refactor(src/server/game/Movement): remove unused imports (#20098)

This commit is contained in:
Francesco Borzì
2024-09-29 18:14:12 +02:00
committed by GitHub
parent 1ebb53a248
commit 6e2306f24a
5 changed files with 0 additions and 8 deletions
@@ -18,11 +18,9 @@
#ifndef ACORE_MOVEMENTGENERATOR_H #ifndef ACORE_MOVEMENTGENERATOR_H
#define ACORE_MOVEMENTGENERATOR_H #define ACORE_MOVEMENTGENERATOR_H
#include "Common.h"
#include "Define.h" #include "Define.h"
#include "FactoryHolder.h" #include "FactoryHolder.h"
#include "MotionMaster.h" #include "MotionMaster.h"
#include "ObjectRegistry.h"
class Unit; class Unit;
@@ -18,10 +18,8 @@
#include "ConfusedMovementGenerator.h" #include "ConfusedMovementGenerator.h"
#include "Creature.h" #include "Creature.h"
#include "MapMgr.h" #include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "Player.h" #include "Player.h"
#include "VMapFactory.h"
#ifdef MAP_BASED_RAND_GEN #ifdef MAP_BASED_RAND_GEN
#define rand_norm() unit.rand_norm() #define rand_norm() unit.rand_norm()
@@ -18,8 +18,6 @@
#include "EscortMovementGenerator.h" #include "EscortMovementGenerator.h"
#include "Creature.h" #include "Creature.h"
#include "CreatureAI.h" #include "CreatureAI.h"
#include "Errors.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "Player.h" #include "Player.h"
@@ -22,7 +22,6 @@
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "Player.h" #include "Player.h"
#include "VMapFactory.h"
#define MIN_QUIET_DISTANCE 28.0f #define MIN_QUIET_DISTANCE 28.0f
#define MAX_QUIET_DISTANCE 43.0f #define MAX_QUIET_DISTANCE 43.0f
@@ -18,7 +18,6 @@
#include "PointMovementGenerator.h" #include "PointMovementGenerator.h"
#include "Creature.h" #include "Creature.h"
#include "CreatureAI.h" #include "CreatureAI.h"
#include "Errors.h"
#include "MoveSpline.h" #include "MoveSpline.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"