fix(Core/Loot): Fixed processing duplicated loot item within different groups. (#13038)
Fixes #13038
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@@ -168,6 +168,7 @@ struct LootItem
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bool is_counted : 1;
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bool needs_quest : 1; // quest drop
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bool follow_loot_rules : 1;
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uint8 groupid : 7;
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// Constructor, copies most fields from LootStoreItem, generates random count and random suffixes/properties
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// Should be called for non-reference LootStoreItem entries only (reference = 0)
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