fix(Core/Maps): Enabled dead players to be resurrected at the dungeon entrance if cannot enter it due to some reasons (#7236)
- Closes #6790
This commit is contained in:
@@ -119,7 +119,7 @@ public:
|
||||
|
||||
void DoDelayedMovesAndRemoves();
|
||||
|
||||
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
|
||||
Map::EnterState PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck = false);
|
||||
void InitializeVisibilityDistanceInfo();
|
||||
|
||||
/* statistics */
|
||||
|
||||
Reference in New Issue
Block a user