feat(Core/Script): Hooks for custom arena teams/types (#3508)

This commit is contained in:
Petric
2020-11-29 21:04:38 +00:00
committed by GitHub
parent d503ba0d71
commit 5984e82f22
9 changed files with 225 additions and 29 deletions
+19 -6
View File
@@ -13,7 +13,7 @@
#include "Player.h" #include "Player.h"
#include "WorldSession.h" #include "WorldSession.h"
#include "Opcodes.h" #include "Opcodes.h"
#include <Config.h> #include "ScriptMgr.h"
ArenaTeam::ArenaTeam() ArenaTeam::ArenaTeam()
: TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0), : TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
@@ -473,7 +473,7 @@ void ArenaTeam::NotifyStatsChanged()
void ArenaTeam::Inspect(WorldSession* session, uint64 guid) void ArenaTeam::Inspect(WorldSession* session, uint64 guid)
{ {
ArenaTeamMember* member = GetMember(guid); ArenaTeamMember* member = GetMember(guid);
if (!member) if (!member || GetSlot() >= MAX_ARENA_SLOT)
return; return;
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8 + 1 + 4 * 6); WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8 + 1 + 4 * 6);
@@ -495,7 +495,7 @@ void ArenaTeamMember::ModifyPersonalRating(Player* player, int32 mod, uint32 typ
else else
PersonalRating += mod; PersonalRating += mod;
if (player) if (player && ArenaTeam::GetSlotByType(type) < 3)
{ {
player->SetArenaTeamInfoField(ArenaTeam::GetSlotByType(type), ARENA_TEAM_PERSONAL_RATING, PersonalRating); player->SetArenaTeamInfoField(ArenaTeam::GetSlotByType(type), ARENA_TEAM_PERSONAL_RATING, PersonalRating);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, PersonalRating, type); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, PersonalRating, type);
@@ -579,17 +579,28 @@ void ArenaTeam::MassInviteToEvent(WorldSession* session)
uint8 ArenaTeam::GetSlotByType(uint32 type) uint8 ArenaTeam::GetSlotByType(uint32 type)
{ {
uint8 slot = 0xFF;
switch (type) switch (type)
{ {
case ARENA_TEAM_2v2: case ARENA_TEAM_2v2:
return 0; slot = 0;
break;
case ARENA_TEAM_3v3: case ARENA_TEAM_3v3:
return 1; slot = 1;
break;
case ARENA_TEAM_5v5: case ARENA_TEAM_5v5:
return 2; slot = 2;
break;
default: default:
break; break;
} }
//Get the changed slot type
sScriptMgr->OnGetSlotByType(type, slot);
if (slot != 0xFF)
{
return slot;
}
sLog->outError("FATAL: Unknown arena team type %u for some arena team", type); sLog->outError("FATAL: Unknown arena team type %u for some arena team", type);
return 0xFF; return 0xFF;
} }
@@ -626,6 +637,8 @@ uint32 ArenaTeam::GetPoints(uint32 memberRating)
else if (Type == ARENA_TEAM_3v3) else if (Type == ARENA_TEAM_3v3)
points *= 0.88f; points *= 0.88f;
sScriptMgr->OnGetArenaPoints(this, points);
points *= sWorld->getRate(RATE_ARENA_POINTS); points *= sWorld->getRate(RATE_ARENA_POINTS);
return (uint32) points; return (uint32) points;
@@ -51,7 +51,30 @@ ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(const std::string& arenaTeamName) co
std::string teamName = itr->second->GetName(); std::string teamName = itr->second->GetName();
std::transform(teamName.begin(), teamName.end(), teamName.begin(), ::toupper); std::transform(teamName.begin(), teamName.end(), teamName.begin(), ::toupper);
if (search == teamName) if (search == teamName)
{
return itr->second; return itr->second;
}
}
return nullptr;
}
ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(std::string const& arenaTeamName, const uint32 type) const
{
std::string search = arenaTeamName;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
for (auto itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
{
if (itr->second->GetType() != type)
{
continue;
}
std::string teamName = itr->second->GetName();
std::transform(teamName.begin(), teamName.end(), teamName.begin(), ::toupper);
if (search == teamName)
{
return itr->second;
}
} }
return nullptr; return nullptr;
} }
@@ -59,9 +82,25 @@ ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(const std::string& arenaTeamName) co
ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(uint64 guid) const ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(uint64 guid) const
{ {
for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr) for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
{
if (itr->second->GetCaptain() == guid) if (itr->second->GetCaptain() == guid)
{
return itr->second; return itr->second;
}
}
return nullptr;
}
ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(uint64 guid, const uint32 type) const
{
for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
{
if (itr->second->GetCaptain() == guid && itr->second->GetType() == type)
{
return itr->second;
}
}
return nullptr; return nullptr;
} }
@@ -22,6 +22,8 @@ public:
ArenaTeam* GetArenaTeamById(uint32 arenaTeamId) const; ArenaTeam* GetArenaTeamById(uint32 arenaTeamId) const;
ArenaTeam* GetArenaTeamByName(std::string const& arenaTeamName) const; ArenaTeam* GetArenaTeamByName(std::string const& arenaTeamName) const;
ArenaTeam* GetArenaTeamByCaptain(uint64 guid) const; ArenaTeam* GetArenaTeamByCaptain(uint64 guid) const;
ArenaTeam* GetArenaTeamByName(std::string const& arenaTeamName, const uint32 type) const;
ArenaTeam* GetArenaTeamByCaptain(uint64 guid, const uint32 type) const;
void LoadArenaTeams(); void LoadArenaTeams();
void AddArenaTeam(ArenaTeam* arenaTeam); void AddArenaTeam(ArenaTeam* arenaTeam);
@@ -482,7 +482,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
maxPlayersPerTeam = 5; maxPlayersPerTeam = 5;
break; break;
} }
sScriptMgr->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayersPerTeam);
bg->SetMaxPlayersPerTeam(maxPlayersPerTeam); bg->SetMaxPlayersPerTeam(maxPlayersPerTeam);
} }
@@ -748,19 +748,23 @@ bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId)
BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType) BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
{ {
if (arenaType) if (arenaType) {
{ uint32 queueTypeID = BATTLEGROUND_QUEUE_NONE;
switch (arenaType) switch (arenaType) {
{
case ARENA_TYPE_2v2: case ARENA_TYPE_2v2:
return BATTLEGROUND_QUEUE_2v2; queueTypeID = BATTLEGROUND_QUEUE_2v2;
break;
case ARENA_TYPE_3v3: case ARENA_TYPE_3v3:
return BATTLEGROUND_QUEUE_3v3; queueTypeID = BATTLEGROUND_QUEUE_3v3;
break;
case ARENA_TYPE_5v5: case ARENA_TYPE_5v5:
return BATTLEGROUND_QUEUE_5v5; queueTypeID = BATTLEGROUND_QUEUE_5v5;
break;
default: default:
return BATTLEGROUND_QUEUE_NONE; break;
} }
sScriptMgr->OnArenaTypeIDToQueueID(bgTypeId, arenaType, queueTypeID);
return BattlegroundQueueTypeId(queueTypeID);
} }
if (BattlegroundMgr::bgToQueue.find(bgTypeId) == BattlegroundMgr::bgToQueue.end()) if (BattlegroundMgr::bgToQueue.find(bgTypeId) == BattlegroundMgr::bgToQueue.end())
@@ -783,17 +787,23 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue
uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId) uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId)
{ {
uint8 arenaType = 0;
switch (bgQueueTypeId) switch (bgQueueTypeId)
{ {
case BATTLEGROUND_QUEUE_2v2: case BATTLEGROUND_QUEUE_2v2:
return ARENA_TYPE_2v2; arenaType = ARENA_TYPE_2v2;
break;
case BATTLEGROUND_QUEUE_3v3: case BATTLEGROUND_QUEUE_3v3:
return ARENA_TYPE_3v3; arenaType = ARENA_TYPE_3v3;
break;
case BATTLEGROUND_QUEUE_5v5: case BATTLEGROUND_QUEUE_5v5:
return ARENA_TYPE_5v5; arenaType = ARENA_TYPE_5v5;
break;
default: default:
return 0; break;
} }
sScriptMgr->OnArenaQueueIdToArenaType(bgQueueTypeId, arenaType);
return arenaType;
} }
void BattlegroundMgr::ToggleTesting() void BattlegroundMgr::ToggleTesting()
+52 -2
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@@ -7546,10 +7546,25 @@ uint32 Player::GetGroupIdFromStorage(uint32 guid)
uint32 Player::GetArenaTeamIdFromStorage(uint32 guid, uint8 slot) uint32 Player::GetArenaTeamIdFromStorage(uint32 guid, uint8 slot)
{ {
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid)) if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
return playerData->arenaTeamId[slot]; {
auto itr = playerData->arenaTeamId.find(slot);
if (itr != playerData->arenaTeamId.end())
{
return itr->second;
}
}
return 0; return 0;
} }
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{
if (slot < MAX_ARENA_SLOT)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
}
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type) uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
{ {
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID);
@@ -17710,7 +17725,7 @@ void Player::_LoadArenaTeamInfo()
{ {
memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END); memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
for (uint8 slot = 0; slot <= 2; ++slot) for (uint8 slot = 0; slot < MAX_ARENA_SLOT; ++slot)
if (uint32 arenaTeamId = Player::GetArenaTeamIdFromStorage(GetGUIDLow(), slot)) if (uint32 arenaTeamId = Player::GetArenaTeamIdFromStorage(GetGUIDLow(), slot))
{ {
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId); ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
@@ -21627,6 +21642,38 @@ void Player::LeaveAllArenaTeams(uint64 guid)
} while (result->NextRow()); } while (result->NextRow());
} }
uint32 Player::GetArenaTeamId(uint8 slot) const
{
uint32 rtVal = 0;
if (slot >= MAX_ARENA_SLOT)
{
sScriptMgr->GetCustomGetArenaTeamId(this, slot, rtVal);
}
else
{
rtVal = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID);
}
return rtVal;
}
uint32 Player::GetArenaPersonalRating(uint8 slot) const
{
uint32 rtVal = 0;
if (slot >= MAX_ARENA_SLOT)
{
sScriptMgr->GetCustomGetArenaTeamId(this, slot, rtVal);
}
else
{
rtVal = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING);
}
return rtVal;
}
void Player::SetRestBonus(float rest_bonus_new) void Player::SetRestBonus(float rest_bonus_new)
{ {
// Prevent resting on max level // Prevent resting on max level
@@ -22287,6 +22334,9 @@ uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
max_personal_rating = p_rating; max_personal_rating = p_rating;
} }
} }
sScriptMgr->OnGetMaxPersonalArenaRatingRequirement(this, minarenaslot, max_personal_rating);
return max_personal_rating; return max_personal_rating;
} }
+3 -6
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@@ -1939,14 +1939,11 @@ public:
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId); SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type); SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
} }
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value) void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot); static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
static void LeaveAllArenaTeams(uint64 guid); static void LeaveAllArenaTeams(uint64 guid);
uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); } uint32 GetArenaTeamId(uint8 slot) const;
uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); } uint32 GetArenaPersonalRating(uint8 slot) const;
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; } void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; } uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
+49
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@@ -59,6 +59,7 @@ template class ScriptRegistry<AllCreatureScript>;
template class ScriptRegistry<AllMapScript>; template class ScriptRegistry<AllMapScript>;
template class ScriptRegistry<MovementHandlerScript>; template class ScriptRegistry<MovementHandlerScript>;
template class ScriptRegistry<BGScript>; template class ScriptRegistry<BGScript>;
template class ScriptRegistry<ArenaTeamScript>;
template class ScriptRegistry<SpellSC>; template class ScriptRegistry<SpellSC>;
template class ScriptRegistry<AccountScript>; template class ScriptRegistry<AccountScript>;
template class ScriptRegistry<GameEventScript>; template class ScriptRegistry<GameEventScript>;
@@ -124,6 +125,7 @@ void ScriptMgr::Unload()
SCR_CLEAR(GlobalScript); SCR_CLEAR(GlobalScript);
SCR_CLEAR(ModuleScript); SCR_CLEAR(ModuleScript);
SCR_CLEAR(BGScript); SCR_CLEAR(BGScript);
SCR_CLEAR(ArenaTeamScript);
SCR_CLEAR(SpellSC); SCR_CLEAR(SpellSC);
SCR_CLEAR(GameEventScript); SCR_CLEAR(GameEventScript);
SCR_CLEAR(MailScript); SCR_CLEAR(MailScript);
@@ -197,6 +199,7 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
!ScriptRegistry<PlayerScript>::GetScriptById(sid) && !ScriptRegistry<PlayerScript>::GetScriptById(sid) &&
!ScriptRegistry<GuildScript>::GetScriptById(sid) && !ScriptRegistry<GuildScript>::GetScriptById(sid) &&
!ScriptRegistry<BGScript>::GetScriptById(sid) && !ScriptRegistry<BGScript>::GetScriptById(sid) &&
!ScriptRegistry<ArenaTeamScript>::GetScriptById(sid) &&
!ScriptRegistry<SpellSC>::GetScriptById(sid) && !ScriptRegistry<SpellSC>::GetScriptById(sid) &&
!ScriptRegistry<GroupScript>::GetScriptById(sid)) !ScriptRegistry<GroupScript>::GetScriptById(sid))
sLog->outErrorDb("Script named '%s' is assigned in the database, but has no code!", (*itr).c_str()); sLog->outErrorDb("Script named '%s' is assigned in the database, but has no code!", (*itr).c_str());
@@ -1667,6 +1670,21 @@ void ScriptMgr::OnPlayerJoinArena(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player); FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player);
} }
void ScriptMgr::GetCustomGetArenaTeamId(const Player* player, uint8 slot, uint32& teamID) const
{
FOREACH_SCRIPT(PlayerScript)->GetCustomGetArenaTeamId(player, slot, teamID);
}
void ScriptMgr::GetCustomArenaPersonalRating(const Player* player, uint8 slot, uint32& rating) const
{
FOREACH_SCRIPT(PlayerScript)->GetCustomArenaPersonalRating(player, slot, rating);
}
void ScriptMgr::OnGetMaxPersonalArenaRatingRequirement(const Player* player, uint32 minSlot, uint32& maxArenaRating) const
{
FOREACH_SCRIPT(PlayerScript)->OnGetMaxPersonalArenaRatingRequirement(player, minSlot, maxArenaRating);
}
void ScriptMgr::OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) void ScriptMgr::OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid)
{ {
FOREACH_SCRIPT(PlayerScript)->OnLootItem(player, item, count, lootguid); FOREACH_SCRIPT(PlayerScript)->OnLootItem(player, item, count, lootguid);
@@ -2108,6 +2126,31 @@ bool ScriptMgr::CanSendMessageQueue(BattlegroundQueue* queue, Player* leader, Ba
return ret; return ret;
} }
void ScriptMgr::OnGetSlotByType(const uint32 type, uint8& slot)
{
FOREACH_SCRIPT(ArenaTeamScript)->OnGetSlotByType(type, slot);
}
void ScriptMgr::OnGetArenaPoints(ArenaTeam* at, float& points)
{
FOREACH_SCRIPT(ArenaTeamScript)->OnGetArenaPoints(at, points);
}
void ScriptMgr::OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32& queueTypeID)
{
FOREACH_SCRIPT(ArenaTeamScript)->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID);
}
void ScriptMgr::OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8& ArenaType)
{
FOREACH_SCRIPT(ArenaTeamScript)->OnQueueIdToArenaType(bgQueueTypeId, ArenaType);
}
void ScriptMgr::OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPlayerPerTeam)
{
FOREACH_SCRIPT(ArenaTeamScript)->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam);
}
// SpellSC // SpellSC
void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration) void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration)
{ {
@@ -2323,6 +2366,12 @@ BGScript::BGScript(char const* name)
ScriptRegistry<BGScript>::AddScript(this); ScriptRegistry<BGScript>::AddScript(this);
} }
ArenaTeamScript::ArenaTeamScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<ArenaTeamScript>::AddScript(this);
}
SpellSC::SpellSC(char const* name) SpellSC::SpellSC(char const* name)
: ScriptObject(name) : ScriptObject(name)
{ {
+37 -1
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@@ -960,6 +960,15 @@ public:
// After player enters queue for Arena // After player enters queue for Arena
virtual void OnPlayerJoinArena(Player* /*player*/) { } virtual void OnPlayerJoinArena(Player* /*player*/) { }
//Called when trying to get a team ID of a slot > 2 (This is for custom teams created by modules)
virtual void GetCustomGetArenaTeamId(const Player* /*player*/, uint8 /*slot*/, uint32& /*teamID*/) const { }
//Called when trying to get players personal rating of an arena slot > 2 (This is for custom teams created by modules)
virtual void GetCustomArenaPersonalRating(const Player* /*player*/, uint8 /*slot*/, uint32& /*rating*/) const { }
//Called after the normal slots (0..2) for arena have been evaluated so that custom arena teams could modify it if nececasry
virtual void OnGetMaxPersonalArenaRatingRequirement(const Player* /*player*/, uint32 /*minSlot*/, uint32& /*maxArenaRating*/) const {}
//After looting item //After looting item
virtual void OnLootItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/, uint64 /*lootguid*/) { } virtual void OnLootItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/, uint64 /*lootguid*/) { }
@@ -1173,6 +1182,21 @@ public:
virtual bool CanSendMessageQueue(BattlegroundQueue* /*queue*/, Player* /*leader*/, Battleground* /*bg*/, PvPDifficultyEntry const* /*bracketEntry*/) { return true; } virtual bool CanSendMessageQueue(BattlegroundQueue* /*queue*/, Player* /*leader*/, Battleground* /*bg*/, PvPDifficultyEntry const* /*bracketEntry*/) { return true; }
}; };
class ArenaTeamScript : public ScriptObject
{
protected:
ArenaTeamScript(const char* name);
public:
bool IsDatabaseBound() const { return false; };
virtual void OnGetSlotByType(const uint32 /*type*/, uint8& /*slot*/) {}
virtual void OnGetArenaPoints(ArenaTeam* /*team*/, float& /*points*/) {}
virtual void OnTypeIDToQueueID(const BattlegroundTypeId /*bgTypeId*/, const uint8 /*arenaType*/, uint32& /*queueTypeID*/) {}
virtual void OnQueueIdToArenaType(const BattlegroundQueueTypeId /*bgQueueTypeId*/, uint8& /*ArenaType*/) {}
virtual void OnSetArenaMaxPlayersPerTeam(const uint8 /*arenaType*/, uint32& /*maxPlayerPerTeam*/) {}
};
class SpellSC : public ScriptObject class SpellSC : public ScriptObject
{ {
protected: protected:
@@ -1460,6 +1484,9 @@ public: /* PlayerScript */
void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update); void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnPlayerJoinBG(Player* player); void OnPlayerJoinBG(Player* player);
void OnPlayerJoinArena(Player* player); void OnPlayerJoinArena(Player* player);
void GetCustomGetArenaTeamId(const Player* player, uint8 slot, uint32& teamID) const;
void GetCustomArenaPersonalRating(const Player* player, uint8 slot, uint32& rating) const;
void OnGetMaxPersonalArenaRatingRequirement(const Player* player, uint32 minSlot, uint32& maxArenaRating) const;
void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid); void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid);
void OnCreateItem(Player* player, Item* item, uint32 count); void OnCreateItem(Player* player, Item* item, uint32 count);
void OnQuestRewardItem(Player* player, Item* item, uint32 count); void OnQuestRewardItem(Player* player, Item* item, uint32 count);
@@ -1572,6 +1599,14 @@ public: /* BGScript */
void OnCheckNormalMatch(BattlegroundQueue* queue, uint32& Coef, Battleground* bgTemplate, BattlegroundBracketId bracket_id, uint32& minPlayers, uint32& maxPlayers); void OnCheckNormalMatch(BattlegroundQueue* queue, uint32& Coef, Battleground* bgTemplate, BattlegroundBracketId bracket_id, uint32& minPlayers, uint32& maxPlayers);
bool CanSendMessageQueue(BattlegroundQueue* queue, Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry); bool CanSendMessageQueue(BattlegroundQueue* queue, Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry);
public: /* Arena Team Script */
void OnGetSlotByType(const uint32 type, uint8& slot);
void OnGetArenaPoints(ArenaTeam* at, float& points);
void OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32& queueTypeID);
void OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8& ArenaType);
void OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPlayerPerTeam);
public: /* SpellSC */ public: /* SpellSC */
void OnCalcMaxDuration(Aura const* aura, int32& maxDuration); void OnCalcMaxDuration(Aura const* aura, int32& maxDuration);
@@ -1643,9 +1678,10 @@ public:
if (script->IsDatabaseBound()) if (script->IsDatabaseBound())
{ {
if (!_checkMemory(script)) if (!_checkMemory(script))
{
return; return;
}
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar). // through a script name (or similar).
+1 -1
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@@ -585,7 +585,7 @@ struct GlobalPlayerData
uint16 mailCount; uint16 mailCount;
uint32 guildId; uint32 guildId;
uint32 groupId; uint32 groupId;
uint32 arenaTeamId[3]; std::map<uint8, uint32> arenaTeamId;
}; };
enum GlobalPlayerUpdateMask enum GlobalPlayerUpdateMask