fix(Core/SharedDefines): Define creature static flags. (#22127)
Co-authored-by: killerwife <killerwife@users.noreply.github.com>
This commit is contained in:
@@ -2726,6 +2726,245 @@ enum CreatureTypeFlags
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CREATURE_TYPE_FLAG_QUEST_BOSS = 0x80000000 // Not verified
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CREATURE_TYPE_FLAG_QUEST_BOSS = 0x80000000 // Not verified
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};
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};
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enum class CreatureStaticFlags : uint32
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{
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MOUNTABLE = 0x00000001,
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NO_XP = 0x00000002,
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NO_LOOT = 0x00000004,
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UNKILLABLE = 0x00000008,
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TAMEABLE = 0x00000010, // CREATURE_TYPE_FLAG_TAMEABLE
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IMMUNE_TO_PC = 0x00000020, // UNIT_FLAG_IMMUNE_TO_PC
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IMMUNE_TO_NPC = 0x00000040, // UNIT_FLAG_IMMUNE_TO_NPC
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CAN_WIELD_LOOT = 0x00000080,
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SESSILE = 0x00000100, // creature_template_movement.Rooted = 1
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UNINTERACTIBLE = 0x00000200, // UNIT_FLAG_UNINTERACTIBLE
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NO_AUTOMATIC_REGEN = 0x00000400, // Creatures with that flag uses no UNIT_FLAG2_REGENERATE_POWER
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DESPAWN_INSTANTLY = 0x00000800, // Creature instantly disappear when killed
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CORPSE_RAID = 0x00001000,
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CREATOR_LOOT = 0x00002000, // Lootable only by creator(engineering dummies)
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NO_DEFENSE = 0x00004000,
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NO_SPELL_DEFENSE = 0x00008000,
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BOSS_MOB = 0x00010000, // CREATURE_TYPE_FLAG_BOSS_MOB, original description: Raid Boss Mob
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COMBAT_PING = 0x00020000,
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AQUATIC = 0x00040000, // aka Water Only, creature_template_movement.Ground = 0
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AMPHIBIOUS = 0x00080000, // creature_template_movement.Swim = 1
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NO_MELEE_FLEE = 0x00100000, // Prevents melee and makes npc flee if it enters combat - also misused to just prevent melee on npcs that cant move
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VISIBLE_TO_GHOSTS = 0x00200000, // CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
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PVP_ENABLING = 0x00400000, // Old UNIT_FLAG_PVP_ENABLING, now UNIT_BYTES_2_OFFSET_PVP_FLAG from UNIT_FIELD_BYTES_2
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DO_NOT_PLAY_WOUND_ANIM = 0x00800000, // CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM
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NO_FACTION_TOOLTIP = 0x01000000, // CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP
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IGNORE_COMBAT = 0x02000000, // Actually only changes react state to passive
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ONLY_ATTACK_PVP_ENABLING = 0x04000000, // "Only attack targets that are PvP enabling"
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CALLS_GUARDS = 0x08000000, // Creature will summon a guard if player is within its aggro range (even if creature doesn't attack per se)
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CAN_SWIM = 0x10000000, // UnitFlags 0x8000 UNIT_FLAG_CAN_SWIM
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FLOATING = 0x20000000, // creature_template_movement.Flight = 1
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MORE_AUDIBLE = 0x40000000, // CREATURE_TYPE_FLAG_MORE_AUDIBLE
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LARGE_AOI = 0x80000000 // UnitFlags2 0x200000
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};
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enum class CreatureStaticFlags2 : uint32
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{
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NO_PET_SCALING = 0x00000001,
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FORCE_PARTY_MEMBERS_INTO_COMBAT = 0x00000002, // Original description: Force Raid Combat
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LOCK_TAPPERS_TO_RAID_ON_DEATH = 0x00000004, // "Lock Tappers To Raid On Death", toggleable by 'Set "RAID_LOCK_ON_DEATH" flag for unit(s)' action, CREATURE_FLAG_EXTRA_INSTANCE_BIND
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SPELL_ATTACKABLE = 0x00000008, // CREATURE_TYPE_FLAG_SPELL_ATTACKABLE, original description(not valid anymore?): No Harmful Vertex Coloring
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NO_CRUSHING_BLOWS = 0x00000010,
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NO_OWNER_THREAT = 0x00000020,
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NO_WOUNDED_SLOWDOWN = 0x00000040,
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USE_CREATOR_BONUSES = 0x00000080,
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IGNORE_FEIGN_DEATH = 0x00000100,
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IGNORE_SANCTUARY = 0x00000200,
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ACTION_TRIGGERS_WHILE_CHARMED = 0x00000400,
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INTERACT_WHILE_DEAD = 0x00000800, // CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD
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NO_INTERRUPT_SCHOOL_COOLDOWN = 0x00001000,
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RETURN_SOUL_SHARD_TO_MASTER_OF_PET = 0x00002000,
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SKIN_WITH_HERBALISM = 0x00004000, // CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM
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SKIN_WITH_MINING = 0x00008000, // CREATURE_TYPE_FLAG_SKIN_WITH_MINING
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ALERT_CONTENT_TEAM_ON_DEATH = 0x00010000,
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ALERT_CONTENT_TEAM_AT_90_PCT_HP = 0x00020000,
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ALLOW_MOUNTED_COMBAT = 0x00040000, // CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT
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PVP_ENABLING_OOC = 0x00080000,
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NO_DEATH_MESSAGE = 0x00100000, // CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE
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IGNORE_PATHING_FAILURE = 0x00200000,
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FULL_SPELL_LIST = 0x00400000,
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DOES_NOT_REDUCE_REPUTATION_FOR_RAIDS = 0x00800000,
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IGNORE_MISDIRECTION = 0x01000000,
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HIDE_BODY = 0x02000000, // UNIT_FLAG2_HIDE_BODY
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SPAWN_DEFENSIVE = 0x04000000,
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SERVER_ONLY = 0x08000000,
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CAN_SAFE_FALL = 0x10000000, // Original description: No Collision
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CAN_ASSIST = 0x20000000, // CREATURE_TYPE_FLAG_CAN_ASSIST, original description: Player Can Heal/Buff
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NO_SKILL_GAINS = 0x40000000,
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NO_PET_BAR = 0x80000000 // CREATURE_TYPE_FLAG_NO_PET_BAR
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};
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enum class CreatureStaticFlags3 : uint32
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{
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NO_DAMAGE_HISTORY = 0x00000001,
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DONT_PVP_ENABLE_OWNER = 0x00000002,
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DO_NOT_FADE_IN = 0x00000004, // UNIT_FLAG2_DO_NOT_FADE_IN
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MASK_UID = 0x00000008, // CREATURE_TYPE_FLAG_MASK_UID, original description: Non-Unique In Combat Log
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SKIN_WITH_ENGINEERING = 0x00000010, // CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING
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NO_AGGRO_ON_LEASH = 0x00000020,
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NO_FRIENDLY_AREA_AURAS = 0x00000040,
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EXTENDED_CORPSE_DURATION = 0x00000080,
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CANNOT_SWIM = 0x00000100, // UNIT_FLAG_CANNOT_SWIM
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TAMEABLE_EXOTIC = 0x00000200, // CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC
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GIGANTIC_AOI = 0x00000400, // Since MoP, creatures with that flag have UnitFlags2 0x400000
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INFINITE_AOI = 0x00000800, // Since MoP, creatures with that flag have UnitFlags2 0x40000000
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CANNOT_PENETRATE_WATER = 0x00001000, // Waterwalking
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NO_NAME_PLATE = 0x00002000, // CREATURE_TYPE_FLAG_NO_NAME_PLATE
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CHECKS_LIQUIDS = 0x00004000,
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NO_THREAT_FEEDBACK = 0x00008000,
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USE_MODEL_COLLISION_SIZE = 0x00010000, // CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE
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ATTACKER_IGNORES_FACING = 0x00020000, // In 3.3.5 used only by Rocket Propelled Warhead
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ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000, // CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT
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SPELL_CLICK_FOR_PARTY_ONLY = 0x00080000,
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FACTION_LEADER = 0x00100000,
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IMMUNE_TO_PLAYER_BUFFS = 0x00200000,
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COLLIDE_WITH_MISSILES = 0x00400000, // CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES
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CAN_BE_MULTITAPPED = 0x00800000, // Original description: Do Not Tap (Credit to threat list)
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DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x01000000, // CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS, original description: Disable Dodge, Parry and Block Animations
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CANNOT_TURN = 0x02000000, // UNIT_FLAG2_CANNOT_TURN
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ENEMY_CHECK_IGNORES_LOS = 0x04000000,
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FOREVER_CORPSE_DURATION = 0x08000000, // 7 days
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PETS_ATTACK_WITH_3D_PATHING = 0x10000000, // "Pets attack with 3d pathing (Kologarn)"
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LINK_ALL = 0x20000000, // CREATURE_TYPE_FLAG_LINK_ALL
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AI_CAN_AUTO_TAKEOFF_IN_COMBAT = 0x40000000,
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AI_CAN_AUTO_LAND_IN_COMBAT = 0x80000000
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};
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enum class CreatureStaticFlags4 : uint32
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{
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NO_BIRTH_ANIM = 0x00000001, // SMSG_UPDATE_OBJECT's "NoBirthAnim"
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TREAT_AS_PLAYER_FOR_DIMINISHING_RETURNS = 0x00000002, // Primarily used by ToC champions
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TREAT_AS_PLAYER_FOR_PVP_DEBUFF_DURATION = 0x00000004, // Primarily used by ToC champions
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INTERACT_ONLY_WITH_CREATOR = 0x00000008, // CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR, original description: Only Display Gossip for Summoner
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DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x00000010, // CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS, original description: No Death Scream
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HAS_NO_SHADOW_BLOB = 0x00000020, // CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB, original description(wrongly linked type flag or behavior was changed?): Can be Healed by Enemies
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DEALS_TRIPLE_DAMAGE_TO_PC_CONTROLLED_PETS = 0x00000040,
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NO_NPC_DAMAGE_BELOW_85PTC = 0x00000080,
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OBEYS_TAUNT_DIMINISHING_RETURNS = 0x00000100, // CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
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NO_MELEE_APPROACH = 0x00000200,
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UPDATE_CREATURE_RECORD_WHEN_INSTANCE_CHANGES_DIFFICULTY = 0x00000400, // Used only by Snobold Vassal
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CANNOT_DAZE = 0x00000800, // "Cannot Daze (Combat Stun)"
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FLAT_HONOR_AWARD = 0x00001000,
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IGNORE_LOS_WHEN_CASTING_ON_ME = 0x00002000, // "Other objects can ignore line of sight requirements when casting spells on me", used only by Ice Tomb in 3.3.5
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GIVE_QUEST_KILL_CREDIT_WHILE_OFFLINE = 0x00004000,
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TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS = 0x00008000, // CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, "Treat as Raid Unit For Helpful Spells (Instances ONLY)", used by Valithria Dreamwalker
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DONT_REPOSITION_IF_MELEE_TARGET_IS_TOO_CLOSE = 0x00010000, // "Don't reposition because melee target is too close"
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PET_OR_GUARDIAN_AI_DONT_GO_BEHIND_TARGET = 0x00020000,
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MINUTE_5_LOOT_ROLL_TIMER = 0x00040000, // Used by Lich King
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FORCE_GOSSIP = 0x00080000, // CREATURE_TYPE_FLAG_FORCE_GOSSIP
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DONT_REPOSITION_WITH_FRIENDS_IN_COMBAT = 0x00100000,
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DO_NOT_SHEATHE = 0x00200000, // CREATURE_TYPE_FLAG_DO_NOT_SHEATHE, original description: Manual Sheathing control
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IGNORE_SPELL_MIN_RANGE_RESTRICTIONS = 0x00400000, // UnitFlags2 0x8000000, original description: Attacker Ignores Minimum Ranges
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SUPPRESS_INSTANCE_WIDE_RELEASE_IN_COMBAT = 0x00800000,
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PREVENT_SWIM = 0x01000000, // UnitFlags2 0x1000000, original description: AI will only swim if target swims
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HIDE_IN_COMBAT_LOG = 0x02000000, // UnitFlags2 0x2000000, original description: Don't generate combat log when engaged with NPC's
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ALLOW_NPC_COMBAT_WHILE_UNINTERACTIBLE = 0x04000000,
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PREFER_NPCS_WHEN_SEARCHING_FOR_ENEMIES = 0x08000000,
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ONLY_GENERATE_INITIAL_THREAT = 0x10000000,
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DO_NOT_TARGET_ON_INTERACTION = 0x20000000, // CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION, original description: Doesn't change target on right click
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DO_NOT_RENDER_OBJECT_NAME = 0x40000000, // CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME, original description: Hide name in world frame
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QUEST_BOSS = 0x80000000 // CREATURE_TYPE_FLAG_QUEST_BOSS
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};
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enum class CreatureStaticFlags5 : uint32
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{
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UNTARGETABLE_BY_CLIENT = 0x00000001, // UnitFlags2 0x4000000 UNIT_FLAG2_UNTARGETABLE_BY_CLIENT
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FORCE_SELF_MOUNTING = 0x00000002,
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UNINTERACTIBLE_IF_HOSTILE = 0x00000004, // UnitFlags2 0x10000000
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DISABLES_XP_AWARD = 0x00000008,
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DISABLE_AI_PREDICTION = 0x00000010,
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NO_LEAVECOMBAT_STATE_RESTORE = 0x00000020,
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BYPASS_INTERACT_INTERRUPTS = 0x00000040,
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DEGREE_BACK_ARC_240 = 0x00000080,
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INTERACT_WHILE_HOSTILE = 0x00000100, // UnitFlags2 0x4000 UNIT_FLAG2_INTERACT_WHILE_HOSTILE
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DONT_DISMISS_ON_FLYING_MOUNT = 0x00000200,
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PREDICTIVE_POWER_REGEN = 0x00000400, // CREATURE_TYPEFLAGS_2_UNK1
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HIDE_LEVEL_INFO_IN_TOOLTIP = 0x00000800, // CREATURE_TYPEFLAGS_2_UNK2
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HIDE_HEALTH_BAR_UNDER_TOOLTIP = 0x00001000, // CREATURE_TYPEFLAGS_2_UNK3
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SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER = 0x00002000, // UnitFlags2 0x80000
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AI_PREFER_PATHABLE_TARGETS = 0x00004000,
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FREQUENT_AREA_TRIGGER_CHECKS = 0x00008000,
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ASSIGN_KILL_CREDIT_TO_ENCOUNTER_LIST = 0x00010000,
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NEVER_EVADE = 0x00020000,
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AI_CANT_PATH_ON_STEEP_SLOPES = 0x00040000,
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AI_IGNORE_LOS_TO_MELEE_TARGET = 0x00080000,
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NO_TEXT_IN_CHAT_BUBBLE = 0x00100000, // "Never display emote or chat text in a chat bubble", CREATURE_TYPEFLAGS_2_UNK4
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CLOSE_IN_ON_UNPATHABLE_TARGET = 0x00200000, // "AI Pets close in on unpathable target"
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DONT_GO_BEHIND_ME = 0x00400000, // "Pet/Guardian AI Don't Go Behind Me (use on target)"
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NO_DEATH_THUD = 0x00800000, // CREATURE_TYPEFLAGS_2_UNK5
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CLIENT_LOCAL_CREATURE = 0x01000000,
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CAN_DROP_LOOT_WHILE_IN_A_CHALLENGE_MODE_INSTANCE = 0x02000000,
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HAS_SAFE_LOCATION = 0x04000000,
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NO_HEALTH_REGEN = 0x08000000,
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NO_POWER_REGEN = 0x10000000,
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NO_PET_UNIT_FRAME = 0x20000000,
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NO_INTERACT_ON_LEFT_CLICK = 0x40000000, // CREATURE_TYPEFLAGS_2_UNK6
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GIVE_CRITERIA_KILL_CREDIT_WHEN_CHARMED = 0x80000000
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};
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enum class CreatureStaticFlags6 : uint32
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{
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DO_NOT_AUTO_RESUMMON = 0x00000001, // "Do not auto-resummon this companion creature"
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REPLACE_VISIBLE_UNIT_IF_AVAILABLE = 0x00000002, // "Smooth Phasing: Replace visible unit if available"
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IGNORE_REALM_COALESCING_HIDING_CODE = 0x00000004, // "Ignore the realm coalescing hiding code (always show)"
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TAPS_TO_FACTION = 0x00000008,
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ONLY_QUESTGIVER_FOR_SUMMONER = 0x00000010,
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AI_COMBAT_RETURN_PRECISE = 0x00000020,
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HOME_REALM_ONLY_LOOT = 0x00000040,
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NO_INTERACT_RESPONSE = 0x00000080, // TFLAG2_UNK7
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NO_INITIAL_POWER = 0x00000100,
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DONT_CANCEL_CHANNEL_ON_MASTER_MOUNTING = 0x00000200,
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CAN_TOGGLE_BETWEEN_DEATH_AND_PERSONAL_LOOT = 0x00000400,
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ALWAYS_STAND_ON_TOP_OF_TARGET = 0x00000800, // "Always, ALWAYS tries to stand right on top of his move to target. ALWAYS!!", toggleable by 'Set "Always Stand on Target" flag for unit(s)' or not same?
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UNCONSCIOUS_ON_DEATH = 0x00001000,
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DONT_REPORT_TO_LOCAL_DEFENSE_CHANNEL_ON_DEATH = 0x00002000,
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PREFER_UNENGAGED_MONSTERS = 0x00004000, // "Prefer unengaged monsters when picking a target"
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USE_PVP_POWER_AND_RESILIENCE = 0x00008000, // "Use PVP power and resilience when players attack this creature"
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DONT_CLEAR_DEBUFFS_ON_LEAVE_COMBAT = 0x00010000,
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PERSONAL_LOOT_HAS_FULL_SECURITY = 0x00020000, // "Personal loot has full security (guaranteed push/mail delivery)"
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TRIPLE_SPELL_VISUALS = 0x00040000,
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USE_GARRISON_OWNER_LEVEL = 0x00080000,
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IMMEDIATE_AOI_UPDATE_ON_SPAWN = 0x00100000,
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UI_CAN_GET_POSITION = 0x00200000,
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SEAMLESS_TRANSFER_PROHIBITED = 0x00400000,
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ALWAYS_USE_GROUP_LOOT_METHOD = 0x00800000,
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NO_BOSS_KILL_BANNER = 0x01000000,
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FORCE_TRIGGERING_PLAYER_LOOT_ONLY = 0x02000000,
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SHOW_BOSS_FRAME_WHILE_UNINTERACTABLE = 0x04000000,
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SCALES_TO_PLAYER_LEVEL = 0x08000000,
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AI_DONT_LEAVE_MELEE_FOR_RANGED_WHEN_TARGET_GETS_ROOTED = 0x10000000,
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DONT_USE_COMBAT_REACH_FOR_CHAINING = 0x20000000,
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DO_NOT_PLAY_PROCEDURAL_WOUND_ANIM = 0x40000000,
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APPLY_PROCEDURAL_WOUND_ANIM_TO_BASE = 0x80000000 // TFLAG2_UNK14
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};
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enum class CreatureStaticFlags7 : uint32
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{
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IMPORTANT_NPC = 0x00000001,
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IMPORTANT_QUEST_NPC = 0x00000002,
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LARGE_NAMEPLATE = 0x00000004,
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TRIVIAL_PET = 0x00000008,
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AI_ENEMIES_DONT_BACKUP_WHEN_I_GET_ROOTED = 0x00000010,
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NO_AUTOMATIC_COMBAT_ANCHOR = 0x00000020,
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ONLY_TARGETABLE_BY_CREATOR = 0x00000040,
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TREAT_AS_PLAYER_FOR_ISPLAYERCONTROLLED = 0x00000080,
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GENERATE_NO_THREAT_OR_DAMAGE = 0x00000100,
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INTERACT_ONLY_ON_QUEST = 0x00000200,
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DISABLE_KILL_CREDIT_FOR_OFFLINE_PLAYERS = 0x00000400,
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||||||
|
AI_ADDITIONAL_PATHING = 0x00080000,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class CreatureStaticFlags8 : uint32
|
||||||
|
{
|
||||||
|
FORCE_CLOSE_IN_ON_PATH_FAIL_BEHAVIOR = 0x00000002,
|
||||||
|
USE_2D_CHASING_CALCULATION = 0x00000020,
|
||||||
|
USE_FAST_CLASSIC_HEARTBEAT = 0x00000040,
|
||||||
|
};
|
||||||
|
|
||||||
enum CreatureEliteType
|
enum CreatureEliteType
|
||||||
{
|
{
|
||||||
CREATURE_ELITE_NORMAL = 0,
|
CREATURE_ELITE_NORMAL = 0,
|
||||||
|
|||||||
Reference in New Issue
Block a user