refactor(Core/AuctionHouse): Remove Hungarian notation (#14097)

This commit is contained in:
Maelthyr
2023-01-31 22:52:56 +01:00
committed by GitHub
parent 7160923f38
commit 6bd7843363
2 changed files with 44 additions and 44 deletions
@@ -220,7 +220,7 @@ AuctionHouseMgr::AuctionHouseMgr()
AuctionHouseMgr::~AuctionHouseMgr() AuctionHouseMgr::~AuctionHouseMgr()
{ {
for (ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) for (ItemMap::iterator itr = _mAitems.begin(); itr != _mAitems.end(); ++itr)
delete itr->second; delete itr->second;
} }
@@ -233,35 +233,35 @@ AuctionHouseMgr* AuctionHouseMgr::instance()
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{ {
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions; return &_neutralAuctions;
// team have linked auction houses // team have linked auction houses
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId); FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
if (!u_entry) if (!u_entry)
return &mNeutralAuctions; return &_neutralAuctions;
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE) else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
return &mAllianceAuctions; return &_allianceAuctions;
else if (u_entry->ourMask & FACTION_MASK_HORDE) else if (u_entry->ourMask & FACTION_MASK_HORDE)
return &mHordeAuctions; return &_hordeAuctions;
return &mNeutralAuctions; return &_neutralAuctions;
} }
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseId) AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseId)
{ {
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions; return &_neutralAuctions;
switch(auctionHouseId) switch(auctionHouseId)
{ {
case AUCTIONHOUSE_ALLIANCE: case AUCTIONHOUSE_ALLIANCE:
return &mAllianceAuctions; return &_allianceAuctions;
case AUCTIONHOUSE_HORDE: case AUCTIONHOUSE_HORDE:
return &mHordeAuctions; return &_hordeAuctions;
break; break;
} }
return &mNeutralAuctions; return &_neutralAuctions;
} }
@@ -479,12 +479,12 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 oldMSTime = getMSTime(); uint32 oldMSTime = getMSTime();
// need to clear in case we are reloading // need to clear in case we are reloading
if (!mAitems.empty()) if (!_mAitems.empty())
{ {
for (ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) for (ItemMap::iterator itr = _mAitems.begin(); itr != _mAitems.end(); ++itr)
delete itr->second; delete itr->second;
mAitems.clear(); _mAitems.clear();
} }
// data needs to be at first place for Item::LoadFromDB // data needs to be at first place for Item::LoadFromDB
@@ -571,14 +571,14 @@ void AuctionHouseMgr::LoadAuctions()
void AuctionHouseMgr::AddAItem(Item* it) void AuctionHouseMgr::AddAItem(Item* it)
{ {
ASSERT(it); ASSERT(it);
ASSERT(mAitems.find(it->GetGUID()) == mAitems.end()); ASSERT(_mAitems.find(it->GetGUID()) == _mAitems.end());
mAitems[it->GetGUID()] = it; _mAitems[it->GetGUID()] = it;
} }
bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, CharacterDatabaseTransaction* trans /*= nullptr*/) bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, CharacterDatabaseTransaction* trans /*= nullptr*/)
{ {
ItemMap::iterator i = mAitems.find(itemGuid); ItemMap::iterator i = _mAitems.find(itemGuid);
if (i == mAitems.end()) if (i == _mAitems.end())
return false; return false;
if (deleteFromDB) if (deleteFromDB)
@@ -588,16 +588,16 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, Charac
i->second->SaveToDB(*trans); i->second->SaveToDB(*trans);
} }
mAitems.erase(i); _mAitems.erase(i);
return true; return true;
} }
void AuctionHouseMgr::Update() void AuctionHouseMgr::Update()
{ {
sScriptMgr->OnBeforeAuctionHouseMgrUpdate(); sScriptMgr->OnBeforeAuctionHouseMgrUpdate();
mHordeAuctions.Update(); _hordeAuctions.Update();
mAllianceAuctions.Update(); _allianceAuctions.Update();
mNeutralAuctions.Update(); _neutralAuctions.Update();
} }
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId) AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
@@ -632,13 +632,13 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
{ {
ASSERT(auction); ASSERT(auction);
AuctionsMap[auction->Id] = auction; _auctionsMap[auction->Id] = auction;
sScriptMgr->OnAuctionAdd(this, auction); sScriptMgr->OnAuctionAdd(this, auction);
} }
bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction) bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
{ {
bool wasInMap = !!AuctionsMap.erase(auction->Id); bool wasInMap = !!_auctionsMap.erase(auction->Id);
sScriptMgr->OnAuctionRemove(this, auction); sScriptMgr->OnAuctionRemove(this, auction);
@@ -655,12 +655,12 @@ void AuctionHouseObject::Update()
///- Handle expired auctions ///- Handle expired auctions
// If storage is empty, no need to update. next == nullptr in this case. // If storage is empty, no need to update. next == nullptr in this case.
if (AuctionsMap.empty()) if (_auctionsMap.empty())
return; return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (AuctionEntryMap::iterator itr, iter = AuctionsMap.begin(); iter != AuctionsMap.end(); ) for (AuctionEntryMap::iterator itr, iter = _auctionsMap.begin(); iter != _auctionsMap.end(); )
{ {
itr = iter++; itr = iter++;
AuctionEntry* auction = (*itr).second; AuctionEntry* auction = (*itr).second;
@@ -696,7 +696,7 @@ void AuctionHouseObject::Update()
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{ {
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{ {
AuctionEntry* Aentry = itr->second; AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUID()) if (Aentry && Aentry->bidder == player->GetGUID())
@@ -711,7 +711,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{ {
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{ {
AuctionEntry* Aentry = itr->second; AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUID()) if (Aentry && Aentry->owner == player->GetGUID())
@@ -752,7 +752,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale(); int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{ {
if (!AsyncAuctionListingMgr::IsAuctionListingAllowed()) // pussywizard: World::Update is waiting for us... if (!AsyncAuctionListingMgr::IsAuctionListingAllowed()) // pussywizard: World::Update is waiting for us...
{ {
+16 -16
View File
@@ -130,25 +130,25 @@ class AuctionHouseObject
{ {
public: public:
// Initialize storage // Initialize storage
AuctionHouseObject() { next = AuctionsMap.begin(); } AuctionHouseObject() { _next = _auctionsMap.begin(); }
~AuctionHouseObject() ~AuctionHouseObject()
{ {
for (auto & itr : AuctionsMap) for (auto & itr : _auctionsMap)
delete itr.second; delete itr.second;
} }
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap; typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
[[nodiscard]] uint32 Getcount() const { return AuctionsMap.size(); } [[nodiscard]] uint32 Getcount() const { return _auctionsMap.size(); }
AuctionEntryMap::iterator GetAuctionsBegin() { return AuctionsMap.begin(); } AuctionEntryMap::iterator GetAuctionsBegin() { return _auctionsMap.begin(); }
AuctionEntryMap::iterator GetAuctionsEnd() { return AuctionsMap.end(); } AuctionEntryMap::iterator GetAuctionsEnd() { return _auctionsMap.end(); }
AuctionEntryMap const& GetAuctions() { return AuctionsMap; } AuctionEntryMap const& GetAuctions() { return _auctionsMap; }
[[nodiscard]] AuctionEntry* GetAuction(uint32 id) const [[nodiscard]] AuctionEntry* GetAuction(uint32 id) const
{ {
AuctionEntryMap::const_iterator itr = AuctionsMap.find(id); AuctionEntryMap::const_iterator itr = _auctionsMap.find(id);
return itr != AuctionsMap.end() ? itr->second : nullptr; return itr != _auctionsMap.end() ? itr->second : nullptr;
} }
void AddAuction(AuctionEntry* auction); void AddAuction(AuctionEntry* auction);
@@ -165,10 +165,10 @@ public:
uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder); uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder);
private: private:
AuctionEntryMap AuctionsMap; AuctionEntryMap _auctionsMap;
// storage for "next" auction item for next Update() // storage for "next" auction item for next Update()
AuctionEntryMap::const_iterator next; AuctionEntryMap::const_iterator _next;
}; };
class AuctionHouseMgr class AuctionHouseMgr
@@ -188,8 +188,8 @@ public:
Item* GetAItem(ObjectGuid itemGuid) Item* GetAItem(ObjectGuid itemGuid)
{ {
ItemMap::const_iterator itr = mAitems.find(itemGuid); ItemMap::const_iterator itr = _mAitems.find(itemGuid);
if (itr != mAitems.end()) if (itr != _mAitems.end())
return itr->second; return itr->second;
return nullptr; return nullptr;
@@ -218,11 +218,11 @@ public:
void Update(); void Update();
private: private:
AuctionHouseObject mHordeAuctions; AuctionHouseObject _hordeAuctions;
AuctionHouseObject mAllianceAuctions; AuctionHouseObject _allianceAuctions;
AuctionHouseObject mNeutralAuctions; AuctionHouseObject _neutralAuctions;
ItemMap mAitems; ItemMap _mAitems;
}; };
#define sAuctionMgr AuctionHouseMgr::instance() #define sAuctionMgr AuctionHouseMgr::instance()