fix(Core/Session): Let movement flags update on their own when disabl… (#15366)
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@@ -1081,9 +1081,6 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
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e.g. aerial combat.
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e.g. aerial combat.
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*/
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*/
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REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
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MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
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if (mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
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if (mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
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{
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{
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// Inform the client we can no longer fly, which is required if data mismatches for some reason
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// Inform the client we can no longer fly, which is required if data mismatches for some reason
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