refactor(Core/Misc): rename some variables that can be confusing (#10592)
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@@ -1929,8 +1929,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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}
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case CONDITION_MAPID:
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{
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MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1);
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if (!me)
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MapEntry const* mapId = sMapStore.LookupEntry(cond->ConditionValue1);
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if (!mapId)
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{
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LOG_ERROR("sql.sql", "Map condition has non existing map ({}), skipped", cond->ConditionValue1);
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return false;
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@@ -12975,11 +12975,11 @@ void Unit::CombatStart(Unit* victim, bool initialAggro)
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if (who->GetTypeId() == TYPEID_PLAYER)
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SetContestedPvP(who->ToPlayer());
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Player* me = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (me && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !me->duel || me->duel->Opponent != who))
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Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (player && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !player->duel || player->duel->Opponent != who))
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{
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me->UpdatePvP(true);
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me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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player->UpdatePvP(true);
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player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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}
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}
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@@ -13002,11 +13002,11 @@ void Unit::CombatStartOnCast(Unit* target, bool initialAggro, uint32 duration)
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if (who->GetTypeId() == TYPEID_PLAYER)
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SetContestedPvP(who->ToPlayer());
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Player* me = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (me && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !me->duel || me->duel->Opponent != who))
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Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (player && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !player->duel || player->duel->Opponent != who))
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{
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me->UpdatePvP(true);
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me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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player->UpdatePvP(true);
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player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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}
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}
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