refactor(Scripts/SunwellPlateau): Move summons to the new summon data… (#20586)
refactor(Scripts/SunwellPlateau): Move summons to the new summon data implementation
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@@ -59,6 +59,20 @@ ObjectData const gameObjectData[] =
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{ 0, 0 }
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{ 0, 0 }
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};
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};
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ObjectData const summonData[] =
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{
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{ NPC_DEMONIC_VAPOR_TRAIL, DATA_FELMYST },
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{ NPC_UNYIELDING_DEAD, DATA_FELMYST },
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{ NPC_DARKNESS, DATA_MURU },
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{ NPC_VOID_SENTINEL, DATA_MURU },
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{ NPC_VOID_SPAWN, DATA_MURU },
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{ NPC_FELFIRE_PORTAL, DATA_KJ_CONTROLLER },
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{ NPC_VOLATILE_FELFIRE_FIEND, DATA_KJ_CONTROLLER },
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{ NPC_SHIELD_ORB, DATA_KJ_CONTROLLER },
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{ NPC_SINISTER_REFLECTION, DATA_KJ_CONTROLLER },
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{ 0, 0 }
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};
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class instance_sunwell_plateau : public InstanceMapScript
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class instance_sunwell_plateau : public InstanceMapScript
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{
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{
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public:
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public:
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@@ -72,6 +86,7 @@ public:
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SetBossNumber(MAX_ENCOUNTERS);
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SetBossNumber(MAX_ENCOUNTERS);
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LoadDoorData(doorData);
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LoadDoorData(doorData);
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LoadObjectData(creatureData, gameObjectData);
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LoadObjectData(creatureData, gameObjectData);
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LoadSummonData(summonData);
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}
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}
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void OnPlayerEnter(Player* player) override
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void OnPlayerEnter(Player* player) override
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@@ -87,32 +102,6 @@ public:
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if (creature->GetSpawnId() > 0 || !creature->GetOwnerGUID().IsPlayer())
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if (creature->GetSpawnId() > 0 || !creature->GetOwnerGUID().IsPlayer())
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creature->CastSpell(creature, SPELL_SUNWELL_RADIANCE, true);
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creature->CastSpell(creature, SPELL_SUNWELL_RADIANCE, true);
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switch (creature->GetEntry())
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{
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case NPC_DEMONIC_VAPOR_TRAIL:
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case NPC_UNYIELDING_DEAD:
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if (Creature* felmyst = GetCreature(DATA_FELMYST))
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felmyst->AI()->JustSummoned(creature);
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break;
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case NPC_DARKNESS:
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case NPC_VOID_SENTINEL:
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case NPC_VOID_SPAWN:
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if (Creature* muru = GetCreature(DATA_MURU))
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muru->AI()->JustSummoned(creature);
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break;
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case NPC_FELFIRE_PORTAL:
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case NPC_VOLATILE_FELFIRE_FIEND:
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case NPC_SHIELD_ORB:
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case NPC_SINISTER_REFLECTION:
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if (Creature* kiljaedenC = GetCreature(DATA_KJ_CONTROLLER))
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kiljaedenC->AI()->JustSummoned(creature);
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break;
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default:
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break;
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}
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InstanceScript::OnCreatureCreate(creature);
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InstanceScript::OnCreatureCreate(creature);
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}
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}
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};
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};
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