refactor(DB/SAI): Move Chromatic Elite Guard script to SAI (#9194)
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@@ -0,0 +1,9 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1636936439824516200');
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UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 10814;
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DELETE FROM `smart_scripts` WHERE (`entryorguid` = 10814) AND (`source_type` = 0) AND (`id` IN (0, 1, 2));
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(10814, 0, 0, 0, 0, 0, 100, 2, 5000, 12800, 13000, 13000, 0, 11, 15708, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Chromatic Elite Guard - In Combat - Cast \'Mortal Strike\' (Normal Dungeon)'),
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(10814, 0, 1, 0, 0, 0, 100, 2, 5600, 15400, 11200, 25700, 0, 11, 16790, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Chromatic Elite Guard - In Combat - Cast \'Knockdown\' (Normal Dungeon)'),
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(10814, 0, 2, 0, 0, 0, 100, 2, 12000, 20800, 9000, 9000, 0, 11, 15580, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Chromatic Elite Guard - In Combat - Cast \'Strike\' (Normal Dungeon)');
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-80
@@ -39,20 +39,6 @@ enum Events
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EVENT_RAGE
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EVENT_RAGE
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};
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};
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enum ChromaticEliteGuardEvents
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{
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EVENT_MORTAL_STRIKE = 1,
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EVENT_KNOCKDOWN = 2,
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EVENT_STRIKE = 3
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};
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enum ChromaticEliteGuardSpells
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{
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SPELL_MORTAL_STRIKE = 15708,
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SPELL_KNOCKDOWN = 16790,
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SPELL_STRIKE = 15580
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};
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class boss_drakkisath : public CreatureScript
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class boss_drakkisath : public CreatureScript
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{
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{
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public:
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public:
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@@ -62,11 +48,6 @@ public:
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{
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{
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boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
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boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
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void Reset() override
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/) override
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void EnterCombat(Unit* /*who*/) override
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{
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{
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_EnterCombat();
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_EnterCombat();
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@@ -78,11 +59,6 @@ public:
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events.ScheduleEvent(EVENT_RAGE, 1000);
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events.ScheduleEvent(EVENT_RAGE, 1000);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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if (!UpdateVictim())
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if (!UpdateVictim())
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@@ -133,63 +109,7 @@ public:
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}
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}
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};
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};
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class chromatic_elite_guard : public CreatureScript
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{
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public:
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chromatic_elite_guard() : CreatureScript("chromatic_elite_guard") { }
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struct chromatic_elite_guardAI : public ScriptedAI
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{
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chromatic_elite_guardAI(Creature* creature) : ScriptedAI(creature) { }
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EventMap _events;
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void EnterCombat(Unit* /*who*/) override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(5000, 12800));
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_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(5600, 15400));
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_events.ScheduleEvent(EVENT_STRIKE, urand(12000, 20800));
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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while (uint32 const eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_MORTAL_STRIKE:
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DoCastVictim(SPELL_MORTAL_STRIKE);
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, 13000);
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break;
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case EVENT_KNOCKDOWN:
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DoCastVictim(SPELL_KNOCKDOWN);
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_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(11200, 25700));
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break;
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case EVENT_STRIKE:
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DoCastVictim(SPELL_STRIKE);
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_events.ScheduleEvent(EVENT_STRIKE, 9000);
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new chromatic_elite_guardAI(creature);
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}
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};
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void AddSC_boss_drakkisath()
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void AddSC_boss_drakkisath()
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{
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{
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new boss_drakkisath();
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new boss_drakkisath();
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new chromatic_elite_guard();
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}
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}
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