;
}
if (Aura* aur = owner->GetAura(auraId))
{
if (aur->GetStackAmount() + count < 100 )
{
aur->ModStackAmount(count);
aur->ModStackAmount(count);
if (roll_chance_i(30)) // 30% chance to gain extra speed for collecting
owner->CastSpell(owner, SPELL_SURGE_OF_SPEED, true);
}
else
{
owner->CastSpell(owner, empoweredId, true);
aur->Remove();
}
if (roll_chance_i(30)) // 30% chance to gain extra speed for collecting
owner->CastSpell(owner, SPELL_SURGE_OF_SPEED, true);
}
else
{
owner->CastSpell(owner, empoweredId, true);
aur->Remove();
}
}
}
void Register() override
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_valkyr_essence_auraAuraScript::HandleAfterEffectAbsorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_valkyr_essence_auraAuraScript();
}
};
class spell_valkyr_touch : public SpellScriptLoader
{
public:
spell_valkyr_touch() : SpellScriptLoader("spell_valkyr_touch") { }
class spell_valkyr_touchAuraScript : public AuraScript
{
PrepareAuraScript(spell_valkyr_touchAuraScript)
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
Unit* caster = GetCaster();
if (!caster)
return;
if (caster->GetMap()->GetId() == 649 )
{
uint32 excludedID = GetSpellInfo()->ExcludeTargetAuraSpell;
Map::PlayerList const& pl = caster->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if (Player* plr = itr->GetSource())
if (plr->IsAlive() && !plr->HasAura(excludedID) && !plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
uint32 absorb = 0;
uint32 resist = 0;
CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
int32 dmg = urand(2925, 3075) * (caster->GetMap()->GetDifficulty() - 1);
uint32 damage = dmg;
int32 resilienceReduction = damage;
if (caster->CanApplyResilience())
Unit::ApplyResilience(plr, nullptr, &dmg, false, CR_CRIT_TAKEN_SPELL);
resilienceReduction = damage - resilienceReduction;
damage -= resilienceReduction;
uint32 mitigated_damage = resilienceReduction;
DamageInfo dmgInfo(caster, plr, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, mitigated_damage);
Unit::CalcAbsorbResist(dmgInfo);
Unit::DealDamageMods(plr, damage, &absorb);
int32 overkill = damage - plr->GetHealth();
if (overkill < 0)
overkill = 0;
SpellPeriodicAuraLogInfo pInfo(aurEff, damage, overkill, absorb, resist, 0.0f, false);
plr->SendPeriodicAuraLog(&pInfo);
Unit::DealDamage(caster, plr, damage, 0, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
}
}
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_valkyr_touchAuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const override
void Register() override
{
return new spell_valkyr_touchAuraScript();
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_valkyr_essence_aura::HandleAfterEffectAbsorb, EFFECT_0);
}
};
class spell_valkyr_ball_periodic_dummy : public SpellScriptLoader
class spell_valkyr_touch_aura : public AuraScript
{
public:
spell_valkyr_ball_periodic_dummy() : SpellScriptLoader("spell_valkyr_ball_periodic_dummy") { }
PrepareAuraScript(spell_valkyr_touch_aura);
class spell_valkyr_ball_periodic_dummyAuraScript : public AuraScript
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
PrepareAuraScript(spell_valkyr_ball_periodic_dummyAuraScript)
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
PreventDefaultAction();
Unit* caster = GetCaster();
if (!caster)
return;
if (caster->GetMap()->GetId() == 649 )
{
if (Unit* target = GetTarget())
if (target->GetDisplayId() != 11686)
if (Creature* creature = target->ToCreature())
if (Player* player = creature->SelectNearestPlayer(2.75f))
if (creature->GetExactDist2d(player) <= 2.75f)
{
creature->AI()->DoAction(1); // despawning = true;
creature->GetMotionMaster()->MoveIdle();
creature->CastSpell((Unit*)nullptr, creature->GetEntry() == NPC_CONCENTRATED_LIGHT ? SPELL_UNLEASHED_LIGHT : SPELL_UNLEASHED_DARK, false);
creature->SetDisplayId(11686);
creature->DespawnOrUnsummon(1500);
}
uint32 excludedID = GetSpellInfo()->ExcludeTargetAuraSpell;
Map::PlayerList const& pl = caster->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if (Player* plr = itr->GetSource())
if (plr->IsAlive() && !plr->HasAura(excludedID) && !plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
uint32 absorb = 0;
uint32 resist = 0;
CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
int32 dmg = urand(2925, 3075) * (caster->GetMap()->GetDifficulty() - 1);
uint32 damage = dmg;
int32 resilienceReduction = damage;
if (caster->CanApplyResilience())
Unit::ApplyResilience(plr, nullptr, &dmg, false, CR_CRIT_TAKEN_SPELL);
resilienceReduction = damage - resilienceReduction;
damage -= resilienceReduction;
uint32 mitigated_damage = resilienceReduction;
DamageInfo dmgInfo(caster, plr, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, mitigated_damage);
Unit::CalcAbsorbResist(dmgInfo);
Unit::DealDamageMods(plr, damage, &absorb);
int32 overkill = damage - plr->GetHealth();
if (overkill < 0)
overkill = 0;
SpellPeriodicAuraLogInfo pInfo(aurEff, damage, overkill, absorb, resist, 0.0f, false);
plr->SendPeriodicAuraLog(&pInfo);
Unit::DealDamage(caster, plr, damage, 0, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
}
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_valkyr_ball_periodic_dummyAuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
void Register() override
{
return new spell_valkyr_ball_periodic_dummyAuraScript();
OnEffectPeriodic += AuraEffectPeriodicFn(spell_valkyr_touch_aura::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
class spell_valkyr_ball_periodic_dummy_aura : public AuraScript
{
PrepareAuraScript(spell_valkyr_ball_periodic_dummy_aura);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_UNLEASHED_LIGHT, SPELL_UNLEASHED_DARK });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (Unit* target = GetTarget())
if (target->GetDisplayId() != 11686)
if (Creature* creature = target->ToCreature())
if (Player* player = creature->SelectNearestPlayer(2.75f))
if (creature->GetExactDist2d(player) <= 2.75f)
{
creature->AI()->DoAction(1); // despawning = true;
creature->GetMotionMaster()->MoveIdle();
creature->CastSpell((Unit*)nullptr, creature->GetEntry() == NPC_CONCENTRATED_LIGHT ? SPELL_UNLEASHED_LIGHT : SPELL_UNLEASHED_DARK, false);
creature->SetDisplayId(11686);
creature->DespawnOrUnsummon(1500);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_valkyr_ball_periodic_dummy_aura::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
@@ -923,7 +900,7 @@ void AddSC_boss_twin_valkyr()
new boss_eydis();
new npc_essence_of_twin();
new npc_concentrated_ball();
new spell_valkyr_essence();
new spell_valkyr_touch();
new spell_valkyr_ball_periodic_dummy();
RegisterSpellScript(spell_valkyr_essence_aura);
RegisterSpellScript(spell_valkyr_touch_aura);
RegisterSpellScript(spell_valkyr_ball_periodic_dummy_aura);
}
@@ -22,6 +22,7 @@
#include "SpellAuraEffects.h"
#include "SpellScriptLoader.h"
#include "icecrown_citadel.h"
#include "PassiveAI.h"
enum Texts
{
@@ -22,6 +22,7 @@
#include "SpellAuras.h"
#include "SpellScriptLoader.h"
#include "icecrown_citadel.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
enum ScriptTexts
@@ -28,6 +28,8 @@
#include "TransportMgr.h"
#include "Vehicle.h"
#include "icecrown_citadel.h"
#include "PassiveAI.h"
#include "SpellAuraEffects.h"
enum Texts
{
@@ -25,6 +25,8 @@
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "icecrown_citadel.h"
#include "PassiveAI.h"
#include "SpellAuraEffects.h"
enum Texts
{
@@ -32,6 +32,7 @@
#include "Vehicle.h"
#include "Weather.h"
#include "icecrown_citadel.h"
#include "PassiveAI.h"
enum Texts
{
@@ -26,6 +26,7 @@
#include "SpellAuraEffects.h"
#include "SpellScriptLoader.h"
#include "icecrown_citadel.h"
#include "PassiveAI.h"
enum Texts
{
@@ -21,14 +21,9 @@
#include "Chat.h"
#include "Creature.h"
#include "CreatureScript.h"
#include "InstanceScript.h"
#include "Map.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#define DataHeader "IC"
@@ -254,39 +254,28 @@ public:
};
};
class spell_loken_pulsing_shockwave : public SpellScriptLoader
class spell_loken_pulsing_shockwave : public SpellScript
{
public:
spell_loken_pulsing_shockwave() : SpellScriptLoader("spell_loken_pulsing_shockwave") { }
PrepareSpellScript(spell_loken_pulsing_shockwave);
class spell_loken_pulsing_shockwave_SpellScript : public SpellScript
void CalculateDamage(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_loken_pulsing_shockwave_SpellScript);
if (!GetHitUnit())
return;
void CalculateDamage(SpellEffIndex /*effIndex*/)
{
if (!GetHitUnit())
return;
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * distance));
}
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * distance));
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave_SpellScript::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_loken_pulsing_shockwave_SpellScript();
OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
void AddSC_boss_loken()
{
new boss_loken();
new spell_loken_pulsing_shockwave();
RegisterSpellScript(spell_loken_pulsing_shockwave);
}
@@ -180,74 +180,57 @@ public:
};
};
class spell_krystallus_shatter : public SpellScriptLoader
class spell_krystallus_shatter : public SpellScript
{
public:
spell_krystallus_shatter() : SpellScriptLoader("spell_krystallus_shatter") { }
PrepareSpellScript(spell_krystallus_shatter);
class spell_krystallus_shatter_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_krystallus_shatter_SpellScript);
return ValidateSpellInfo({ SPELL_SHATTER_EFFECT });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
target->RemoveAurasDueToSpell(GROUND_SLAM_STONED_EFFECT);
target->CastSpell((Unit*)nullptr, SPELL_SHATTER_EFFECT, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_krystallus_shatter_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
void HandleScript(SpellEffIndex /*effIndex*/)
{
return new spell_krystallus_shatter_SpellScript();
if (Unit* target = GetHitUnit())
{
target->RemoveAurasDueToSpell(GROUND_SLAM_STONED_EFFECT);
target->CastSpell((Unit*)nullptr, SPELL_SHATTER_EFFECT, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_krystallus_shatter::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_krystallus_shatter_effect : public SpellScriptLoader
class spell_krystallus_shatter_effect : public SpellScript
{
public:
spell_krystallus_shatter_effect() : SpellScriptLoader("spell_krystallus_shatter_effect") { }
PrepareSpellScript(spell_krystallus_shatter_effect);
class spell_krystallus_shatter_effect_SpellScript : public SpellScript
void CalculateDamage()
{
PrepareSpellScript(spell_krystallus_shatter_effect_SpellScript);
if (!GetHitUnit())
return;
void CalculateDamage()
{
if (!GetHitUnit())
return;
float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
if (!radius)
return;
float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
if (!radius)
return;
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
}
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
}
void Register() override
{
OnHit += SpellHitFn(spell_krystallus_shatter_effect_SpellScript::CalculateDamage);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_krystallus_shatter_effect_SpellScript();
OnHit += SpellHitFn(spell_krystallus_shatter_effect::CalculateDamage);
}
};
void AddSC_boss_krystallus()
{
new boss_krystallus();
new spell_krystallus_shatter();
new spell_krystallus_shatter_effect();
RegisterSpellScript(spell_krystallus_shatter);
RegisterSpellScript(spell_krystallus_shatter_effect);
}
@@ -864,30 +864,24 @@ public:
};
};
class spell_hos_dark_matter : public SpellScriptLoader
class spell_hos_dark_matter_aura : public AuraScript
{
public:
spell_hos_dark_matter() : SpellScriptLoader("spell_hos_dark_matter") { }
PrepareAuraScript(spell_hos_dark_matter_aura);
class spell_hos_dark_matter_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_hos_dark_matter_AuraScript);
return ValidateSpellInfo({ SPELL_DARK_MATTER_H, SPELL_DARK_MATTER });
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(caster, caster->GetMap()->IsHeroic() ? SPELL_DARK_MATTER_H : SPELL_DARK_MATTER, true);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_hos_dark_matter_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
return new spell_hos_dark_matter_AuraScript();
if (Unit* caster = GetCaster())
caster->CastSpell(caster, caster->GetMap()->IsHeroic() ? SPELL_DARK_MATTER_H : SPELL_DARK_MATTER, true);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_hos_dark_matter_aura::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
@@ -897,5 +891,5 @@ void AddSC_brann_bronzebeard()
new dark_rune_protectors();
new dark_rune_stormcaller();
new iron_golem_custodian();
new spell_hos_dark_matter();
RegisterSpellScript(spell_hos_dark_matter_aura);
}
@@ -184,54 +184,48 @@ class boss_archavon : public CreatureScript
};
// 58941 - Rock Shards
class spell_archavon_rock_shards : public SpellScriptLoader
class spell_archavon_rock_shards : public SpellScript
{
public:
spell_archavon_rock_shards() : SpellScriptLoader("spell_archavon_rock_shards") { }
PrepareSpellScript(spell_archavon_rock_shards);
class spell_archavon_rock_shards_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROCK_SHARDS_LEFT_HAND_VISUAL, SPELL_ROCK_SHARDS_RIGHT_HAND_VISUAL });
}
void HandleScript(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_archavon_rock_shards_SpellScript);
PreventHitDefaultEffect(effIndex);
void HandleScript(SpellEffIndex effIndex)
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!caster || !target)
{
PreventHitDefaultEffect(effIndex);
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!caster || !target)
{
return;
}
Map* map = caster->GetMap();
if (!map)
{
return;
}
caster->CastSpell(target, SPELL_ROCK_SHARDS_LEFT_HAND_VISUAL, true);
caster->CastSpell(target, SPELL_ROCK_SHARDS_RIGHT_HAND_VISUAL, true);
uint32 spellId = map->Is25ManRaid() ? SPELL_ROCK_SHARDS_DAMAGE_25 : SPELL_ROCK_SHARDS_DAMAGE_10;
caster->CastSpell(target, spellId, true);
return;
}
void Register() override
Map* map = caster->GetMap();
if (!map)
{
OnEffectHitTarget += SpellEffectFn(spell_archavon_rock_shards_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
return;
}
};
SpellScript* GetSpellScript() const override
{
return new spell_archavon_rock_shards_SpellScript();
caster->CastSpell(target, SPELL_ROCK_SHARDS_LEFT_HAND_VISUAL, true);
caster->CastSpell(target, SPELL_ROCK_SHARDS_RIGHT_HAND_VISUAL, true);
uint32 spellId = map->Is25ManRaid() ? SPELL_ROCK_SHARDS_DAMAGE_25 : SPELL_ROCK_SHARDS_DAMAGE_10;
caster->CastSpell(target, spellId, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_archavon_rock_shards::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
void AddSC_boss_archavon()
{
new boss_archavon();
new spell_archavon_rock_shards();
RegisterSpellScript(spell_archavon_rock_shards);
}
@@ -205,69 +205,52 @@ public:
}
};
class spell_voa_overcharge : public SpellScriptLoader
class spell_voa_overcharge_aura : public AuraScript
{
public:
spell_voa_overcharge() : SpellScriptLoader("spell_voa_overcharge") { }
PrepareAuraScript(spell_voa_overcharge_aura);
class spell_voa_overcharge_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_voa_overcharge_AuraScript);
return ValidateSpellInfo({ SPELL_OVERCHARGED_BLAST });
}
void HandlePeriodicDummy(AuraEffect const* /*aurEff*/)
void HandlePeriodicDummy(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (target->IsCreature() && GetAura()->GetStackAmount() >= 10)
{
Unit* target = GetTarget();
if (target->IsCreature() && GetAura()->GetStackAmount() >= 10)
{
target->CastSpell(target, SPELL_OVERCHARGED_BLAST, true);
Unit::Kill(target, target, false);
}
PreventDefaultAction();
target->CastSpell(target, SPELL_OVERCHARGED_BLAST, true);
Unit::Kill(target, target, false);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_voa_overcharge_AuraScript::HandlePeriodicDummy, EFFECT_2, SPELL_AURA_PERIODIC_DUMMY);
}
};
PreventDefaultAction();
}
AuraScript* GetAuraScript() const override
void Register() override
{
return new spell_voa_overcharge_AuraScript();
OnEffectPeriodic += AuraEffectPeriodicFn(spell_voa_overcharge_aura::HandlePeriodicDummy, EFFECT_2, SPELL_AURA_PERIODIC_DUMMY);
}
};
class spell_voa_lightning_nova : public SpellScriptLoader
class spell_voa_lightning_nova : public SpellScript
{
public:
spell_voa_lightning_nova() : SpellScriptLoader("spell_voa_lightning_nova") { }
PrepareSpellScript(spell_voa_lightning_nova);
class spell_voa_lightning_nova_SpellScript : public SpellScript
void HandleOnHit()
{
PrepareSpellScript(spell_voa_lightning_nova_SpellScript);
void HandleOnHit()
int32 damage = 0;
if (Unit* target = GetHitUnit())
{
int32 damage = 0;
if (Unit* target = GetHitUnit())
{
float dist = target->GetDistance(GetCaster());
damage = int32(GetHitDamage() * (70.0f - std::min(70.0f, dist)) / 70.0f);
}
SetHitDamage(damage);
float dist = target->GetDistance(GetCaster());
damage = int32(GetHitDamage() * (70.0f - std::min(70.0f, dist)) / 70.0f);
}
void Register() override
{
OnHit += SpellHitFn(spell_voa_lightning_nova_SpellScript::HandleOnHit);
}
};
SetHitDamage(damage);
}
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_voa_lightning_nova_SpellScript();
OnHit += SpellHitFn(spell_voa_lightning_nova::HandleOnHit);
}
};
@@ -275,6 +258,6 @@ void AddSC_boss_emalon()
{
new boss_emalon();
new spell_voa_overcharge();
new spell_voa_lightning_nova();
RegisterSpellScript(spell_voa_overcharge_aura);
RegisterSpellScript(spell_voa_lightning_nova);
}
@@ -165,101 +165,73 @@ public:
}
};
class spell_voa_flaming_cinder : public SpellScriptLoader
class spell_voa_flaming_cinder : public SpellScript
{
public:
spell_voa_flaming_cinder() : SpellScriptLoader("spell_voa_flaming_cinder") { }
PrepareSpellScript(spell_voa_flaming_cinder);
class spell_voa_flaming_cinder_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_voa_flaming_cinder_SpellScript);
return ValidateSpellInfo({ SPELL_FLAMING_CINDER_MISSILE });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_FLAMING_CINDER_MISSILE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_voa_flaming_cinder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
void HandleDummy(SpellEffIndex /*effIndex*/)
{
return new spell_voa_flaming_cinder_SpellScript();
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_FLAMING_CINDER_MISSILE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_voa_flaming_cinder::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
class spell_koralon_meteor_fists : public SpellScriptLoader
class spell_koralon_meteor_fists_aura : public AuraScript
{
public:
spell_koralon_meteor_fists() : SpellScriptLoader("spell_koralon_meteor_fists") { }
PrepareAuraScript(spell_koralon_meteor_fists_aura);
class spell_koralon_meteor_fists_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_koralon_meteor_fists_AuraScript);
return ValidateSpellInfo({ SPELL_METEOR_FISTS_DAMAGE });
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_METEOR_FISTS_DAMAGE });
}
void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_koralon_meteor_fists_AuraScript::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
return new spell_koralon_meteor_fists_AuraScript();
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_koralon_meteor_fists_aura::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
}
};
class spell_flame_warder_meteor_fists : public SpellScriptLoader
class spell_flame_warder_meteor_fists_aura : public AuraScript
{
public:
spell_flame_warder_meteor_fists() : SpellScriptLoader("spell_flame_warder_meteor_fists") { }
PrepareAuraScript(spell_flame_warder_meteor_fists_aura);
class spell_flame_warder_meteor_fists_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareAuraScript(spell_flame_warder_meteor_fists_AuraScript);
return ValidateSpellInfo({ SPELL_FW_METEOR_FISTS_DAMAGE });
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_FW_METEOR_FISTS_DAMAGE });
}
void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_FW_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_flame_warder_meteor_fists_AuraScript::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
return new spell_flame_warder_meteor_fists_AuraScript();
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_FW_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_flame_warder_meteor_fists_aura::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
}
};
void AddSC_boss_koralon()
{
new boss_koralon();
new spell_voa_flaming_cinder();
new spell_koralon_meteor_fists();
new spell_flame_warder_meteor_fists();
RegisterSpellScript(spell_voa_flaming_cinder);
RegisterSpellScript(spell_koralon_meteor_fists_aura);
RegisterSpellScript(spell_flame_warder_meteor_fists_aura);
}
@@ -21,7 +21,6 @@
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "World.h"
@@ -1233,7 +1233,7 @@ struct npc_parasitic_shadowfiend : public ScriptedAI
bool CanAIAttack(Unit const* who) const override
{
return !who->HasAura(SPELL_PARASITIC_SHADOWFIEND) && !who->HasAura(SPELL_PARASITIC_SHADOWFIEND_TRIGGER);
return !who->HasAura(SPELL_PARASITIC_SHADOWFIEND) && !who->HasAura(SPELL_PARASITIC_SHADOWFIEND_TRIGGER) && who->IsPlayer();
}
void EnterEvadeMode(EvadeReason /*why*/) override
@@ -33,7 +33,6 @@
#include "ScriptedGossip.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "TemporarySummon.h"
@@ -731,7 +731,7 @@ public:
}
break;
case 36: //return and quest_complete
player->CompleteQuest(QUEST_MARK_V_IS_ALIVE);
player->GroupEventHappens(QUEST_MARK_V_IS_ALIVE, me);
break;
}
}
@@ -1863,7 +1863,6 @@ struct dragonmaw_race_npc : public ScriptedAI
{
dragonmaw_race_npc(Creature* creature) : ScriptedAI(creature)
{
_player = nullptr;
}
void Reset() override
@@ -1873,14 +1872,17 @@ struct dragonmaw_race_npc : public ScriptedAI
me->SetWalk(true);
me->SetDisableGravity(false);
me->GetMotionMaster()->MoveIdle();
_playerGUID.Clear();
}
void sQuestAccept(Player* player, Quest const* /*quest*/) override
{
_player = player;
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (_player)
Talk(SAY_START, _player);
if (player)
{
_playerGUID = player->GetGUID();
Talk(SAY_START, player);
}
switch (me->GetEntry())
{
@@ -1915,38 +1917,38 @@ struct dragonmaw_race_npc : public ScriptedAI
void StartRace()
{
me->SetWalk(false);
ScheduleTimedEvent(5s, [&]
{
if (!_player)
FailQuest();
else if (!me->IsWithinDist(_player, 100.f))
FailQuest();
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player || !me->IsWithinDist(player, 100.f))
FailQuest(player);
}, 5s);
}
void FailQuest()
void FailQuest(Player *player)
{
if (_player)
if (player)
{
switch (me->GetEntry())
{
case NPC_MUCKJAW:
_player->FailQuest(QUEST_MUCKJAW);
player->FailQuest(QUEST_MUCKJAW);
break;
case NPC_TROPE:
_player->FailQuest(QUEST_TROPE);
player->FailQuest(QUEST_TROPE);
break;
case NPC_CORLOK:
_player->FailQuest(QUEST_CORLOK);
player->FailQuest(QUEST_CORLOK);
break;
case NPC_ICHMAN:
_player->FailQuest(QUEST_ICHMAN);
player->FailQuest(QUEST_ICHMAN);
break;
case NPC_MULVERICK:
_player->FailQuest(QUEST_MULVERICK);
player->FailQuest(QUEST_MULVERICK);
break;
case NPC_SKYSHATTER:
_player->FailQuest(QUEST_SKYSHATTER);
player->FailQuest(QUEST_SKYSHATTER);
break;
default:
break;
@@ -1962,7 +1964,11 @@ struct dragonmaw_race_npc : public ScriptedAI
* Timers are placeholders
* After spawned, the rest is done via SmartAI
*/
if (!_player)
if (_playerGUID.IsEmpty())
return;
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
switch (me->GetEntry())
@@ -1970,85 +1976,79 @@ struct dragonmaw_race_npc : public ScriptedAI
case NPC_MUCKJAW:
ScheduleTimedEvent(4s, [&]
{
if (_player)
{
Position summonPos;
summonPos = me->GetRandomPoint(_player->GetPosition(), 15.f);
summonPos.m_positionZ = _player->GetPositionZ(); // So they don't spawn at ground height
me->SummonCreature(NPC_TARGET_MUCKJAW, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}
else
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
Position summonPos;
summonPos = me->GetRandomPoint(player->GetPosition(), 15.f);
summonPos.m_positionZ = player->GetPositionZ(); // So they don't spawn at ground height
me->SummonCreature(NPC_TARGET_MUCKJAW, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}, 4s, 8s);
break;
case NPC_TROPE:
ScheduleTimedEvent(4s, [&]
{
if (_player)
{
Position summonPos;
summonPos = me->GetRandomPoint(_player->GetPosition(), 10.f);
summonPos.m_positionZ = _player->GetPositionZ();
me->SummonCreature(NPC_TARGET_TROPE, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}
else
return;
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
Position summonPos;
summonPos = me->GetRandomPoint(player->GetPosition(), 10.f);
summonPos.m_positionZ = player->GetPositionZ();
me->SummonCreature(NPC_TARGET_TROPE, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}, 1s, 3s);
break;
case NPC_CORLOK:
ScheduleTimedEvent(4s, [&]
{
if (_player)
{
Position summonPos;
summonPos = me->GetRandomPoint(_player->GetPosition(), 10.f);
summonPos.m_positionZ = _player->GetPositionZ();
me->SummonCreature(NPC_TARGET_CORLOK, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}
else
return;
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
Position summonPos;
summonPos = me->GetRandomPoint(player->GetPosition(), 10.f);
summonPos.m_positionZ = player->GetPositionZ();
me->SummonCreature(NPC_TARGET_CORLOK, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}, 1s, 3s);
break;
case NPC_ICHMAN:
ScheduleTimedEvent(4s, [&]
{
if (_player)
{
Position summonPos;
summonPos = me->GetRandomPoint(_player->GetPosition(), 10.f);
summonPos.m_positionZ = _player->GetPositionZ();
me->SummonCreature(NPC_TARGET_ICHMAN, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}
else
return;
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
Position summonPos;
summonPos = me->GetRandomPoint(player->GetPosition(), 10.f);
summonPos.m_positionZ = player->GetPositionZ();
me->SummonCreature(NPC_TARGET_ICHMAN, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}, 1s, 3s);
break;
case NPC_MULVERICK:
ScheduleTimedEvent(4s, [&]
{
if (_player)
{
Position summonPos;
summonPos = me->GetRandomPoint(_player->GetPosition(), 10.f);
summonPos.m_positionZ = _player->GetPositionZ();
me->SummonCreature(NPC_TARGET_MULVERICK, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}
else
return;
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
Position summonPos;
summonPos = me->GetRandomPoint(player->GetPosition(), 10.f);
summonPos.m_positionZ = player->GetPositionZ();
me->SummonCreature(NPC_TARGET_MULVERICK, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}, 1s, 3s);
break;
case NPC_SKYSHATTER:
ScheduleTimedEvent(4s, [&]
{
if (_player)
{
Position summonPos;
summonPos = me->GetRandomPoint(_player->GetPosition(), 7.f);
summonPos.m_positionZ = _player->GetPositionZ(); // So they don't spawn at ground height
me->SummonCreature(NPC_TARGET_SKYSHATTER, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}
else
return;
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
Position summonPos;
summonPos = me->GetRandomPoint(player->GetPosition(), 7.f);
summonPos.m_positionZ = player->GetPositionZ(); // So they don't spawn at ground height
me->SummonCreature(NPC_TARGET_SKYSHATTER, summonPos, TEMPSUMMON_TIMED_DESPAWN, 10000);
}, 1s, 3s);
break;
default:
@@ -2063,32 +2063,33 @@ struct dragonmaw_race_npc : public ScriptedAI
me->SetDisableGravity(false);
me->SetWalk(true);
if (_player)
Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID);
if (!player)
return;
Talk(SAY_COMPLETE, player);
switch (me->GetEntry())
{
Talk(SAY_COMPLETE, _player);
switch (me->GetEntry())
{
case NPC_MUCKJAW:
_player->AreaExploredOrEventHappens(QUEST_MUCKJAW);
break;
case NPC_TROPE:
_player->AreaExploredOrEventHappens(QUEST_TROPE);
break;
case NPC_CORLOK:
_player->AreaExploredOrEventHappens(QUEST_CORLOK);
break;
case NPC_ICHMAN:
_player->AreaExploredOrEventHappens(QUEST_ICHMAN);
break;
case NPC_MULVERICK:
_player->AreaExploredOrEventHappens(QUEST_MULVERICK);
break;
case NPC_SKYSHATTER:
_player->AreaExploredOrEventHappens(QUEST_SKYSHATTER);
break;
default:
break;
}
case NPC_MUCKJAW:
player->AreaExploredOrEventHappens(QUEST_MUCKJAW);
break;
case NPC_TROPE:
player->AreaExploredOrEventHappens(QUEST_TROPE);
break;
case NPC_CORLOK:
player->AreaExploredOrEventHappens(QUEST_CORLOK);
break;
case NPC_ICHMAN:
player->AreaExploredOrEventHappens(QUEST_ICHMAN);
break;
case NPC_MULVERICK:
player->AreaExploredOrEventHappens(QUEST_MULVERICK);
break;
case NPC_SKYSHATTER:
player->AreaExploredOrEventHappens(QUEST_SKYSHATTER);
break;
default:
break;
}
}
@@ -2202,8 +2203,8 @@ struct dragonmaw_race_npc : public ScriptedAI
break;
case 7:
StartRace();
if (_player)
Talk(SAY_SKYSHATTER_SPECIAL, _player);
if (Player *player = ObjectAccessor::GetPlayer(me->GetMap(), _playerGUID))
Talk(SAY_SKYSHATTER_SPECIAL, player);
break;
case 10:
StartRaceAttacks();
@@ -2232,7 +2233,7 @@ struct dragonmaw_race_npc : public ScriptedAI
}
private:
Player* _player;
ObjectGuid _playerGUID;
};
void AddSC_shadowmoon_valley()
@@ -21,7 +21,6 @@
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "TaskScheduler.h"
/*
##################################################
+58 -51
View File
@@ -1210,6 +1210,7 @@ private:
uint32 _limit;
};
// 28764 - Adaptive Warding (Frostfire Regalia Set)
enum AdaptiveWarding
{
SPELL_GEN_ADAPTIVE_WARDING_FIRE = 28765,
@@ -1219,7 +1220,6 @@ enum AdaptiveWarding
SPELL_GEN_ADAPTIVE_WARDING_ARCANE = 28770
};
// 28764 - Adaptive Warding (Frostfire Regalia Set)
class spell_gen_adaptive_warding : public AuraScript
{
PrepareAuraScript(spell_gen_adaptive_warding);
@@ -1245,7 +1245,7 @@ class spell_gen_adaptive_warding : public AuraScript
if (!GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0x0, 0x0))
return false;
switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
switch (GetFirstSchoolInMask(eventInfo.GetSpellInfo()->GetSchoolMask()))
{
case SPELL_SCHOOL_NORMAL:
case SPELL_SCHOOL_HOLY:
@@ -1253,6 +1253,7 @@ class spell_gen_adaptive_warding : public AuraScript
default:
break;
}
return true;
}
@@ -1261,27 +1262,31 @@ class spell_gen_adaptive_warding : public AuraScript
PreventDefaultAction();
uint32 spellId = 0;
switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
if (Player* player = eventInfo.GetActionTarget()->ToPlayer())
{
case SPELL_SCHOOL_FIRE:
spellId = SPELL_GEN_ADAPTIVE_WARDING_FIRE;
break;
case SPELL_SCHOOL_NATURE:
spellId = SPELL_GEN_ADAPTIVE_WARDING_NATURE;
break;
case SPELL_SCHOOL_FROST:
spellId = SPELL_GEN_ADAPTIVE_WARDING_FROST;
break;
case SPELL_SCHOOL_SHADOW:
spellId = SPELL_GEN_ADAPTIVE_WARDING_SHADOW;
break;
case SPELL_SCHOOL_ARCANE:
spellId = SPELL_GEN_ADAPTIVE_WARDING_ARCANE;
break;
default:
return;
switch (GetFirstSchoolInMask(eventInfo.GetSpellInfo()->GetSchoolMask()))
{
case SPELL_SCHOOL_FIRE:
spellId = SPELL_GEN_ADAPTIVE_WARDING_FIRE;
break;
case SPELL_SCHOOL_NATURE:
spellId = SPELL_GEN_ADAPTIVE_WARDING_NATURE;
break;
case SPELL_SCHOOL_FROST:
spellId = SPELL_GEN_ADAPTIVE_WARDING_FROST;
break;
case SPELL_SCHOOL_SHADOW:
spellId = SPELL_GEN_ADAPTIVE_WARDING_SHADOW;
break;
case SPELL_SCHOOL_ARCANE:
spellId = SPELL_GEN_ADAPTIVE_WARDING_ARCANE;
break;
default:
return;
}
player->CastSpell(player, spellId, true, nullptr, aurEff);
}
GetTarget()->CastSpell(GetTarget(), spellId, true, nullptr, aurEff);
}
void Register() override
@@ -1564,6 +1569,7 @@ class spell_gen_nightmare_vine : public SpellScript
}
};
// 27539 - Obsidian Armor
enum ObsidianArmor
{
SPELL_GEN_OBSIDIAN_ARMOR_HOLY = 27536,
@@ -1574,7 +1580,6 @@ enum ObsidianArmor
SPELL_GEN_OBSIDIAN_ARMOR_ARCANE = 27540
};
// 27539 - Obsidian Armor
class spell_gen_obsidian_armor : public AuraScript
{
PrepareAuraScript(spell_gen_obsidian_armor);
@@ -1594,52 +1599,54 @@ class spell_gen_obsidian_armor : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
if (eventInfo.GetSpellInfo())
{
if (!eventInfo.GetSpellInfo())
return false;
}
if (GetFirstSchoolInMask(eventInfo.GetSchoolMask()) == SPELL_SCHOOL_NORMAL)
if (GetFirstSchoolInMask(eventInfo.GetSpellInfo()->GetSchoolMask()) == SPELL_SCHOOL_NORMAL)
return false;
return true;
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 spellId = 0;
switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
if (Player* player = eventInfo.GetActionTarget()->ToPlayer())
{
case SPELL_SCHOOL_HOLY:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_HOLY;
break;
case SPELL_SCHOOL_FIRE:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_FIRE;
break;
case SPELL_SCHOOL_NATURE:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_NATURE;
break;
case SPELL_SCHOOL_FROST:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_FROST;
break;
case SPELL_SCHOOL_SHADOW:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_SHADOW;
break;
case SPELL_SCHOOL_ARCANE:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_ARCANE;
break;
default:
return;
uint32 spellId = 0;
switch (GetFirstSchoolInMask(eventInfo.GetSpellInfo()->GetSchoolMask()))
{
case SPELL_SCHOOL_HOLY:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_HOLY;
break;
case SPELL_SCHOOL_FIRE:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_FIRE;
break;
case SPELL_SCHOOL_NATURE:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_NATURE;
break;
case SPELL_SCHOOL_FROST:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_FROST;
break;
case SPELL_SCHOOL_SHADOW:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_SHADOW;
break;
case SPELL_SCHOOL_ARCANE:
spellId = SPELL_GEN_OBSIDIAN_ARMOR_ARCANE;
break;
default:
return;
}
player->CastSpell(player, spellId, true, nullptr, aurEff);
}
GetTarget()->CastSpell(GetTarget(), spellId, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_gen_obsidian_armor::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_gen_obsidian_armor::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_gen_obsidian_armor::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
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@@ -4092,6 +4092,55 @@ class spell_item_skyguard_blasting_charges : public SpellScript
}
};
// 23595 - Luffa
class spell_item_luffa : public SpellScript
{
PrepareSpellScript(spell_item_luffa);
SpellCastResult CheckCast()
{
if (GetCaster())
{
Unit::AuraApplicationMap const& auras = GetCaster()->GetAppliedAuras();
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura const* aura = itr->second->GetBase();
if (!(aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << MECHANIC_BLEED)) || aura->GetCasterLevel() > 60 || aura->GetSpellInfo()->IsPositive())
continue;
return SPELL_CAST_OK;
}
}
return SPELL_FAILED_NOTHING_TO_DISPEL;
}
void HandleEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Player* player = GetCaster()->ToPlayer())
{
Unit::AuraApplicationMap const& auras = player->GetAppliedAuras();
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura const* aura = itr->second->GetBase();
if (!(aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << MECHANIC_BLEED)) || aura->GetCasterLevel() > 60 || aura->GetSpellInfo()->IsPositive())
continue;
player->RemoveAurasDueToSpell(aura->GetId(), aura->GetCasterGUID());
return;
}
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_item_luffa::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_item_luffa::HandleEffect, EFFECT_0, SPELL_EFFECT_DISPEL_MECHANIC);
}
};
void AddSC_item_spell_scripts()
{
RegisterSpellScript(spell_item_massive_seaforium_charge);
@@ -4217,4 +4266,5 @@ void AddSC_item_spell_scripts()
RegisterSpellScript(spell_item_fel_mana_potion);
RegisterSpellScript(spell_item_gor_dreks_ointment);
RegisterSpellScript(spell_item_skyguard_blasting_charges);
RegisterSpellScript(spell_item_luffa);
}
@@ -17,7 +17,6 @@
#include "AccountScript.h"
#include "Channel.h"
#include "CreatureScript.h"
#include "Group.h"
#include "Guild.h"
#include "PlayerScript.h"
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@@ -18,6 +18,7 @@
#include "Realm.h"
#include "IpNetwork.h"
#include <boost/asio/ip/tcp.hpp>
#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
boost::asio::ip::tcp_endpoint Realm::GetAddressForClient(boost::asio::ip::address const& clientAddr) const
{
+1 -1
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@@ -20,7 +20,7 @@
#include "AsioHacksFwd.h"
#include "Common.h"
#include <memory>
#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
enum RealmFlags
{
+1 -1
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@@ -18,12 +18,12 @@
#include "RealmList.h"
#include "DatabaseEnv.h"
#include "DeadlineTimer.h"
#include "IoContext.h"
#include "Log.h"
#include "Resolver.h"
#include "QueryResult.h"
#include "Util.h"
#include <boost/asio/ip/tcp.hpp>
#include <memory>
RealmList::RealmList() : _updateInterval(0) { }
+1 -1
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@@ -22,7 +22,7 @@
#include "Realm.h"
#include <array>
#include <map>
#include <memory>
#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
#include <vector>
struct RealmBuildInfo
@@ -19,6 +19,7 @@
#include "Define.h"
#include "SmartEnum.h"
#include <stdexcept>
#include <vector>
namespace Acore::Impl::EnumUtilsImpl
{