fix(Scripts/Underbog): Lower range check for Tentacle Lash (#16497)
* Update underbog.cpp * Update src/server/scripts/Outland/CoilfangReservoir/underbog/underbog.cpp --------- Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
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@@ -37,16 +37,16 @@ struct npc_underbat : public ScriptedAI
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void JustEngagedWith(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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{
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_scheduler.Schedule(2200ms, 6900ms, [this](TaskContext context)
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_scheduler.Schedule(1200ms, 12500ms, [this](TaskContext context)
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{
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* u)
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* u)
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{
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{
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return u->IsAlive() && !u->IsPet() && me->IsWithinCombatRange(u, 20.f) && !me->HasInArc(M_PI, u);
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return u->IsAlive() && !u->IsPet() && me->IsWithinCombatRange(u, 5.0f) && !me->HasInArc(M_PI, u);
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}))
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}))
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{
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{
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DoCast(target, SPELL_TENTACLE_LASH);
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DoCast(target, SPELL_TENTACLE_LASH);
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}
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}
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context.Repeat(5700ms, 9700ms);
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context.Repeat(1200ms, 12500ms);
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});
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});
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}
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}
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