chore(scripts/RuinsOfAhnQiraj): cleanup ruins_of_ahnqiraj.h (#12622)
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@@ -85,20 +85,13 @@ struct boss_ayamiss : public BossAI
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{
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{
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switch (who->GetEntry())
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switch (who->GetEntry())
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{
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{
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case NPC_SWARMER:
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case NPC_HIVEZARA_SWARMER:
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_swarmers.push_back(who->GetGUID());
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_swarmers.push_back(who->GetGUID());
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break;
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break;
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case NPC_LARVA:
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case NPC_HIVEZARA_LARVA:
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who->GetMotionMaster()->MovePoint(POINT_PARALYZE, AltarPos);
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who->GetMotionMaster()->MovePoint(POINT_PARALYZE, AltarPos);
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break;
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break;
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case NPC_HORNET:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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{
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who->AI()->AttackStart(target);
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}
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}
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break;
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}
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summons.Summon(who);
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summons.Summon(who);
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}
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}
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@@ -210,7 +203,7 @@ struct boss_ayamiss : public BossAI
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Position const offset = { 0.0f, 0.0f, 20.0f, 0.0f };
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Position const offset = { 0.0f, 0.0f, 20.0f, 0.0f };
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Position spawnpos = me->GetRandomPoint(SwarmerPos, 80.0f);
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Position spawnpos = me->GetRandomPoint(SwarmerPos, 80.0f);
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spawnpos.RelocateOffset(offset);
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spawnpos.RelocateOffset(offset);
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if (Creature* wasp = me->SummonCreature(NPC_SWARMER, spawnpos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
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if (Creature* wasp = me->SummonCreature(NPC_HIVEZARA_SWARMER, spawnpos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
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{
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{
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wasp->GetMotionMaster()->MoveRandom(10.0f);
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wasp->GetMotionMaster()->MoveRandom(10.0f);
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}
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}
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@@ -60,9 +60,6 @@ enum Creatures
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NPC_OSSIRIAN_TRIGGER = 15590,
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NPC_OSSIRIAN_TRIGGER = 15590,
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NPC_HATCHLING = 15521,
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NPC_HATCHLING = 15521,
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NPC_BURU_EGG = 15514,
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NPC_BURU_EGG = 15514,
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NPC_LARVA = 15555,
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NPC_SWARMER = 15546,
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NPC_HORNET = 15934,
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// Rajaxx
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// Rajaxx
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NPC_QUUEZ = 15391,
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NPC_QUUEZ = 15391,
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