fix(Core/AuctionHouse): Fix AH searches with high number of auctions (#13467)
Fix AH searches with high number of auctions
This commit is contained in:
@@ -162,7 +162,7 @@ public:
|
||||
bool BuildListAuctionItems(WorldPacket& data, Player* player,
|
||||
std::wstring const& searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
|
||||
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
||||
uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder);
|
||||
uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder, Milliseconds searchTimeout);
|
||||
|
||||
private:
|
||||
AuctionEntryMap _auctionsMap;
|
||||
@@ -184,7 +184,6 @@ public:
|
||||
|
||||
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
|
||||
AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId);
|
||||
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
|
||||
|
||||
Item* GetAItem(ObjectGuid itemGuid)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user