refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions
@@ -99,7 +99,7 @@ struct boss_najentus : public BossAI
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER && _canTalk)
if (victim->IsPlayer() && _canTalk)
{
Talk(SAY_SLAY);
_canTalk = false;