chore(Scripts/BloodFurnace): Clean up unused code in Broggok script (#16145)

* chore(Scripts/BloodFurnace): Clean up unused code in Broggok script

* Update boss_broggok.cpp
This commit is contained in:
Skjalf
2023-05-01 01:09:44 -03:00
committed by GitHub
parent 43c4e6651a
commit 590dcca82b
2 changed files with 4 additions and 3 deletions
@@ -102,7 +102,6 @@ public:
{ {
if (Creature* broggok = instance->GetCreature(DATA_BROGGOK)) if (Creature* broggok = instance->GetCreature(DATA_BROGGOK))
{ {
instance->SetData(DATA_BROGGOK, IN_PROGRESS);
broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK); broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
} }
} }
@@ -30,13 +30,15 @@ DoorData const doorData[] =
ObjectData const gameobjectData[] = ObjectData const gameobjectData[] =
{ {
{ GO_BROGGOK_DOOR_REAR, DATA_BROGGOK_REAR_DOOR }, { GO_BROGGOK_DOOR_REAR, DATA_BROGGOK_REAR_DOOR },
{ GO_BROGGOK_LEVER, DATA_BROGGOK_LEVER } { GO_BROGGOK_LEVER, DATA_BROGGOK_LEVER },
{ 0, 0, }
}; };
ObjectData const creatureData[] = ObjectData const creatureData[] =
{ {
{ NPC_BROGGOK, DATA_BROGGOK }, { NPC_BROGGOK, DATA_BROGGOK },
{ NPC_KELIDAN, DATA_KELIDAN } { NPC_KELIDAN, DATA_KELIDAN },
{ 0, 0 }
}; };
class instance_blood_furnace : public InstanceMapScript class instance_blood_furnace : public InstanceMapScript