Fix(DB/Core): UBRS - General Drakissath (#1703)
* Ported Chromatic Elite Guard from SAI to the core so I can bring the General and the not attacked Chromatic Elite Guard to attack the party
This commit is contained in:
@@ -0,0 +1,4 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1554842995091120500');
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UPDATE `creature_template` SET `ScriptName`='chromatic_elite_guard', `AIName`='' WHERE `entry`= 10814;
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DELETE FROM `smart_scripts` WHERE `entryorguid`= 10814;
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+98
@@ -24,6 +24,23 @@ enum Events
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EVENT_THUNDERCLAP = 4,
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EVENT_THUNDERCLAP = 4,
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};
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};
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enum ChromaticEliteGuardEvents
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{
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EVENT_MORTAL_STRIKE = 1,
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EVENT_KNOCKDOWN = 2,
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EVENT_STRIKE = 3
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};
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enum ChromaticEliteGuardSpells
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{
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SPELL_MORTAL_STRIKE = 15708,
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SPELL_KNOCKDOWN = 16790,
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SPELL_STRIKE = 15580
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};
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int const ChromaticEliteGuardEntry = 10814;
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int const GeneralDrakkisathEntry = 10814;
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class boss_drakkisath : public CreatureScript
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class boss_drakkisath : public CreatureScript
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{
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{
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public:
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public:
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@@ -41,12 +58,25 @@ public:
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/)
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{
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{
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_EnterCombat();
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_EnterCombat();
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CallForHelp();
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events.ScheduleEvent(EVENT_FIRE_NOVA, 6000);
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events.ScheduleEvent(EVENT_FIRE_NOVA, 6000);
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events.ScheduleEvent(EVENT_CLEAVE, 8000);
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events.ScheduleEvent(EVENT_CLEAVE, 8000);
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events.ScheduleEvent(EVENT_CONFLIGURATION, 15000);
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events.ScheduleEvent(EVENT_CONFLIGURATION, 15000);
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events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
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events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
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}
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}
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// Will make his two adds engage combat
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void CallForHelp()
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{
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std::list<Creature*> ChromaticEliteGuards;
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me->GetCreaturesWithEntryInRange(ChromaticEliteGuards, 15.0f, ChromaticEliteGuardEntry);
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for (std::list<Creature*>::const_iterator itr = ChromaticEliteGuards.begin(); itr != ChromaticEliteGuards.end(); ++itr)
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{
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if ((*itr)->GetGUID())
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(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
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}
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/)
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{
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{
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_JustDied();
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_JustDied();
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@@ -94,7 +124,75 @@ public:
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}
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}
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};
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};
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class chromatic_elite_guard : public CreatureScript
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{
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public:
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chromatic_elite_guard() : CreatureScript("chromatic_elite_guard") { }
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struct chromatic_elite_guardAI : public ScriptedAI
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{
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chromatic_elite_guardAI(Creature* creature) : ScriptedAI(creature) { }
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EventMap _events;
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void EnterCombat(Unit* who)
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{
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(5000, 12800));
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_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(5600, 15400));
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_events.ScheduleEvent(EVENT_STRIKE, urand(12000, 20800));
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std::list<Creature*> GeneralDrakkisath;
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me->GetCreaturesWithEntryInRange(GeneralDrakkisath, 15.0f, GeneralDrakkisathEntry);
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for (std::list<Creature*>::const_iterator itr = GeneralDrakkisath.begin(); itr != GeneralDrakkisath.end(); ++itr)
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{
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if ((*itr)->GetGUID())
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(*itr)->ToCreature()->AI()->AttackStart(who);
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}
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std::list<Creature*> ChromaticEliteGuards;
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me->GetCreaturesWithEntryInRange(ChromaticEliteGuards, 15.0f, ChromaticEliteGuardEntry);
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for (std::list<Creature*>::const_iterator itr = ChromaticEliteGuards.begin(); itr != ChromaticEliteGuards.end(); ++itr)
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{
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if ((*itr)->GetGUID())
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(*itr)->ToCreature()->AI()->AttackStart(who);
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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switch (_events.ExecuteEvent())
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{
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case EVENT_MORTAL_STRIKE:
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DoCastVictim(SPELL_MORTAL_STRIKE);
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, 13000);
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break;
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case EVENT_KNOCKDOWN:
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DoCastVictim(SPELL_KNOCKDOWN);
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(11200, 25700));
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break;
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case EVENT_STRIKE:
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DoCastVictim(SPELL_STRIKE);
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, 9000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new chromatic_elite_guardAI(creature);
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}
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};
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void AddSC_boss_drakkisath()
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void AddSC_boss_drakkisath()
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{
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{
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new boss_drakkisath();
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new boss_drakkisath();
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new chromatic_elite_guard();
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}
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}
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