Revert "Build/Clang: fixed 96 warnings + improved code readability"
This reverts commit a4589f71d5.
This commit is contained in:
@@ -205,12 +205,8 @@ namespace ArenaSpectator
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if (effMask & (1<<i))
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{
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AuraType at = aura->GetEffect(i)->GetAuraType();
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if ((aura->GetEffect(i)->GetAmount() && (aura->GetSpellInfo()->IsPositive() || targetGUID != aura->GetCasterGUID())) ||
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at == SPELL_AURA_MECHANIC_IMMUNITY ||
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at == SPELL_AURA_EFFECT_IMMUNITY ||
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at == SPELL_AURA_STATE_IMMUNITY ||
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at == SPELL_AURA_SCHOOL_IMMUNITY ||
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at == SPELL_AURA_DISPEL_IMMUNITY)
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if (aura->GetEffect(i)->GetAmount() && (aura->GetSpellInfo()->IsPositive() || targetGUID != aura->GetCasterGUID()) ||
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at == SPELL_AURA_MECHANIC_IMMUNITY || at == SPELL_AURA_EFFECT_IMMUNITY || at == SPELL_AURA_STATE_IMMUNITY || at == SPELL_AURA_SCHOOL_IMMUNITY || at == SPELL_AURA_DISPEL_IMMUNITY)
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return true;
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}
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}
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@@ -378,8 +378,8 @@ void BattlegroundQueue::FillPlayersToBG(const int32 aliFree, const int32 hordeFr
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// quick check if nothing we can do:
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if (!sBattlegroundMgr->isTesting())
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if ((aliFree > hordeFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty()) ||
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(hordeFree > aliFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty()))
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if (aliFree > hordeFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty() ||
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hordeFree > aliFree && m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty())
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return;
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// ally: at first fill as much as possible
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@@ -434,8 +434,8 @@ void BattlegroundQueue::FillPlayersToBGWithSpecific(const int32 aliFree, const i
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// quick check if nothing we can do:
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if (!sBattlegroundMgr->isTesting())
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if ((m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty()) ||
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(m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_HORDE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_HORDE].empty()))
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if (m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_ALLIANCE].empty() ||
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m_QueuedGroups[thisBracketId][BG_QUEUE_NORMAL_HORDE].empty() && specificQueue->m_QueuedGroups[specificBracketId][BG_QUEUE_NORMAL_HORDE].empty())
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return;
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// copy groups from both queues to new joined container
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@@ -47,8 +47,7 @@ void BattlegroundRV::CheckPositionForUnit(Unit* unit)
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{
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float groundZ_vmap = unit->GetMap()->GetHeight(unit->GetPositionX(), unit->GetPositionY(), 37.0f, true, 50.0f);
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float groundZ_dyntree = unit->GetMap()->GetDynamicMapTree().getHeight(unit->GetPositionX(), unit->GetPositionY(), 37.0f, 50.0f, unit->GetPhaseMask());
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if ((groundZ_vmap > 28.0f && groundZ_vmap < 29.0f) ||
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(groundZ_dyntree > 28.0f && groundZ_dyntree < 37.0f))
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if (groundZ_vmap > 28.0f && groundZ_vmap < 29.0f || groundZ_dyntree > 28.0f && groundZ_dyntree < 37.0f)
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{
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float groundZ = std::max<float>(groundZ_vmap, groundZ_dyntree);
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if (unit->GetPositionZ() < groundZ - 0.2f || unit->GetPositionZ() > groundZ + 3.5f)
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@@ -380,8 +380,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b
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return;
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}
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if ((ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_BAN)) ||
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(!ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_KICK)))
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if (ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_BAN) || !ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_KICK))
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{
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WorldPacket data;
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MakeNotModerator(&data);
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@@ -649,8 +648,8 @@ void Channel::SetOwner(Player const* player, std::string const& newname)
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Player* newp = ObjectAccessor::FindPlayerByName(newname, false);
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uint64 victim = newp ? newp->GetGUID() : 0;
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if (!victim || !IsOn(victim) ||
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(newp->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
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if (!victim || !IsOn(victim) || newp->GetTeamId() != player->GetTeamId() &&
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!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
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{
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WorldPacket data;
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MakePlayerNotFound(&data, newname);
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@@ -2081,7 +2081,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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summon->SetHomePosition(pos);
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summon->InitStats(duration);
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AddToMap(summon->ToCreature(), (IS_PLAYER_GUID(summon->GetOwnerGUID()) || (summoner && summoner->GetTransport())));
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AddToMap(summon->ToCreature(), (IS_PLAYER_GUID(summon->GetOwnerGUID()) || summoner && summoner->GetTransport()));
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summon->InitSummon();
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//ObjectAccessor::UpdateObjectVisibility(summon);
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@@ -4190,8 +4190,8 @@ void Player::removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporar
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continue;
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// pussywizard: don't understand why whole skill is removed when just single spell from it is removed
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if ((_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS) || // pussywizard: don't unlearn class skills
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((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
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if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS || // pussywizard: don't unlearn class skills
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(pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)
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{
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// not reset skills for professions and racial abilities
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if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) && (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
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@@ -17486,8 +17486,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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// pussywizard: group changed difficulty when player was offline, teleport to the enterance of new difficulty
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if (mapEntry && ((mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty()) ||
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(mapEntry->IsRaid() && raidDiff != GetRaidDifficulty())))
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if (mapEntry && (mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty() || mapEntry->IsRaid() && raidDiff != GetRaidDifficulty()))
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{
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bool fixed = false;
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if (uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(this, mapId, GetDifficulty(mapEntry->IsRaid())))
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@@ -22833,9 +22832,7 @@ void Player::ApplyEquipCooldown(Item* pItem)
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// xinef: dont apply equip cooldown if spell on item has insignificant cooldown
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
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if (spellData.SpellCooldown <= 3000 &&
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spellData.SpellCategoryCooldown <= 3000 &&
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(!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)))
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if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000))
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continue;
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// Don't replace longer cooldowns by equip cooldown if we have any.
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@@ -26366,10 +26363,7 @@ uint8 Player::GetMostPointsTalentTree() const
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bool Player::IsHealerTalentSpec() const
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{
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uint8 tree = GetMostPointsTalentTree();
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return ((getClass() == CLASS_DRUID && tree == 2) ||
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(getClass() == CLASS_PALADIN && tree == 0) ||
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(getClass() == CLASS_PRIEST && tree <= 1) ||
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(getClass() == CLASS_SHAMAN && tree == 2));
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return (getClass() == CLASS_DRUID && tree == 2 || getClass() == CLASS_PALADIN && tree == 0 || getClass() == CLASS_PRIEST && tree <= 1 || getClass() == CLASS_SHAMAN && tree == 2);
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}
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void Player::ResetTimeSync()
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@@ -3368,16 +3368,13 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const
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else if (c->GetMapId() == 631) // Icecrown Citadel
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{
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// if static transport doesn't match - return false
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if (c->GetTransport() != this->GetTransport() &&
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((c->GetTransport() && c->GetTransport()->IsStaticTransport()) ||
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(this->GetTransport() && this->GetTransport()->IsStaticTransport())))
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if (c->GetTransport() != this->GetTransport() && (c->GetTransport() && c->GetTransport()->IsStaticTransport() || this->GetTransport() && this->GetTransport()->IsStaticTransport()))
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return false;
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// special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack
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if (IS_PLAYER_GUID(c->GetOwnerGUID()) && !c->CanFly())
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{
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if ((c->GetTransport() && !this->GetTransport()) ||
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(!c->GetTransport() && this->GetTransport()))
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if (c->GetTransport() && !this->GetTransport() || !c->GetTransport() && this->GetTransport())
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return false;
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if (this->GetTransport())
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{
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@@ -3662,7 +3659,7 @@ void Unit::HandleSafeUnitPointersOnDelete(Unit* thisUnit)
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bool Unit::IsInWater(bool allowAbove) const
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{
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const_cast<Unit*>(this)->UpdateEnvironmentIfNeeded(1);
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return m_last_isinwater_status || (allowAbove && m_last_islittleabovewater_status);
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return m_last_isinwater_status || allowAbove && m_last_islittleabovewater_status;
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}
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bool Unit::IsUnderWater() const
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@@ -10377,8 +10374,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
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// Merciless Combat
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if ((*i)->GetSpellInfo()->SpellIconID == 2656)
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{
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if (spellProto &&
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((spellProto->SpellFamilyFlags[0] & 0x2) || (spellProto->SpellFamilyFlags[1] & 0x2)))
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if( spellProto && spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x2 )
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if (!victim->HealthAbovePct(35))
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AddPct(DoneTotalMod, (*i)->GetAmount());
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}
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@@ -2368,13 +2368,7 @@ class Unit : public WorldObject
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// pussywizard:
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// MMaps
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std::map<uint64, MMapTargetData> m_targetsNotAcceptable;
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bool isTargetNotAcceptableByMMaps(uint64 guid, uint32 currTime, const Position* t = NULL) const {
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std::map<uint64, MMapTargetData>::const_iterator itr = m_targetsNotAcceptable.find(guid);
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if ((itr != m_targetsNotAcceptable.end() && (itr->second._endTime >= currTime)) ||
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(t && !itr->second.PosChanged(*this, *t)))
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return true;
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return false;
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}
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bool isTargetNotAcceptableByMMaps(uint64 guid, uint32 currTime, const Position* t = NULL) const { std::map<uint64, MMapTargetData>::const_iterator itr = m_targetsNotAcceptable.find(guid); if (itr != m_targetsNotAcceptable.end() && (itr->second._endTime >= currTime || t && !itr->second.PosChanged(*this, *t))) return true; return false; }
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uint32 m_mmapNotAcceptableStartTime;
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// Safe mover
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std::set<SafeUnitPointer*> SafeUnitPointerSet;
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@@ -1350,7 +1350,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
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continue;
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player = ObjectAccessor::FindPlayer(itr->first);
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if (!player || (allowedMap != NULL && player->FindMap() != allowedMap))
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if (!player || allowedMap != NULL && player->FindMap() != allowedMap)
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{
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--roll->totalNeed;
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continue;
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@@ -1414,7 +1414,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
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continue;
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player = ObjectAccessor::FindPlayer(itr->first);
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if (!player || (allowedMap != NULL && player->FindMap() != allowedMap))
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if (!player || allowedMap != NULL && player->FindMap() != allowedMap)
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{
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--roll->totalGreed;
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continue;
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@@ -2073,11 +2073,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
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// xinef: check money
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bool valid = Player::TeamIdForRace(oldRace) == Player::TeamIdForRace(race);
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if ((level < 10 && money <= 0) ||
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(level > 10 && level <= 30 && money <= 3000000) ||
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(level > 30 && level <= 50 && money <= 10000000) ||
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(level > 50 && level <= 70 && money <= 50000000) ||
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(level > 70 && money <= 200000000))
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if (level < 10 && money <= 0 || level > 10 && level <= 30 && money <= 3000000 || level > 30 && level <= 50 && money <= 10000000 ||
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level > 50 && level <= 70 && money <= 50000000 || level > 70 && money <= 200000000)
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valid = true;
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if (!valid)
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{
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@@ -398,7 +398,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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bool instantLogout = (GetSecurity() >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT) || (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight();
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bool instantLogout = (GetSecurity() >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT) || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || GetPlayer()->IsInFlight();
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/// TODO: Possibly add RBAC permission to log out in combat
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bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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@@ -1520,17 +1520,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
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return;
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}
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if (!groupGuy->IsAlive() ||
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groupGuy->IsInCombat() ||
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groupGuy->GetVictim() ||
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groupGuy->m_mover != groupGuy ||
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groupGuy->IsNonMeleeSpellCast(true) ||
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(!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) ||
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!groupGuy->movespline->Finalized() ||
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!groupGuy->GetMap()->ToInstanceMap() ||
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!groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() ||
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groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress() ||
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!groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
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if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || !groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress() || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
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{
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_player->SendRaidDifficulty(group != NULL);
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return;
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@@ -1554,17 +1544,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
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if (Player* p = itr->GetSource())
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if (p->GetGroup() != group)
|
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{
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if (!p->IsInWorld() ||
|
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!p->IsAlive() ||
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p->IsInCombat() ||
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p->GetVictim() ||
|
||||
p->m_mover != p ||
|
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p->IsNonMeleeSpellCast(true) ||
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(!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) ||
|
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!p->movespline->Finalized() ||
|
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!p->GetMap()->ToInstanceMap() ||
|
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!p->GetMap()->ToInstanceMap()->GetInstanceScript() ||
|
||||
p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
|
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if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || !p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
|
||||
{
|
||||
_player->SendRaidDifficulty(group != NULL);
|
||||
return;
|
||||
|
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@@ -226,8 +226,8 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
|
||||
}
|
||||
if (sourceCanSwim)
|
||||
{
|
||||
if ((startPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(startPos.x, startPos.y, startPos.z, MAP_ALL_LIQUIDS, NULL)) ||
|
||||
(endPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(endPos.x, endPos.y, endPos.z, MAP_ALL_LIQUIDS, NULL)))
|
||||
if (startPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(startPos.x, startPos.y, startPos.z, MAP_ALL_LIQUIDS, NULL) ||
|
||||
endPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(endPos.x, endPos.y, endPos.z, MAP_ALL_LIQUIDS, NULL))
|
||||
{
|
||||
_type = PATHFIND_NOPATH;
|
||||
return;
|
||||
|
||||
@@ -121,9 +121,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini
|
||||
Position dest = {x, y, z, 0.0f};
|
||||
if (GameObject* pillar = ((BattlegroundRV*)bg)->GetPillarAtPosition(&dest))
|
||||
{
|
||||
if ((pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0) ||
|
||||
owner->GetPositionZ() > 31.0f ||
|
||||
owner->GetTransGUID() == pillar->GetGUID())
|
||||
if (pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0 || owner->GetPositionZ() > 31.0f || owner->GetTransGUID() == pillar->GetGUID())
|
||||
{
|
||||
if (pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0)
|
||||
z = std::max(z, 28.28f);
|
||||
@@ -137,8 +135,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini
|
||||
init.Launch();
|
||||
return;
|
||||
}
|
||||
if (pillar->GetGoState() == GO_STATE_ACTIVE ||
|
||||
(pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() > 0))
|
||||
if (pillar->GetGoState() == GO_STATE_ACTIVE || pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() > 0)
|
||||
{
|
||||
Position pos;
|
||||
owner->GetFirstCollisionPositionForTotem(pos, owner->GetExactDist2d(i_target.getTarget()), owner->GetAngle(i_target.getTarget())-owner->GetOrientation(), false);
|
||||
@@ -161,8 +158,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini
|
||||
if (result)
|
||||
{
|
||||
float maxDist = MELEE_RANGE + owner->GetMeleeReach() + i_target->GetMeleeReach();
|
||||
if ((!forceDest && (i_path->GetPathType() & PATHFIND_NOPATH)) ||
|
||||
(!i_offset && !isPlayerPet && i_target->GetExactDistSq(i_path->GetActualEndPosition().x, i_path->GetActualEndPosition().y, i_path->GetActualEndPosition().z) > maxDist*maxDist))
|
||||
if (!forceDest && (i_path->GetPathType() & PATHFIND_NOPATH || !i_offset && !isPlayerPet && i_target->GetExactDistSq(i_path->GetActualEndPosition().x, i_path->GetActualEndPosition().y, i_path->GetActualEndPosition().z) > maxDist*maxDist))
|
||||
{
|
||||
lastPathingFailMSTime = World::GetGameTimeMS();
|
||||
owner->m_targetsNotAcceptable[i_target->GetGUID()] = MMapTargetData(sWorld->GetGameTime()+DISALLOW_TIME_AFTER_FAIL, owner, i_target.getTarget());
|
||||
|
||||
@@ -868,10 +868,8 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
|
||||
*/
|
||||
|
||||
// pussywizard: remade this condition
|
||||
bool canFly = GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) ||
|
||||
GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
|
||||
(GetPlayer()->m_mover->GetTypeId() == TYPEID_UNIT && GetPlayer()->m_mover->ToCreature()->CanFly()) ||
|
||||
GetSecurity() > SEC_PLAYER;
|
||||
bool canFly = GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) || GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
|
||||
GetPlayer()->m_mover->GetTypeId() == TYPEID_UNIT && GetPlayer()->m_mover->ToCreature()->CanFly() || GetSecurity() > SEC_PLAYER;
|
||||
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && !canFly,
|
||||
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
|
||||
|
||||
|
||||
@@ -852,8 +852,7 @@ void Aura::RefreshTimersWithMods()
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
m_maxDuration = CalcMaxDuration();
|
||||
if ((caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo)) ||
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
|
||||
if (caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
|
||||
m_maxDuration = int32(m_maxDuration * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
|
||||
|
||||
// xinef: we should take ModSpellDuration into account, but none of the spells using this function is affected by contents of ModSpellDuration
|
||||
|
||||
Reference in New Issue
Block a user