fix(Core/BattlegroundAB): add missing Victory near sound (#5556)
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@@ -96,8 +96,16 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff)
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RewardReputationToTeam(teamId == TEAM_ALLIANCE ? 509 : 510, 10, teamId);
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RewardReputationToTeam(teamId == TEAM_ALLIANCE ? 509 : 510, 10, teamId);
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if (information < uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE))
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if (information < uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE))
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{
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{
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SendMessageToAll(teamId == TEAM_ALLIANCE ? LANG_BG_AB_A_NEAR_VICTORY : LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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if (teamId == TEAM_ALLIANCE)
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PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY);
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{
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SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY_ALLIANCE);
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}
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else
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{
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SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY_HORDE);
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}
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}
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}
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UpdateWorldState(teamId == TEAM_ALLIANCE ? BG_AB_OP_RESOURCES_ALLY : BG_AB_OP_RESOURCES_HORDE, m_TeamScores[teamId]);
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UpdateWorldState(teamId == TEAM_ALLIANCE ? BG_AB_OP_RESOURCES_ALLY : BG_AB_OP_RESOURCES_HORDE, m_TeamScores[teamId]);
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@@ -149,7 +149,8 @@ enum BG_AB_Sounds
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BG_AB_SOUND_NODE_CAPTURED_HORDE = 8213,
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BG_AB_SOUND_NODE_CAPTURED_HORDE = 8213,
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BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE = 8212,
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BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE = 8212,
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BG_AB_SOUND_NODE_ASSAULTED_HORDE = 8174,
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BG_AB_SOUND_NODE_ASSAULTED_HORDE = 8174,
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BG_AB_SOUND_NEAR_VICTORY = 8456
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BG_AB_SOUND_NEAR_VICTORY_ALLIANCE = 8456,
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BG_AB_SOUND_NEAR_VICTORY_HORDE = 8457
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};
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};
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enum BG_AB_Misc
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enum BG_AB_Misc
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