fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary * fixbuild * Apply suggestions from code review
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@@ -98,7 +98,7 @@ struct boss_ahune : public ScriptedAI
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{
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boss_ahune(Creature* c) : ScriptedAI(c), summons(me)
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{
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SetCombatMovement(false);
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me->SetCombatMovement(false);
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SetEquipmentSlots(false, 54806, EQUIP_UNEQUIP, EQUIP_UNEQUIP);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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InvokerGUID.Clear();
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