chore(Config): Improve DynamicRates description (#21431)
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@@ -4473,10 +4473,13 @@ Debug.Arena = 0
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# Respawn.DynamicRateCreature
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# Respawn.DynamicRateCreature
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# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).
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# Description: Controls how creature respawn times adjust based on player count in a zone.
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# Up to this number of players, the respawn rate is unchanged.
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# The respawn time is unchanged up to the configured number of players.
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# Does not affect instanced creatures, bosses or quest givers.
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# As player count exceeds this value, respawn times decrease proportionally
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# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
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# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
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# Does not affect instanced creatures, bosses, or quest givers.
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# Formula: adjustFactor = rate / playerCount
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# RespawnTime = RespawnTime * adjustFactor
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# Default: 1 (Disabled)
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# Default: 1 (Disabled)
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Respawn.DynamicRateCreature = 1
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Respawn.DynamicRateCreature = 1
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@@ -4490,10 +4493,13 @@ Respawn.DynamicMinimumCreature = 10
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#
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#
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# Respawn.DynamicRateGameObject
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# Respawn.DynamicRateGameObject
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# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
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# Description: Controls how gameobject respawn times adjust based on player count in a zone.
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# Up to this number of players, the respawn rate is unchanged.
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# The respawn time is unchanged up to the configured number of players.
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# As player count exceeds this value, respawn times decrease proportionally
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# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
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# Does not affect instanced objects or quest givers.
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# Does not affect instanced objects or quest givers.
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# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
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# Formula: adjustFactor = rate / playerCount
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# RespawnTime = RespawnTime * adjustFactor
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# Default: 1 (Disabled)
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# Default: 1 (Disabled)
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Respawn.DynamicRateGameObject = 1
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Respawn.DynamicRateGameObject = 1
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