Merge branch 'master' into Playerbot
This commit is contained in:
@@ -38,6 +38,7 @@ EndScriptData */
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#include "MotdMgr.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ServerMailMgr.h"
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#include "SkillDiscovery.h"
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#include "SkillExtraItems.h"
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#include "SmartAI.h"
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@@ -1196,7 +1197,7 @@ public:
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static bool HandleReloadMailServerTemplateCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Reloading `server_mail_template` table");
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sObjectMgr->LoadMailServerTemplates();
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sServerMailMgr->LoadMailServerTemplates();
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handler->SendGlobalGMSysMessage("DB table `server_mail_template` reloaded.");
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return true;
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}
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@@ -199,7 +199,7 @@ public:
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return true;
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}
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static bool HandleGMTicketCompleteCommand(ChatHandler* handler, uint32 ticketId)
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static bool HandleGMTicketCompleteCommand(ChatHandler* handler, uint32 ticketId, std::optional<std::string> response)
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{
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GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
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if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
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@@ -217,9 +217,8 @@ public:
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return true;
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}
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char* response = strtok(nullptr, "\n");
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if (response)
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ticket->AppendResponse(response);
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ticket->AppendResponse(response.value());
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if (Player* player2 = ticket->GetPlayer())
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{
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@@ -84,7 +84,7 @@ struct boss_brutallus : public BossAI
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ScheduleTimedEvent(11s, [&] {
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DoCastVictim(SPELL_METEOR_SLASH);
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}, 10s);
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}, 12s);
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ScheduleTimedEvent(30s, [&] {
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DoCastVictim(SPELL_STOMP);
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@@ -137,6 +137,7 @@ enum eMadrigosa
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EVENT_MAD_6 = 6,
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EVENT_MAD_7 = 7,
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EVENT_MAD_8 = 8,
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EVENT_MAD_8_1 = 800,
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EVENT_MAD_9 = 9,
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EVENT_MAD_10 = 10,
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EVENT_MAD_11 = 11,
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@@ -166,7 +167,7 @@ enum eMadrigosa
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SPELL_BRUTALLUS_CHARGE = 44884,
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SPELL_BRUTALLUS_FEL_FIREBALL = 44844,
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SPELL_BRUTALLUS_FLAME_RING = 44874,
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SPELL_BRUTALLUS_FLAME_RING = 44873,
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SPELL_BRUTALLUS_BREAK_ICE = 46637,
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};
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@@ -261,6 +262,7 @@ struct npc_madrigosa : public NullCreatureAI
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me->CastSpell(me, SPELL_MADRIGOSA_FROST_BLAST, false);
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events.ScheduleEvent(EVENT_MAD_8, 3000);
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events.ScheduleEvent(EVENT_MAD_8, 5000);
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events.ScheduleEvent(EVENT_MAD_8_1, 6000);
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events.ScheduleEvent(EVENT_MAD_8, 6500);
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events.ScheduleEvent(EVENT_MAD_8, 7500);
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events.ScheduleEvent(EVENT_MAD_8, 8500);
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@@ -273,10 +275,13 @@ struct npc_madrigosa : public NullCreatureAI
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if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
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me->CastSpell(brutallus, SPELL_MADRIGOSA_FROSTBOLT, false);
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break;
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case EVENT_MAD_8_1:
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if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
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brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FLAME_RING, false);
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break;
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case EVENT_MAD_9:
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if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
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{
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brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FLAME_RING, true);
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brutallus->RemoveAllAuras();
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brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FEL_FIREBALL, false);
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brutallus->AI()->Talk(YELL_INTRO_BREAK_ICE);
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@@ -394,6 +394,7 @@ struct npc_demonic_vapor_trail : public NullCreatureAI
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void Reset() override
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{
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me->CastSpell(me, SPELL_DEMONIC_VAPOR_TRAIL_PERIODIC, true);
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me->DespawnOrUnsummon(20000);
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}
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void SpellHitTarget(Unit*, SpellInfo const* spellInfo) override
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@@ -224,7 +224,7 @@ struct boss_kalecgos : public BossAI
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{
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BossAI::JustEngagedWith(who);
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ScheduleTimedEvent(6s, [&] {
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ScheduleTimedEvent(8s, [&] {
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DoCastAOE(SPELL_ARCANE_BUFFET);
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}, 8s);
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@@ -232,17 +232,17 @@ struct boss_kalecgos : public BossAI
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DoCastVictim(SPELL_FROST_BREATH);
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}, 15s);
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ScheduleTimedEvent(10s, [&] {
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ScheduleTimedEvent(6s, [&] {
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me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
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}, 20s);
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}, 6s, 7s);
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ScheduleTimedEvent(25s, [&] {
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DoCastVictim(SPELL_TAIL_LASH);
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}, 15s);
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ScheduleTimedEvent(20s, [&] {
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ScheduleTimedEvent(13s, [&] {
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DoCastAOE(SPELL_SPECTRAL_BLAST);
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}, 15s, 25s);
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}, 20s, 30s);
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scheduler.Schedule(16s, [this](TaskContext)
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{
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@@ -345,9 +345,9 @@ struct boss_sathrovarr : public ScriptedAI
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DoCastVictim(SPELL_SHADOW_BOLT);
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}, 9s);
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ScheduleTimedEvent(20s, [&] {
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ScheduleTimedEvent(40s, [&] {
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me->CastCustomSpell(SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELLVALUE_MAX_TARGETS, 1, me, false);
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}, 30s);
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}, 40s);
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ScheduleTimedEvent(20s, [&] {
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if (roll_chance_i(20))
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@@ -15,9 +15,11 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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||||
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#include "CreatureScript.h"
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#include "InstanceMapScript.h"
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#include "InstanceScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "sunwell_plateau.h"
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@@ -148,8 +150,106 @@ class spell_cataclysm_breath : public SpellScript
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||||
}
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};
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||||
enum SunbladeScout
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{
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NPC_SUNBLADE_PROTECTOR = 25507,
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SAY_AGGRO = 0, // Enemies spotted! Attack while I try to activate a Protector!
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SPELL_ACTIVATE_SUNBLADE_PROTECTOR = 46475,
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SPELL_COSMETIC_STUN_IMMUNE_PERMANENT = 59123,
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SPELL_FELBLOOD_CHANNEL = 46319,
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SPELL_SINISTER_STRIKE = 46558,
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};
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struct npc_sunblade_scout : public ScriptedAI
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{
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npc_sunblade_scout(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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scheduler.CancelAll();
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ScheduleOOC();
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me->SetCombatMovement(false);
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me->SetReactState(REACT_AGGRESSIVE);
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_protectorGUID.Clear();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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scheduler.CancelAll();
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me->CallForHelp(30.0f);
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Talk(SAY_AGGRO);
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std::list<Creature*> protectors;
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GetCreatureListWithEntryInGrid(protectors, me, NPC_SUNBLADE_PROTECTOR, 100.0f); // range unknown
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// Skip already activated protectors
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protectors.remove_if([](Creature* trigger) {return !trigger->HasAura(SPELL_COSMETIC_STUN_IMMUNE_PERMANENT);});
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protectors.sort(Acore::ObjectDistanceOrderPred(me));
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if (protectors.empty())
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ScheduleCombat();
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Creature* closestProtector = protectors.front();
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me->GetMotionMaster()->MoveFollow(closestProtector, 0.0f, 0.0f);
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_protectorGUID = closestProtector->GetGUID();
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me->ClearTarget();
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me->SetReactState(REACT_PASSIVE);
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scheduler.Schedule(1s, [this](TaskContext context)
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{
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if (_protectorGUID)
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if (Creature* protector = ObjectAccessor::GetCreature(*me, _protectorGUID))
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{
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if (me->IsWithinRange(protector, 25.0f))
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{
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me->SetFacingToObject(protector);
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DoCastSelf(SPELL_ACTIVATE_SUNBLADE_PROTECTOR);
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scheduler.Schedule(5s, [this](TaskContext /*context*/)
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{
|
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ScheduleCombat();
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||||
});
|
||||
return;
|
||||
}
|
||||
context.Repeat(1s);
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return;
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}
|
||||
ScheduleCombat();
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});
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}
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void ScheduleCombat()
|
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{
|
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetCombatMovement(true);
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if (Unit* victim = me->GetVictim())
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me->GetMotionMaster()->MoveChase(victim);
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scheduler.Schedule(2s, 5s, [this](TaskContext context)
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{
|
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DoCastVictim(SPELL_SINISTER_STRIKE);
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context.Repeat(7s, 8s);
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});
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}
|
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|
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void ScheduleOOC()
|
||||
{
|
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scheduler.Schedule(45s, [this](TaskContext context)
|
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{
|
||||
DoCastAOE(SPELL_FELBLOOD_CHANNEL);
|
||||
context.Repeat();
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
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{
|
||||
scheduler.Update(diff);
|
||||
|
||||
if (!me->IsCombatMovementAllowed() || !UpdateVictim())
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
ObjectGuid _protectorGUID;
|
||||
};
|
||||
|
||||
void AddSC_instance_sunwell_plateau()
|
||||
{
|
||||
new instance_sunwell_plateau();
|
||||
RegisterSpellScript(spell_cataclysm_breath);
|
||||
RegisterSunwellPlateauCreatureAI(npc_sunblade_scout);
|
||||
}
|
||||
|
||||
@@ -44,16 +44,12 @@ enum DataTypes
|
||||
DATA_SATHROVARR = 10,
|
||||
DATA_KJ_CONTROLLER = 11,
|
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DATA_ANVEENA = 12,
|
||||
DATA_KALECGOS_KJ = 13
|
||||
};
|
||||
|
||||
enum DataTypesObjects
|
||||
{
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1 = 0,
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2 = 1,
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3 = 2,
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4 = 3,
|
||||
DATA_ICEBARRIER = 4,
|
||||
DATA_KALECGOS_KJ = 13,
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1 = 14,
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_2 = 15,
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_3 = 16,
|
||||
DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4 = 17,
|
||||
DATA_ICEBARRIER = 18,
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
|
||||
@@ -86,6 +86,12 @@ struct npc_forest_frog : public ScriptedAI
|
||||
if (eventTimer)
|
||||
{
|
||||
Player* player = ObjectAccessor::GetPlayer(me->GetMap(), PlayerGUID);
|
||||
if (!player)
|
||||
{
|
||||
events.CancelEvent(eventTimer);
|
||||
eventTimer = 0;
|
||||
return;
|
||||
}
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 1:
|
||||
@@ -141,7 +147,7 @@ struct npc_forest_frog : public ScriptedAI
|
||||
if (me->GetEntry() == NPC_ADARRAH)
|
||||
Talk(SAY_CHEST_TALK + 1, player);
|
||||
else
|
||||
Talk(SAY_CHEST_TALK);
|
||||
Talk(SAY_CHEST_TALK, player);
|
||||
|
||||
eventTimer = 4;
|
||||
if (me->GetEntry() == NPC_GUNTER || me->GetEntry() == NPC_KYREN)
|
||||
@@ -155,7 +161,7 @@ struct npc_forest_frog : public ScriptedAI
|
||||
if (me->GetEntry() == NPC_ADARRAH)
|
||||
Talk(SAY_GOODBYE + 1, player);
|
||||
else
|
||||
Talk(SAY_GOODBYE);
|
||||
Talk(SAY_GOODBYE, player);
|
||||
|
||||
eventTimer = 5;
|
||||
events.ScheduleEvent(eventTimer, 2000);
|
||||
@@ -201,6 +207,9 @@ struct npc_forest_frog : public ScriptedAI
|
||||
events.ScheduleEvent(eventTimer, 3000);
|
||||
|
||||
me->UpdateEntry(cEntry);
|
||||
|
||||
if (Player* player = ObjectAccessor::GetPlayer(me->GetMap(), PlayerGUID))
|
||||
me->SetFacingToObject(player);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
@@ -208,7 +217,6 @@ struct npc_forest_frog : public ScriptedAI
|
||||
if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->IsPlayer() && me->GetEntry() == NPC_FOREST_FROG)
|
||||
{
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->SetFacingToObject(caster);
|
||||
PlayerGUID = caster->GetGUID();
|
||||
|
||||
if (roll_chance_i(2))
|
||||
@@ -223,7 +231,6 @@ struct npc_forest_frog : public ScriptedAI
|
||||
|
||||
private:
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
uint8 eventTimer;
|
||||
ObjectGuid PlayerGUID;
|
||||
};
|
||||
|
||||
@@ -92,8 +92,9 @@ public:
|
||||
{
|
||||
_bossWave = TO_BE_DECIDED;
|
||||
_retreat = 0;
|
||||
trash = 0;
|
||||
_trash = 0;
|
||||
_currentWave = 0;
|
||||
_initialWaves = false;
|
||||
_encounterNPCs.clear();
|
||||
_summonedNPCs.clear();
|
||||
_baseAlliance.clear();
|
||||
@@ -190,9 +191,9 @@ public:
|
||||
|
||||
if (creature->IsSummon() && _bossWave != TO_BE_DECIDED)
|
||||
{
|
||||
if (_currentWave == 0)
|
||||
if (_currentWave == 0 && _initialWaves)
|
||||
creature->SetReputationRewardDisabled(true);
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, ++trash); // Update the instance wave count on new trash spawn
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, ++_trash); // Update the instance wave count on new trash spawn
|
||||
_encounterNPCs.insert(creature->GetGUID()); // Used for despawning on wipe
|
||||
}
|
||||
break;
|
||||
@@ -230,10 +231,10 @@ public:
|
||||
{
|
||||
if (_bossWave != TO_BE_DECIDED)
|
||||
{
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, --trash); // Update the instance wave count on new trash death
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, --_trash); // Update the instance wave count on new trash death
|
||||
_encounterNPCs.erase(creature->GetGUID()); // Used for despawning on wipe
|
||||
|
||||
if (trash == 0) // It can reach negatives if trash spawned after a retreat are killed, it shouldn't affect anything. Also happens on retail
|
||||
if (_trash == 0) // It can reach negatives if trash spawned after a retreat are killed, it shouldn't affect anything. Also happens on retail
|
||||
SetData(DATA_SPAWN_WAVES, 1);
|
||||
}
|
||||
}
|
||||
@@ -245,14 +246,12 @@ public:
|
||||
_summonedNPCs.erase(creature->GetGUID());
|
||||
break;
|
||||
case NPC_WINTERCHILL:
|
||||
_initialWaves = false;
|
||||
[[fallthrough]];
|
||||
case NPC_ANETHERON:
|
||||
case NPC_KAZROGAL:
|
||||
case NPC_AZGALOR:
|
||||
if (Creature* jaina = GetCreature(DATA_JAINA))
|
||||
jaina->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
if (Creature* thrall = GetCreature(DATA_THRALL))
|
||||
thrall->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
SetData(DATA_RESET_WAVES, 1);
|
||||
ResetWaves();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -364,6 +363,7 @@ public:
|
||||
_retreat = 0;
|
||||
if (GetBossState(DATA_WINTERCHILL) != DONE)
|
||||
{
|
||||
_initialWaves = true;
|
||||
if (_bossWave == TO_BE_DECIDED)
|
||||
for (ObjectGuid const& guid : _baseAlliance)
|
||||
if (Creature* creature = instance->GetCreature(guid))
|
||||
@@ -481,16 +481,19 @@ public:
|
||||
SetData(DATA_RESET_WAVES, 0);
|
||||
break;
|
||||
case DATA_RESET_WAVES:
|
||||
if (GetBossState(DATA_WINTERCHILL) != DONE)
|
||||
_initialWaves = true;
|
||||
|
||||
scheduler.CancelGroup(CONTEXT_GROUP_WAVES);
|
||||
_encounterNPCs.clear();
|
||||
_summonedNPCs.clear();
|
||||
_currentWave = 0;
|
||||
trash = 0;
|
||||
_trash = 0;
|
||||
_bossWave = TO_BE_DECIDED;
|
||||
_retreat = 0;
|
||||
DoUpdateWorldState(WORLD_STATE_WAVES, _currentWave);
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMY, trash);
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, trash);
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMY, _trash);
|
||||
DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, _trash);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -517,7 +520,7 @@ public:
|
||||
{
|
||||
// No overlapping!
|
||||
scheduler.CancelGroup(CONTEXT_GROUP_WAVES);
|
||||
trash = 0; // Reset counter here to avoid resetting the counter from scheduled waves. Required because creatures killed for RP events counts towards the kill counter as well, confirmed in Retail.
|
||||
_trash = 0; // Reset counter here to avoid resetting the counter from scheduled waves. Required because creatures killed for RP events counts towards the kill counter as well, confirmed in Retail.
|
||||
|
||||
scheduler.Schedule(1ms, [this, startWaves, maxWaves, timerptr](TaskContext context)
|
||||
{
|
||||
@@ -566,8 +569,8 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
int32 trash;
|
||||
private:
|
||||
int32 _trash;
|
||||
uint8 _currentWave;
|
||||
uint8 _bossWave;
|
||||
uint8 _retreat;
|
||||
@@ -581,6 +584,16 @@ public:
|
||||
GuidSet _ancientGemHorde;
|
||||
GuidSet _roaringFlameAlliance;
|
||||
GuidSet _roaringFlameHorde;
|
||||
bool _initialWaves;
|
||||
|
||||
void ResetWaves()
|
||||
{
|
||||
if (Creature* jaina = GetCreature(DATA_JAINA))
|
||||
jaina->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
if (Creature* thrall = GetCreature(DATA_THRALL))
|
||||
thrall->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
SetData(DATA_RESET_WAVES, 1);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -155,7 +155,6 @@ public:
|
||||
boss_kologarnAI(Creature* pCreature) : ScriptedAI(pCreature), vehicle(me->GetVehicleKit()), summons(me), breathReady(false)
|
||||
{
|
||||
m_pInstance = me->GetInstanceScript();
|
||||
eyebeamTarget = nullptr;
|
||||
assert(vehicle);
|
||||
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
|
||||
}
|
||||
@@ -167,8 +166,6 @@ public:
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
Unit* eyebeamTarget;
|
||||
|
||||
bool _looksAchievement, breathReady;
|
||||
uint8 _rubbleAchievement;
|
||||
|
||||
@@ -236,6 +233,7 @@ public:
|
||||
_rubbleAchievement = 0;
|
||||
_looksAchievement = true;
|
||||
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
me->SetDisableGravity(true);
|
||||
me->DisableRotate(true);
|
||||
|
||||
@@ -295,6 +293,24 @@ public:
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* cr) override
|
||||
{
|
||||
if (m_pInstance->GetData(TYPE_KOLOGARN) > NOT_STARTED)
|
||||
return;
|
||||
|
||||
if (cr->GetEntry() == NPC_LEFT_ARM)
|
||||
{
|
||||
_left.Clear();
|
||||
AttachLeftArm();
|
||||
}
|
||||
|
||||
if (cr->GetEntry() == NPC_RIGHT_ARM)
|
||||
{
|
||||
_right.Clear();
|
||||
AttachRightArm();
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit*) override
|
||||
{
|
||||
summons.DespawnAll();
|
||||
@@ -340,7 +356,7 @@ public:
|
||||
|
||||
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
|
||||
{
|
||||
if (!me->IsAlive())
|
||||
if (!me->IsAlive() || m_pInstance->GetData(TYPE_KOLOGARN) != IN_PROGRESS)
|
||||
return;
|
||||
|
||||
if (!apply)
|
||||
@@ -408,10 +424,7 @@ public:
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
EnterEvadeMode(EVADE_REASON_OTHER);
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
@@ -465,12 +478,7 @@ public:
|
||||
case EVENT_FOCUSED_EYEBEAM:
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s);
|
||||
|
||||
if ((eyebeamTarget = SelectTarget(SelectTargetMethod::MinDistance, 0, 0, true)))
|
||||
{
|
||||
me->CastSpell(eyebeamTarget, SPELL_FOCUSED_EYEBEAM_SUMMON, false);
|
||||
}
|
||||
|
||||
me->CastSpell(me, SPELL_FOCUSED_EYEBEAM_SUMMON, false);
|
||||
Talk(EMOTE_EYES);
|
||||
return;
|
||||
}
|
||||
@@ -621,14 +629,14 @@ public:
|
||||
}
|
||||
struct boss_kologarn_eyebeamAI : public ScriptedAI
|
||||
{
|
||||
boss_kologarn_eyebeamAI(Creature* c) : ScriptedAI(c), _timer(1), _damaged(false), justSpawned(true)
|
||||
boss_kologarn_eyebeamAI(Creature* c) : ScriptedAI(c), _timer(1), _damaged(false)
|
||||
{
|
||||
m_pInstance = (InstanceScript*)c->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* m_pInstance;
|
||||
uint32 _timer;
|
||||
bool _damaged, justSpawned;
|
||||
bool _damaged;
|
||||
|
||||
void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*damageSchoolMask*/) override
|
||||
{
|
||||
@@ -640,24 +648,34 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
void IsSummonedBy(WorldObject* summoner) override
|
||||
{
|
||||
if (justSpawned)
|
||||
if (!summoner)
|
||||
{
|
||||
me->DespawnOrUnsummon(10000);
|
||||
return;
|
||||
}
|
||||
|
||||
// Should only work on playable characters
|
||||
if (Player* player = summoner->ToPlayer())
|
||||
{
|
||||
me->Attack(player, false);
|
||||
me->GetMotionMaster()->MoveChase(player);
|
||||
|
||||
if (Creature* cr = ObjectAccessor::GetCreature(*me, m_pInstance->GetGuidData(TYPE_KOLOGARN)))
|
||||
{
|
||||
me->CastSpell(cr, me->GetEntry() == NPC_EYE_LEFT ? SPELL_FOCUSED_EYEBEAM_LEFT : SPELL_FOCUSED_EYEBEAM_RIGHT, true);
|
||||
}
|
||||
me->CastSpell(me, SPELL_FOCUSED_EYEBEAM, true);
|
||||
justSpawned = false;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_timer)
|
||||
{
|
||||
_timer += diff;
|
||||
if (_timer >= 2000)
|
||||
{
|
||||
me->CastSpell(me, (me->GetMap()->Is25ManRaid() ? SPELL_FOCUSED_EYEBEAM_25 : SPELL_FOCUSED_EYEBEAM_10), true);
|
||||
me->CastSpell(me, SPELL_FOCUSED_EYEBEAM, true);
|
||||
_timer = 0;
|
||||
}
|
||||
}
|
||||
@@ -665,6 +683,52 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
class spell_kologarn_focused_eyebeam : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_kologarn_focused_eyebeam);
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster()->IsCreature();
|
||||
}
|
||||
|
||||
void FilterTargetsInitial(std::list<WorldObject*>& targets)
|
||||
{
|
||||
std::list<Unit*> newTargets;
|
||||
Creature* creature = GetCaster()->ToCreature();
|
||||
// Select 3 most distant targets
|
||||
GetCaster()->GetAI()->SelectTargetList(newTargets, 3, SelectTargetMethod::MaxDistance, 0, NonTankTargetSelector(creature, true));
|
||||
|
||||
// If no distant targets available, get 1 target from original list
|
||||
if (newTargets.empty())
|
||||
{
|
||||
if (!targets.empty())
|
||||
{
|
||||
while (1 < targets.size())
|
||||
{
|
||||
std::list<WorldObject*>::iterator itr = targets.begin();
|
||||
advance(itr, urand(0, targets.size() - 1));
|
||||
targets.erase(itr);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear original targets
|
||||
targets.clear();
|
||||
|
||||
// Select a random target
|
||||
std::list<Unit*>::iterator head = newTargets.begin();
|
||||
advance(head, urand(0, newTargets.size() - 1));
|
||||
targets.push_back(*head);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kologarn_focused_eyebeam::FilterTargetsInitial, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
struct boss_kologarn_pit_kill_bunny : public NullCreatureAI
|
||||
{
|
||||
boss_kologarn_pit_kill_bunny(Creature* creature) : NullCreatureAI(creature) { }
|
||||
@@ -724,18 +788,16 @@ class spell_ulduar_stone_grip_cast_target : public SpellScript
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
if (!GetCaster()->IsCreature())
|
||||
return false;
|
||||
return true;
|
||||
return GetCaster()->IsCreature();
|
||||
}
|
||||
|
||||
void FilterTargetsInitial(std::list<WorldObject*>& targets)
|
||||
{
|
||||
// Remove "main tank" and non-player targets
|
||||
targets.remove_if (StoneGripTargetSelector(GetCaster()->ToCreature(), GetCaster()->GetVictim()));
|
||||
targets.remove_if(StoneGripTargetSelector(GetCaster()->ToCreature(), GetCaster()->GetVictim()));
|
||||
// Maximum affected targets per difficulty mode
|
||||
uint32 maxTargets = 1;
|
||||
if (GetSpellInfo()->Id == 63981)
|
||||
if (GetSpellInfo()->Id == SPELL_STONE_GRIP_25)
|
||||
maxTargets = 3;
|
||||
|
||||
// Return a random amount of targets based on maxTargets
|
||||
@@ -882,6 +944,7 @@ void AddSC_boss_kologarn()
|
||||
RegisterSpellScript(spell_ulduar_stone_grip_cast_target);
|
||||
RegisterSpellScript(spell_ulduar_stone_grip_aura);
|
||||
RegisterSpellScript(spell_ulduar_squeezed_lifeless);
|
||||
RegisterSpellScript(spell_kologarn_focused_eyebeam);
|
||||
RegisterSpellAndAuraScriptPair(spell_kologarn_stone_shout, spell_kologarn_stone_shout_aura);
|
||||
|
||||
// Achievements
|
||||
|
||||
@@ -338,8 +338,7 @@ void OPvPCapturePointZM_Graveyard::SetBeaconState(TeamId controlling_factionId)
|
||||
|
||||
bool OPvPCapturePointZM_Graveyard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
|
||||
{
|
||||
ObjectGuid guid = c->GetGUID();
|
||||
auto itr = _creatureTypes.find(guid.GetCounter());
|
||||
auto itr = _creatureTypes.find(c->GetSpawnId());
|
||||
if (itr != _creatureTypes.end())
|
||||
{
|
||||
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeamId() == TEAM_ALLIANCE && m_BothControllingFactionId == TEAM_ALLIANCE && !m_FlagCarrierGUID && m_GraveyardState != ZM_GRAVEYARD_A)
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
*/
|
||||
|
||||
#include "CreatureScript.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerScript.h"
|
||||
#include "QueryResult.h"
|
||||
#include "ServerMailMgr.h"
|
||||
|
||||
class ServerMailReward : public PlayerScript
|
||||
{
|
||||
@@ -30,13 +30,14 @@ public:
|
||||
void OnPlayerLogin(Player* player) override
|
||||
{
|
||||
// Retrieve all server mail records and session only once
|
||||
auto const& serverMailStore = sObjectMgr->GetAllServerMailStore();
|
||||
auto const& serverMailStore = sServerMailMgr->GetAllServerMailStore();
|
||||
WorldSession* session = player->GetSession();
|
||||
// We should always have a session, just incase
|
||||
if (!session)
|
||||
return;
|
||||
|
||||
uint32 playerGUID = player->GetGUID().GetCounter();
|
||||
bool isAlliance = player->GetTeamId() == TEAM_ALLIANCE;
|
||||
|
||||
for (auto const& [mailId, servMail] : serverMailStore)
|
||||
{
|
||||
@@ -45,26 +46,24 @@ public:
|
||||
stmt->SetData(1, mailId);
|
||||
|
||||
// Capture servMail by value
|
||||
auto callback = [session, servMailWrapper = std::reference_wrapper<ServerMail const>(servMail)](PreparedQueryResult result)
|
||||
auto callback = [session, servMailWrapper = std::reference_wrapper<ServerMail const>(servMail), isAlliance](PreparedQueryResult result)
|
||||
{
|
||||
ServerMail const& servMail = servMailWrapper.get(); // Dereference the wrapper to get the original object
|
||||
ServerMail const& servMail = servMailWrapper.get(); // Dereference the wrapper to get the original object
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sObjectMgr->SendServerMail(
|
||||
uint32 money = isAlliance ? servMail.moneyA : servMail.moneyH;
|
||||
std::vector<ServerMailItems> const& items = isAlliance ? servMail.itemsA : servMail.itemsH;
|
||||
std::vector<ServerMailCondition> const& conditions = servMail.conditions;
|
||||
|
||||
sServerMailMgr->SendServerMail(
|
||||
session->GetPlayer(),
|
||||
servMail.id,
|
||||
servMail.reqLevel,
|
||||
servMail.reqPlayTime,
|
||||
servMail.moneyA,
|
||||
servMail.moneyH,
|
||||
servMail.itemA,
|
||||
servMail.itemCountA,
|
||||
servMail.itemH,
|
||||
servMail.itemCountH,
|
||||
money,
|
||||
items,
|
||||
conditions,
|
||||
servMail.subject,
|
||||
servMail.body,
|
||||
servMail.active
|
||||
servMail.body
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user