fix(Core/Pet): Fix player pets attack (#22601)

Co-authored-by: PkllonG <PkllonG@users.noreply.github.com>
This commit is contained in:
Anton Popovichenko
2025-07-31 19:45:24 +02:00
committed by GitHub
parent cd87350a17
commit 548447ffb0
@@ -2683,15 +2683,13 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
if (skipDistCheck) if (skipDistCheck)
return true; return true;
float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
if (Unit* unit = GetCharmerOrOwner()) if (Unit* unit = GetCharmerOrOwner())
{ {
float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f); float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, DEFAULT_VISIBILITY_DISTANCE);
if (!victim->IsWithinDist(unit, visibilityDist)) return victim->IsWithinDist(unit, visibilityDist);
return false;
} }
float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
if (!dist) if (!dist)
return true; return true;