fix(Core/AuctionHouse): Fix AH searches with high number of auctions (#13467)

Fix AH searches with high number of auctions
This commit is contained in:
Mickaël Mauger
2023-06-27 20:11:21 +02:00
committed by GitHub
parent cfc15abb16
commit 6edcf05cc2
10 changed files with 91 additions and 118 deletions
@@ -162,7 +162,7 @@ public:
bool BuildListAuctionItems(WorldPacket& data, Player* player,
std::wstring const& searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder);
uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder, Milliseconds searchTimeout);
private:
AuctionEntryMap _auctionsMap;
@@ -184,7 +184,6 @@ public:
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId);
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
Item* GetAItem(ObjectGuid itemGuid)
{