fix(Core/Taxi): Use original team for flight path lookups (#25165)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -10441,7 +10441,7 @@ void Player::SendTaxiNodeStatusMultiple()
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if (!creature->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
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return;
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uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeamId());
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uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(*creature, GetTeamId(true));
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if (!nearestNode)
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return;
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