fix(Scripts/GruulsLair): Fixed assigning loot mode to High King Maulgar. (#14781)

This commit is contained in:
UltraNix
2023-01-28 20:44:07 +01:00
committed by GitHub
parent 160641b968
commit 6ae8ffa8e6
@@ -112,12 +112,15 @@ public:
{ {
Talk(SAY_OGRE_DEATH); Talk(SAY_OGRE_DEATH);
if (actionId == MAX_ADD_NUMBER) if (actionId == MAX_ADD_NUMBER)
me->SetLootMode(1); {
me->AddLootMode(1);
}
} }
else if (actionId == MAX_ADD_NUMBER) else if (actionId == MAX_ADD_NUMBER)
{ {
me->AddLootMode(1);
me->loot.clear(); me->loot.clear();
me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1, me); me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, me->GetLootMode(), me);
me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
_JustDied(); _JustDied();
} }