fix(Scripts/Spells): Replenishment should trigger only from Mind Blast. (#12503)

Fixes #11878
This commit is contained in:
UltraNix
2022-07-24 18:04:44 +02:00
committed by GitHub
parent c057b539e6
commit 5bcc54a617
+7 -12
View File
@@ -842,22 +842,17 @@ class spell_pri_vampiric_touch : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo) bool CheckProc(ProcEventInfo& eventInfo)
{ {
if (!eventInfo.GetActionTarget() || GetOwner()->GetGUID() != eventInfo.GetActionTarget()->GetGUID()) if (!eventInfo.GetActionTarget() || GetOwner()->GetGUID() != eventInfo.GetActionTarget()->GetGUID())
return false;
if (eventInfo.GetTypeMask() & PROC_FLAG_KILLED)
{ {
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
if (spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (spellInfo->SpellFamilyFlags[0] & 0x00002000))
{
return true;
}
}
return false; return false;
} }
return eventInfo.GetActionTarget()->IsAlive(); SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || spellInfo->SpellFamilyName != SPELLFAMILY_PRIEST || !(spellInfo->SpellFamilyFlags[0] & 0x00002000))
{
return false;
}
return true;
} }
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)