feat(Core/Battlefield): Add OnBattlefieldPlayerKill script hook (#25871)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -49,6 +49,11 @@ void ScriptMgr::OnBattlefieldWarEnd(Battlefield* bf, bool endByTimer)
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CALL_ENABLED_HOOKS(BattlefieldScript, BATTLEFIELDHOOK_ON_WAR_END, script->OnBattlefieldWarEnd(bf, endByTimer));
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}
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void ScriptMgr::OnBattlefieldPlayerKill(Battlefield* bf, Player* killer, Player* victim)
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{
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CALL_ENABLED_HOOKS(BattlefieldScript, BATTLEFIELDHOOK_ON_PLAYER_KILL, script->OnBattlefieldPlayerKill(bf, killer, victim));
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}
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BattlefieldScript::BattlefieldScript(char const* name, std::vector<uint16> enabledHooks) :
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ScriptObject(name, BATTLEFIELDHOOK_END)
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{
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@@ -29,6 +29,7 @@ enum BattlefieldHook
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BATTLEFIELDHOOK_ON_PLAYER_LEAVE_WAR, // 3 - fires after player is removed from the active war
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BATTLEFIELDHOOK_BEFORE_INVITE_PLAYER_TO_WAR, // 4 - fires in InvitePlayerToWar before InvitedPlayers insert
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BATTLEFIELDHOOK_ON_WAR_END, // 5 - fires in EndBattle after OnBattleEnd(), before timer reset
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BATTLEFIELDHOOK_ON_PLAYER_KILL, // 6 - fires in HandleKill for every player-kills-player event
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BATTLEFIELDHOOK_END
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};
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@@ -99,6 +100,17 @@ public:
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* @param endByTimer True if the war ended by the countdown timer expiring
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*/
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virtual void OnBattlefieldWarEnd(Battlefield* /*bf*/, bool /*endByTimer*/) { }
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/**
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* @brief Called inside BattlefieldWG::HandleKill for every player-kills-player event,
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* regardless of the victim's WG rank. Fired before the core's own lieutenant-gated
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* quest-credit loop so modules may grant credit for non-lieutenant kills.
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*
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* @param bf The Battlefield instance
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* @param killer The player who landed the killing blow
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* @param victim The player who was killed
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*/
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virtual void OnBattlefieldPlayerKill(Battlefield* /*bf*/, Player* /*killer*/, Player* /*victim*/) { }
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};
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#endif // SCRIPT_OBJECT_BATTLEFIELD_SCRIPT_H_
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