Update Player.cpp
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@@ -15760,7 +15760,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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{
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{
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if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
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if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
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DestroyItemCount(quest->ItemDrop[i], 9999, true);
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DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
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else
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else
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DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
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DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
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}
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}
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@@ -16001,7 +16001,7 @@ void Player::FailQuest(uint32 questId)
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
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if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
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DestroyItemCount(quest->ItemDrop[i], 9999, true);
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DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
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}
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}
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}
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}
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@@ -16018,7 +16018,7 @@ void Player::AbandonQuest(uint32 questId)
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
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if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
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DestroyItemCount(quest->ItemDrop[i], 9999, true);
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DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
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}
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}
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}
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}
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