fix(CORE): Missing override on various functions (#2602)

This commit is contained in:
Nefertumm
2020-01-21 19:03:15 -03:00
committed by GitHub
parent b66ec5712e
commit 59234f8f4b
16 changed files with 193 additions and 166 deletions
+2 -2
View File
@@ -1899,12 +1899,12 @@ GridMap* Map::GetGrid(float x, float y)
return GridMaps[gx][gy];
}
float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/, float maxSearchDist /*= 50.0f*/) const
float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/, float maxSearchDist /*= 50.0f*/) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
{
// we need ground level (including grid height version) for proper return water level in point
float ground_z = GetHeight(PHASEMASK_NORMAL, x, y, z, true, maxSearchDist);
float ground_z = GetHeight(phasemask, x, y, z, true, maxSearchDist);
if (ground)
*ground = ground_z;
+1 -1
View File
@@ -470,7 +470,7 @@ class Map : public GridRefManager<NGridType>
BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return NULL; }
const BattlegroundMap* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return NULL; }
float GetWaterOrGroundLevel(float x, float y, float z, float* ground = NULL, bool swim = false, float maxSearchDist = 50.0f) const;
float GetWaterOrGroundLevel(uint32 phasemask,float x, float y, float z, float* ground = NULL, bool swim = false, float maxSearchDist = 50.0f) const;
float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks) const;
void Balance() { _dynamicTree.balance(); }