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# EncounterJournal export format
This document fixes the field order inside each row of the JSON / Lua
export. Same order in JSON arrays and Lua tables; the only difference is
the surrounding container syntax.
## `tiers`
Array. Stable order: `sort_order ASC, id ASC`.
```text
[ id, name, flags, sort_order ]
```
## `instances` — keyed by `instance_id`
```text
[
name,
description,
button_icon,
small_button_icon,
background,
lore_background,
map_id,
area_id,
sort_order,
flags,
id,
world_map_area_id
]
```
## `tierInstances` — keyed by `tier_id`
```text
[ instance_id, instance_id, ... ]
```
Stable order: `tier_instance.sort_order ASC, instance_id ASC`.
## `encounters` — keyed by `instance_id`
Array of rows; stable order `sort_order ASC, id ASC`.
```text
[
id,
name,
description,
map_position_x,
map_position_y,
floor_index,
world_map_area_id,
first_section_id,
instance_id,
difficulty_mask,
flags,
sort_order
]
```
## `creatures` — keyed by `encounter_id`
Array of rows; stable order `sort_order ASC, id ASC`.
```text
[
name,
description,
creature_display_id,
icon,
encounter_id,
sort_order,
id,
creature_id,
difficulty_mask
]
```
## `sections` — keyed by `section_id`
Single row per key.
```text
[
id,
name,
description,
creature_display_id,
description_spell_id,
icon_spell_id,
encounter_id,
next_section_id,
sub_section_id,
parent_section_id,
flags,
icon_flags,
sort_order,
type,
difficulty_mask,
creature_id
]
```
## `items` — keyed by `encounter_id`
Array of rows; stable order `sort_order ASC, id ASC`.
```text
[
item_id,
encounter_id,
difficulty_mask,
faction_mask,
flags,
id,
class_mask
]
```
> Item name / icon / quality are intentionally **not** part of this
> payload. The MoonWellClient EncounterJournal addon resolves them via
> the regular `GetItemInfo` API; if you need an offline cache, generate
> a separate `ItemCache.lua` from `item_template`.