refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -170,7 +170,7 @@ struct boss_lady_vashj : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
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if (!_intro && who->IsPlayer())
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{
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_intro = true;
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Talk(SAY_INTRO);
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@@ -62,7 +62,7 @@ struct boss_warlord_kalithresh : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_introDone && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 35.0f))
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if (!_introDone && who->IsPlayer() && me->IsWithinDistInMap(who, 35.0f))
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{
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Talk(SAY_INTRO);
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_introDone = true;
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