refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions
@@ -170,7 +170,7 @@ struct boss_lady_vashj : public BossAI
void MoveInLineOfSight(Unit* who) override
{
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
if (!_intro && who->IsPlayer())
{
_intro = true;
Talk(SAY_INTRO);
@@ -62,7 +62,7 @@ struct boss_warlord_kalithresh : public BossAI
void MoveInLineOfSight(Unit* who) override
{
if (!_introDone && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 35.0f))
if (!_introDone && who->IsPlayer() && me->IsWithinDistInMap(who, 35.0f))
{
Talk(SAY_INTRO);
_introDone = true;