fix(Scripts/Ulduar): The Flame Leviathan's main gate should be closed during the fight. (#11083)
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@@ -268,6 +268,11 @@ public:
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BindPlayers();
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BindPlayers();
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me->SetInCombatWithZone();
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me->SetInCombatWithZone();
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if (!_startTimer)
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{
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TurnGates(true, false);
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}
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}
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}
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void InitializeAI() override
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void InitializeAI() override
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