fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (#24662)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: zergtmn <zergtmn@users.noreply.github.com>
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@@ -2209,6 +2209,10 @@ void GameObject::UpdatePackedRotation()
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void GameObject::SetWorldRotation(G3D::Quat const& rot)
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{
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G3D::Quat rotation = rot;
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// If the quaternion is zero (e.g. dynamically spawned GOs with no rotation),
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// fall back to computing rotation from orientation to avoid NaN from unitize()
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if (G3D::fuzzyEq(rotation.magnitude(), 0.0f))
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rotation = G3D::Quat::fromAxisAngleRotation(G3D::Vector3::unitZ(), GetOrientation());
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rotation.unitize();
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WorldRotation = rotation;
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UpdatePackedRotation();
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@@ -766,11 +766,13 @@ bool StaticTransport::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* m
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return false;
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}
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// pussywizard: temporarily calculate WorldRotation from orientation, do so until values in db are correct
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//SetWorldRotation( /*for StaticTransport we need 2 rotation Quats in db for World- and Path- Rotation*/ );
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SetWorldRotationAngles(NormalizeOrientation(GetOrientation()), 0.0f, 0.0f);
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// pussywizard: PathRotation for StaticTransport (only StaticTransports have PathRotation)
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SetTransportPathRotation(rotation.x, rotation.y, rotation.z, rotation.w);
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// Prefer gameobject_addon parent_rotation for path rotation, fall back to gameobject.rotation
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if (GameObjectAddon const* addon = sObjectMgr->GetGameObjectAddon(GetSpawnId()))
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SetTransportPathRotation(addon->ParentRotation.x, addon->ParentRotation.y, addon->ParentRotation.z, addon->ParentRotation.w);
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else
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SetTransportPathRotation(rotation.x, rotation.y, rotation.z, rotation.w);
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SetObjectScale(goinfo->size);
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