Merge branch 'master' into Playerbot
This commit is contained in:
@@ -113,9 +113,9 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
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if (!player)
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LOG_ERROR("maps.script", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
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scriptInfo->GetDebugInfo(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "",
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : "");
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}
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return player;
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}
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@@ -146,9 +146,9 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
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if (!creature)
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LOG_ERROR("maps.script", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
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scriptInfo->GetDebugInfo(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "",
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : "");
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}
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return creature;
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}
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@@ -533,7 +533,7 @@ void Map::ScriptsProcess()
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else
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{
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LOG_ERROR("maps.script", "{} neither source nor target is player (source: {}; target: {}), skipping.",
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step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
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step.script->GetDebugInfo(), source->GetGUID().ToString(), target->GetGUID().ToString());
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break;
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}
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}
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@@ -154,11 +154,11 @@ void ScriptMgr::OnBeforeLootMoney(Player* player, Loot* loot)
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});
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}
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void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
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void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim, uint8 xpSource)
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{
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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{
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script->OnGiveXP(player, amount, victim);
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script->OnGiveXP(player, amount, victim, xpSource);
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});
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}
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@@ -161,7 +161,7 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
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{
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for (auto const& scriptName : sObjectMgr->GetScriptNames())
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{
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if (uint32 sid = sObjectMgr->GetScriptId(scriptName.c_str()))
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if (uint32 sid = sObjectMgr->GetScriptId(scriptName))
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{
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if (!ScriptRegistry<SpellScriptLoader>::GetScriptById(sid) &&
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!ScriptRegistry<ServerScript>::GetScriptById(sid) &&
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@@ -1037,7 +1037,7 @@ public:
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virtual void OnBeforeLootMoney(Player* /*player*/, Loot* /*loot*/) {}
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// Called when a player gains XP (before anything is given)
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virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { }
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virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/, uint8 /*xpSource*/) { }
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// Called when a player's reputation changes (before it is actually changed)
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virtual bool OnReputationChange(Player* /*player*/, uint32 /*factionID*/, int32& /*standing*/, bool /*incremental*/) { return true; }
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@@ -2281,7 +2281,7 @@ public: /* PlayerScript */
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void OnPlayerTalentsReset(Player* player, bool noCost);
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void OnPlayerMoneyChanged(Player* player, int32& amount);
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void OnBeforeLootMoney(Player* player, Loot* loot);
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void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
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void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim, uint8 xpSource);
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bool OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
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void OnPlayerReputationRankChange(Player* player, uint32 factionID, ReputationRank newRank, ReputationRank oldRank, bool increased);
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void OnPlayerLearnSpell(Player* player, uint32 spellID);
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