refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
This commit is contained in:
@@ -44,221 +44,221 @@ enum Events
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class boss_gruul : public CreatureScript
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{
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public:
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boss_gruul() : CreatureScript("boss_gruul") { }
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public:
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boss_gruul() : CreatureScript("boss_gruul") { }
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struct boss_gruulAI : public BossAI
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struct boss_gruulAI : public BossAI
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{
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boss_gruulAI(Creature* creature) : BossAI(creature, DATA_GRUUL) { }
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void Reset()
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{
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boss_gruulAI(Creature* creature) : BossAI(creature, DATA_GRUUL) { }
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void Reset()
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{
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_Reset();
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_caveInTimer = 29000;
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_GROWTH, 30000);
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events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
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events.ScheduleEvent(EVENT_REVERBERATION, 20000);
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events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
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}
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void KilledUnit(Unit* /*who*/)
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{
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if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
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{
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events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_GROWTH:
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Talk(EMOTE_GROW);
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DoCast(me, SPELL_GROWTH);
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events.ScheduleEvent(EVENT_GROWTH, 30000);
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break;
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case EVENT_CAVE_IN:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->CastSpell(target, SPELL_CAVE_IN, false);
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if (_caveInTimer >= 4000)
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_caveInTimer -= 1500;
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events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
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break;
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case EVENT_REVERBERATION:
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me->CastSpell(me, SPELL_REVERBERATION, false);
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events.ScheduleEvent(EVENT_REVERBERATION, 22000);
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break;
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case EVENT_HURTFUL_STRIKE:
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 5.0f))
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me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
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events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
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break;
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case EVENT_GROUND_SLAM:
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Talk(SAY_SLAM);
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me->CastSpell(me, SPELL_GROUND_SLAM, false);
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events.DelayEvents(8001);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
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events.ScheduleEvent(EVENT_SHATTER, 8000);
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break;
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case EVENT_SHATTER:
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Talk(SAY_SHATTER);
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me->CastSpell(me, SPELL_SHATTER, false);
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break;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint32 _caveInTimer;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetInstanceAI<boss_gruulAI>(creature);
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_Reset();
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_caveInTimer = 29000;
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_GROWTH, 30000);
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events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
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events.ScheduleEvent(EVENT_REVERBERATION, 20000);
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events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
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}
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void KilledUnit(Unit* /*who*/)
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{
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if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
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{
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events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_GROWTH:
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Talk(EMOTE_GROW);
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DoCast(me, SPELL_GROWTH);
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events.ScheduleEvent(EVENT_GROWTH, 30000);
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break;
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case EVENT_CAVE_IN:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->CastSpell(target, SPELL_CAVE_IN, false);
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if (_caveInTimer >= 4000)
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_caveInTimer -= 1500;
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events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
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break;
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case EVENT_REVERBERATION:
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me->CastSpell(me, SPELL_REVERBERATION, false);
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events.ScheduleEvent(EVENT_REVERBERATION, 22000);
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break;
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case EVENT_HURTFUL_STRIKE:
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 5.0f))
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me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
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events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
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break;
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case EVENT_GROUND_SLAM:
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Talk(SAY_SLAM);
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me->CastSpell(me, SPELL_GROUND_SLAM, false);
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events.DelayEvents(8001);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
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events.ScheduleEvent(EVENT_SHATTER, 8000);
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break;
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case EVENT_SHATTER:
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Talk(SAY_SHATTER);
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me->CastSpell(me, SPELL_SHATTER, false);
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break;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint32 _caveInTimer;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetInstanceAI<boss_gruulAI>(creature);
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}
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};
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class spell_gruul_ground_slam : public SpellScriptLoader
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{
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public:
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spell_gruul_ground_slam() : SpellScriptLoader("spell_gruul_ground_slam") { }
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public:
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spell_gruul_ground_slam() : SpellScriptLoader("spell_gruul_ground_slam") { }
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class spell_gruul_ground_slam_SpellScript : public SpellScript
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class spell_gruul_ground_slam_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_gruul_ground_slam_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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PrepareSpellScript(spell_gruul_ground_slam_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetHitUnit())
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target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_gruul_ground_slam_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_ground_slam_SpellScript();
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if (Unit* target = GetHitUnit())
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target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_gruul_ground_slam_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_ground_slam_SpellScript();
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}
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};
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class spell_gruul_ground_slam_trigger : public SpellScriptLoader
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{
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public:
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spell_gruul_ground_slam_trigger() : SpellScriptLoader("spell_gruul_ground_slam_trigger") { }
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public:
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spell_gruul_ground_slam_trigger() : SpellScriptLoader("spell_gruul_ground_slam_trigger") { }
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class spell_gruul_ground_slam_trigger_AuraScript : public AuraScript
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class spell_gruul_ground_slam_trigger_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_gruul_ground_slam_trigger_AuraScript);
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void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
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{
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PrepareAuraScript(spell_gruul_ground_slam_trigger_AuraScript);
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void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
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{
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if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
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GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
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}
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void Register()
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{
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AfterEffectRemove += AuraEffectRemoveFn(spell_gruul_ground_slam_trigger_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_gruul_ground_slam_trigger_AuraScript();
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if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
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GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
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}
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void Register()
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{
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AfterEffectRemove += AuraEffectRemoveFn(spell_gruul_ground_slam_trigger_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_gruul_ground_slam_trigger_AuraScript();
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}
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};
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class spell_gruul_shatter : public SpellScriptLoader
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{
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public:
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spell_gruul_shatter() : SpellScriptLoader("spell_gruul_shatter") { }
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public:
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spell_gruul_shatter() : SpellScriptLoader("spell_gruul_shatter") { }
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class spell_gruul_shatter_SpellScript : public SpellScript
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class spell_gruul_shatter_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_gruul_shatter_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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PrepareSpellScript(spell_gruul_shatter_SpellScript);
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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if (Unit* target = GetHitUnit())
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{
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if (Unit* target = GetHitUnit())
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{
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target->RemoveAurasDueToSpell(SPELL_STONED);
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target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
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}
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target->RemoveAurasDueToSpell(SPELL_STONED);
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target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_shatter_SpellScript();
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_shatter_SpellScript();
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}
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};
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class spell_gruul_shatter_effect : public SpellScriptLoader
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{
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public:
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spell_gruul_shatter_effect() : SpellScriptLoader("spell_gruul_shatter_effect") { }
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public:
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spell_gruul_shatter_effect() : SpellScriptLoader("spell_gruul_shatter_effect") { }
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class spell_gruul_shatter_effect_SpellScript : public SpellScript
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class spell_gruul_shatter_effect_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_gruul_shatter_effect_SpellScript);
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void CalculateDamage()
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{
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PrepareSpellScript(spell_gruul_shatter_effect_SpellScript);
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if (!GetHitUnit())
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return;
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void CalculateDamage()
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{
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if (!GetHitUnit())
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return;
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float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
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if (!radius)
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return;
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float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
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if (!radius)
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return;
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float distance = GetCaster()->GetDistance2d(GetHitUnit());
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if (distance > 1.0f)
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SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
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}
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void Register()
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{
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OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_shatter_effect_SpellScript();
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float distance = GetCaster()->GetDistance2d(GetHitUnit());
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if (distance > 1.0f)
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SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
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}
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void Register()
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{
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OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_shatter_effect_SpellScript();
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}
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};
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void AddSC_boss_gruul()
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@@ -24,149 +24,149 @@ MinionData const minionData[] =
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class instance_gruuls_lair : public InstanceMapScript
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{
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public:
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instance_gruuls_lair() : InstanceMapScript("instance_gruuls_lair", 565) { }
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public:
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instance_gruuls_lair() : InstanceMapScript("instance_gruuls_lair", 565) { }
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struct instance_gruuls_lair_InstanceMapScript : public InstanceScript
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struct instance_gruuls_lair_InstanceMapScript : public InstanceScript
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{
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instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetBossNumber(MAX_ENCOUNTER);
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LoadDoorData(doorData);
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LoadMinionData(minionData);
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SetBossNumber(MAX_ENCOUNTER);
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LoadDoorData(doorData);
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LoadMinionData(minionData);
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_maulgarGUID = 0;
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_addsKilled = 0;
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}
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void OnCreatureCreate(Creature* creature)
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{
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switch (creature->GetEntry())
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{
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case NPC_MAULGAR:
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_maulgarGUID = creature->GetGUID();
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[[fallthrough]];
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case NPC_KROSH_FIREHAND:
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case NPC_OLM_THE_SUMMONER:
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case NPC_KIGGLER_THE_CRAZED:
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case NPC_BLINDEYE_THE_SEER:
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AddMinion(creature, true);
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break;
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}
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}
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void OnCreatureRemove(Creature* creature)
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{
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switch (creature->GetEntry())
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{
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case NPC_MAULGAR:
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case NPC_KROSH_FIREHAND:
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case NPC_OLM_THE_SUMMONER:
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case NPC_KIGGLER_THE_CRAZED:
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case NPC_BLINDEYE_THE_SEER:
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AddMinion(creature, false);
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break;
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}
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}
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void OnGameObjectCreate(GameObject* go)
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{
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switch (go->GetEntry())
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{
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case GO_MAULGAR_DOOR:
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case GO_GRUUL_DOOR:
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AddDoor(go, true);
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break;
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}
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}
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||||
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void OnGameObjectRemove(GameObject* go)
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||||
{
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switch (go->GetEntry())
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{
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||||
case GO_MAULGAR_DOOR:
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||||
case GO_GRUUL_DOOR:
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AddDoor(go, false);
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||||
break;
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}
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||||
}
|
||||
|
||||
bool SetBossState(uint32 id, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(id, state))
|
||||
return false;
|
||||
|
||||
if (id == DATA_MAULGAR && state == NOT_STARTED)
|
||||
_addsKilled = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 /*id*/)
|
||||
{
|
||||
if (type == DATA_ADDS_KILLED)
|
||||
if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
|
||||
maulgar->AI()->DoAction(++_addsKilled);
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
if (type == DATA_ADDS_KILLED)
|
||||
return _addsKilled;
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "G L " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'G' && dataHead2 == 'L')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint32 _addsKilled;
|
||||
uint64 _maulgarGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_gruuls_lair_InstanceMapScript(map);
|
||||
_maulgarGUID = 0;
|
||||
_addsKilled = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_MAULGAR:
|
||||
_maulgarGUID = creature->GetGUID();
|
||||
[[fallthrough]];
|
||||
case NPC_KROSH_FIREHAND:
|
||||
case NPC_OLM_THE_SUMMONER:
|
||||
case NPC_KIGGLER_THE_CRAZED:
|
||||
case NPC_BLINDEYE_THE_SEER:
|
||||
AddMinion(creature, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureRemove(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_MAULGAR:
|
||||
case NPC_KROSH_FIREHAND:
|
||||
case NPC_OLM_THE_SUMMONER:
|
||||
case NPC_KIGGLER_THE_CRAZED:
|
||||
case NPC_BLINDEYE_THE_SEER:
|
||||
AddMinion(creature, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAULGAR_DOOR:
|
||||
case GO_GRUUL_DOOR:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAULGAR_DOOR:
|
||||
case GO_GRUUL_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 id, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(id, state))
|
||||
return false;
|
||||
|
||||
if (id == DATA_MAULGAR && state == NOT_STARTED)
|
||||
_addsKilled = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 /*id*/)
|
||||
{
|
||||
if (type == DATA_ADDS_KILLED)
|
||||
if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
|
||||
maulgar->AI()->DoAction(++_addsKilled);
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
if (type == DATA_ADDS_KILLED)
|
||||
return _addsKilled;
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "G L " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'G' && dataHead2 == 'L')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint32 _addsKilled;
|
||||
uint64 _maulgarGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_gruuls_lair_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_gruuls_lair()
|
||||
|
||||
Reference in New Issue
Block a user