Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-02-11 23:45:22 +08:00
54 changed files with 1943 additions and 1547 deletions
@@ -3069,9 +3069,9 @@ Rate.RepairCost = 1
# Description: Should the player leave their group when they log out?
# (It does not affect raids or dungeon finder groups)
#
# Default: 1 - (Enabled)
# Default: 0 - (Disabled)
LeaveGroupOnLogout.Enabled = 1
LeaveGroupOnLogout.Enabled = 0
#
# Group.Raid.LevelRestriction
@@ -227,7 +227,11 @@ bool MySQLConnection::Execute(PreparedStatementBase* stmt)
uint32 _s = getMSTime();
#if !defined(MARIADB_VERSION_ID) && (MYSQL_VERSION_ID >= 80300)
if (mysql_stmt_bind_named_param(msql_STMT, msql_BIND, m_mStmt->GetParameterCount(), nullptr))
#else
if (mysql_stmt_bind_param(msql_STMT, msql_BIND))
#endif
{
uint32 lErrno = mysql_errno(m_Mysql);
LOG_ERROR("sql.sql", "SQL(p): {}\n [ERROR]: [{}] {}", m_mStmt->getQueryString(), lErrno, mysql_stmt_error(msql_STMT));
@@ -275,7 +279,11 @@ bool MySQLConnection::_Query(PreparedStatementBase* stmt, MySQLPreparedStatement
uint32 _s = getMSTime();
#if !defined(MARIADB_VERSION_ID) && (MYSQL_VERSION_ID >= 80300)
if (mysql_stmt_bind_named_param(msql_STMT, msql_BIND, m_mStmt->GetParameterCount(), nullptr))
#else
if (mysql_stmt_bind_param(msql_STMT, msql_BIND))
#endif
{
uint32 lErrno = mysql_errno(m_Mysql);
LOG_ERROR("sql.sql", "SQL(p): {}\n [ERROR]: [{}] {}", m_mStmt->getQueryString(), lErrno, mysql_stmt_error(msql_STMT));
@@ -42,7 +42,7 @@ bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, std::s
return true;
}
if (player->getClass() == CLASS_DEATH_KNIGHT && player->GetMapId() == 609)
if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && player->GetMapId() == 609)
{
handler->PSendSysMessage("Death Knights can't spectate before finishing questline.");
return true;
+1 -1
View File
@@ -1055,7 +1055,7 @@ namespace lfg
baseAP = p->GetTotalAttackPowerValue(BASE_ATTACK);
rangedAP = p->GetTotalAttackPowerValue(RANGED_ATTACK);
maxPower = 0;
if (p->getClass() == CLASS_DRUID)
if (p->IsClass(CLASS_DRUID))
maxPower = p->GetMaxPower(POWER_MANA);
else
maxPower = (p->getPowerType() == POWER_RAGE || p->getPowerType() == POWER_RUNIC_POWER) ? p->GetMaxPower(p->getPowerType()) / 10 : p->GetMaxPower(p->getPowerType());
@@ -1196,8 +1196,8 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
{
return player->GetLevel() >= 10
&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
&& player->getClass() == GetCreatureTemplate()->trainer_class;
&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
&& player->IsClass((Classes)GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER);
}
bool Creature::IsValidTrainerForPlayer(Player* player, uint32* npcFlags /*= nullptr*/) const
@@ -1211,7 +1211,7 @@ bool Creature::IsValidTrainerForPlayer(Player* player, uint32* npcFlags /*= null
{
case TRAINER_TYPE_CLASS:
case TRAINER_TYPE_PETS:
if (m_creatureInfo->trainer_class && m_creatureInfo->trainer_class != player->getClass())
if (m_creatureInfo->trainer_class && !player->IsClass((Classes)m_creatureInfo->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
{
if (npcFlags)
*npcFlags &= ~UNIT_NPC_FLAG_TRAINER_CLASS;
+16 -19
View File
@@ -107,7 +107,7 @@ void Pet::AddToWorld()
{
if (Player* owner = GetOwner())
{
if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)
if (getPetType() == SUMMON_PET && owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET))
{
owner->SetLastPetSpell(GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
@@ -238,7 +238,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
bool forceLoadFromDB = false;
sScriptMgr->OnBeforeLoadPetFromDB(owner, petEntry, petnumber, current, forceLoadFromDB);
if (!forceLoadFromDB && (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet())) // DK Pet exception
if (!forceLoadFromDB && (owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET) && !owner->CanSeeDKPet())) // DK Pet exception
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId);
@@ -1043,12 +1043,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
if (petType == MAX_PET_TYPE)
{
// The petType was not overwritten by the hook, continue with default initialization
if (owner->getClass() == CLASS_WARLOCK ||
owner->getClass() == CLASS_SHAMAN || // Fire Elemental
owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul
owner->getClass() == CLASS_MAGE) // Water Elemental with glyph
if (owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET) ||
owner->IsClass(CLASS_SHAMAN, CLASS_CONTEXT_PET) || // Fire Elemental
owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET) || // Risen Ghoul
owner->IsClass(CLASS_MAGE, CLASS_CONTEXT_PET)) // Water Elemental with glyph
petType = SUMMON_PET;
else if (owner->getClass() == CLASS_HUNTER)
else if (owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
{
petType = HUNTER_PET;
}
@@ -1080,7 +1080,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel * 50));
uint32 attackTime = BASE_ATTACK_TIME;
if (owner->getClass() != CLASS_HUNTER && cinfo->BaseAttackTime >= 1000)
if (!owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET) && cinfo->BaseAttackTime >= 1000)
attackTime = cinfo->BaseAttackTime;
SetAttackTime(BASE_ATTACK, attackTime);
@@ -2299,17 +2299,14 @@ bool Pet::IsPermanentPetFor(Player* owner) const
switch (getPetType())
{
case SUMMON_PET:
switch (owner->getClass())
{
case CLASS_WARLOCK:
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
case CLASS_DEATH_KNIGHT:
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
case CLASS_MAGE:
return GetEntry() == 37994;
default:
return false;
}
if (owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET))
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
else if (owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET))
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
else if (owner->IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
return GetEntry() == 37994;
else
return false;
case HUNTER_PET:
return true;
default:
@@ -204,12 +204,13 @@ void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
if (_victim->GetTypeId() == TYPEID_PLAYER)
player->KilledPlayerCredit();
}
// Give XP only in PvE or in battlegrounds.
// Give reputation and kill credit only in PvE.
if (!_isPvP || _isBattleGround)
{
float xpRate = _group ? _groupRate * float(player->GetLevel()) / _aliveSumLevel : /*Personal rate is 100%.*/ 1.0f; // Group rate depends on the sum of levels.
sScriptMgr->OnRewardKillRewarder(player, isDungeon, xpRate); // Personal rate is 100%.
sScriptMgr->OnRewardKillRewarder(player, this, isDungeon, xpRate); // Personal rate is 100%.
if (_xp)
{
@@ -290,3 +291,13 @@ void KillRewarder::Reward()
if (Map* map = _victim->FindMap())
map->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim);
}
Unit* KillRewarder::GetVictim()
{
return _victim;
}
Player* KillRewarder::GetKiller()
{
return _killer;
}
@@ -30,6 +30,8 @@ public:
KillRewarder(Player* killer, Unit* victim, bool isBattleGround);
void Reward();
Unit* GetVictim();
Player* GetKiller();
private:
void _InitXP(Player* player);
+55 -37
View File
@@ -553,7 +553,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
// set starting level
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
uint32 start_level = !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
@@ -568,7 +568,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
InitRunes();
SetUInt32Value(PLAYER_FIELD_COINAGE, getClass() != CLASS_DEATH_KNIGHT
SetUInt32Value(PLAYER_FIELD_COINAGE, !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_MONEY));
SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
@@ -587,13 +587,13 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
InitPrimaryProfessions(); // to max set before any spell added
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
if (getPowerType() == POWER_MANA)
if (HasActivePowerType(POWER_MANA))
{
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
if (getPowerType() == POWER_RUNIC_POWER)
if (HasActivePowerType(POWER_RUNIC_POWER))
{
SetPower(POWER_RUNE, 8);
SetMaxPower(POWER_RUNE, 8);
@@ -633,7 +633,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
switch (iProto->Spells[0].SpellCategory)
{
case SPELL_CATEGORY_FOOD: // food
count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
count = IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) ? 10 : 4;
break;
case SPELL_CATEGORY_DRINK: // drink
count = 2;
@@ -1269,6 +1269,15 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
return true;
}
bool Player::IsClass(Classes unitClass, ClassContext context) const
{
Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
if (scriptResult != std::nullopt)
return *scriptResult;
else
return (getClass() == unitClass);
}
void Player::ToggleAFK()
{
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
@@ -1460,7 +1469,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
}
else
{
if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
{
SendTransferAborted(mapid, TRANSFER_ABORT_UNIQUE_MESSAGE, 1);
return false;
@@ -1745,7 +1754,7 @@ void Player::RegenerateAll()
Regenerate(POWER_MANA);
// Runes act as cooldowns, and they don't need to send any data
if (getClass() == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
for (uint8 i = 0; i < MAX_RUNES; ++i)
{
// xinef: implement grace
@@ -1775,7 +1784,7 @@ void Player::RegenerateAll()
}
Regenerate(POWER_RAGE);
if (getClass() == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
Regenerate(POWER_RUNIC_POWER);
m_regenTimerCount -= 2000;
@@ -2019,22 +2028,21 @@ void Player::RegenerateHealth()
void Player::ResetAllPowers()
{
SetHealth(GetMaxHealth());
switch (getPowerType())
if (HasActivePowerType(POWER_MANA))
{
case POWER_MANA:
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
break;
case POWER_RAGE:
SetPower(POWER_RAGE, 0);
break;
case POWER_ENERGY:
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
break;
case POWER_RUNIC_POWER:
SetPower(POWER_RUNIC_POWER, 0);
break;
default:
break;
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
if (HasActivePowerType(POWER_RAGE))
{
SetPower(POWER_RAGE, 0);
}
if (HasActivePowerType(POWER_ENERGY))
{
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
}
if (HasActivePowerType(POWER_RUNIC_POWER))
{
SetPower(POWER_RUNIC_POWER, 0);
}
}
@@ -2107,7 +2115,7 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
// pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
// pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && getClass() != creature->GetCreatureTemplate()->trainer_class)
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && !IsClass((Classes)creature->GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
return nullptr;
return creature;
@@ -2714,6 +2722,14 @@ void Player::InitStatsForLevel(bool reapplyMods)
pet->SynchronizeLevelWithOwner();
}
bool Player::HasActivePowerType(Powers power)
{
if (sScriptMgr->OnPlayerHasActivePowerType(this, power))
return true;
else
return (getPowerType() == power);
}
void Player::SendInitialSpells()
{
uint32 curTime = GameTime::GetGameTimeMS().count();
@@ -6388,7 +6404,7 @@ void Player::DuelComplete(DuelCompleteType type)
opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
// Credit for quest Death's Challenge
if (getClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_QUEST) && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
{
opponent->CastSpell(opponent, 52994, true);
}
@@ -6784,7 +6800,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
}
// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
if (getClass() == CLASS_DRUID)
if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
{
int32 dpsMod = 0;
int32 feral_bonus = 0;
@@ -9841,7 +9857,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
if (apply)
{
m_spellMods[mod->op].push_back(mod);
if (getClass() == CLASS_MAGE)
if (IsClass(CLASS_MAGE, CLASS_CONTEXT_ABILITY))
m_spellMods[mod->op].sort(MageSpellModPred());
else
m_spellMods[mod->op].sort(SpellModPred());
@@ -10275,7 +10291,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
// change but I couldn't find a suitable alternative. OK to use class because only DK
// can use this taxi.
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
@@ -11324,7 +11340,7 @@ WorldLocation Player::GetStartPosition() const
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
uint32 mapId = info->mapId;
if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) && HasSpell(50977))
return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
}
@@ -11818,7 +11834,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
{
skillValue = maxValue;
}
else if (getClass() == CLASS_DEATH_KNIGHT)
else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
{
skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
}
@@ -11851,7 +11867,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
{
skillValue = maxValue;
}
else if (getClass() == CLASS_DEATH_KNIGHT)
else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
{
skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
}
@@ -13376,7 +13392,7 @@ static RuneType runeSlotTypes[MAX_RUNES] =
void Player::InitRunes()
{
if (getClass() != CLASS_DEATH_KNIGHT)
if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
m_runes = new Runes;
@@ -13542,7 +13558,7 @@ uint32 Player::CalculateTalentsPoints() const
uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
uint32 talentPointsForLevel = 0;
if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TALENT_POINT_CALC) || GetMapId() != 609)
{
talentPointsForLevel = base_talent;
}
@@ -14174,19 +14190,21 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
bool Player::CanResummonPet(uint32 spellid)
{
if (getClass() == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET))
{
if (CanSeeDKPet())
return true;
else if (spellid == 52150) // Raise Dead
return false;
}
else if (getClass() == CLASS_MAGE)
if (IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
{
if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
return true;
}
else if (getClass() == CLASS_HUNTER)
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
{
return true;
}
@@ -15171,7 +15189,7 @@ void Player::ActivateSpec(uint8 spec)
AutoUnequipOffhandIfNeed();
// Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
if (getClass() == CLASS_PALADIN)
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_ABILITY))
RemoveAurasDueToSpell(25780);
// Xinef: Remove talented single target auras at other targets
+4
View File
@@ -1112,6 +1112,8 @@ public:
static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
[[nodiscard]] bool IsClass(Classes playerClass, ClassContext context = CLASS_CONTEXT_NONE) const override;
void SetInWater(bool apply);
[[nodiscard]] bool IsInWater() const override { return m_isInWater; }
@@ -1170,6 +1172,8 @@ public:
void InitStatsForLevel(bool reapplyMods = false);
[[nodiscard]] bool HasActivePowerType(Powers power) override;
// .cheat command related
[[nodiscard]] bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
@@ -109,7 +109,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
canTalk = false;
break;
case GOSSIP_OPTION_STABLEPET:
if (getClass() != CLASS_HUNTER)
if (!IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
canTalk = false;
break;
case GOSSIP_OPTION_QUESTGIVER:
@@ -133,8 +133,6 @@ void Player::SetSheath(SheathState sheathed)
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
{
uint8 playerClass = getClass();
uint8 slots[4];
slots[0] = NULL_SLOT;
slots[1] = NULL_SLOT;
@@ -246,23 +244,23 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c
switch (proto->SubClass)
{
case ITEM_SUBCLASS_ARMOR_LIBRAM:
if (playerClass == CLASS_PALADIN)
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_IDOL:
if (playerClass == CLASS_DRUID)
if (IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_TOTEM:
if (playerClass == CLASS_SHAMAN)
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_MISC:
if (playerClass == CLASS_WARLOCK)
if (IsClass(CLASS_WARLOCK, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_SIGIL:
if (playerClass == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
}
@@ -2270,16 +2268,13 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
// binded to account items from off server.
switch (getClass())
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
case CLASS_HUNTER:
case CLASS_SHAMAN:
allowEquip = (itemSkill == SKILL_MAIL);
break;
case CLASS_PALADIN:
case CLASS_WARRIOR:
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
break;
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
}
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
allowEquip = (itemSkill == SKILL_MAIL);
}
}
if (!allowEquip && GetSkillValue(itemSkill) == 0)
@@ -2394,39 +2389,40 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
uint8 _class = getClass();
if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
if (proto->Class == ITEM_CLASS_ARMOR)
{
// Check for shields
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(_class == CLASS_PALADIN || _class == CLASS_WARRIOR || _class == CLASS_SHAMAN))
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(
IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_SHIELDS)
|| IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_SHIELDS)
|| IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_SHIELDS)))
{
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
}
// Check for librams.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LIBRAM && _class != CLASS_PALADIN)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LIBRAM && !IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
// CHeck for idols.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_IDOL && _class != CLASS_DRUID)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_IDOL && !IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
// Check for totems.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_TOTEM && _class != CLASS_SHAMAN)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_TOTEM && !IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
// Check for sigils.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SIGIL && _class != CLASS_DEATH_KNIGHT)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SIGIL && !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
@@ -2436,33 +2432,33 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
proto->InventoryType != INVTYPE_CLOAK)
{
uint32 subclassToCompare = ITEM_SUBCLASS_ARMOR_CLOTH;
switch (_class)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
case CLASS_WARRIOR:
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
[[fallthrough]];
case CLASS_DEATH_KNIGHT:
case CLASS_PALADIN:
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
break;
case CLASS_HUNTER:
case CLASS_SHAMAN:
subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
break;
case CLASS_ROGUE:
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
[[fallthrough]];
case CLASS_DRUID:
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
break;
default:
break;
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
}
else if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
if ((proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat()))
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
}
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
}
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
}
else if (IsClass(CLASS_ROGUE, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
}
if (proto->SubClass > subclassToCompare)
@@ -2772,7 +2768,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
{
uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
@@ -4645,7 +4641,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
}
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
{
if (getClass() == CLASS_SHAMAN)
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_ABILITY))
{
float addValue = 0.0f;
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
+97 -104
View File
@@ -346,134 +346,127 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
switch (getClass())
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
{
case CLASS_HUNTER:
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
break;
case CLASS_ROGUE:
case CLASS_WARRIOR:
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
break;
case CLASS_DRUID:
switch (GetShapeshiftForm())
{
case FORM_CAT:
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = 0.0f;
break;
default:
val2 = GetStat(STAT_AGILITY) - 10.0f;
break;
}
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
}
else if (IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
{
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
}
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
{
switch (GetShapeshiftForm())
{
case FORM_CAT:
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = 0.0f;
break;
default:
val2 = GetStat(STAT_AGILITY) - 10.0f;
break;
}
}
else
{
val2 = GetStat(STAT_AGILITY) - 10.0f;
}
}
else
{
switch (getClass())
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS) || IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
{
case CLASS_PALADIN:
case CLASS_DEATH_KNIGHT:
case CLASS_WARRIOR:
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
break;
case CLASS_HUNTER:
case CLASS_SHAMAN:
case CLASS_ROGUE:
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
break;
case CLASS_DRUID:
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
}
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS))
{
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
}
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
{
// Check if Predatory Strikes is skilled
float mLevelMult = 0.0f;
float weapon_bonus = 0.0f;
if (IsInFeralForm())
{
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
// Check if Predatory Strikes is skilled
float mLevelMult = 0.0f;
float weapon_bonus = 0.0f;
if (IsInFeralForm())
AuraEffect* aurEff = *itr;
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
{
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
switch (aurEff->GetEffIndex())
{
AuraEffect* aurEff = *itr;
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
case 0: // Predatory Strikes (effect 0)
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
break;
case 1: // Predatory Strikes (effect 1)
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
{
switch (aurEff->GetEffIndex())
// also gains % attack power from equipped weapon
ItemTemplate const* proto = mainHand->GetTemplate();
if (!proto)
continue;
uint32 ap = proto->getFeralBonus();
// Get AP Bonuses from weapon
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
{
case 0: // Predatory Strikes (effect 0)
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
if (i >= proto->StatsCount)
break;
case 1: // Predatory Strikes (effect 1)
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
{
// also gains % attack power from equipped weapon
ItemTemplate const* proto = mainHand->GetTemplate();
if (!proto)
continue;
uint32 ap = proto->getFeralBonus();
// Get AP Bonuses from weapon
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
{
if (i >= proto->StatsCount)
break;
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
ap += proto->ItemStat[i].ItemStatValue;
}
// Get AP Bonuses from weapon spells
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
// no spell
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
continue;
// check if it is valid spell
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
if (!spellproto)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
ap += spellproto->Effects[j].CalcValue();
}
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
}
break;
default:
break;
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
ap += proto->ItemStat[i].ItemStatValue;
}
}
}
}
switch (GetShapeshiftForm())
{
case FORM_CAT:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_MOONKIN:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
// Get AP Bonuses from weapon spells
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
// no spell
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
continue;
// check if it is valid spell
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
if (!spellproto)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
ap += spellproto->Effects[j].CalcValue();
}
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
}
break;
default:
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
break;
}
}
break;
}
case CLASS_MAGE:
case CLASS_PRIEST:
case CLASS_WARLOCK:
val2 = GetStat(STAT_STRENGTH) - 10.0f;
}
switch (GetShapeshiftForm())
{
case FORM_CAT:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_MOONKIN:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
break;
default:
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
break;
}
}
else if (IsClass(CLASS_MAGE, CLASS_CONTEXT_STATS) || IsClass(CLASS_PRIEST, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARLOCK, CLASS_CONTEXT_STATS))
{
val2 = GetStat(STAT_STRENGTH) - 10.0f;
}
}
@@ -521,7 +514,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
UpdateDamagePhysical(BASE_ATTACK);
if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
UpdateDamagePhysical(OFF_ATTACK);
if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS)) // mental quickness
UpdateSpellDamageAndHealingBonus();
}
}
+21 -21
View File
@@ -929,7 +929,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
}
// Rage from Damage made (only from direct weapon damage)
if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->getPowerType() == POWER_RAGE)
if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->HasActivePowerType(POWER_RAGE))
{
uint32 weaponSpeedHitFactor;
@@ -957,10 +957,10 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
// Rage from absorbed damage
if (cleanDamage && cleanDamage->absorbed_damage)
{
if (victim->getPowerType() == POWER_RAGE)
if (victim->HasActivePowerType(POWER_RAGE))
victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
if (attacker && attacker->getPowerType() == POWER_RAGE )
if (attacker && attacker->HasActivePowerType(POWER_RAGE))
attacker->RewardRage(cleanDamage->absorbed_damage, 0, true);
}
@@ -1083,7 +1083,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
}
// Rage from damage received
if (attacker != victim && victim->getPowerType() == POWER_RAGE)
if (attacker != victim && victim->HasActivePowerType(POWER_RAGE))
{
uint32 rageDamage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
victim->RewardRage(rageDamage, 0, false);
@@ -6996,7 +6996,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Magic Absorption
if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
{
if (getPowerType() != POWER_MANA)
if (!HasActivePowerType(POWER_MANA))
return false;
// mana reward
@@ -7775,7 +7775,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Judgement of Wisdom
case 20186:
{
if (!victim || !victim->IsAlive() || victim->getPowerType() != POWER_MANA || victim->HasSpellCooldown(20268))
if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA) || victim->HasSpellCooldown(20268))
return false;
// 2% of base mana
@@ -8834,7 +8834,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
// Convert recently used Blood Rune to Death Rune
if (Player* player = ToPlayer())
{
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return false;
// xinef: not true
@@ -9565,7 +9565,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Item - Death Knight T10 Melee 4P Bonus
if (auraSpellInfo->Id == 70656)
{
if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT)
if (GetTypeId() != TYPEID_PLAYER || !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return false;
for (uint8 i = 0; i < MAX_RUNES; ++i)
@@ -9576,7 +9576,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
else if (auraSpellInfo->SpellIconID == 85)
{
Player* plr = ToPlayer();
if (!plr || plr->getClass() != CLASS_DEATH_KNIGHT || !procSpell)
if (!plr || !plr->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) || !procSpell)
return false;
if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
@@ -13840,7 +13840,7 @@ void Unit::ClearInCombat()
else if (Player* player = ToPlayer())
{
player->UpdatePotionCooldown();
if (player->getClass() == CLASS_DEATH_KNIGHT)
if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
for (uint8 i = 0; i < MAX_RUNES; ++i)
player->SetGracePeriod(i, 0);
}
@@ -16378,7 +16378,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (procExtra & PROC_EX_DODGE)
{
// Update AURA_STATE on dodge
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
if (!IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY_REACTIVE)) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
@@ -16388,7 +16388,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (procExtra & PROC_EX_PARRY)
{
// For Hunters only Counterattack (skip Mongoose bite)
if (getClass() == CLASS_HUNTER)
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE))
{
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
StartReactiveTimer(REACTIVE_HUNTER_PARRY);
@@ -16411,7 +16411,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// Overpower on victim dodge
if (procExtra & PROC_EX_DODGE)
{
if (getClass() == CLASS_WARRIOR)
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE))
{
AddComboPoints(target, 1);
StartReactiveTimer(REACTIVE_OVERPOWER);
@@ -17218,9 +17218,9 @@ void Unit::ClearAllReactives()
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE) && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE) && GetTypeId() == TYPEID_PLAYER)
ClearComboPoints();
}
@@ -17244,11 +17244,11 @@ void Unit::UpdateReactives(uint32 p_time)
ModifyAuraState(AURA_STATE_DEFENSE, false);
break;
case REACTIVE_HUNTER_PARRY:
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE) && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
case REACTIVE_OVERPOWER:
if (getClass() == CLASS_WARRIOR)
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE))
{
ClearComboPoints();
}
@@ -18113,7 +18113,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
// Spirit of Redemption
// if talent known but not triggered (check priest class for speedup check)
bool spiritOfRedemption = false;
if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
if (victim->GetTypeId() == TYPEID_PLAYER && victim->IsClass(CLASS_PRIEST, CLASS_CONTEXT_ABILITY) && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
{
if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
{
@@ -18723,7 +18723,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
GetMotionMaster()->MoveIdle();
StopMoving();
if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM) && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
{
// Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
Creature* charmed = ToCreature();
@@ -18789,7 +18789,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
playerCharmer->PossessSpellInitialize();
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
if (GetTypeId() == TYPEID_UNIT && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM))
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
@@ -18911,7 +18911,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
if (GetTypeId() == TYPEID_UNIT && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM))
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+25
View File
@@ -440,6 +440,29 @@ enum DamageEffectType : uint8
SELF_DAMAGE = 5
};
// Used for IsClass hook
enum ClassContext : uint8
{
CLASS_CONTEXT_NONE = 0, // Default
CLASS_CONTEXT_INIT = 1,
CLASS_CONTEXT_TELEPORT = 2,
CLASS_CONTEXT_QUEST = 3,
CLASS_CONTEXT_STATS = 4,
CLASS_CONTEXT_TAXI = 5,
CLASS_CONTEXT_SKILL = 6,
CLASS_CONTEXT_TALENT_POINT_CALC = 7,
CLASS_CONTEXT_ABILITY = 8,
CLASS_CONTEXT_ABILITY_REACTIVE = 9,
CLASS_CONTEXT_PET = 10,
CLASS_CONTEXT_PET_CHARM = 11,
CLASS_CONTEXT_EQUIP_RELIC = 12,
CLASS_CONTEXT_EQUIP_SHIELDS = 13,
CLASS_CONTEXT_EQUIP_ARMOR_CLASS = 14,
CLASS_CONTEXT_WEAPON_SWAP = 15,
CLASS_CONTEXT_GRAVEYARD = 16,
CLASS_CONTEXT_CLASS_TRAINER = 17
};
// Value masks for UNIT_FIELD_FLAGS
// EnumUtils: DESCRIBE THIS
enum UnitFlags : uint32
@@ -1436,6 +1459,7 @@ public:
void setRace(uint8 race);
[[nodiscard]] uint32 getRaceMask() const { return 1 << (getRace(true) - 1); }
[[nodiscard]] uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
[[nodiscard]] virtual bool IsClass(Classes unitClass, [[maybe_unused]] ClassContext context = CLASS_CONTEXT_NONE) const { return (getClass() == unitClass); }
[[nodiscard]] uint32 getClassMask() const { return 1 << (getClass() - 1); }
[[nodiscard]] uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, 2); }
[[nodiscard]] DisplayRace GetDisplayRaceFromModelId(uint32 modelId) const;
@@ -1472,6 +1496,7 @@ public:
[[nodiscard]] Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
void setPowerType(Powers power);
[[nodiscard]] virtual bool HasActivePowerType(Powers power) { return getPowerType() == power; }
[[nodiscard]] uint32 GetPower(Powers power) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power); }
[[nodiscard]] uint32 GetMaxPower(Powers power) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power); }
void SetPower(Powers power, uint32 val, bool withPowerUpdate = true, bool fromRegenerate = false);
+1 -1
View File
@@ -72,7 +72,7 @@ void Vehicle::Install()
{
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
_me->setPowerType(Powers(powerDisplay->PowerType));
else if (_me->getClass() == CLASS_ROGUE)
else if (_me->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY))
_me->setPowerType(POWER_ENERGY);
}
+1 -1
View File
@@ -1983,7 +1983,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
return ERR_IN_NON_RANDOM_BG;
// don't let Death Knights join BG queues when they are not allowed to be teleported yet
if (member->getClass() == CLASS_DEATH_KNIGHT && member->GetMapId() == 609 && !member->IsGameMaster() && !member->HasSpell(50977))
if (member->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && member->GetMapId() == 609 && !member->IsGameMaster() && !member->HasSpell(50977))
return ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
if (!member->GetBGAccessByLevel(bgTemplate->GetBgTypeID()))
@@ -184,7 +184,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
}
// don't let Death Knights join BG queues when they are not allowed to be teleported yet
else if (_player->getClass() == CLASS_DEATH_KNIGHT && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
else if (_player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
{
err = ERR_BATTLEGROUND_NONE;
}
+3 -3
View File
@@ -83,7 +83,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
@@ -162,7 +162,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &creature->loot;
@@ -382,7 +382,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
@@ -1000,11 +1000,11 @@ void ScriptMgr::PetitionShowList(Player* player, Creature* creature, uint32& Cha
});
}
void ScriptMgr::OnRewardKillRewarder(Player* player, bool isDungeon, float& rate)
void ScriptMgr::OnRewardKillRewarder(Player* player, KillRewarder* rewarder, bool isDungeon, float& rate)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnRewardKillRewarder(player, isDungeon, rate);
script->OnRewardKillRewarder(player, rewarder, isDungeon, rate);
});
}
@@ -1046,6 +1046,19 @@ bool ScriptMgr::CanRepopAtGraveyard(Player* player)
return true;
}
Optional<bool> ScriptMgr::OnPlayerIsClass(Player const* player, Classes unitClass, ClassContext context)
{
if (ScriptRegistry<PlayerScript>::ScriptPointerList.empty())
return {};
for (auto const& [scriptID, script] : ScriptRegistry<PlayerScript>::ScriptPointerList)
{
Optional<bool> scriptResult = script->OnPlayerIsClass(player, unitClass, context);
if (scriptResult)
return scriptResult;
}
return {};
}
void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
@@ -1054,6 +1067,21 @@ void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result,
});
}
bool ScriptMgr::OnPlayerHasActivePowerType(Player const* player, Powers power)
{
auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
{
return script->OnPlayerHasActivePowerType(player, power);
});
if (ret && *ret)
{
return true;
}
return false;
}
void ScriptMgr::OnUpdateGatheringSkill(Player *player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32 &gain) {
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
@@ -22,6 +22,7 @@
// TODO to remove
#include "AchievementMgr.h"
#include "KillRewarder.h"
class PlayerScript : public ScriptObject
{
@@ -315,7 +316,7 @@ public:
virtual void PetitionShowList(Player* /*player*/, Creature* /*creature*/, uint32& /*CharterEntry*/, uint32& /*CharterDispayID*/, uint32& /*CharterCost*/) { }
virtual void OnRewardKillRewarder(Player* /*player*/, bool /*isDungeon*/, float& /*rate*/) { }
virtual void OnRewardKillRewarder(Player* /*player*/, KillRewarder* /*rewarder*/, bool /*isDungeon*/, float& /*rate*/) { }
[[nodiscard]] virtual bool CanGiveMailRewardAtGiveLevel(Player* /*player*/, uint8 /*level*/) { return true; }
@@ -323,8 +324,12 @@ public:
[[nodiscard]] virtual bool CanRepopAtGraveyard(Player* /*player*/) { return true; }
[[nodiscard]] virtual Optional<bool> OnPlayerIsClass(Player const* /*player*/, Classes /*playerClass*/, ClassContext /*context*/) { return std::nullopt; }
virtual void OnGetMaxSkillValue(Player* /*player*/, uint32 /*skill*/, int32& /*result*/, bool /*IsPure*/) { }
[[nodiscard]] virtual bool OnPlayerHasActivePowerType(Player const* /*player*/, Powers /*power*/) { return false; }
/**
* @brief This hook called before gathering skill gain is applied to the character.
*
+3 -1
View File
@@ -430,11 +430,13 @@ public: /* PlayerScript */
bool CanSendMail(Player* player, ObjectGuid receiverGuid, ObjectGuid mailbox, std::string& subject, std::string& body, uint32 money, uint32 COD, Item* item);
void PetitionBuy(Player* player, Creature* creature, uint32& charterid, uint32& cost, uint32& type);
void PetitionShowList(Player* player, Creature* creature, uint32& CharterEntry, uint32& CharterDispayID, uint32& CharterCost);
void OnRewardKillRewarder(Player* player, bool isDungeon, float& rate);
void OnRewardKillRewarder(Player* player, KillRewarder* rewarder, bool isDungeon, float& rate);
bool CanGiveMailRewardAtGiveLevel(Player* player, uint8 level);
void OnDeleteFromDB(CharacterDatabaseTransaction trans, uint32 guid);
bool CanRepopAtGraveyard(Player* player);
std::optional<bool> OnPlayerIsClass(Player const* player, Classes playerClass, ClassContext context);
void OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure);
bool OnPlayerHasActivePowerType(Player const* player, Powers power);
void OnUpdateGatheringSkill(Player* player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32& gain);
void OnUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain);
bool OnUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
@@ -79,6 +79,7 @@ class WorldSocket;
enum ArenaTeamInfoType : uint8;
enum AuraRemoveMode : uint8;
enum BattlegroundDesertionType : uint8;
enum ClassContext : uint8;
enum ContentLevels : uint8;
enum DamageEffectType : uint8;
enum EnchantmentSlot : uint8;
@@ -2027,7 +2027,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (!target->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
{
target->SetShapeshiftForm(FORM_NONE);
if (target->getClass() == CLASS_DRUID)
if (target->IsClass(CLASS_DRUID, CLASS_CONTEXT_ABILITY))
{
target->setPowerType(POWER_MANA);
// Remove movement impairing effects also when shifting out
@@ -2106,7 +2106,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->InitDataForForm();
if (target->getClass() == CLASS_DRUID)
if (target->IsClass(CLASS_DRUID, CLASS_CONTEXT_ABILITY))
{
// Dash
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
@@ -6038,7 +6038,7 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
Player* player = target->ToPlayer();
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
uint32 runes = m_amount;
@@ -6244,7 +6244,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
// Should be manauser
if (target->getPowerType() != POWER_RAGE)
if (!target->HasActivePowerType(POWER_RAGE))
break;
uint32 rage = target->GetPower(POWER_RAGE);
// Nothing todo
@@ -6310,7 +6310,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
// timer expired - remove death runes
@@ -7082,7 +7082,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
{
Powers PowerType = Powers(GetMiscValue());
if (!caster || !caster->IsAlive() || !target->IsAlive() || target->getPowerType() != PowerType)
if (!caster || !caster->IsAlive() || !target->IsAlive() || !target->HasActivePowerType(PowerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamageOrSchool(GetSpellInfo()))
@@ -7189,7 +7189,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
{
Powers PowerType = Powers(GetMiscValue());
if (target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() != PowerType && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
if (target->GetTypeId() == TYPEID_PLAYER && !target->HasActivePowerType(PowerType) && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
return;
if (!target->IsAlive() || !target->GetMaxPower(PowerType))
@@ -7223,7 +7223,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
{
Powers PowerType = Powers(GetMiscValue());
if (!caster || !target->IsAlive() || target->getPowerType() != PowerType)
if (!caster || !target->IsAlive() || !target->HasActivePowerType(PowerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamageOrSchool(GetSpellInfo()))
+1 -1
View File
@@ -1876,7 +1876,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
break;
if (target->GetTypeId() != TYPEID_PLAYER)
break;
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
break;
// aura removed - remove death runes
+6 -6
View File
@@ -4807,7 +4807,7 @@ void Spell::SendSpellGo()
}
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
&& (m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
&& m_spellInfo->RuneCostID
&& m_spellInfo->PowerType == POWER_RUNE)
{
@@ -5396,7 +5396,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
return SPELL_CAST_OK;
}
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return SPELL_CAST_OK;
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
@@ -5437,7 +5437,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
void Spell::TakeRunePower(bool didHit)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->getClass() != CLASS_DEATH_KNIGHT)
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
@@ -6173,7 +6173,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Unit* target = m_targets.GetUnitTarget())
if (target != m_caster && target->getPowerType() != Powers(m_spellInfo->Effects[i].MiscValue))
if (target != m_caster && !target->HasActivePowerType(Powers(m_spellInfo->Effects[i].MiscValue)))
return SPELL_FAILED_BAD_TARGETS;
break;
}
@@ -6408,7 +6408,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_ALREADY_HAVE_CHARM;
}
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK && strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET) && strict)
if (Pet* pet = m_caster->ToPlayer()->GetPet())
pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
@@ -6702,7 +6702,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!m_targets.GetUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if (m_targets.GetUnitTarget()->getPowerType() != POWER_MANA)
if (!m_targets.GetUnitTarget()->HasActivePowerType(POWER_MANA))
return SPELL_FAILED_BAD_TARGETS;
break;
+8 -8
View File
@@ -1345,7 +1345,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != PowerType || damage < 0)
if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->HasActivePowerType(PowerType) || damage < 0)
return;
// add spell damage bonus
@@ -1424,7 +1424,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != PowerType || damage < 0)
if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->HasActivePowerType(PowerType) || damage < 0)
return;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
@@ -1877,7 +1877,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION
if (unitTarget->GetTypeId() == TYPEID_PLAYER && !unitTarget->HasActivePowerType(power) && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION
&& !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
return;
@@ -1982,7 +1982,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex)
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
if (unitTarget->GetTypeId() == TYPEID_PLAYER && !unitTarget->HasActivePowerType(power) && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
return;
uint32 maxPower = unitTarget->GetMaxPower(power);
@@ -3077,7 +3077,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
if (creatureTarget->IsPet())
return;
if (m_caster->getClass() != CLASS_HUNTER)
if (!m_caster->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
return;
// cast finish successfully
@@ -3209,7 +3209,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
// Reset cooldowns
if (owner->getClass() != CLASS_HUNTER)
if (!owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
{
pet->m_CreatureSpellCooldowns.clear();
owner->PetSpellInitialize();
@@ -5746,7 +5746,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
Player* player = m_caster->ToPlayer();
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
// needed later
@@ -5814,7 +5814,7 @@ void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || unitTarget->getClass() != CLASS_HUNTER)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || !unitTarget->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
return;
uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
+1 -1
View File
@@ -140,7 +140,7 @@ public:
uint8 oldLevel = playerTarget->GetLevel();
// set starting level
uint32 startLevel = playerTarget->getClass() != CLASS_DEATH_KNIGHT
uint32 startLevel = !playerTarget->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
@@ -1029,7 +1029,7 @@ class spell_class_call_handler : public SpellScript
targets.remove_if([spellInfo](WorldObject const* target) -> bool
{
Player const* player = target->ToPlayer();
if (!player || player->getClass() == CLASS_DEATH_KNIGHT) // ignore all death knights from whatever spell, for some reason the condition below is not working x.x
if (!player || player->IsClass(CLASS_DEATH_KNIGHT)) // ignore all death knights from whatever spell, for some reason the condition below is not working x.x
{
return true;
}
@@ -37,9 +37,13 @@ enum Spells
SPELL_SHRED_ARMOR = 43243 // Used by Spirit Lynx
};
enum UniqueEvents
{
EVENT_BERSERK = 0
};
enum Hal_CreatureIds
{
NPC_SPIRIT_LYNX = 24143,
NPC_TOTEM = 24224
};
@@ -63,326 +67,274 @@ enum Yells
SAY_DEATH = 5
};
class boss_halazzi : public CreatureScript
enum Groups
{
public:
boss_halazzi() : CreatureScript("boss_halazzi") { }
GROUP_LYNX = 0,
GROUP_HUMAN = 1,
GROUP_MERGE = 2
};
struct boss_halazziAI : public ScriptedAI
struct boss_halazzi : public BossAI
{
boss_halazzi(Creature* creature) : BossAI(creature, DATA_HALAZZIEVENT)
{
boss_halazziAI(Creature* creature) : ScriptedAI(creature), summons(me)
scheduler.SetValidator([this]
{
instance = creature->GetInstanceScript();
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void Reset() override
{
BossAI::Reset();
_transformCount = 0;
_healthCheckPercentage = 0;
_phase = PHASE_NONE;
_lynxFormHealth = me->GetMaxHealth();
_healthPortion = _lynxFormHealth/4;
_humanFormHealth = (me->GetMaxHealth())/0.66666666;
EnterPhase(PHASE_LYNX);
DoCastSelf(SPELL_DUAL_WIELD, true);
}
void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
summon->Attack(me->GetVictim(), false);
summon->SetInCombatWithZone();
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
ScheduleUniqueTimedEvent(10min, [&]
{
DoCastSelf(SPELL_BERSERK, true);
}, EVENT_BERSERK);
EnterPhase(PHASE_LYNX);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (damage >= me->GetHealth() && _phase != PHASE_ENRAGE)
{
damage = 0;
}
InstanceScript* instance;
SummonList summons;
PhaseHalazzi Phase;
uint32 FrenzyTimer;
uint32 SaberlashTimer;
uint32 ShockTimer;
uint32 TotemTimer;
uint32 CheckTimer;
uint32 BerserkTimer;
uint32 TransformCount;
ObjectGuid LynxGUID;
void Reset() override
else
{
instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
summons.DespawnAll();
LynxGUID.Clear();
TransformCount = 0;
BerserkTimer = 600000;
CheckTimer = 1000;
DoCast(me, SPELL_DUAL_WIELD, true);
Phase = PHASE_NONE;
EnterPhase(PHASE_LYNX);
}
void JustEngagedWith(Unit* /*who*/) override
{
instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
Talk(SAY_AGGRO);
EnterPhase(PHASE_LYNX);
}
void JustSummoned(Creature* summon) override
{
summon->AI()->AttackStart(me->GetVictim());
if (summon->GetEntry() == NPC_SPIRIT_LYNX)
LynxGUID = summon->GetGUID();
summons.Summon(summon);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && Phase != PHASE_ENRAGE)
damage = 0;
}
void SpellHit(Unit*, SpellInfo const* spell) override
{
if (spell->Id == SPELL_TRANSFORM_SPLIT2)
EnterPhase(PHASE_HUMAN);
}
void AttackStart(Unit* who) override
{
if (Phase != PHASE_MERGE)
ScriptedAI::AttackStart(who);
}
void EnterPhase(PhaseHalazzi NextPhase)
{
switch (NextPhase)
if (_phase == PHASE_LYNX || _phase == PHASE_ENRAGE)
{
case PHASE_LYNX:
case PHASE_ENRAGE:
if (Phase == PHASE_MERGE)
{
DoCast(me, SPELL_TRANSFORM_MERGE, true);
me->Attack(me->GetVictim(), true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
if (Creature* Lynx = ObjectAccessor::GetCreature(*me, LynxGUID))
Lynx->DisappearAndDie();
me->SetMaxHealth(600000);
me->SetHealth(600000 - 150000 * TransformCount);
FrenzyTimer = 16000;
SaberlashTimer = 20000;
ShockTimer = 10000;
TotemTimer = 12000;
break;
case PHASE_SPLIT:
Talk(SAY_SPLIT);
DoCast(me, SPELL_TRANSFORM_SPLIT, true);
break;
case PHASE_HUMAN:
//DoCast(me, SPELL_SUMMON_LYNX, true);
DoSpawnCreature(NPC_SPIRIT_LYNX, 5, 5, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
me->SetMaxHealth(400000);
me->SetHealth(400000);
ShockTimer = 10000;
TotemTimer = 12000;
break;
case PHASE_MERGE:
if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
{
Talk(SAY_MERGE);
pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pLynx->GetMotionMaster()->Clear();
pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(pLynx, 0, 0);
++TransformCount;
}
break;
default:
break;
_healthCheckPercentage = 25 * (3 - _transformCount);
if (!HealthAbovePct(_healthCheckPercentage))
{
EnterPhase(PHASE_SPLIT);
}
}
Phase = NextPhase;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (BerserkTimer <= diff)
else if (_phase == PHASE_HUMAN)
{
DoCast(me, SPELL_BERSERK, true);
BerserkTimer = 60000;
if (Creature* lynx = instance->GetCreature(DATA_SPIRIT_LYNX))
{
if (!HealthAbovePct(20) || !lynx->HealthAbovePct(20))
{
EnterPhase(PHASE_MERGE);
}
}
else
{
//should not really happen
EnterEvadeMode();
}
}
else BerserkTimer -= diff;
}
}
if (Phase == PHASE_LYNX || Phase == PHASE_ENRAGE)
{
if (SaberlashTimer <= diff)
void SpellHit(Unit*, SpellInfo const* spell) override
{
if (spell->Id == SPELL_TRANSFORM_SPLIT2)
{
EnterPhase(PHASE_HUMAN);
}
}
void AttackStart(Unit* who) override
{
if (_phase != PHASE_MERGE)
{
BossAI::AttackStart(who);
}
}
void EnterPhase(PhaseHalazzi nextPhase)
{
switch (nextPhase)
{
case PHASE_LYNX:
case PHASE_ENRAGE:
if (_phase == PHASE_MERGE)
{
DoCastSelf(SPELL_TRANSFORM_MERGE, true);
me->RemoveAurasDueToSpell(SPELL_TRANSFORM_SPLIT2);
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
summons.DespawnAll();
me->SetMaxHealth(_lynxFormHealth);
me->SetHealth(_lynxFormHealth - _healthPortion * _transformCount);
scheduler.CancelGroup(GROUP_MERGE);
scheduler.Schedule(16s, GROUP_LYNX, [this](TaskContext context)
{
DoCastSelf(SPELL_FRENZY);
context.Repeat(10s, 15s);
}).Schedule(20s, GROUP_LYNX, [this](TaskContext context)
{
Talk(SAY_SABER);
// A tank with more than 490 defense skills should receive no critical hit
//DoCast(me, 41296, true);
DoCastVictim(SPELL_SABER_LASH, true);
//me->RemoveAurasDueToSpell(41296);
SaberlashTimer = 30000;
}
else SaberlashTimer -= diff;
if (FrenzyTimer <= diff)
{
DoCast(me, SPELL_FRENZY);
FrenzyTimer = urand(10000, 15000);
}
else FrenzyTimer -= diff;
if (Phase == PHASE_LYNX)
{
if (CheckTimer <= diff)
{
if (HealthBelowPct(25 * (3 - TransformCount)))
EnterPhase(PHASE_SPLIT);
CheckTimer = 1000;
}
else CheckTimer -= diff;
}
}
if (Phase == PHASE_HUMAN || Phase == PHASE_ENRAGE)
{
if (TotemTimer <= diff)
{
DoCast(me, SPELL_SUMMON_TOTEM);
TotemTimer = 20000;
}
else TotemTimer -= diff;
if (ShockTimer <= diff)
context.Repeat(30s);
});
break;
case PHASE_SPLIT:
Talk(SAY_SPLIT);
DoCastSelf(SPELL_TRANSFORM_SPLIT, true);
break;
case PHASE_HUMAN:
scheduler.CancelGroup(GROUP_MERGE);
DoCastSelf(SPELL_SUMMON_LYNX, true);
me->SetMaxHealth(_humanFormHealth);
me->SetHealth(_humanFormHealth);
scheduler.CancelGroup(GROUP_LYNX);
scheduler.Schedule(10s, GROUP_HUMAN, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
if (target->IsNonMeleeSpellCast(false))
{
DoCast(target, SPELL_EARTHSHOCK);
}
else
{
DoCast(target, SPELL_FLAMESHOCK);
ShockTimer = urand(10000, 15000);
}
}
else ShockTimer -= diff;
if (Phase == PHASE_HUMAN)
{
if (CheckTimer <= diff)
{
if (!HealthAbovePct(20) /*HealthBelowPct(10)*/)
EnterPhase(PHASE_MERGE);
else
{
Unit* Lynx = ObjectAccessor::GetUnit(*me, LynxGUID);
if (Lynx && !Lynx->HealthAbovePct(20) /*Lynx->HealthBelowPct(10)*/)
EnterPhase(PHASE_MERGE);
}
CheckTimer = 1000;
}
else CheckTimer -= diff;
}
}
if (Phase == PHASE_MERGE)
{
if (CheckTimer <= diff)
{
Unit* Lynx = ObjectAccessor::GetUnit(*me, LynxGUID);
if (Lynx)
{
Lynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->MoveFollow(Lynx, 0, 0);
if (me->IsWithinDistInMap(Lynx, 6.0f))
{
if (TransformCount < 3)
EnterPhase(PHASE_LYNX);
else
EnterPhase(PHASE_ENRAGE);
}
}
CheckTimer = 1000;
context.Repeat(10s, 15s);
}).Schedule(12s, GROUP_HUMAN, [this](TaskContext context)
{
DoCastSelf(SPELL_SUMMON_TOTEM);
context.Repeat(20s);
});
break;
case PHASE_MERGE:
if (Creature* lynx = instance->GetCreature(DATA_SPIRIT_LYNX))
{
Talk(SAY_MERGE);
scheduler.CancelGroup(GROUP_HUMAN);
lynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
lynx->GetMotionMaster()->Clear();
lynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(lynx, 0, 0);
++_transformCount;
scheduler.Schedule(2s, GROUP_MERGE, [this](TaskContext context)
{
if (Creature* lynx = instance->GetCreature(DATA_SPIRIT_LYNX))
{
if (me->IsWithinDistInMap(lynx, 6.0f))
{
if (_transformCount < 3)
{
EnterPhase(PHASE_LYNX);
}
else
{
EnterPhase(PHASE_ENRAGE);
}
}
}
context.Repeat(2s);
});
}
else CheckTimer -= diff;
}
DoMeleeAttackIfReady();
break;
default:
break;
}
_phase = nextPhase;
}
void KilledUnit(Unit* victim) override
void KilledUnit(Unit* victim) override
{
BossAI::KilledUnit(victim);
if (victim->IsPlayer())
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_HALAZZIEVENT, DONE);
Talk(SAY_DEATH);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_halazziAI>(creature);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
private:
uint32 _lynxFormHealth;
uint32 _humanFormHealth;
uint32 _healthPortion;
uint8 _transformCount;
uint32 _healthCheckPercentage;
PhaseHalazzi _phase;
};
// Spirits Lynx AI
class npc_halazzi_lynx : public CreatureScript
struct npc_halazzi_lynx : public ScriptedAI
{
public:
npc_halazzi_lynx() : CreatureScript("npc_halazzi_lynx") { }
npc_halazzi_lynx(Creature* creature) : ScriptedAI(creature) { }
struct npc_halazzi_lynxAI : public ScriptedAI
void Reset() override
{
npc_halazzi_lynxAI(Creature* creature) : ScriptedAI(creature) { }
scheduler.CancelAll();
}
uint32 FrenzyTimer;
uint32 shredder_timer;
void Reset() override
{
FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds
shredder_timer = 4000;
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth())
damage = 0;
}
void AttackStart(Unit* who) override
{
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
ScriptedAI::AttackStart(who);
}
void JustEngagedWith(Unit* /*who*/) override {/*DoZoneInCombat();*/ }
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (FrenzyTimer <= diff)
{
DoCast(me, SPELL_LYNX_FRENZY);
FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds
}
else FrenzyTimer -= diff;
if (shredder_timer <= diff)
{
DoCastVictim(SPELL_SHRED_ARMOR);
shredder_timer = 4000;
}
else shredder_timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
return GetZulAmanAI<npc_halazzi_lynxAI>(creature);
if (damage >= me->GetHealth())
{
damage = 0;
}
}
void AttackStart(Unit* who) override
{
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
ScriptedAI::AttackStart(who);
}
}
void JustEngagedWith(Unit* who) override
{
ScriptedAI::JustEngagedWith(who);
ScheduleTimedEvent(30s, 50s, [&]
{
DoCastSelf(SPELL_LYNX_FRENZY);
}, 30s, 50s);
ScheduleTimedEvent(4s, [&]{
DoCastVictim(SPELL_SHRED_ARMOR);
}, 4s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
scheduler.Update(diff);
DoMeleeAttackIfReady();
}
};
void AddSC_boss_halazzi()
{
new boss_halazzi();
new npc_halazzi_lynx();
RegisterZulAmanCreatureAI(boss_halazzi);
RegisterZulAmanCreatureAI(npc_halazzi_lynx);
}
@@ -447,9 +447,9 @@ public:
PlayerAbility_Timer = urand(8000, 10000);
PlayerClass = target->getClass() - 1;
if (PlayerClass == CLASS_DRUID - 1)
if (target->IsClass(CLASS_DRUID))
PlayerClass = CLASS_DRUID;
else if (PlayerClass == CLASS_PRIEST - 1 && target->HasSpell(15473))
else if (target->IsClass(CLASS_PRIEST) && target->HasSpell(15473))
PlayerClass = CLASS_PRIEST; // shadow priest
SiphonSoul_Timer = 99999; // buff lasts 30 sec
@@ -55,6 +55,17 @@ static SHostageInfo HostageInfo[] =
Position const HarrisonJonesLoc = {120.687f, 1674.0f, 42.0217f, 1.59044f};
ObjectData const creatureData[] =
{
{ NPC_SPIRIT_LYNX, DATA_SPIRIT_LYNX },
{ 0, 0 }
};
ObjectData const gameObjectData[] =
{
{ 0, 0 }
};
class instance_zulaman : public InstanceMapScript
{
public:
@@ -92,6 +103,7 @@ public:
void Initialize() override
{
SetHeaders(DataHeader);
LoadObjectData(creatureData, gameObjectData);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
QuestTimer = 0;
@@ -135,6 +147,7 @@ public:
default:
break;
}
InstanceScript::OnCreatureCreate(creature);
}
void OnGameObjectCreate(GameObject* go) override
@@ -32,9 +32,10 @@ enum DataTypes
DATA_HALAZZIEVENT = 4,
DATA_HEXLORDEVENT = 5,
DATA_ZULJINEVENT = 6,
DATA_CHESTLOOTED = 7,
TYPE_RAND_VENDOR_1 = 8,
TYPE_RAND_VENDOR_2 = 9
DATA_SPIRIT_LYNX = 7,
DATA_CHESTLOOTED = 8,
TYPE_RAND_VENDOR_1 = 9,
TYPE_RAND_VENDOR_2 = 10
};
enum CreatureIds
@@ -44,7 +45,8 @@ enum CreatureIds
NPC_ZULJIN = 23863,
NPC_HEXLORD = 24239,
NPC_HALAZZI = 23577,
NPC_NALORAKK = 23576
NPC_NALORAKK = 23576,
NPC_SPIRIT_LYNX = 24143
};
enum GameobjectIds
@@ -68,4 +70,6 @@ inline AI* GetZulAmanAI(T* obj)
return GetInstanceAI<AI>(obj, ZulAmanScriptName);
}
#define RegisterZulAmanCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetZulAmanAI)
#endif
+4 -4
View File
@@ -53,10 +53,10 @@ enum RizzleSprysprocketData
SAY_RIZZLE_START = 0,
SAY_RIZZLE_GRENADE = 1,
SAY_RIZZLE_FINAL = 2,
MSG_ESCAPE_NOTICE = 3
};
MSG_ESCAPE_NOTICE = 3,
GOSSIP_GET_MOONSTONE = 21893
#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go."
};
Position const WPs[58] =
{
@@ -295,7 +295,7 @@ public:
if (player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) != QUEST_STATUS_INCOMPLETE)
return true;
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_GET_MOONSTONE, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, 10811, creature->GetGUID());
return true;
+50 -25
View File
@@ -65,7 +65,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF + 1:
CloseGossipMenuFor(player);
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_HORDE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
@@ -80,29 +80,42 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->getClass() != CLASS_DRUID)
if (player->GetTeamId() != TEAM_HORDE)
{
SendGossipMenuFor(player, 4916, creature->GetGUID());
}
else if (player->GetTeamId() != TEAM_HORDE)
{
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4042, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
SendGossipMenuFor(player, 4917, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4917, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4916, creature->GetGUID());
}
}
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
else if (player->GetTeamId() == TEAM_HORDE)
{
AddGossipItemFor(player, 4042, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI))
{
AddGossipItemFor(player, 4042, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4042, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
}
SendGossipMenuFor(player, 4918, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4918, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4916, creature->GetGUID());
}
}
return true;
}
@@ -176,7 +189,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF + 1:
CloseGossipMenuFor(player);
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_ALLIANCE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
@@ -191,29 +204,41 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->getClass() != CLASS_DRUID)
if (player->GetTeamId() != TEAM_ALLIANCE)
{
SendGossipMenuFor(player, 4913, creature->GetGUID());
}
else if (player->GetTeamId() != TEAM_ALLIANCE)
{
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4041, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
SendGossipMenuFor(player, 4915, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4915, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4913, creature->GetGUID());
}
}
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
else if (player->GetTeamId() == TEAM_ALLIANCE)
{
AddGossipItemFor(player, 4041, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI))
{
AddGossipItemFor(player, 4041, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4041, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
}
SendGossipMenuFor(player, 4914, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4914, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4913, creature->GetGUID());
}
}
return true;
}
@@ -853,12 +853,12 @@ public:
{
if (p->getPowerType() != POWER_MANA)
return true;
if (p->getClass() == CLASS_HUNTER)
if (p->IsClass(CLASS_HUNTER))
return true;
uint8 maxIndex = p->GetMostPointsTalentTree();
if ((p->getClass() == CLASS_PALADIN && maxIndex >= 1) || (p->getClass() == CLASS_SHAMAN && maxIndex == 1) || (p->getClass() == CLASS_DRUID && maxIndex == 1))
if ((p->IsClass(CLASS_PALADIN) && maxIndex >= 1) || (p->IsClass(CLASS_SHAMAN) && maxIndex == 1) || (p->IsClass(CLASS_DRUID) && maxIndex == 1))
return true;
if (_removeHealers == ((p->getClass() == CLASS_DRUID && maxIndex == 2) || (p->getClass() == CLASS_PALADIN && maxIndex == 0) || (p->getClass() == CLASS_PRIEST && maxIndex <= 1) || (p->getClass() == CLASS_SHAMAN && maxIndex == 2)))
if (_removeHealers == ((p->IsClass(CLASS_DRUID) && maxIndex == 2) || (p->IsClass(CLASS_PALADIN) && maxIndex == 0) || (p->IsClass(CLASS_PRIEST) && maxIndex <= 1) || (p->IsClass(CLASS_SHAMAN) && maxIndex == 2)))
return true;
return false;
@@ -2856,8 +2856,7 @@ public:
{
c->AI()->AttackStart(target);
DoZoneInCombat(c);
uint8 Class = target->getClass();
if (Class != CLASS_DRUID)
if (!target->IsClass(CLASS_DRUID))
if (Player* p = target->ToPlayer())
{
if (Item* i = p->GetWeaponForAttack(BASE_ATTACK))
@@ -2869,7 +2868,7 @@ public:
target->CastSpell(c, 60352, true); // Mirror Image, clone visual appearance
}
c->AI()->DoAction(Class);
c->AI()->DoAction(target->getClass());
}
}
}
@@ -57,7 +57,9 @@ enum Spells
SPELL_SUMMON_SPOREBAT2 = 38490,
SPELL_SUMMON_SPOREBAT3 = 38492,
SPELL_SUMMON_SPOREBAT4 = 38493,
SPELL_TOXIC_SPORES = 38574
SPELL_TOXIC_SPORES = 38574,
SPELL_POISON_BOLT = 38253
};
enum Misc
@@ -91,6 +93,8 @@ struct boss_lady_vashj : public BossAI
ScheduleHealthCheckEvent(70, [&]{
Talk(SAY_PHASE2);
scheduler.CancelAll();
me->CastStop();
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->MovePoint(POINT_HOME, me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ(), true, true);
});
@@ -178,7 +182,6 @@ struct boss_lady_vashj : public BossAI
me->AddUnitState(UNIT_STATE_ROOT);
me->SetFacingTo(me->GetHomePosition().GetOrientation());
instance->SetData(DATA_ACTIVATE_SHIELD, 0);
scheduler.CancelAll();
scheduler.Schedule(2400ms, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
@@ -271,6 +274,42 @@ private:
std::chrono::seconds _batTimer;
};
struct npc_tainted_elemental : public ScriptedAI
{
npc_tainted_elemental(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
scheduler.CancelAll();
me->SetInCombatWithZone();
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
me->AddThreat(target, 1000.0f);
}
}
void JustEngagedWith(Unit* /*who*/) override
{
scheduler.Schedule(100ms, 500ms, [this](TaskContext context)
{
DoCastVictim(SPELL_POISON_BOLT);
context.Repeat(2350ms, 2650ms);
}).Schedule(15s, [this](TaskContext)
{
me->DespawnOrUnsummon();
});
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
}
};
class spell_lady_vashj_magic_barrier : public AuraScript
{
PrepareAuraScript(spell_lady_vashj_magic_barrier);
@@ -410,6 +449,7 @@ class spell_lady_vashj_summons : public SpellScript
void AddSC_boss_lady_vashj()
{
RegisterSerpentShrineAI(boss_lady_vashj);
RegisterSerpentShrineAI(npc_tainted_elemental);
RegisterSpellScript(spell_lady_vashj_magic_barrier);
RegisterSpellScript(spell_lady_vashj_remove_tainted_cores);
RegisterSpellScript(spell_lady_vashj_summon_sporebat);
@@ -28,6 +28,7 @@ enum Spells
SPELL_FLAME_QUILLS = 34229,
SPELL_QUILL_MISSILE_1 = 34269, // 21
SPELL_QUILL_MISSILE_2 = 34314, // 3
SPELL_CLEAR_ALL_DEBUFFS = 34098,
SPELL_FLAME_BUFFET = 34121,
SPELL_EMBER_BLAST = 34341,
SPELL_REBIRTH_PHASE2 = 34342,
@@ -38,15 +39,18 @@ enum Spells
SPELL_DIVE_BOMB = 35181
};
const Position alarPoints[7] =
// @todo: Alar doesnt seem to move to waypoints but instead to the triggers in p1
const Position alarPoints[9] =
{
{340.15f, 58.65f, 17.71f, 4.60f},
{388.09f, 31.54f, 20.18f, 1.61f},
{388.18f, -32.85f, 20.18f, 0.52f},
{340.29f, -60.19f, 17.72f, 5.71f},
{332.0f, 0.01f, 43.0f, 0.0f},
{331.0f, 0.01f, -2.38f, 0.0f},
{332.0f, 0.01f, 43.0f, 0.0f}
{335.638f, 59.4879f, 17.9319f, 4.60f}, //first platform
{388.751007f, 31.731199f, 20.263599f, 1.61f},
{388.790985f, -33.105900f, 20.263599f, 0.52f},
{332.722992f, -61.159f, 17.979099f, 5.71f},
{258.959015f, -38.687099f, 20.262899f, 5.21f},
{259.2277997, 35.879002f, 20.263f, 4.81f}, //sixth platform
{332.0f, 0.01f, 43.0f, 0.0f}, //quill
{331.0f, 0.01f, -2.38f, 0.0f}, //middle (p2)
{332.0f, 0.01f, 43.0f, 0.0f} // dive
};
enum Misc
@@ -56,26 +60,28 @@ enum Misc
NPC_FLAME_PATCH = 20602,
POINT_PLATFORM = 0,
POINT_QUILL = 4,
POINT_MIDDLE = 5,
POINT_DIVE = 6,
POINT_QUILL = 6,
POINT_MIDDLE = 7,
POINT_DIVE = 8,
EVENT_SWITCH_PLATFORM = 1,
EVENT_START_QUILLS = 2,
EVENT_RELOCATE_MIDDLE = 3,
EVENT_REBIRTH = 4,
EVENT_SPELL_MELT_ARMOR = 5,
EVENT_SPELL_FLAME_PATCH = 6,
EVENT_SPELL_CHARGE = 7,
EVENT_SPELL_DIVE_BOMB = 8,
EVENT_START_DIVE = 9,
EVENT_CAST_DIVE_BOMB = 10,
EVENT_SUMMON_DIVE_PHOENIX = 11,
EVENT_REBIRTH_DIVE = 12,
EVENT_SPELL_BERSERK = 13,
EVENT_RELOCATE_MIDDLE = 1,
EVENT_REBIRTH = 2,
EVENT_SPELL_BERSERK = 3,
EVENT_MOVE_TO_PHASE_2 = 20,
EVENT_FINISH_DIVE = 21
EVENT_MOVE_TO_PHASE_2 = 4,
EVENT_FINISH_DIVE = 5
};
enum PlatformMoveDirections
{
DIRECTION_ANTI_CLOCKWISE = 0,
DIRECTION_CLOCKWISE = 1,
DIRECTION_ACROSS = 2
};
enum GroupAlar
{
GROUP_FLAME_BUFFET = 1
};
// Xinef: Ruse of the Ashtongue (10946)
@@ -85,279 +91,284 @@ enum qruseoftheAshtongue
QUEST_RUSE_OF_THE_ASHTONGUE = 10946,
};
class boss_alar : public CreatureScript
struct boss_alar : public BossAI
{
public:
boss_alar() : CreatureScript("boss_alar") { }
struct boss_alarAI : public BossAI
boss_alar(Creature* creature) : BossAI(creature, DATA_ALAR)
{
boss_alarAI(Creature* creature) : BossAI(creature, DATA_ALAR)
{
startPath = true;
SetCombatMovement(false);
}
uint8 platform;
uint8 noQuillTimes;
bool startPath;
void JustReachedHome() override
{
BossAI::JustReachedHome();
startPath = true;
}
void Reset() override
{
BossAI::Reset();
platform = 0;
noQuillTimes = 0;
me->SetModelVisible(true);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
me->SetReactState(REACT_AGGRESSIVE);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
}
void JustDied(Unit* killer) override
{
me->SetModelVisible(true);
BossAI::JustDied(killer);
// Xinef: Ruse of the Ashtongue (10946)
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
{
Player* player = itr->GetSource();
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
}
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_EMBER_OF_ALAR)
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
}
void MoveInLineOfSight(Unit* /*who*/) override { }
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && platform < POINT_MIDDLE)
{
damage = 0;
if (events.GetNextEventTime(EVENT_REBIRTH) == 0)
{
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_EMBER_BLAST, true);
me->setAttackTimer(BASE_ATTACK, 16000);
events.Reset();
events.ScheduleEvent(EVENT_RELOCATE_MIDDLE, 8000);
events.ScheduleEvent(EVENT_MOVE_TO_PHASE_2, 12000);
events.ScheduleEvent(EVENT_REBIRTH, 16001);
}
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
startPath = true;
return;
}
if (id == POINT_PLATFORM)
me->setAttackTimer(BASE_ATTACK, 1000);
else if (id == POINT_QUILL)
events.ScheduleEvent(EVENT_START_QUILLS, 1000);
else if (id == POINT_DIVE)
{
events.ScheduleEvent(EVENT_START_DIVE, 1000);
events.ScheduleEvent(EVENT_CAST_DIVE_BOMB, 5000);
}
}
void UpdateAI(uint32 diff) override
{
if (startPath)
{
me->StopMoving();
startPath = false;
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
{
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SWITCH_PLATFORM:
if (roll_chance_i(20 * noQuillTimes))
{
noQuillTimes = 0;
platform = RAND(0, 3);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 16000);
}
else
{
if (noQuillTimes++ > 0)
{
me->SetOrientation(alarPoints[platform].GetOrientation());
me->SummonCreature(NPC_EMBER_OF_ALAR, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[platform], false, true);
platform = (platform + 1) % 4;
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 30000);
}
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_QUILLS:
me->CastSpell(me, SPELL_FLAME_QUILLS, false);
break;
case EVENT_RELOCATE_MIDDLE:
me->SetPosition(alarPoints[POINT_MIDDLE]);
break;
case EVENT_MOVE_TO_PHASE_2:
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
me->CastSpell(me, SPELL_REBIRTH_PHASE2, false);
break;
case EVENT_REBIRTH:
me->SetReactState(REACT_AGGRESSIVE);
platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 67000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 10000);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
break;
case EVENT_SPELL_MELT_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_MELT_ARMOR, false);
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 60000);
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->CastSpell(target, SPELL_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 30000);
break;
case EVENT_SPELL_FLAME_PATCH:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 30000);
break;
case EVENT_SPELL_DIVE_BOMB:
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
events.DelayEvents(15000);
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_DIVE:
me->CastSpell(me, SPELL_DIVE_BOMB_VISUAL, false);
break;
case EVENT_CAST_DIVE_BOMB:
events.ScheduleEvent(EVENT_SUMMON_DIVE_PHOENIX, 2000);
events.ScheduleEvent(EVENT_REBIRTH_DIVE, 6000);
events.ScheduleEvent(EVENT_FINISH_DIVE, 10000);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true))
{
me->CastSpell(target, SPELL_DIVE_BOMB, false);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
break;
case EVENT_SUMMON_DIVE_PHOENIX:
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
break;
}
case EVENT_REBIRTH_DIVE:
me->SetModelVisible(true);
me->CastSpell(me, SPELL_REBIRTH_DIVE, false);
break;
case EVENT_FINISH_DIVE:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
if (me->isAttackReady())
{
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
else
{
me->resetAttackTimer();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit))
{
me->AttackerStateUpdate(unit);
return;
}
me->CastSpell(me, SPELL_FLAME_BUFFET, false);
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetTheEyeAI<boss_alarAI>(creature);
SetCombatMovement(false);
}
void JustReachedHome() override
{
BossAI::JustReachedHome();
if (me->IsEngaged())
{
ConstructWaypointsAndMove();
}
}
void Reset() override
{
BossAI::Reset();
_canAttackCooldown = true;
_baseAttackOverride = false;
_spawnPhoenixes = false;
_platform = 0;
_platformRoll = 0;
_noQuillTimes = 0;
_platformMoveRepeatTimer = 16s;
me->SetModelVisible(true);
me->SetReactState(REACT_AGGRESSIVE);
ConstructWaypointsAndMove();
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
ScheduleTimedEvent(0s, [&]
{
if (roll_chance_i(20 * _noQuillTimes))
{
_noQuillTimes = 0;
_platform = RAND(0, 5);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
_platformMoveRepeatTimer = 16s;
}
else
{
if (_noQuillTimes++ > 0)
{
me->SetOrientation(alarPoints[_platform].GetOrientation());
if (_spawnPhoenixes)
{
SpawnPhoenixes(3, me);
}
}
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[_platform], false, true);
_platformRoll = RAND(0, 2);
switch(_platformRoll)
{
case DIRECTION_ANTI_CLOCKWISE:
_platform = (_platform+5)%6;
_spawnPhoenixes = false;
break;
case DIRECTION_CLOCKWISE:
_platform = (_platform+1)%6;
_spawnPhoenixes = false;
break;
case DIRECTION_ACROSS:
_platform = (_platform+3)%6;
_spawnPhoenixes = true;
break;
}
_platformMoveRepeatTimer = 30s;
}
}, _platformMoveRepeatTimer);
ScheduleMainSpellAttack(0s);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
me->SetModelVisible(true);
if (Map* map = me->GetMap())
{
map->DoForAllPlayers([&](Player* player)
{
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
{
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
{
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
}
}
});
}
}
void MoveInLineOfSight(Unit* /*who*/) override { }
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (damage >= me->GetHealth() && _platform < POINT_MIDDLE)
{
damage = 0;
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_EMBER_BLAST, true);
scheduler.CancelAll();
ScheduleUniqueTimedEvent(8s, [&]{
me->SetPosition(alarPoints[POINT_MIDDLE]);
}, EVENT_RELOCATE_MIDDLE);
ScheduleUniqueTimedEvent(12s, [&]
{
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
DoCastSelf(SPELL_REBIRTH_PHASE2);
}, EVENT_MOVE_TO_PHASE_2);
ScheduleUniqueTimedEvent(16001ms, [&]{
me->SetReactState(REACT_AGGRESSIVE);
_platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
ScheduleAbilities();
}, EVENT_REBIRTH);
}
}
void ScheduleAbilities()
{
ScheduleTimedEvent(57s, [&]
{
DoCastVictim(SPELL_MELT_ARMOR);
}, 60s);
ScheduleTimedEvent(10s, [&]
{
DoCastRandomTarget(SPELL_CHARGE, 0, 50.0f);
}, 30s);
ScheduleTimedEvent(20s, [&]
{
// find spell from sniffs?
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
{
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
}
}, 30s);
ScheduleTimedEvent(30s, [&]
{
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
scheduler.DelayAll(15s);
}, 30s);
ScheduleUniqueTimedEvent(10min, [&]
{
DoCastSelf(SPELL_BERSERK);
}, EVENT_SPELL_BERSERK);
ScheduleMainSpellAttack(0s);
}
void SpawnPhoenixes(uint8 count, Unit* targetToSpawnAt)
{
if (targetToSpawnAt)
{
for (uint8 i = 0; i < count; ++i)
{
me->SummonCreature(NPC_EMBER_OF_ALAR, *targetToSpawnAt, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
}
}
void DoDiveBomb()
{
scheduler.Schedule(2s, [this](TaskContext)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
{
SpawnPhoenixes(2, target);
}
}).Schedule(6s, [this](TaskContext)
{
me->SetModelVisible(true);
DoCastSelf(SPELL_REBIRTH_DIVE);
}).Schedule(10s, [this](TaskContext)
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
});
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true))
{
DoCast(target, SPELL_DIVE_BOMB);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
{
ConstructWaypointsAndMove();
}
return;
}
switch(id)
{
case POINT_QUILL:
scheduler.CancelGroup(GROUP_FLAME_BUFFET);
scheduler.Schedule(1s, [this](TaskContext)
{
DoCastSelf(SPELL_FLAME_QUILLS);
});
ScheduleMainSpellAttack(13s);
break;
case POINT_DIVE:
scheduler.Schedule(1s, [this](TaskContext)
{
DoCastSelf(SPELL_DIVE_BOMB_VISUAL);
}).Schedule(5s, [this](TaskContext)
{
DoDiveBomb();
});
break;
default:
return;
}
}
void ScheduleMainSpellAttack(std::chrono::seconds timer)
{
scheduler.Schedule(timer, GROUP_FLAME_BUFFET, [this](TaskContext context)
{
if (!me->IsWithinMeleeRange(me->GetVictim()) && !me->isMoving())
{
DoCastVictim(SPELL_FLAME_BUFFET);
}
context.Repeat(2s);
});
}
void ConstructWaypointsAndMove()
{
me->StopMoving();
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
{
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
}
}
private:
bool _canAttackCooldown;
bool _baseAttackOverride;
bool _spawnPhoenixes;
uint8 _platform;
uint8 _platformRoll;
uint8 _noQuillTimes;
std::chrono::seconds _platformMoveRepeatTimer;
};
class CastQuill : public BasicEvent
{
public:
CastQuill(Unit* caster, uint32 spellId) : _caster(caster), _spellId(spellId)
{
}
CastQuill(Unit* caster, uint32 spellId) : _caster(caster), _spellId(spellId){ }
bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
{
_caster->CastSpell(_caster, _spellId, true);
return true;
}
private:
Unit* _caster;
uint32 _spellId;
@@ -496,7 +507,7 @@ public:
void AddSC_boss_alar()
{
new boss_alar();
RegisterTheEyeAI(boss_alar);
new spell_alar_flame_quills();
new spell_alar_ember_blast();
new spell_alar_ember_blast_death();
@@ -68,6 +68,7 @@ struct boss_high_astromancer_solarian : public BossAI
ScheduleHealthCheckEvent(20, [&]{
scheduler.CancelAll();
me->ResumeChasingVictim();
scheduler.Schedule(3s, [this](TaskContext context)
{
DoCastVictim(SPELL_VOID_BOLT);
@@ -109,10 +110,21 @@ struct boss_high_astromancer_solarian : public BossAI
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
me->CallForHelp(105.0f);
me->GetMotionMaster()->Clear();
scheduler.Schedule(3650ms, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_ARCANE_MISSILES, 0, 40.0f);
me->GetMotionMaster()->Clear();
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
{
DoCast(target, SPELL_ARCANE_MISSILES);
}
else
{
//no targets in required range
me->GetMotionMaster()->MoveChase(me->GetVictim(), 30.0f);
me->CastStop();
}
context.Repeat(800ms, 7300ms);
}).Schedule(21800ms, [this](TaskContext context)
{
File diff suppressed because it is too large Load Diff
@@ -20,6 +20,21 @@
#include "SpellScriptLoader.h"
#include "the_eye.h"
ObjectData const creatureData[] =
{
{ NPC_KAELTHAS, DATA_KAELTHAS },
{ NPC_THALADRED, DATA_THALADRED },
{ NPC_LORD_SANGUINAR, DATA_LORD_SANGUINAR },
{ NPC_CAPERNIAN, DATA_CAPERNIAN },
{ NPC_TELONICUS, DATA_TELONICUS },
{ 0, 0 }
};
ObjectData const gameObjectData[] =
{
{ 0, 0 }
};
class instance_the_eye : public InstanceMapScript
{
public:
@@ -30,6 +45,7 @@ public:
instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
LoadObjectData(creatureData, gameObjectData);
SetBossNumber(MAX_ENCOUNTER);
}
@@ -66,6 +82,7 @@ public:
LordSanguinarGUID = creature->GetGUID();
break;
}
InstanceScript::OnCreatureCreate(creature);
}
void OnGameObjectCreate(GameObject* gobject) override
@@ -98,14 +115,6 @@ public:
return AlarGUID;
case NPC_KAELTHAS:
return KaelthasGUID;
case DATA_KAEL_ADVISOR1:
return ThaladredTheDarkenerGUID;
case DATA_KAEL_ADVISOR2:
return LordSanguinarGUID;
case DATA_KAEL_ADVISOR3:
return GrandAstromancerCapernianGUID;
case DATA_KAEL_ADVISOR4:
return MasterEngineerTelonicusGUID;
}
return ObjectGuid::Empty;
@@ -36,10 +36,10 @@ enum EyeData
DATA_KAELTHAS = 3,
MAX_ENCOUNTER = 4,
DATA_KAEL_ADVISOR1 = 10,
DATA_KAEL_ADVISOR2 = 11,
DATA_KAEL_ADVISOR3 = 12,
DATA_KAEL_ADVISOR4 = 13
DATA_THALADRED = 10,
DATA_LORD_SANGUINAR = 11,
DATA_CAPERNIAN = 12,
DATA_TELONICUS = 13
};
enum EyeNPCs
+2 -2
View File
@@ -1014,7 +1014,7 @@ class spell_dk_blood_boil : public SpellScript
bool Load() override
{
_executed = false;
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY);
}
void HandleAfterHit()
@@ -1258,7 +1258,7 @@ class spell_dk_death_gate : public SpellScript
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
if (!GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
+7 -7
View File
@@ -446,7 +446,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
{
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
{
if (modOwner->getClass() == CLASS_HUNTER)
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 8.0f);
else if (modOwner->getPowerType() == POWER_MANA)
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 8.0f);
@@ -459,7 +459,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
{
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
{
if (modOwner->getClass() == CLASS_HUNTER)
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 17.0f);
else if (modOwner->getPowerType() == POWER_MANA)
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 17.0f);
@@ -472,7 +472,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
{
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
{
if (modOwner->getClass() == CLASS_HUNTER)
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 26.0f);
else if (modOwner->getPowerType() == POWER_MANA)
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 26.0f);
@@ -1673,7 +1673,7 @@ class spell_gen_pet_summoned : public SpellScript
Player* player = GetCaster()->ToPlayer();
if (player->GetLastPetNumber() && player->CanResummonPet(player->GetLastPetSpell()))
{
PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
PetType newPetType = (player->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET)) ? HUNTER_PET : SUMMON_PET;
Pet* newPet = new Pet(player, newPetType);
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100))
{
@@ -3545,11 +3545,11 @@ class spell_gen_on_tournament_mount : public AuraScript
case NPC_ARGENT_WARHORSE:
{
if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->HasAchieved(ACHIEVEMENT_CHAMPION_HORDE))
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
else if (player->HasAchieved(ACHIEVEMENT_ARGENT_VALOR))
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
else
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
}
default:
return 0;
+2 -2
View File
@@ -576,7 +576,7 @@ class spell_item_skull_of_impeding_doom : public AuraScript
void CalculateManaLeechAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (!GetCaster() || GetCaster()->getPowerType() != POWER_MANA)
if (!GetCaster() || !GetCaster()->HasActivePowerType(POWER_MANA))
return;
amount = GetCaster()->GetMaxPower(POWER_MANA) * 0.12f; // 5 ticks which reduce health by 60%
@@ -3469,7 +3469,7 @@ class spell_item_refocus : public SpellScript
{
Player* caster = GetCaster()->ToPlayer();
if (!caster || caster->getClass() != CLASS_HUNTER)
if (!caster || !caster->IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY))
return;
caster->RemoveCategoryCooldown(SPELL_CATEGORY_AIMED_MULTI);
+2 -2
View File
@@ -483,7 +483,7 @@ class spell_pal_blessing_of_sanctuary : public AuraScript
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->getPowerType() == POWER_MANA;
return GetTarget()->HasActivePowerType(POWER_MANA);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
@@ -969,7 +969,7 @@ class spell_pal_lay_on_hands : public SpellScript
// Xinef: Glyph of Divinity
if (Unit* target = GetExplTargetUnit())
if (target->getPowerType() == POWER_MANA)
if (target->HasActivePowerType(POWER_MANA))
_manaAmount = target->GetPower(POWER_MANA);
return SPELL_CAST_OK;
+2 -2
View File
@@ -992,7 +992,7 @@ class spell_sha_mana_spring_totem : public SpellScript
int32 damage = GetEffectValue();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
if (target->getPowerType() == POWER_MANA)
if (target->HasActivePowerType(POWER_MANA))
caster->CastCustomSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}
@@ -1017,7 +1017,7 @@ class spell_sha_mana_tide_totem : public SpellScript
if (Unit* caster = GetCaster())
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->getPowerType() == POWER_MANA)
if (unitTarget->HasActivePowerType(POWER_MANA))
{
int32 effValue = GetEffectValue();
// Glyph of Mana Tide