Stratholme's Rat Traps (#613)
* now rat traps in stratholme work correctly
This commit is contained in:
@@ -23,6 +23,21 @@ const Position BlackGuardPos[10] =
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{4032.73f-2.0f, -3407.38f-2.0f, 115.56f, 0.0f}
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{4032.73f-2.0f, -3407.38f-2.0f, 115.56f, 0.0f}
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};
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};
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// Creatures to be spawned during the trap events
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static const uint32 aPlaguedCritters[] =
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{
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NPC_PLAGUED_RAT, NPC_PLAGUED_MAGGOT, NPC_PLAGUED_INSECT
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};
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// Positions of the two Gate Traps
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static const Position aGateTrap[] =
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{
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{3612.29f, -3335.39f, 124.077f, 3.14159f}, // Scarlet side
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{3919.88f, -3547.34f, 134.269f, 2.94961f} // Undead side
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};
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// uint32 m_uiGateTrapTimers[2][3] = { {0,0,0}, {0,0,0} };
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class instance_stratholme : public InstanceMapScript
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class instance_stratholme : public InstanceMapScript
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{
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{
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public:
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public:
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@@ -54,6 +69,9 @@ class instance_stratholme : public InstanceMapScript
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_slaughterGateGUID = 0;
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_slaughterGateGUID = 0;
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_baronRivendareGUID = 0;
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_baronRivendareGUID = 0;
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_gateTrapsCooldown[0] = false;
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_gateTrapsCooldown[1] = false;
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events.Reset();
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events.Reset();
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}
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}
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@@ -185,6 +203,18 @@ class instance_stratholme : public InstanceMapScript
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if (_slaughterProgress >= 2)
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if (_slaughterProgress >= 2)
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go->SetGoState(GO_STATE_ACTIVE);
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go->SetGoState(GO_STATE_ACTIVE);
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break;
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break;
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case GO_PORT_TRAP_GATE_1:
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_trapGatesGUIDs[0] = go->GetGUID();
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break;
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case GO_PORT_TRAP_GATE_2:
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_trapGatesGUIDs[1] = go->GetGUID();
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break;
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case GO_PORT_TRAP_GATE_3:
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_trapGatesGUIDs[2] = go->GetGUID();
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break;
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case GO_PORT_TRAP_GATE_4:
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_trapGatesGUIDs[3] = go->GetGUID();
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break;
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}
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}
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}
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}
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@@ -203,6 +233,23 @@ class instance_stratholme : public InstanceMapScript
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}
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}
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}
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}
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void DoSpawnPlaguedCritters(uint8 /*uiGate*/, Player* player)
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{
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if (!player)
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return;
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uint32 uiEntry = aPlaguedCritters[urand(0, 2)];
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for (uint8 i = 0; i < 30; ++i)
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{
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float x, y, z;
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const Position pPos = { player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation() };
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player->GetRandomPoint(pPos, 8.0f, x, y, z);
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z = player->GetPositionZ() + 1;
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player->SummonCreature(uiEntry, x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 0)->AI()->AttackStart(player);
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}
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}
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void SetData(uint32 type, uint32 data)
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void SetData(uint32 type, uint32 data)
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{
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{
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switch (type)
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switch (type)
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@@ -324,8 +371,88 @@ class instance_stratholme : public InstanceMapScript
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void Update(uint32 diff)
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void Update(uint32 diff)
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{
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{
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events.Update(diff);
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events.Update(diff);
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Map::PlayerList const& players = instance->GetPlayers();
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// Loop over the two Gate traps, each one has up to three timers (trap reset, gate opening delay, critters spawning delay)
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for (uint8 i = 0; i < 2; i++)
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{
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// if the gate is in cooldown, skip the other checks
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if (_gateTrapsCooldown[i])
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break;
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// Check that the trap is not on cooldown, if so check if player/pet is in range
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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if (Player* player = itr->GetSource())
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{
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// should pet also trigger the trap? could not find any source for it
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if (player && !player->IsGameMaster() && player->IsWithinDist2d(aGateTrap[i].m_positionX, aGateTrap[i].m_positionY, 5.5f))
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{
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// Check if timer was not already set by another player/pet a few milliseconds before
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if (_gateTrapsCooldown[i])
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return;
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_gateTrapsCooldown[i] = true;
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// close the gates
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if (_trapGatesGUIDs[2 * i])
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DoUseDoorOrButton(_trapGatesGUIDs[2 * i]);
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if (_trapGatesGUIDs[2 * i + 1])
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DoUseDoorOrButton(_trapGatesGUIDs[2 * i + 1]);
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_trappedPlayerGUID = player->GetGUID();
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if (i == 0)
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{
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// set timer to reset the trap
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events.ScheduleEvent(EVENT_GATE1_TRAP, 30 * MINUTE * IN_MILLISECONDS);
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// set timer to reopen gates
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events.ScheduleEvent(EVENT_GATE1_DELAY, 20 * IN_MILLISECONDS);
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// set timer to spawn the plagued critters
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events.ScheduleEvent(EVENT_GATE1_CRITTER_DELAY, 2 * IN_MILLISECONDS);
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}
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else if (i == 1)
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{
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// set timer to reset the trap
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events.ScheduleEvent(EVENT_GATE2_TRAP, 30 * MINUTE * IN_MILLISECONDS);
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// set timer to reopen gates
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events.ScheduleEvent(EVENT_GATE2_DELAY, 20 * IN_MILLISECONDS);
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// set timer to spawn the plagued critters
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events.ScheduleEvent(EVENT_GATE2_CRITTER_DELAY, 2 * IN_MILLISECONDS);
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}
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}
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}
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}
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}
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int gate = 1;
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switch (events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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{
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case EVENT_GATE1_TRAP:
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gate = 0;
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case EVENT_GATE2_TRAP:
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_gateTrapsCooldown[gate] = false;
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break;
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case EVENT_GATE1_DELAY:
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gate = 0;
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case EVENT_GATE2_DELAY:
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if (_trapGatesGUIDs[2 * gate])
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DoUseDoorOrButton(_trapGatesGUIDs[2 * gate]);
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if (_trapGatesGUIDs[2 * gate + 1])
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DoUseDoorOrButton(_trapGatesGUIDs[2 * gate + 1]);
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break;
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case EVENT_GATE1_CRITTER_DELAY:
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gate = 0;
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case EVENT_GATE2_CRITTER_DELAY:
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if (_trappedPlayerGUID)
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{
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if (Player* pPlayer = instance->GetPlayer(_trappedPlayerGUID))
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{
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DoSpawnPlaguedCritters(gate, pPlayer);
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}
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}
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break;
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case EVENT_BARON_TIME:
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case EVENT_BARON_TIME:
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{
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{
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--_baronRunTime;
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--_baronRunTime;
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@@ -434,6 +561,10 @@ class instance_stratholme : public InstanceMapScript
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uint64 _slaughterGateGUID;
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uint64 _slaughterGateGUID;
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uint64 _gauntletGateGUID;
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uint64 _gauntletGateGUID;
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uint64 _baronRivendareGUID;
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uint64 _baronRivendareGUID;
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bool _gateTrapsCooldown[2];
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uint64 _trappedPlayerGUID;
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uint64 _trapGatesGUIDs[4];
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};
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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@@ -445,4 +576,4 @@ class instance_stratholme : public InstanceMapScript
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void AddSC_instance_stratholme()
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void AddSC_instance_stratholme()
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{
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{
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new instance_stratholme();
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new instance_stratholme();
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}
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}
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@@ -28,7 +28,10 @@ enum CreatureIds
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NPC_RAMSTEIN_THE_GORGER = 10439,
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NPC_RAMSTEIN_THE_GORGER = 10439,
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NPC_MINDLESS_UNDEAD = 11030,
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NPC_MINDLESS_UNDEAD = 11030,
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NPC_BLACK_GUARD = 10394,
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NPC_BLACK_GUARD = 10394,
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NPC_YSIDA = 16031
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NPC_YSIDA = 16031,
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NPC_PLAGUED_RAT = 10441,
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NPC_PLAGUED_INSECT = 10461,
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NPC_PLAGUED_MAGGOT = 10536,
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};
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};
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enum GameobjectIds
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enum GameobjectIds
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@@ -41,7 +44,11 @@ enum GameobjectIds
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GO_GAUNTLET_GATE = 175374,
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GO_GAUNTLET_GATE = 175374,
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GO_SLAUGTHER_GATE = 175373,
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GO_SLAUGTHER_GATE = 175373,
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GO_SLAUGHTER_GATE_SIDE = 175358,
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GO_SLAUGHTER_GATE_SIDE = 175358,
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GO_EXIT_GATE = 176424
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GO_EXIT_GATE = 176424,
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GO_PORT_TRAP_GATE_1 = 175351, // Portcullis used in the gate traps (rats trap)
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GO_PORT_TRAP_GATE_2 = 175350, // Gate trap scarlet side
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GO_PORT_TRAP_GATE_3 = 175355, // Gate trap undead side
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GO_PORT_TRAP_GATE_4 = 175354,
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};
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};
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enum MiscIds
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enum MiscIds
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@@ -60,6 +67,12 @@ enum MiscIds
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EVENT_FORCE_SLAUGHTER_EVENT = 3,
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EVENT_FORCE_SLAUGHTER_EVENT = 3,
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EVENT_SPAWN_BLACK_GUARD = 4,
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EVENT_SPAWN_BLACK_GUARD = 4,
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EVENT_EXECUTE_PRISONER = 5,
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EVENT_EXECUTE_PRISONER = 5,
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EVENT_GATE1_TRAP = 6,
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EVENT_GATE1_DELAY = 7,
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EVENT_GATE1_CRITTER_DELAY = 8,
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EVENT_GATE2_TRAP = 9,
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EVENT_GATE2_DELAY = 10,
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EVENT_GATE2_CRITTER_DELAY = 11,
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SPELL_BARON_ULTIMATUM = 27861
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SPELL_BARON_ULTIMATUM = 27861
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};
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};
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