fix(Scripts/SSC): do reset threat list for p3 in the right place (#18354)
init
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+1
-2
@@ -94,8 +94,6 @@ struct boss_leotheras_the_blind : public BossAI
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}
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}
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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DoResetThreatList();
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me->ClearTarget();
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me->ClearTarget();
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me->SendMeleeAttackStop();
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me->SendMeleeAttackStop();
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scheduler.CancelGroup(GROUP_DEMON);
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scheduler.CancelGroup(GROUP_DEMON);
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@@ -112,6 +110,7 @@ struct boss_leotheras_the_blind : public BossAI
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DoCastSelf(SPELL_SUMMON_SHADOW_OF_LEOTHERAS);
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DoCastSelf(SPELL_SUMMON_SHADOW_OF_LEOTHERAS);
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}).Schedule(6s, [this](TaskContext)
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}).Schedule(6s, [this](TaskContext)
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{
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{
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DoResetThreatList();
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetReactState(REACT_AGGRESSIVE);
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