Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-02-11 23:45:22 +08:00
54 changed files with 1943 additions and 1547 deletions
@@ -42,7 +42,7 @@ bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, std::s
return true;
}
if (player->getClass() == CLASS_DEATH_KNIGHT && player->GetMapId() == 609)
if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && player->GetMapId() == 609)
{
handler->PSendSysMessage("Death Knights can't spectate before finishing questline.");
return true;
+1 -1
View File
@@ -1055,7 +1055,7 @@ namespace lfg
baseAP = p->GetTotalAttackPowerValue(BASE_ATTACK);
rangedAP = p->GetTotalAttackPowerValue(RANGED_ATTACK);
maxPower = 0;
if (p->getClass() == CLASS_DRUID)
if (p->IsClass(CLASS_DRUID))
maxPower = p->GetMaxPower(POWER_MANA);
else
maxPower = (p->getPowerType() == POWER_RAGE || p->getPowerType() == POWER_RUNIC_POWER) ? p->GetMaxPower(p->getPowerType()) / 10 : p->GetMaxPower(p->getPowerType());
@@ -1196,8 +1196,8 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
{
return player->GetLevel() >= 10
&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
&& player->getClass() == GetCreatureTemplate()->trainer_class;
&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
&& player->IsClass((Classes)GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER);
}
bool Creature::IsValidTrainerForPlayer(Player* player, uint32* npcFlags /*= nullptr*/) const
@@ -1211,7 +1211,7 @@ bool Creature::IsValidTrainerForPlayer(Player* player, uint32* npcFlags /*= null
{
case TRAINER_TYPE_CLASS:
case TRAINER_TYPE_PETS:
if (m_creatureInfo->trainer_class && m_creatureInfo->trainer_class != player->getClass())
if (m_creatureInfo->trainer_class && !player->IsClass((Classes)m_creatureInfo->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
{
if (npcFlags)
*npcFlags &= ~UNIT_NPC_FLAG_TRAINER_CLASS;
+16 -19
View File
@@ -107,7 +107,7 @@ void Pet::AddToWorld()
{
if (Player* owner = GetOwner())
{
if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)
if (getPetType() == SUMMON_PET && owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET))
{
owner->SetLastPetSpell(GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
@@ -238,7 +238,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
bool forceLoadFromDB = false;
sScriptMgr->OnBeforeLoadPetFromDB(owner, petEntry, petnumber, current, forceLoadFromDB);
if (!forceLoadFromDB && (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet())) // DK Pet exception
if (!forceLoadFromDB && (owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET) && !owner->CanSeeDKPet())) // DK Pet exception
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId);
@@ -1043,12 +1043,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
if (petType == MAX_PET_TYPE)
{
// The petType was not overwritten by the hook, continue with default initialization
if (owner->getClass() == CLASS_WARLOCK ||
owner->getClass() == CLASS_SHAMAN || // Fire Elemental
owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul
owner->getClass() == CLASS_MAGE) // Water Elemental with glyph
if (owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET) ||
owner->IsClass(CLASS_SHAMAN, CLASS_CONTEXT_PET) || // Fire Elemental
owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET) || // Risen Ghoul
owner->IsClass(CLASS_MAGE, CLASS_CONTEXT_PET)) // Water Elemental with glyph
petType = SUMMON_PET;
else if (owner->getClass() == CLASS_HUNTER)
else if (owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
{
petType = HUNTER_PET;
}
@@ -1080,7 +1080,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel * 50));
uint32 attackTime = BASE_ATTACK_TIME;
if (owner->getClass() != CLASS_HUNTER && cinfo->BaseAttackTime >= 1000)
if (!owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET) && cinfo->BaseAttackTime >= 1000)
attackTime = cinfo->BaseAttackTime;
SetAttackTime(BASE_ATTACK, attackTime);
@@ -2299,17 +2299,14 @@ bool Pet::IsPermanentPetFor(Player* owner) const
switch (getPetType())
{
case SUMMON_PET:
switch (owner->getClass())
{
case CLASS_WARLOCK:
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
case CLASS_DEATH_KNIGHT:
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
case CLASS_MAGE:
return GetEntry() == 37994;
default:
return false;
}
if (owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET))
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
else if (owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET))
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
else if (owner->IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
return GetEntry() == 37994;
else
return false;
case HUNTER_PET:
return true;
default:
@@ -204,12 +204,13 @@ void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
if (_victim->GetTypeId() == TYPEID_PLAYER)
player->KilledPlayerCredit();
}
// Give XP only in PvE or in battlegrounds.
// Give reputation and kill credit only in PvE.
if (!_isPvP || _isBattleGround)
{
float xpRate = _group ? _groupRate * float(player->GetLevel()) / _aliveSumLevel : /*Personal rate is 100%.*/ 1.0f; // Group rate depends on the sum of levels.
sScriptMgr->OnRewardKillRewarder(player, isDungeon, xpRate); // Personal rate is 100%.
sScriptMgr->OnRewardKillRewarder(player, this, isDungeon, xpRate); // Personal rate is 100%.
if (_xp)
{
@@ -290,3 +291,13 @@ void KillRewarder::Reward()
if (Map* map = _victim->FindMap())
map->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim);
}
Unit* KillRewarder::GetVictim()
{
return _victim;
}
Player* KillRewarder::GetKiller()
{
return _killer;
}
@@ -30,6 +30,8 @@ public:
KillRewarder(Player* killer, Unit* victim, bool isBattleGround);
void Reward();
Unit* GetVictim();
Player* GetKiller();
private:
void _InitXP(Player* player);
+55 -37
View File
@@ -553,7 +553,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
// set starting level
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
uint32 start_level = !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
@@ -568,7 +568,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
InitRunes();
SetUInt32Value(PLAYER_FIELD_COINAGE, getClass() != CLASS_DEATH_KNIGHT
SetUInt32Value(PLAYER_FIELD_COINAGE, !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_MONEY));
SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
@@ -587,13 +587,13 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
InitPrimaryProfessions(); // to max set before any spell added
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
if (getPowerType() == POWER_MANA)
if (HasActivePowerType(POWER_MANA))
{
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
if (getPowerType() == POWER_RUNIC_POWER)
if (HasActivePowerType(POWER_RUNIC_POWER))
{
SetPower(POWER_RUNE, 8);
SetMaxPower(POWER_RUNE, 8);
@@ -633,7 +633,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
switch (iProto->Spells[0].SpellCategory)
{
case SPELL_CATEGORY_FOOD: // food
count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
count = IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) ? 10 : 4;
break;
case SPELL_CATEGORY_DRINK: // drink
count = 2;
@@ -1269,6 +1269,15 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
return true;
}
bool Player::IsClass(Classes unitClass, ClassContext context) const
{
Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
if (scriptResult != std::nullopt)
return *scriptResult;
else
return (getClass() == unitClass);
}
void Player::ToggleAFK()
{
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
@@ -1460,7 +1469,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
}
else
{
if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
{
SendTransferAborted(mapid, TRANSFER_ABORT_UNIQUE_MESSAGE, 1);
return false;
@@ -1745,7 +1754,7 @@ void Player::RegenerateAll()
Regenerate(POWER_MANA);
// Runes act as cooldowns, and they don't need to send any data
if (getClass() == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
for (uint8 i = 0; i < MAX_RUNES; ++i)
{
// xinef: implement grace
@@ -1775,7 +1784,7 @@ void Player::RegenerateAll()
}
Regenerate(POWER_RAGE);
if (getClass() == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
Regenerate(POWER_RUNIC_POWER);
m_regenTimerCount -= 2000;
@@ -2019,22 +2028,21 @@ void Player::RegenerateHealth()
void Player::ResetAllPowers()
{
SetHealth(GetMaxHealth());
switch (getPowerType())
if (HasActivePowerType(POWER_MANA))
{
case POWER_MANA:
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
break;
case POWER_RAGE:
SetPower(POWER_RAGE, 0);
break;
case POWER_ENERGY:
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
break;
case POWER_RUNIC_POWER:
SetPower(POWER_RUNIC_POWER, 0);
break;
default:
break;
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
if (HasActivePowerType(POWER_RAGE))
{
SetPower(POWER_RAGE, 0);
}
if (HasActivePowerType(POWER_ENERGY))
{
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
}
if (HasActivePowerType(POWER_RUNIC_POWER))
{
SetPower(POWER_RUNIC_POWER, 0);
}
}
@@ -2107,7 +2115,7 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
// pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
// pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && getClass() != creature->GetCreatureTemplate()->trainer_class)
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && !IsClass((Classes)creature->GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
return nullptr;
return creature;
@@ -2714,6 +2722,14 @@ void Player::InitStatsForLevel(bool reapplyMods)
pet->SynchronizeLevelWithOwner();
}
bool Player::HasActivePowerType(Powers power)
{
if (sScriptMgr->OnPlayerHasActivePowerType(this, power))
return true;
else
return (getPowerType() == power);
}
void Player::SendInitialSpells()
{
uint32 curTime = GameTime::GetGameTimeMS().count();
@@ -6388,7 +6404,7 @@ void Player::DuelComplete(DuelCompleteType type)
opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
// Credit for quest Death's Challenge
if (getClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_QUEST) && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
{
opponent->CastSpell(opponent, 52994, true);
}
@@ -6784,7 +6800,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
}
// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
if (getClass() == CLASS_DRUID)
if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
{
int32 dpsMod = 0;
int32 feral_bonus = 0;
@@ -9841,7 +9857,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
if (apply)
{
m_spellMods[mod->op].push_back(mod);
if (getClass() == CLASS_MAGE)
if (IsClass(CLASS_MAGE, CLASS_CONTEXT_ABILITY))
m_spellMods[mod->op].sort(MageSpellModPred());
else
m_spellMods[mod->op].sort(SpellModPred());
@@ -10275,7 +10291,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
// change but I couldn't find a suitable alternative. OK to use class because only DK
// can use this taxi.
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
@@ -11324,7 +11340,7 @@ WorldLocation Player::GetStartPosition() const
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
uint32 mapId = info->mapId;
if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) && HasSpell(50977))
return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
}
@@ -11818,7 +11834,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
{
skillValue = maxValue;
}
else if (getClass() == CLASS_DEATH_KNIGHT)
else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
{
skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
}
@@ -11851,7 +11867,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
{
skillValue = maxValue;
}
else if (getClass() == CLASS_DEATH_KNIGHT)
else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
{
skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
}
@@ -13376,7 +13392,7 @@ static RuneType runeSlotTypes[MAX_RUNES] =
void Player::InitRunes()
{
if (getClass() != CLASS_DEATH_KNIGHT)
if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
m_runes = new Runes;
@@ -13542,7 +13558,7 @@ uint32 Player::CalculateTalentsPoints() const
uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
uint32 talentPointsForLevel = 0;
if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TALENT_POINT_CALC) || GetMapId() != 609)
{
talentPointsForLevel = base_talent;
}
@@ -14174,19 +14190,21 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
bool Player::CanResummonPet(uint32 spellid)
{
if (getClass() == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET))
{
if (CanSeeDKPet())
return true;
else if (spellid == 52150) // Raise Dead
return false;
}
else if (getClass() == CLASS_MAGE)
if (IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
{
if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
return true;
}
else if (getClass() == CLASS_HUNTER)
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
{
return true;
}
@@ -15171,7 +15189,7 @@ void Player::ActivateSpec(uint8 spec)
AutoUnequipOffhandIfNeed();
// Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
if (getClass() == CLASS_PALADIN)
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_ABILITY))
RemoveAurasDueToSpell(25780);
// Xinef: Remove talented single target auras at other targets
+4
View File
@@ -1112,6 +1112,8 @@ public:
static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
[[nodiscard]] bool IsClass(Classes playerClass, ClassContext context = CLASS_CONTEXT_NONE) const override;
void SetInWater(bool apply);
[[nodiscard]] bool IsInWater() const override { return m_isInWater; }
@@ -1170,6 +1172,8 @@ public:
void InitStatsForLevel(bool reapplyMods = false);
[[nodiscard]] bool HasActivePowerType(Powers power) override;
// .cheat command related
[[nodiscard]] bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
@@ -109,7 +109,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
canTalk = false;
break;
case GOSSIP_OPTION_STABLEPET:
if (getClass() != CLASS_HUNTER)
if (!IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
canTalk = false;
break;
case GOSSIP_OPTION_QUESTGIVER:
@@ -133,8 +133,6 @@ void Player::SetSheath(SheathState sheathed)
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
{
uint8 playerClass = getClass();
uint8 slots[4];
slots[0] = NULL_SLOT;
slots[1] = NULL_SLOT;
@@ -246,23 +244,23 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c
switch (proto->SubClass)
{
case ITEM_SUBCLASS_ARMOR_LIBRAM:
if (playerClass == CLASS_PALADIN)
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_IDOL:
if (playerClass == CLASS_DRUID)
if (IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_TOTEM:
if (playerClass == CLASS_SHAMAN)
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_MISC:
if (playerClass == CLASS_WARLOCK)
if (IsClass(CLASS_WARLOCK, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case ITEM_SUBCLASS_ARMOR_SIGIL:
if (playerClass == CLASS_DEATH_KNIGHT)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_RELIC))
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
}
@@ -2270,16 +2268,13 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
// binded to account items from off server.
switch (getClass())
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
case CLASS_HUNTER:
case CLASS_SHAMAN:
allowEquip = (itemSkill == SKILL_MAIL);
break;
case CLASS_PALADIN:
case CLASS_WARRIOR:
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
break;
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
}
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
allowEquip = (itemSkill == SKILL_MAIL);
}
}
if (!allowEquip && GetSkillValue(itemSkill) == 0)
@@ -2394,39 +2389,40 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
uint8 _class = getClass();
if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
if (proto->Class == ITEM_CLASS_ARMOR)
{
// Check for shields
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(_class == CLASS_PALADIN || _class == CLASS_WARRIOR || _class == CLASS_SHAMAN))
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(
IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_SHIELDS)
|| IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_SHIELDS)
|| IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_SHIELDS)))
{
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
}
// Check for librams.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LIBRAM && _class != CLASS_PALADIN)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LIBRAM && !IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
// CHeck for idols.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_IDOL && _class != CLASS_DRUID)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_IDOL && !IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
// Check for totems.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_TOTEM && _class != CLASS_SHAMAN)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_TOTEM && !IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
// Check for sigils.
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SIGIL && _class != CLASS_DEATH_KNIGHT)
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SIGIL && !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_RELIC))
{
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
}
@@ -2436,33 +2432,33 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
proto->InventoryType != INVTYPE_CLOAK)
{
uint32 subclassToCompare = ITEM_SUBCLASS_ARMOR_CLOTH;
switch (_class)
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
case CLASS_WARRIOR:
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
[[fallthrough]];
case CLASS_DEATH_KNIGHT:
case CLASS_PALADIN:
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
break;
case CLASS_HUNTER:
case CLASS_SHAMAN:
subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
break;
case CLASS_ROGUE:
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
[[fallthrough]];
case CLASS_DRUID:
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
break;
default:
break;
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
}
else if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
if ((proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat()))
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
}
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
}
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
}
else if (IsClass(CLASS_ROGUE, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
{
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
{
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
}
if (proto->SubClass > subclassToCompare)
@@ -2772,7 +2768,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
{
uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
@@ -4645,7 +4641,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
}
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
{
if (getClass() == CLASS_SHAMAN)
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_ABILITY))
{
float addValue = 0.0f;
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
+97 -104
View File
@@ -346,134 +346,127 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
switch (getClass())
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
{
case CLASS_HUNTER:
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
break;
case CLASS_ROGUE:
case CLASS_WARRIOR:
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
break;
case CLASS_DRUID:
switch (GetShapeshiftForm())
{
case FORM_CAT:
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = 0.0f;
break;
default:
val2 = GetStat(STAT_AGILITY) - 10.0f;
break;
}
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
}
else if (IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
{
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
}
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
{
switch (GetShapeshiftForm())
{
case FORM_CAT:
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = 0.0f;
break;
default:
val2 = GetStat(STAT_AGILITY) - 10.0f;
break;
}
}
else
{
val2 = GetStat(STAT_AGILITY) - 10.0f;
}
}
else
{
switch (getClass())
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS) || IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
{
case CLASS_PALADIN:
case CLASS_DEATH_KNIGHT:
case CLASS_WARRIOR:
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
break;
case CLASS_HUNTER:
case CLASS_SHAMAN:
case CLASS_ROGUE:
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
break;
case CLASS_DRUID:
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
}
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS))
{
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
}
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
{
// Check if Predatory Strikes is skilled
float mLevelMult = 0.0f;
float weapon_bonus = 0.0f;
if (IsInFeralForm())
{
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
// Check if Predatory Strikes is skilled
float mLevelMult = 0.0f;
float weapon_bonus = 0.0f;
if (IsInFeralForm())
AuraEffect* aurEff = *itr;
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
{
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
switch (aurEff->GetEffIndex())
{
AuraEffect* aurEff = *itr;
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
case 0: // Predatory Strikes (effect 0)
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
break;
case 1: // Predatory Strikes (effect 1)
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
{
switch (aurEff->GetEffIndex())
// also gains % attack power from equipped weapon
ItemTemplate const* proto = mainHand->GetTemplate();
if (!proto)
continue;
uint32 ap = proto->getFeralBonus();
// Get AP Bonuses from weapon
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
{
case 0: // Predatory Strikes (effect 0)
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
if (i >= proto->StatsCount)
break;
case 1: // Predatory Strikes (effect 1)
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
{
// also gains % attack power from equipped weapon
ItemTemplate const* proto = mainHand->GetTemplate();
if (!proto)
continue;
uint32 ap = proto->getFeralBonus();
// Get AP Bonuses from weapon
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
{
if (i >= proto->StatsCount)
break;
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
ap += proto->ItemStat[i].ItemStatValue;
}
// Get AP Bonuses from weapon spells
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
// no spell
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
continue;
// check if it is valid spell
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
if (!spellproto)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
ap += spellproto->Effects[j].CalcValue();
}
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
}
break;
default:
break;
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
ap += proto->ItemStat[i].ItemStatValue;
}
}
}
}
switch (GetShapeshiftForm())
{
case FORM_CAT:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_MOONKIN:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
// Get AP Bonuses from weapon spells
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
// no spell
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
continue;
// check if it is valid spell
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
if (!spellproto)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
ap += spellproto->Effects[j].CalcValue();
}
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
}
break;
default:
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
break;
}
}
break;
}
case CLASS_MAGE:
case CLASS_PRIEST:
case CLASS_WARLOCK:
val2 = GetStat(STAT_STRENGTH) - 10.0f;
}
switch (GetShapeshiftForm())
{
case FORM_CAT:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_MOONKIN:
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
break;
default:
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
break;
}
}
else if (IsClass(CLASS_MAGE, CLASS_CONTEXT_STATS) || IsClass(CLASS_PRIEST, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARLOCK, CLASS_CONTEXT_STATS))
{
val2 = GetStat(STAT_STRENGTH) - 10.0f;
}
}
@@ -521,7 +514,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
UpdateDamagePhysical(BASE_ATTACK);
if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
UpdateDamagePhysical(OFF_ATTACK);
if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS)) // mental quickness
UpdateSpellDamageAndHealingBonus();
}
}
+21 -21
View File
@@ -929,7 +929,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
}
// Rage from Damage made (only from direct weapon damage)
if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->getPowerType() == POWER_RAGE)
if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->HasActivePowerType(POWER_RAGE))
{
uint32 weaponSpeedHitFactor;
@@ -957,10 +957,10 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
// Rage from absorbed damage
if (cleanDamage && cleanDamage->absorbed_damage)
{
if (victim->getPowerType() == POWER_RAGE)
if (victim->HasActivePowerType(POWER_RAGE))
victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
if (attacker && attacker->getPowerType() == POWER_RAGE )
if (attacker && attacker->HasActivePowerType(POWER_RAGE))
attacker->RewardRage(cleanDamage->absorbed_damage, 0, true);
}
@@ -1083,7 +1083,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
}
// Rage from damage received
if (attacker != victim && victim->getPowerType() == POWER_RAGE)
if (attacker != victim && victim->HasActivePowerType(POWER_RAGE))
{
uint32 rageDamage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
victim->RewardRage(rageDamage, 0, false);
@@ -6996,7 +6996,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Magic Absorption
if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
{
if (getPowerType() != POWER_MANA)
if (!HasActivePowerType(POWER_MANA))
return false;
// mana reward
@@ -7775,7 +7775,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Judgement of Wisdom
case 20186:
{
if (!victim || !victim->IsAlive() || victim->getPowerType() != POWER_MANA || victim->HasSpellCooldown(20268))
if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA) || victim->HasSpellCooldown(20268))
return false;
// 2% of base mana
@@ -8834,7 +8834,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
// Convert recently used Blood Rune to Death Rune
if (Player* player = ToPlayer())
{
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return false;
// xinef: not true
@@ -9565,7 +9565,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Item - Death Knight T10 Melee 4P Bonus
if (auraSpellInfo->Id == 70656)
{
if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT)
if (GetTypeId() != TYPEID_PLAYER || !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return false;
for (uint8 i = 0; i < MAX_RUNES; ++i)
@@ -9576,7 +9576,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
else if (auraSpellInfo->SpellIconID == 85)
{
Player* plr = ToPlayer();
if (!plr || plr->getClass() != CLASS_DEATH_KNIGHT || !procSpell)
if (!plr || !plr->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) || !procSpell)
return false;
if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
@@ -13840,7 +13840,7 @@ void Unit::ClearInCombat()
else if (Player* player = ToPlayer())
{
player->UpdatePotionCooldown();
if (player->getClass() == CLASS_DEATH_KNIGHT)
if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
for (uint8 i = 0; i < MAX_RUNES; ++i)
player->SetGracePeriod(i, 0);
}
@@ -16378,7 +16378,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (procExtra & PROC_EX_DODGE)
{
// Update AURA_STATE on dodge
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
if (!IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY_REACTIVE)) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
@@ -16388,7 +16388,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (procExtra & PROC_EX_PARRY)
{
// For Hunters only Counterattack (skip Mongoose bite)
if (getClass() == CLASS_HUNTER)
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE))
{
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
StartReactiveTimer(REACTIVE_HUNTER_PARRY);
@@ -16411,7 +16411,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// Overpower on victim dodge
if (procExtra & PROC_EX_DODGE)
{
if (getClass() == CLASS_WARRIOR)
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE))
{
AddComboPoints(target, 1);
StartReactiveTimer(REACTIVE_OVERPOWER);
@@ -17218,9 +17218,9 @@ void Unit::ClearAllReactives()
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE) && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE) && GetTypeId() == TYPEID_PLAYER)
ClearComboPoints();
}
@@ -17244,11 +17244,11 @@ void Unit::UpdateReactives(uint32 p_time)
ModifyAuraState(AURA_STATE_DEFENSE, false);
break;
case REACTIVE_HUNTER_PARRY:
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE) && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
case REACTIVE_OVERPOWER:
if (getClass() == CLASS_WARRIOR)
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE))
{
ClearComboPoints();
}
@@ -18113,7 +18113,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
// Spirit of Redemption
// if talent known but not triggered (check priest class for speedup check)
bool spiritOfRedemption = false;
if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
if (victim->GetTypeId() == TYPEID_PLAYER && victim->IsClass(CLASS_PRIEST, CLASS_CONTEXT_ABILITY) && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
{
if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
{
@@ -18723,7 +18723,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
GetMotionMaster()->MoveIdle();
StopMoving();
if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM) && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
{
// Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
Creature* charmed = ToCreature();
@@ -18789,7 +18789,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
playerCharmer->PossessSpellInitialize();
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
if (GetTypeId() == TYPEID_UNIT && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM))
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
@@ -18911,7 +18911,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
if (GetTypeId() == TYPEID_UNIT && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM))
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+25
View File
@@ -440,6 +440,29 @@ enum DamageEffectType : uint8
SELF_DAMAGE = 5
};
// Used for IsClass hook
enum ClassContext : uint8
{
CLASS_CONTEXT_NONE = 0, // Default
CLASS_CONTEXT_INIT = 1,
CLASS_CONTEXT_TELEPORT = 2,
CLASS_CONTEXT_QUEST = 3,
CLASS_CONTEXT_STATS = 4,
CLASS_CONTEXT_TAXI = 5,
CLASS_CONTEXT_SKILL = 6,
CLASS_CONTEXT_TALENT_POINT_CALC = 7,
CLASS_CONTEXT_ABILITY = 8,
CLASS_CONTEXT_ABILITY_REACTIVE = 9,
CLASS_CONTEXT_PET = 10,
CLASS_CONTEXT_PET_CHARM = 11,
CLASS_CONTEXT_EQUIP_RELIC = 12,
CLASS_CONTEXT_EQUIP_SHIELDS = 13,
CLASS_CONTEXT_EQUIP_ARMOR_CLASS = 14,
CLASS_CONTEXT_WEAPON_SWAP = 15,
CLASS_CONTEXT_GRAVEYARD = 16,
CLASS_CONTEXT_CLASS_TRAINER = 17
};
// Value masks for UNIT_FIELD_FLAGS
// EnumUtils: DESCRIBE THIS
enum UnitFlags : uint32
@@ -1436,6 +1459,7 @@ public:
void setRace(uint8 race);
[[nodiscard]] uint32 getRaceMask() const { return 1 << (getRace(true) - 1); }
[[nodiscard]] uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
[[nodiscard]] virtual bool IsClass(Classes unitClass, [[maybe_unused]] ClassContext context = CLASS_CONTEXT_NONE) const { return (getClass() == unitClass); }
[[nodiscard]] uint32 getClassMask() const { return 1 << (getClass() - 1); }
[[nodiscard]] uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, 2); }
[[nodiscard]] DisplayRace GetDisplayRaceFromModelId(uint32 modelId) const;
@@ -1472,6 +1496,7 @@ public:
[[nodiscard]] Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
void setPowerType(Powers power);
[[nodiscard]] virtual bool HasActivePowerType(Powers power) { return getPowerType() == power; }
[[nodiscard]] uint32 GetPower(Powers power) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power); }
[[nodiscard]] uint32 GetMaxPower(Powers power) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power); }
void SetPower(Powers power, uint32 val, bool withPowerUpdate = true, bool fromRegenerate = false);
+1 -1
View File
@@ -72,7 +72,7 @@ void Vehicle::Install()
{
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
_me->setPowerType(Powers(powerDisplay->PowerType));
else if (_me->getClass() == CLASS_ROGUE)
else if (_me->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY))
_me->setPowerType(POWER_ENERGY);
}
+1 -1
View File
@@ -1983,7 +1983,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
return ERR_IN_NON_RANDOM_BG;
// don't let Death Knights join BG queues when they are not allowed to be teleported yet
if (member->getClass() == CLASS_DEATH_KNIGHT && member->GetMapId() == 609 && !member->IsGameMaster() && !member->HasSpell(50977))
if (member->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && member->GetMapId() == 609 && !member->IsGameMaster() && !member->HasSpell(50977))
return ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
if (!member->GetBGAccessByLevel(bgTemplate->GetBgTypeID()))
@@ -184,7 +184,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
}
// don't let Death Knights join BG queues when they are not allowed to be teleported yet
else if (_player->getClass() == CLASS_DEATH_KNIGHT && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
else if (_player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
{
err = ERR_BATTLEGROUND_NONE;
}
+3 -3
View File
@@ -83,7 +83,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
@@ -162,7 +162,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &creature->loot;
@@ -382,7 +382,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
@@ -1000,11 +1000,11 @@ void ScriptMgr::PetitionShowList(Player* player, Creature* creature, uint32& Cha
});
}
void ScriptMgr::OnRewardKillRewarder(Player* player, bool isDungeon, float& rate)
void ScriptMgr::OnRewardKillRewarder(Player* player, KillRewarder* rewarder, bool isDungeon, float& rate)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnRewardKillRewarder(player, isDungeon, rate);
script->OnRewardKillRewarder(player, rewarder, isDungeon, rate);
});
}
@@ -1046,6 +1046,19 @@ bool ScriptMgr::CanRepopAtGraveyard(Player* player)
return true;
}
Optional<bool> ScriptMgr::OnPlayerIsClass(Player const* player, Classes unitClass, ClassContext context)
{
if (ScriptRegistry<PlayerScript>::ScriptPointerList.empty())
return {};
for (auto const& [scriptID, script] : ScriptRegistry<PlayerScript>::ScriptPointerList)
{
Optional<bool> scriptResult = script->OnPlayerIsClass(player, unitClass, context);
if (scriptResult)
return scriptResult;
}
return {};
}
void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
@@ -1054,6 +1067,21 @@ void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result,
});
}
bool ScriptMgr::OnPlayerHasActivePowerType(Player const* player, Powers power)
{
auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
{
return script->OnPlayerHasActivePowerType(player, power);
});
if (ret && *ret)
{
return true;
}
return false;
}
void ScriptMgr::OnUpdateGatheringSkill(Player *player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32 &gain) {
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
@@ -22,6 +22,7 @@
// TODO to remove
#include "AchievementMgr.h"
#include "KillRewarder.h"
class PlayerScript : public ScriptObject
{
@@ -315,7 +316,7 @@ public:
virtual void PetitionShowList(Player* /*player*/, Creature* /*creature*/, uint32& /*CharterEntry*/, uint32& /*CharterDispayID*/, uint32& /*CharterCost*/) { }
virtual void OnRewardKillRewarder(Player* /*player*/, bool /*isDungeon*/, float& /*rate*/) { }
virtual void OnRewardKillRewarder(Player* /*player*/, KillRewarder* /*rewarder*/, bool /*isDungeon*/, float& /*rate*/) { }
[[nodiscard]] virtual bool CanGiveMailRewardAtGiveLevel(Player* /*player*/, uint8 /*level*/) { return true; }
@@ -323,8 +324,12 @@ public:
[[nodiscard]] virtual bool CanRepopAtGraveyard(Player* /*player*/) { return true; }
[[nodiscard]] virtual Optional<bool> OnPlayerIsClass(Player const* /*player*/, Classes /*playerClass*/, ClassContext /*context*/) { return std::nullopt; }
virtual void OnGetMaxSkillValue(Player* /*player*/, uint32 /*skill*/, int32& /*result*/, bool /*IsPure*/) { }
[[nodiscard]] virtual bool OnPlayerHasActivePowerType(Player const* /*player*/, Powers /*power*/) { return false; }
/**
* @brief This hook called before gathering skill gain is applied to the character.
*
+3 -1
View File
@@ -430,11 +430,13 @@ public: /* PlayerScript */
bool CanSendMail(Player* player, ObjectGuid receiverGuid, ObjectGuid mailbox, std::string& subject, std::string& body, uint32 money, uint32 COD, Item* item);
void PetitionBuy(Player* player, Creature* creature, uint32& charterid, uint32& cost, uint32& type);
void PetitionShowList(Player* player, Creature* creature, uint32& CharterEntry, uint32& CharterDispayID, uint32& CharterCost);
void OnRewardKillRewarder(Player* player, bool isDungeon, float& rate);
void OnRewardKillRewarder(Player* player, KillRewarder* rewarder, bool isDungeon, float& rate);
bool CanGiveMailRewardAtGiveLevel(Player* player, uint8 level);
void OnDeleteFromDB(CharacterDatabaseTransaction trans, uint32 guid);
bool CanRepopAtGraveyard(Player* player);
std::optional<bool> OnPlayerIsClass(Player const* player, Classes playerClass, ClassContext context);
void OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure);
bool OnPlayerHasActivePowerType(Player const* player, Powers power);
void OnUpdateGatheringSkill(Player* player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32& gain);
void OnUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain);
bool OnUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
@@ -79,6 +79,7 @@ class WorldSocket;
enum ArenaTeamInfoType : uint8;
enum AuraRemoveMode : uint8;
enum BattlegroundDesertionType : uint8;
enum ClassContext : uint8;
enum ContentLevels : uint8;
enum DamageEffectType : uint8;
enum EnchantmentSlot : uint8;
@@ -2027,7 +2027,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (!target->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
{
target->SetShapeshiftForm(FORM_NONE);
if (target->getClass() == CLASS_DRUID)
if (target->IsClass(CLASS_DRUID, CLASS_CONTEXT_ABILITY))
{
target->setPowerType(POWER_MANA);
// Remove movement impairing effects also when shifting out
@@ -2106,7 +2106,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->InitDataForForm();
if (target->getClass() == CLASS_DRUID)
if (target->IsClass(CLASS_DRUID, CLASS_CONTEXT_ABILITY))
{
// Dash
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
@@ -6038,7 +6038,7 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
Player* player = target->ToPlayer();
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
uint32 runes = m_amount;
@@ -6244,7 +6244,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
// Should be manauser
if (target->getPowerType() != POWER_RAGE)
if (!target->HasActivePowerType(POWER_RAGE))
break;
uint32 rage = target->GetPower(POWER_RAGE);
// Nothing todo
@@ -6310,7 +6310,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
// timer expired - remove death runes
@@ -7082,7 +7082,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
{
Powers PowerType = Powers(GetMiscValue());
if (!caster || !caster->IsAlive() || !target->IsAlive() || target->getPowerType() != PowerType)
if (!caster || !caster->IsAlive() || !target->IsAlive() || !target->HasActivePowerType(PowerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamageOrSchool(GetSpellInfo()))
@@ -7189,7 +7189,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
{
Powers PowerType = Powers(GetMiscValue());
if (target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() != PowerType && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
if (target->GetTypeId() == TYPEID_PLAYER && !target->HasActivePowerType(PowerType) && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
return;
if (!target->IsAlive() || !target->GetMaxPower(PowerType))
@@ -7223,7 +7223,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
{
Powers PowerType = Powers(GetMiscValue());
if (!caster || !target->IsAlive() || target->getPowerType() != PowerType)
if (!caster || !target->IsAlive() || !target->HasActivePowerType(PowerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamageOrSchool(GetSpellInfo()))
+1 -1
View File
@@ -1876,7 +1876,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
break;
if (target->GetTypeId() != TYPEID_PLAYER)
break;
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
break;
// aura removed - remove death runes
+6 -6
View File
@@ -4807,7 +4807,7 @@ void Spell::SendSpellGo()
}
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
&& (m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
&& m_spellInfo->RuneCostID
&& m_spellInfo->PowerType == POWER_RUNE)
{
@@ -5396,7 +5396,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
return SPELL_CAST_OK;
}
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return SPELL_CAST_OK;
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
@@ -5437,7 +5437,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
void Spell::TakeRunePower(bool didHit)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->getClass() != CLASS_DEATH_KNIGHT)
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
@@ -6173,7 +6173,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Unit* target = m_targets.GetUnitTarget())
if (target != m_caster && target->getPowerType() != Powers(m_spellInfo->Effects[i].MiscValue))
if (target != m_caster && !target->HasActivePowerType(Powers(m_spellInfo->Effects[i].MiscValue)))
return SPELL_FAILED_BAD_TARGETS;
break;
}
@@ -6408,7 +6408,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_ALREADY_HAVE_CHARM;
}
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK && strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET) && strict)
if (Pet* pet = m_caster->ToPlayer()->GetPet())
pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
@@ -6702,7 +6702,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!m_targets.GetUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if (m_targets.GetUnitTarget()->getPowerType() != POWER_MANA)
if (!m_targets.GetUnitTarget()->HasActivePowerType(POWER_MANA))
return SPELL_FAILED_BAD_TARGETS;
break;
+8 -8
View File
@@ -1345,7 +1345,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != PowerType || damage < 0)
if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->HasActivePowerType(PowerType) || damage < 0)
return;
// add spell damage bonus
@@ -1424,7 +1424,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != PowerType || damage < 0)
if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->HasActivePowerType(PowerType) || damage < 0)
return;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
@@ -1877,7 +1877,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION
if (unitTarget->GetTypeId() == TYPEID_PLAYER && !unitTarget->HasActivePowerType(power) && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION
&& !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
return;
@@ -1982,7 +1982,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex)
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
if (unitTarget->GetTypeId() == TYPEID_PLAYER && !unitTarget->HasActivePowerType(power) && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
return;
uint32 maxPower = unitTarget->GetMaxPower(power);
@@ -3077,7 +3077,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
if (creatureTarget->IsPet())
return;
if (m_caster->getClass() != CLASS_HUNTER)
if (!m_caster->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
return;
// cast finish successfully
@@ -3209,7 +3209,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
// Reset cooldowns
if (owner->getClass() != CLASS_HUNTER)
if (!owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
{
pet->m_CreatureSpellCooldowns.clear();
owner->PetSpellInitialize();
@@ -5746,7 +5746,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
Player* player = m_caster->ToPlayer();
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
// needed later
@@ -5814,7 +5814,7 @@ void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || unitTarget->getClass() != CLASS_HUNTER)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || !unitTarget->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
return;
uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;