refactor(Core/AuctionHouse): Remove Hungarian notation (#14097)
This commit is contained in:
@@ -220,7 +220,7 @@ AuctionHouseMgr::AuctionHouseMgr()
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AuctionHouseMgr::~AuctionHouseMgr()
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AuctionHouseMgr::~AuctionHouseMgr()
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{
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{
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for (ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
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for (ItemMap::iterator itr = _mAitems.begin(); itr != _mAitems.end(); ++itr)
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delete itr->second;
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delete itr->second;
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}
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}
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@@ -233,35 +233,35 @@ AuctionHouseMgr* AuctionHouseMgr::instance()
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AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
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AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
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{
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{
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return &mNeutralAuctions;
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return &_neutralAuctions;
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// team have linked auction houses
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// team have linked auction houses
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
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if (!u_entry)
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if (!u_entry)
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return &mNeutralAuctions;
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return &_neutralAuctions;
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else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
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else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
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return &mAllianceAuctions;
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return &_allianceAuctions;
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else if (u_entry->ourMask & FACTION_MASK_HORDE)
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else if (u_entry->ourMask & FACTION_MASK_HORDE)
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return &mHordeAuctions;
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return &_hordeAuctions;
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return &mNeutralAuctions;
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return &_neutralAuctions;
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}
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}
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AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseId)
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AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseId)
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{
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{
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return &mNeutralAuctions;
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return &_neutralAuctions;
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switch(auctionHouseId)
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switch(auctionHouseId)
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{
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{
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case AUCTIONHOUSE_ALLIANCE:
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case AUCTIONHOUSE_ALLIANCE:
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return &mAllianceAuctions;
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return &_allianceAuctions;
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case AUCTIONHOUSE_HORDE:
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case AUCTIONHOUSE_HORDE:
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return &mHordeAuctions;
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return &_hordeAuctions;
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break;
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break;
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}
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}
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return &mNeutralAuctions;
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return &_neutralAuctions;
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}
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}
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@@ -479,12 +479,12 @@ void AuctionHouseMgr::LoadAuctionItems()
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uint32 oldMSTime = getMSTime();
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uint32 oldMSTime = getMSTime();
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// need to clear in case we are reloading
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// need to clear in case we are reloading
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if (!mAitems.empty())
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if (!_mAitems.empty())
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{
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{
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for (ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
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for (ItemMap::iterator itr = _mAitems.begin(); itr != _mAitems.end(); ++itr)
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delete itr->second;
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delete itr->second;
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mAitems.clear();
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_mAitems.clear();
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}
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}
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// data needs to be at first place for Item::LoadFromDB
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// data needs to be at first place for Item::LoadFromDB
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@@ -571,14 +571,14 @@ void AuctionHouseMgr::LoadAuctions()
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void AuctionHouseMgr::AddAItem(Item* it)
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void AuctionHouseMgr::AddAItem(Item* it)
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{
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{
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ASSERT(it);
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ASSERT(it);
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ASSERT(mAitems.find(it->GetGUID()) == mAitems.end());
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ASSERT(_mAitems.find(it->GetGUID()) == _mAitems.end());
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mAitems[it->GetGUID()] = it;
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_mAitems[it->GetGUID()] = it;
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}
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}
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bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, CharacterDatabaseTransaction* trans /*= nullptr*/)
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bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, CharacterDatabaseTransaction* trans /*= nullptr*/)
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{
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{
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ItemMap::iterator i = mAitems.find(itemGuid);
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ItemMap::iterator i = _mAitems.find(itemGuid);
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if (i == mAitems.end())
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if (i == _mAitems.end())
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return false;
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return false;
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if (deleteFromDB)
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if (deleteFromDB)
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@@ -588,16 +588,16 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, Charac
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i->second->SaveToDB(*trans);
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i->second->SaveToDB(*trans);
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}
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}
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mAitems.erase(i);
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_mAitems.erase(i);
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return true;
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return true;
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}
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}
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void AuctionHouseMgr::Update()
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void AuctionHouseMgr::Update()
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{
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{
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sScriptMgr->OnBeforeAuctionHouseMgrUpdate();
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sScriptMgr->OnBeforeAuctionHouseMgrUpdate();
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mHordeAuctions.Update();
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_hordeAuctions.Update();
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mAllianceAuctions.Update();
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_allianceAuctions.Update();
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mNeutralAuctions.Update();
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_neutralAuctions.Update();
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}
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}
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AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
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AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
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@@ -632,13 +632,13 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
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{
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{
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ASSERT(auction);
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ASSERT(auction);
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AuctionsMap[auction->Id] = auction;
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_auctionsMap[auction->Id] = auction;
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sScriptMgr->OnAuctionAdd(this, auction);
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sScriptMgr->OnAuctionAdd(this, auction);
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}
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}
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bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
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bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
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{
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{
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bool wasInMap = !!AuctionsMap.erase(auction->Id);
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bool wasInMap = !!_auctionsMap.erase(auction->Id);
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sScriptMgr->OnAuctionRemove(this, auction);
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sScriptMgr->OnAuctionRemove(this, auction);
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@@ -655,12 +655,12 @@ void AuctionHouseObject::Update()
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///- Handle expired auctions
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///- Handle expired auctions
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// If storage is empty, no need to update. next == nullptr in this case.
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// If storage is empty, no need to update. next == nullptr in this case.
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if (AuctionsMap.empty())
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if (_auctionsMap.empty())
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return;
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return;
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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for (AuctionEntryMap::iterator itr, iter = AuctionsMap.begin(); iter != AuctionsMap.end(); )
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for (AuctionEntryMap::iterator itr, iter = _auctionsMap.begin(); iter != _auctionsMap.end(); )
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{
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{
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itr = iter++;
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itr = iter++;
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AuctionEntry* auction = (*itr).second;
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AuctionEntry* auction = (*itr).second;
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@@ -696,7 +696,7 @@ void AuctionHouseObject::Update()
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void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
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void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
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{
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{
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
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{
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{
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AuctionEntry* Aentry = itr->second;
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AuctionEntry* Aentry = itr->second;
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if (Aentry && Aentry->bidder == player->GetGUID())
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if (Aentry && Aentry->bidder == player->GetGUID())
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@@ -711,7 +711,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
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void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
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void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
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{
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{
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
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{
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{
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AuctionEntry* Aentry = itr->second;
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AuctionEntry* Aentry = itr->second;
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if (Aentry && Aentry->owner == player->GetGUID())
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if (Aentry && Aentry->owner == player->GetGUID())
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@@ -752,7 +752,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
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int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
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{
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{
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if (!AsyncAuctionListingMgr::IsAuctionListingAllowed()) // pussywizard: World::Update is waiting for us...
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if (!AsyncAuctionListingMgr::IsAuctionListingAllowed()) // pussywizard: World::Update is waiting for us...
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{
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{
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@@ -130,25 +130,25 @@ class AuctionHouseObject
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{
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{
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public:
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public:
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// Initialize storage
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// Initialize storage
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AuctionHouseObject() { next = AuctionsMap.begin(); }
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AuctionHouseObject() { _next = _auctionsMap.begin(); }
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~AuctionHouseObject()
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~AuctionHouseObject()
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{
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{
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for (auto & itr : AuctionsMap)
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for (auto & itr : _auctionsMap)
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delete itr.second;
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delete itr.second;
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}
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}
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typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
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typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
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[[nodiscard]] uint32 Getcount() const { return AuctionsMap.size(); }
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[[nodiscard]] uint32 Getcount() const { return _auctionsMap.size(); }
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AuctionEntryMap::iterator GetAuctionsBegin() { return AuctionsMap.begin(); }
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AuctionEntryMap::iterator GetAuctionsBegin() { return _auctionsMap.begin(); }
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AuctionEntryMap::iterator GetAuctionsEnd() { return AuctionsMap.end(); }
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AuctionEntryMap::iterator GetAuctionsEnd() { return _auctionsMap.end(); }
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AuctionEntryMap const& GetAuctions() { return AuctionsMap; }
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AuctionEntryMap const& GetAuctions() { return _auctionsMap; }
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[[nodiscard]] AuctionEntry* GetAuction(uint32 id) const
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[[nodiscard]] AuctionEntry* GetAuction(uint32 id) const
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{
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{
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AuctionEntryMap::const_iterator itr = AuctionsMap.find(id);
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AuctionEntryMap::const_iterator itr = _auctionsMap.find(id);
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return itr != AuctionsMap.end() ? itr->second : nullptr;
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return itr != _auctionsMap.end() ? itr->second : nullptr;
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}
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}
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void AddAuction(AuctionEntry* auction);
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void AddAuction(AuctionEntry* auction);
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@@ -165,10 +165,10 @@ public:
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uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder);
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uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder);
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private:
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private:
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AuctionEntryMap AuctionsMap;
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AuctionEntryMap _auctionsMap;
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// storage for "next" auction item for next Update()
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// storage for "next" auction item for next Update()
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AuctionEntryMap::const_iterator next;
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AuctionEntryMap::const_iterator _next;
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};
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};
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class AuctionHouseMgr
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class AuctionHouseMgr
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@@ -188,8 +188,8 @@ public:
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Item* GetAItem(ObjectGuid itemGuid)
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Item* GetAItem(ObjectGuid itemGuid)
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{
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{
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ItemMap::const_iterator itr = mAitems.find(itemGuid);
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ItemMap::const_iterator itr = _mAitems.find(itemGuid);
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if (itr != mAitems.end())
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if (itr != _mAitems.end())
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return itr->second;
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return itr->second;
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return nullptr;
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return nullptr;
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@@ -218,11 +218,11 @@ public:
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void Update();
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void Update();
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private:
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private:
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AuctionHouseObject mHordeAuctions;
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AuctionHouseObject _hordeAuctions;
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AuctionHouseObject mAllianceAuctions;
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AuctionHouseObject _allianceAuctions;
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AuctionHouseObject mNeutralAuctions;
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AuctionHouseObject _neutralAuctions;
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ItemMap mAitems;
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ItemMap _mAitems;
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};
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};
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#define sAuctionMgr AuctionHouseMgr::instance()
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#define sAuctionMgr AuctionHouseMgr::instance()
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