fix(Core/Loot): Disenchanted, milled or prospected items should be se… (#14273)

fix(Core/Loot): Disenchanted, milled or prospected items should be sent as retrieval mail in case of full bags.

Fixes #10798
This commit is contained in:
UltraNix
2022-12-28 01:43:12 +01:00
committed by GitHub
parent 2eb374c6e4
commit 6345958769
4 changed files with 28 additions and 11 deletions
+13 -8
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@@ -13250,18 +13250,19 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
} }
} }
void Player::StoreLootItem(uint8 lootSlot, Loot* loot) LootItem* Player::StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg)
{ {
QuestItem* qitem = nullptr; QuestItem* qitem = nullptr;
QuestItem* ffaitem = nullptr; QuestItem* ffaitem = nullptr;
QuestItem* conditem = nullptr; QuestItem* conditem = nullptr;
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem); msg = EQUIP_ERR_OK;
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
if (!item || item->is_looted) if (!item || item->is_looted)
{ {
SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr); SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
return; return nullptr;
} }
// Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold // Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
@@ -13270,31 +13271,31 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
if (!qitem && !ffaitem && !conditem) if (!qitem && !ffaitem && !conditem)
{ {
SendLootRelease(GetLootGUID()); SendLootRelease(GetLootGUID());
return; return nullptr;
} }
if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID)) if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
{ {
SendLootRelease(GetLootGUID()); SendLootRelease(GetLootGUID());
return; return nullptr;
} }
// questitems use the blocked field for other purposes // questitems use the blocked field for other purposes
if (!qitem && item->is_blocked) if (!qitem && item->is_blocked)
{ {
SendLootRelease(GetLootGUID()); SendLootRelease(GetLootGUID());
return; return nullptr;
} }
// xinef: dont allow protected item to be looted by someone else // xinef: dont allow protected item to be looted by someone else
if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID()) if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
{ {
SendLootRelease(GetLootGUID()); SendLootRelease(GetLootGUID());
return; return nullptr;
} }
ItemPosCountVec dest; ItemPosCountVec dest;
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count); msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
if (msg == EQUIP_ERR_OK) if (msg == EQUIP_ERR_OK)
{ {
AllowedLooterSet looters = item->GetAllowedLooters(); AllowedLooterSet looters = item->GetAllowedLooters();
@@ -13342,9 +13343,13 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
sScriptMgr->OnLootItem(this, newitem, item->count, this->GetLootGUID()); sScriptMgr->OnLootItem(this, newitem, item->count, this->GetLootGUID());
} }
else else
{
SendEquipError(msg, nullptr, nullptr, item->itemid); SendEquipError(msg, nullptr, nullptr, item->itemid);
} }
return item;
}
uint32 Player::CalculateTalentsPoints() const uint32 Player::CalculateTalentsPoints() const
{ {
uint32 base_talent = getLevel() < 10 ? 0 : getLevel() - 9; uint32 base_talent = getLevel() < 10 ? 0 : getLevel() - 9;
+1 -1
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@@ -1280,7 +1280,7 @@ public:
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count); bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false); void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); } void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void StoreLootItem(uint8 lootSlot, Loot* loot); LootItem* StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg);
void UpdateLootAchievements(LootItem* item, Loot* loot); void UpdateLootAchievements(LootItem* item, Loot* loot);
void UpdateTitansGrip(); void UpdateTitansGrip();
+10 -1
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@@ -93,7 +93,16 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
loot = &creature->loot; loot = &creature->loot;
} }
player->StoreLootItem(lootSlot, loot); InventoryResult msg;
LootItem* lootItem = player->StoreLootItem(lootSlot, loot, msg);
if (msg != EQUIP_ERR_OK && lguid.IsItem() && loot->loot_type != LOOT_CORPSE)
{
lootItem->is_looted = true;
loot->NotifyItemRemoved(lootItem->itemIndex);
loot->unlootedCount--;
player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
}
// If player is removing the last LootItem, delete the empty container. // If player is removing the last LootItem, delete the empty container.
if (loot->isLooted() && lguid.IsItem()) if (loot->isLooted() && lguid.IsItem())
+4 -1
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@@ -627,7 +627,10 @@ void Loot::FillNotNormalLootFor(Player* player)
if (!item->is_looted && item->freeforall && item->AllowedForPlayer(player, sourceWorldObjectGUID)) if (!item->is_looted && item->freeforall && item->AllowedForPlayer(player, sourceWorldObjectGUID))
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->itemid)) if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->itemid))
if (proto->IsCurrencyToken()) if (proto->IsCurrencyToken())
player->StoreLootItem(i, this); {
InventoryResult msg;
player->StoreLootItem(i, this, msg);
}
} }
} }