chore(Scripts/BloodFurnace): Clean up unused code in Broggok script (#16145)
* chore(Scripts/BloodFurnace): Clean up unused code in Broggok script * Update boss_broggok.cpp
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@@ -102,7 +102,6 @@ public:
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{
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{
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if (Creature* broggok = instance->GetCreature(DATA_BROGGOK))
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if (Creature* broggok = instance->GetCreature(DATA_BROGGOK))
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{
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{
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instance->SetData(DATA_BROGGOK, IN_PROGRESS);
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broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
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broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
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}
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}
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}
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}
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@@ -30,13 +30,15 @@ DoorData const doorData[] =
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ObjectData const gameobjectData[] =
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ObjectData const gameobjectData[] =
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{
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{
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{ GO_BROGGOK_DOOR_REAR, DATA_BROGGOK_REAR_DOOR },
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{ GO_BROGGOK_DOOR_REAR, DATA_BROGGOK_REAR_DOOR },
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{ GO_BROGGOK_LEVER, DATA_BROGGOK_LEVER }
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{ GO_BROGGOK_LEVER, DATA_BROGGOK_LEVER },
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{ 0, 0, }
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};
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};
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ObjectData const creatureData[] =
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ObjectData const creatureData[] =
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{
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{
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{ NPC_BROGGOK, DATA_BROGGOK },
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{ NPC_BROGGOK, DATA_BROGGOK },
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{ NPC_KELIDAN, DATA_KELIDAN }
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{ NPC_KELIDAN, DATA_KELIDAN },
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{ 0, 0 }
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};
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};
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class instance_blood_furnace : public InstanceMapScript
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class instance_blood_furnace : public InstanceMapScript
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