fix(Core/Server): Disable out of world packet requeuing (#21608)
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@@ -362,8 +362,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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//! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
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//! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
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if (!m_playerRecentlyLogout)
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if (!m_playerRecentlyLogout)
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{
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{
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requeuePackets.push_back(packet);
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//requeuePackets.push_back(packet);
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deletePacket = false;
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//deletePacket = false;
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LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
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LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
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}
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}
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