fix(Scripts/GruulsLair): Fixed assigning loot mode to High King Maulgar. (#14781)
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@@ -112,12 +112,15 @@ public:
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{
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{
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Talk(SAY_OGRE_DEATH);
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Talk(SAY_OGRE_DEATH);
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if (actionId == MAX_ADD_NUMBER)
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if (actionId == MAX_ADD_NUMBER)
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me->SetLootMode(1);
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{
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me->AddLootMode(1);
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}
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}
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}
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else if (actionId == MAX_ADD_NUMBER)
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else if (actionId == MAX_ADD_NUMBER)
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{
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{
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me->AddLootMode(1);
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me->loot.clear();
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me->loot.clear();
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me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1, me);
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me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, me->GetLootMode(), me);
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me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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_JustDied();
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_JustDied();
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}
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}
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