Core/Script: Add sounds to quest "Let the Fires Come!" (#1061)
Add voice sounds for the Headless Horseman during quest "Let the Fires Come!"
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@@ -662,9 +662,15 @@ class npc_hallows_end_soh : public CreatureScript
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return;
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return;
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}
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}
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if (counter == 5)
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if (counter == 5)
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{
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me->MonsterYell("The sky is dark. The fire burns. You strive in vain as Fate's wheel turns.", LANG_UNIVERSAL, 0);
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me->MonsterYell("The sky is dark. The fire burns. You strive in vain as Fate's wheel turns.", LANG_UNIVERSAL, 0);
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me->PlayDirectSound(12570);
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}
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else if (counter == 10)
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else if (counter == 10)
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{
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me->MonsterYell("The town still burns. A cleansing fire! Time is short, I'll soon retire!", LANG_UNIVERSAL, 0);
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me->MonsterYell("The town still burns. A cleansing fire! Time is short, I'll soon retire!", LANG_UNIVERSAL, 0);
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me->PlayDirectSound(12571);
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}
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if (Unit* trigger = getTrigger())
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if (Unit* trigger = getTrigger())
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me->CastSpell(trigger, SPELL_START_FIRE, true);
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me->CastSpell(trigger, SPELL_START_FIRE, true);
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