refactor(Core/Object): adds consistency in the use of type object check (#19671)
This commit is contained in:
@@ -146,7 +146,7 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, ObjectGuid con
|
||||
switch (guid.GetHigh())
|
||||
{
|
||||
case HighGuid::Item:
|
||||
if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
|
||||
if (typemask & TYPEMASK_ITEM && p.IsPlayer())
|
||||
return ((Player const&)p).GetItemByGuid(guid);
|
||||
break;
|
||||
case HighGuid::Player:
|
||||
|
||||
Reference in New Issue
Block a user