fix(Scripts/ZulAman): Fix initial pack not chasing distant players (#21098)
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@@ -0,0 +1,2 @@
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DELETE FROM `smart_scripts` WHERE (`entryorguid` = 23889) AND (`source_type` = 0) AND (`id` = 3);
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@@ -417,7 +417,7 @@ struct npc_harrison_jones : public ScriptedAI
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std::list<Creature*> creatures;
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std::list<Creature*> creatures;
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me->GetCreatureListWithEntryInGrid(creatures, NPC_AMANISHI_SAVAGE, 100.0f);
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me->GetCreatureListWithEntryInGrid(creatures, NPC_AMANISHI_SAVAGE, 100.0f);
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for (Creature* creature : creatures)
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for (Creature* creature : creatures)
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creature->AI()->SetData(0, 0);
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creature->SetInCombatWithZone();
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});
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});
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_instance->StorePersistentData(DATA_TIMED_RUN, 21);
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_instance->StorePersistentData(DATA_TIMED_RUN, 21);
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_instance->DoAction(ACTION_START_TIMED_RUN);
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_instance->DoAction(ACTION_START_TIMED_RUN);
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