refactor(Scripts/Nexus): Update creature scripts to new register method (#20728)
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@@ -67,21 +67,9 @@ private:
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Creature* _caster;
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};
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class boss_anomalus : public CreatureScript
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struct boss_anomalus : public BossAI
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{
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public:
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boss_anomalus() : CreatureScript("boss_anomalus") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetNexusAI<boss_anomalusAI>(creature);
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}
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struct boss_anomalusAI : public BossAI
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{
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boss_anomalusAI(Creature* creature) : BossAI(creature, DATA_ANOMALUS_EVENT)
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{
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}
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boss_anomalus(Creature* creature) : BossAI(creature, DATA_ANOMALUS_EVENT) { }
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bool achievement;
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uint16 activeRifts;
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@@ -199,14 +187,11 @@ public:
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return me->GetHomePosition().GetExactDist2d(me) > 60.0f;
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}
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};
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};
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class achievement_chaos_theory : public AchievementCriteriaScript
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{
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public:
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achievement_chaos_theory() : AchievementCriteriaScript("achievement_chaos_theory")
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{
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}
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achievement_chaos_theory() : AchievementCriteriaScript("achievement_chaos_theory") { }
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bool OnCheck(Player* /*player*/, Unit* target, uint32 /*criteria_id*/) override
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{
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@@ -219,6 +204,6 @@ public:
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void AddSC_boss_anomalus()
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{
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new boss_anomalus();
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RegisterNexusCreatureAI(boss_anomalus);
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new achievement_chaos_theory();
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}
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@@ -43,21 +43,9 @@ enum Says
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SAY_KILL = 2
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};
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class boss_commander_stoutbeard : public CreatureScript
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struct boss_commander_stoutbeard : public BossAI
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{
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public:
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boss_commander_stoutbeard() : CreatureScript("boss_commander_stoutbeard") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetNexusAI<boss_commander_stoutbeardAI>(creature);
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}
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struct boss_commander_stoutbeardAI : public BossAI
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{
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boss_commander_stoutbeardAI(Creature* creature) : BossAI(creature, DATA_COMMANDER_EVENT)
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{
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}
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boss_commander_stoutbeard(Creature* creature) : BossAI(creature, DATA_COMMANDER_EVENT) {}
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void Reset() override
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{
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@@ -124,9 +112,8 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_commander_stoutbeard()
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{
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new boss_commander_stoutbeard();
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RegisterNexusCreatureAI(boss_commander_stoutbeard);
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}
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@@ -55,21 +55,9 @@ enum Events
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EVENT_KILL_TALK = 6
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};
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class boss_keristrasza : public CreatureScript
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struct boss_keristrasza : public BossAI
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{
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public:
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boss_keristrasza() : CreatureScript("boss_keristrasza") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetNexusAI<boss_keristraszaAI>(creature);
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}
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struct boss_keristraszaAI : public BossAI
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{
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boss_keristraszaAI(Creature* creature) : BossAI(creature, DATA_KERISTRASZA_EVENT)
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{
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}
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boss_keristrasza(Creature* creature) : BossAI(creature, DATA_KERISTRASZA_EVENT) {}
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std::set<uint32> aGuids;
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@@ -193,14 +181,11 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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class achievement_intense_cold : public AchievementCriteriaScript
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{
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public:
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achievement_intense_cold() : AchievementCriteriaScript("achievement_intense_cold")
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{
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}
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achievement_intense_cold() : AchievementCriteriaScript("achievement_intense_cold") { }
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bool OnCheck(Player* player, Unit* target, uint32 /*criteria_id*/) override
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{
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@@ -213,6 +198,6 @@ public:
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void AddSC_boss_keristrasza()
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{
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new boss_keristrasza();
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RegisterNexusCreatureAI(boss_keristrasza);
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new achievement_intense_cold();
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}
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@@ -79,21 +79,9 @@ enum Events
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EVENT_KILL_TALK = 9
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};
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class boss_magus_telestra : public CreatureScript
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struct boss_magus_telestra : public BossAI
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{
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public:
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boss_magus_telestra() : CreatureScript("boss_magus_telestra") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetNexusAI<boss_magus_telestraAI>(creature);
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}
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struct boss_magus_telestraAI : public BossAI
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{
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boss_magus_telestraAI(Creature* creature) : BossAI(creature, DATA_MAGUS_TELESTRA_EVENT)
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{
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}
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boss_magus_telestra(Creature* creature) : BossAI(creature, DATA_MAGUS_TELESTRA_EVENT) { }
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uint8 copiesDied;
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bool achievement;
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@@ -232,7 +220,6 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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class spell_boss_magus_telestra_summon_telestra_clones_aura : public AuraScript
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{
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@@ -331,7 +318,7 @@ public:
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void AddSC_boss_magus_telestra()
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{
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new boss_magus_telestra();
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RegisterNexusCreatureAI(boss_magus_telestra);
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RegisterSpellScript(spell_boss_magus_telestra_summon_telestra_clones_aura);
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RegisterSpellScript(spell_boss_magus_telestra_gravity_well);
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new achievement_split_personality();
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@@ -60,21 +60,9 @@ enum Misc
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GO_CRYSTAL_SPIKE = 188537
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};
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class boss_ormorok : public CreatureScript
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struct boss_ormorok : public BossAI
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{
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public:
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boss_ormorok() : CreatureScript("boss_ormorok") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetNexusAI<boss_ormorokAI>(creature);
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}
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struct boss_ormorokAI : public BossAI
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{
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boss_ormorokAI(Creature* creature) : BossAI(creature, DATA_ORMOROK_EVENT)
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{
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}
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boss_ormorok(Creature* creature) : BossAI(creature, DATA_ORMOROK_EVENT) {}
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uint8 _spikesCount;
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@@ -178,23 +166,10 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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class npc_crystal_spike : public CreatureScript
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struct npc_crystal_spike : public NullCreatureAI
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{
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public:
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npc_crystal_spike() : CreatureScript("npc_crystal_spike") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNexusAI<npc_crystal_spikeAI>(pCreature);
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}
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struct npc_crystal_spikeAI : public NullCreatureAI
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{
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npc_crystal_spikeAI(Creature* c) : NullCreatureAI(c)
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{
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}
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npc_crystal_spike(Creature* c) : NullCreatureAI(c) { }
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int32 _damageTimer;
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ObjectGuid _gameObjectGUID;
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@@ -223,10 +198,9 @@ public:
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}
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}
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};
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};
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void AddSC_boss_ormorok()
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{
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new boss_ormorok();
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new npc_crystal_spike();
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RegisterNexusCreatureAI(boss_ormorok);
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RegisterNexusCreatureAI(npc_crystal_spike);
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}
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@@ -166,21 +166,9 @@ enum eFrayer
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SPELL_ENSNARE = 48053
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};
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class npc_crystalline_frayer : public CreatureScript
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struct npc_crystalline_frayer : public ScriptedAI
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{
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public:
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npc_crystalline_frayer() : CreatureScript("npc_crystalline_frayer") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetNexusAI<npc_crystalline_frayerAI>(creature);
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}
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struct npc_crystalline_frayerAI : public ScriptedAI
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{
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npc_crystalline_frayerAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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npc_crystalline_frayer(Creature* creature) : ScriptedAI(creature) { }
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bool _allowDeath;
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uint32 restoreTimer;
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@@ -266,10 +254,9 @@ public:
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}
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}
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};
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};
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void AddSC_instance_nexus()
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{
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new instance_nexus();
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new npc_crystalline_frayer();
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RegisterNexusCreatureAI(npc_crystalline_frayer);
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}
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@@ -62,4 +62,6 @@ inline AI* GetNexusAI(T* obj)
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return GetInstanceAI<AI>(obj, NexusScriptName);
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}
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#define RegisterNexusCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetNexusAI)
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#endif
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