refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (cherry picked from commit https://github.com/TrinityCore/TrinityCore/commit/d6201e5dbb7fa7ca8b47ffa6c0d30fa38dceada5) Co-Authored-By: Shauren <shauren.trinity@gmail.com> Co-Authored-By: SilverIce <slifeleaf@gmail.com> * Update CellImpl.h * w * more more brackets * ew * fix build
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@@ -2399,7 +2399,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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UnitList targets;
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Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
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Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, targets, u_check);
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target->VisitNearbyObject(target->GetVisibilityRange(), searcher); // no VISIBILITY_COMPENSATION, distance is enough
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Cell::VisitAllObjects(target, searcher, target->GetMap()->GetVisibilityRange());
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for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
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{
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if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
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@@ -5206,7 +5206,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
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Player* player = nullptr;
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Acore::AnyPlayerInObjectRangeCheck checker(target, 10.0f);
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Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, player, checker);
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target->VisitNearbyWorldObject(10.0f, searcher);
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Cell::VisitWorldObjects(target, searcher, 10.0f);
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if( player && player->GetGUID() != target->GetGUID() )
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target->CastSpell(player, 52921, true);
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@@ -2652,7 +2652,7 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* caster)
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targetList.push_back(GetUnitOwner());
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Acore::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
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Acore::UnitListSearcher<Acore::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
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GetUnitOwner()->VisitNearbyObject(radius, searcher);
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Cell::VisitAllObjects(GetUnitOwner(), searcher, radius);
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break;
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}
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case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
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@@ -2660,14 +2660,14 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* caster)
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targetList.push_back(GetUnitOwner());
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Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
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Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
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GetUnitOwner()->VisitNearbyObject(radius, searcher);
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Cell::VisitAllObjects(GetUnitOwner(), searcher, radius);
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break;
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}
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case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
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{
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Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
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Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
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GetUnitOwner()->VisitNearbyObject(radius, searcher);
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Cell::VisitAllObjects(GetUnitOwner(), searcher, radius);
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break;
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}
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case SPELL_EFFECT_APPLY_AREA_AURA_PET:
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@@ -2728,7 +2728,7 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
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{
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Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
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Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
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GetDynobjOwner()->VisitNearbyObject(radius, searcher);
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Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius);
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}
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// pussywizard: TARGET_DEST_DYNOBJ_NONE is supposed to search for both friendly and unfriendly targets, so for any unit
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// what about EffectImplicitTargetA?
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@@ -2736,13 +2736,13 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
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{
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Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
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Acore::UnitListSearcher<Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
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GetDynobjOwner()->VisitNearbyObject(radius, searcher);
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Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius);
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}
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else
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{
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Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
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Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
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GetDynobjOwner()->VisitNearbyObject(radius, searcher);
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Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius);
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}
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for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
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