refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions
+1 -1
View File
@@ -146,7 +146,7 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, ObjectGuid con
switch (guid.GetHigh())
{
case HighGuid::Item:
if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
if (typemask & TYPEMASK_ITEM && p.IsPlayer())
return ((Player const&)p).GetItemByGuid(guid);
break;
case HighGuid::Player: